Shipwright/soh/assets/objects/object_bxa/object_bxa.h
2023-03-02 15:37:47 +01:00

30 lines
1.5 KiB
C

#pragma once
#include "align_asset_macro.h"
#define dobject_bxa_DL_000890 "__OTR__objects/object_bxa/object_bxa_DL_000890"
static const ALIGN_ASSET(2) char object_bxa_DL_000890[] = dobject_bxa_DL_000890;
#define dobject_bxa_Tex_000C40 "__OTR__objects/object_bxa/object_bxa_Tex_000C40"
static const ALIGN_ASSET(2) char object_bxa_Tex_000C40[] = dobject_bxa_Tex_000C40;
#define dobject_bxa_Tex_001440 "__OTR__objects/object_bxa/object_bxa_Tex_001440"
static const ALIGN_ASSET(2) char object_bxa_Tex_001440[] = dobject_bxa_Tex_001440;
#define dobject_bxa_DL_001D80 "__OTR__objects/object_bxa/object_bxa_DL_001D80"
static const ALIGN_ASSET(2) char object_bxa_DL_001D80[] = dobject_bxa_DL_001D80;
#define dobject_bxa_DL_0022F0 "__OTR__objects/object_bxa/object_bxa_DL_0022F0"
static const ALIGN_ASSET(2) char object_bxa_DL_0022F0[] = dobject_bxa_DL_0022F0;
#define dobject_bxa_Tex_0024F0 "__OTR__objects/object_bxa/object_bxa_Tex_0024F0"
static const ALIGN_ASSET(2) char object_bxa_Tex_0024F0[] = dobject_bxa_Tex_0024F0;
#define dobject_bxa_Tex_0026F0 "__OTR__objects/object_bxa/object_bxa_Tex_0026F0"
static const ALIGN_ASSET(2) char object_bxa_Tex_0026F0[] = dobject_bxa_Tex_0026F0;
#define dobject_bxa_Tex_0027F0 "__OTR__objects/object_bxa/object_bxa_Tex_0027F0"
static const ALIGN_ASSET(2) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F0;
#define dobject_bxa_Tex_0029F0 "__OTR__objects/object_bxa/object_bxa_Tex_0029F0"
static const ALIGN_ASSET(2) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0;