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# include "global.h"
# include "vt.h"
# include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
# include "overlays/actors/ovl_En_Part/z_en_part.h"
# include "objects/gameplay_keep/gameplay_keep.h"
# include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
# include "objects/object_bdoor/object_bdoor.h"
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# include "soh/frame_interpolation.h"
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# if defined(_MSC_VER) || defined(__GNUC__)
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# include <string.h>
# include <stdlib.h>
# include <assert.h>
# endif
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# if defined(_MSC_VER) || defined(__GNUC__)
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# include "textures/place_title_cards/g_pn_49.h"
# include "textures/place_title_cards/g_pn_01.h"
# include "textures/place_title_cards/g_pn_02.h"
# include "textures/place_title_cards/g_pn_03.h"
# include "textures/place_title_cards/g_pn_04.h"
# include "textures/place_title_cards/g_pn_05.h"
# include "textures/place_title_cards/g_pn_06.h"
# include "textures/place_title_cards/g_pn_07.h"
# include "textures/place_title_cards/g_pn_08.h"
# include "textures/place_title_cards/g_pn_09.h"
# include "textures/place_title_cards/g_pn_10.h"
# include "textures/place_title_cards/g_pn_11.h"
# include "textures/place_title_cards/g_pn_12.h"
# include "textures/place_title_cards/g_pn_13.h"
# include "textures/place_title_cards/g_pn_14.h"
# include "textures/place_title_cards/g_pn_15.h"
# include "textures/place_title_cards/g_pn_16.h"
# include "textures/place_title_cards/g_pn_17.h"
# include "textures/place_title_cards/g_pn_18.h"
# include "textures/place_title_cards/g_pn_19.h"
# include "textures/place_title_cards/g_pn_20.h"
# include "textures/place_title_cards/g_pn_21.h"
# include "textures/place_title_cards/g_pn_22.h"
# include "textures/place_title_cards/g_pn_23.h"
# include "textures/place_title_cards/g_pn_24.h"
# include "textures/place_title_cards/g_pn_25.h"
# include "textures/place_title_cards/g_pn_26.h"
# include "textures/place_title_cards/g_pn_27.h"
# include "textures/place_title_cards/g_pn_28.h"
# include "textures/place_title_cards/g_pn_29.h"
# include "textures/place_title_cards/g_pn_30.h"
# include "textures/place_title_cards/g_pn_31.h"
# include "textures/place_title_cards/g_pn_32.h"
# include "textures/place_title_cards/g_pn_33.h"
# include "textures/place_title_cards/g_pn_34.h"
# include "textures/place_title_cards/g_pn_35.h"
# include "textures/place_title_cards/g_pn_36.h"
# include "textures/place_title_cards/g_pn_37.h"
# include "textures/place_title_cards/g_pn_38.h"
# include "textures/place_title_cards/g_pn_39.h"
# include "textures/place_title_cards/g_pn_40.h"
# include "textures/place_title_cards/g_pn_41.h"
# include "textures/place_title_cards/g_pn_42.h"
# include "textures/place_title_cards/g_pn_43.h"
# include "textures/place_title_cards/g_pn_44.h"
# include "textures/place_title_cards/g_pn_45.h"
# include "textures/place_title_cards/g_pn_46.h"
# include "textures/place_title_cards/g_pn_47.h"
# include "textures/place_title_cards/g_pn_48.h"
# include "textures/place_title_cards/g_pn_50.h"
# include "textures/place_title_cards/g_pn_51.h"
# include "textures/place_title_cards/g_pn_52.h"
# include "textures/place_title_cards/g_pn_53.h"
# include "textures/place_title_cards/g_pn_54.h"
# include "textures/place_title_cards/g_pn_55.h"
# include "textures/place_title_cards/g_pn_56.h"
# include "textures/place_title_cards/g_pn_57.h"
# endif
static CollisionPoly * sCurCeilingPoly ;
static s32 sCurCeilingBgId ;
void ActorShape_Init ( ActorShape * shape , f32 yOffset , ActorShadowFunc shadowDraw , f32 shadowScale ) {
shape - > yOffset = yOffset ;
shape - > shadowDraw = shadowDraw ;
shape - > shadowScale = shadowScale ;
shape - > shadowAlpha = 255 ;
}
void ActorShadow_Draw ( Actor * actor , Lights * lights , GlobalContext * globalCtx , Gfx * dlist , Color_RGBA8 * color ) {
f32 temp1 ;
f32 temp2 ;
MtxF sp60 ;
if ( actor - > floorPoly ! = NULL ) {
temp1 = actor - > world . pos . y - actor - > floorHeight ;
if ( temp1 > = - 50.0f & & temp1 < 500.0f ) {
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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POLY_OPA_DISP = Gfx_CallSetupDL ( POLY_OPA_DISP , 0x2C ) ;
gDPSetCombineLERP ( POLY_OPA_DISP + + , 0 , 0 , 0 , PRIMITIVE , TEXEL0 , 0 , PRIMITIVE , 0 , 0 , 0 , 0 , COMBINED , 0 , 0 , 0 ,
COMBINED ) ;
temp1 = ( temp1 < 0.0f ) ? 0.0f : ( ( temp1 > 150.0f ) ? 150.0f : temp1 ) ;
temp2 = 1.0f - ( temp1 * ( 1.0f / 350 ) ) ;
if ( color ! = NULL ) {
gDPSetPrimColor ( POLY_OPA_DISP + + , 0 , 0 , color - > r , color - > g , color - > b ,
( u32 ) ( actor - > shape . shadowAlpha * temp2 ) & 0xFF ) ;
} else {
gDPSetPrimColor ( POLY_OPA_DISP + + , 0 , 0 , 0 , 0 , 0 , ( u32 ) ( actor - > shape . shadowAlpha * temp2 ) & 0xFF ) ;
}
func_80038A28 ( actor - > floorPoly , actor - > world . pos . x , actor - > floorHeight , actor - > world . pos . z , & sp60 ) ;
Matrix_Put ( & sp60 ) ;
if ( dlist ! = gCircleShadowDL ) {
Matrix_RotateY ( actor - > shape . rot . y * ( M_PI / 0x8000 ) , MTXMODE_APPLY ) ;
}
temp2 = ( 1.0f - ( temp1 * ( 1.0f / 350 ) ) ) * actor - > shape . shadowScale ;
Matrix_Scale ( actor - > scale . x * temp2 , 1.0f , actor - > scale . z * temp2 , MTXMODE_APPLY ) ;
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gSPMatrix ( POLY_OPA_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD ) ;
gSPDisplayList ( POLY_OPA_DISP + + , dlist ) ;
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
}
}
void ActorShadow_DrawCircle ( Actor * actor , Lights * lights , GlobalContext * globalCtx ) {
ActorShadow_Draw ( actor , lights , globalCtx , gCircleShadowDL , NULL ) ;
}
void ActorShadow_DrawWhiteCircle ( Actor * actor , Lights * lights , GlobalContext * globalCtx ) {
static Color_RGBA8 white = { 255 , 255 , 255 , 255 } ;
ActorShadow_Draw ( actor , lights , globalCtx , gCircleShadowDL , & white ) ;
}
void ActorShadow_DrawHorse ( Actor * actor , Lights * lights , GlobalContext * globalCtx ) {
ActorShadow_Draw ( actor , lights , globalCtx , gHorseShadowDL , NULL ) ;
}
void ActorShadow_DrawFoot ( GlobalContext * globalCtx , Light * light , MtxF * arg2 , s32 arg3 , f32 arg4 , f32 arg5 , f32 arg6 ) {
s32 pad1 ;
f32 sp58 ;
s32 pad2 [ 2 ] ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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gDPSetPrimColor ( POLY_OPA_DISP + + , 0 , 0 , 0 , 0 , 0 ,
( u32 ) ( ( ( arg3 * 0.00005f ) > 1.0f ? 1.0f : ( arg3 * 0.00005f ) ) * arg4 ) & 0xFF ) ;
sp58 = Math_FAtan2F ( light - > l . dir [ 0 ] , light - > l . dir [ 2 ] ) ;
arg6 * = ( 4.5f - ( light - > l . dir [ 1 ] * 0.035f ) ) ;
arg6 = ( arg6 < 1.0f ) ? 1.0f : arg6 ;
Matrix_Put ( arg2 ) ;
Matrix_RotateY ( sp58 , MTXMODE_APPLY ) ;
Matrix_Scale ( arg5 , 1.0f , arg5 * arg6 , MTXMODE_APPLY ) ;
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gSPMatrix ( POLY_OPA_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD ) ;
gSPDisplayList ( POLY_OPA_DISP + + , gFootShadowDL ) ;
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
void ActorShadow_DrawFeet ( Actor * actor , Lights * lights , GlobalContext * globalCtx ) {
f32 distToFloor = actor - > world . pos . y - actor - > floorHeight ;
if ( distToFloor > 20.0f ) {
f32 shadowScale = actor - > shape . shadowScale ;
u8 shadowAlpha = actor - > shape . shadowAlpha ;
f32 alphaRatio ;
actor - > shape . shadowScale * = 0.3f ;
alphaRatio = ( distToFloor - 20.0f ) * 0.02f ;
actor - > shape . shadowAlpha = ( f32 ) actor - > shape . shadowAlpha * CLAMP_MAX ( alphaRatio , 1.0f ) ;
ActorShadow_DrawCircle ( actor , lights , globalCtx ) ;
actor - > shape . shadowScale = shadowScale ;
actor - > shape . shadowAlpha = shadowAlpha ;
}
if ( distToFloor < 200.0f ) {
MtxF floorMtx ;
f32 floorHeight [ 2 ] ; // One for each foot
f32 distToFloor ;
f32 shadowAlpha ;
f32 shadowScaleX ;
f32 shadowScaleZ ;
Light * lightPtr ;
s32 lightNum ;
s32 lightNumMax ;
s32 i ;
s32 j ;
s32 numLights = lights - > numLights - 2 ;
Light * firstLightPtr = & lights - > l . l [ 0 ] ;
Vec3f * feetPosPtr = actor - > shape . feetPos ;
f32 * floorHeightPtr = floorHeight ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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POLY_OPA_DISP = Gfx_CallSetupDL ( POLY_OPA_DISP , 0x2C ) ;
actor - > shape . feetFloorFlags = 0 ;
for ( i = 0 ; i < 2 ; i + + ) {
feetPosPtr - > y + = 50.0f ;
* floorHeightPtr = func_800BFCB8 ( globalCtx , & floorMtx , feetPosPtr ) ;
feetPosPtr - > y - = 50.0f ;
actor - > shape . feetFloorFlags < < = 1 ;
distToFloor = feetPosPtr - > y - * floorHeightPtr ;
if ( ( - 1.0f < = distToFloor ) & & ( distToFloor < 500.0f ) ) {
if ( distToFloor < = 0.0f ) {
actor - > shape . feetFloorFlags + + ;
}
distToFloor = CLAMP_MAX ( distToFloor , 30.0f ) ;
shadowAlpha = ( f32 ) actor - > shape . shadowAlpha * ( 1.0f - ( distToFloor * ( 1.0f / 30.0f ) ) ) ;
distToFloor = CLAMP_MAX ( distToFloor , 30.0f ) ;
shadowScaleZ = 1.0f - ( distToFloor * ( 1.0f / ( 30.0f + 40.0f ) ) ) ;
shadowScaleX = shadowScaleZ * actor - > shape . shadowScale * actor - > scale . x ;
lightNumMax = 0 ;
lightPtr = firstLightPtr ;
for ( j = 0 ; j < numLights ; j + + ) {
if ( lightPtr - > l . dir [ 1 ] > 0 ) {
lightNum =
( lightPtr - > l . col [ 0 ] + lightPtr - > l . col [ 1 ] + lightPtr - > l . col [ 2 ] ) * ABS ( lightPtr - > l . dir [ 1 ] ) ;
if ( lightNum > 0 ) {
lightNumMax + = lightNum ;
ActorShadow_DrawFoot ( globalCtx , lightPtr , & floorMtx , lightNum , shadowAlpha , shadowScaleX ,
shadowScaleZ ) ;
}
}
lightPtr + + ;
}
for ( j = 0 ; j < 2 ; j + + ) {
if ( lightPtr - > l . dir [ 1 ] > 0 ) {
lightNum =
( ( lightPtr - > l . col [ 0 ] + lightPtr - > l . col [ 1 ] + lightPtr - > l . col [ 2 ] ) * ABS ( lightPtr - > l . dir [ 1 ] ) ) -
( lightNumMax * 8 ) ;
if ( lightNum > 0 ) {
ActorShadow_DrawFoot ( globalCtx , lightPtr , & floorMtx , lightNum , shadowAlpha , shadowScaleX ,
shadowScaleZ ) ;
}
}
lightPtr + + ;
}
}
feetPosPtr + + ;
floorHeightPtr + + ;
}
if ( ! ( actor - > bgCheckFlags & 1 ) ) {
actor - > shape . feetFloorFlags = 0 ;
} else if ( actor - > shape . feetFloorFlags = = 3 ) {
f32 footDistY = actor - > shape . feetPos [ FOOT_LEFT ] . y - actor - > shape . feetPos [ FOOT_RIGHT ] . y ;
if ( ( floorHeight [ 0 ] + footDistY ) < ( floorHeight [ 1 ] - footDistY ) ) {
actor - > shape . feetFloorFlags = 2 ;
} else {
actor - > shape . feetFloorFlags = 1 ;
}
}
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
}
void Actor_SetFeetPos ( Actor * actor , s32 limbIndex , s32 leftFootIndex , Vec3f * leftFootPos , s32 rightFootIndex ,
Vec3f * rightFootPos ) {
if ( limbIndex = = leftFootIndex ) {
Matrix_MultVec3f ( leftFootPos , & actor - > shape . feetPos [ FOOT_LEFT ] ) ;
} else if ( limbIndex = = rightFootIndex ) {
Matrix_MultVec3f ( rightFootPos , & actor - > shape . feetPos [ FOOT_RIGHT ] ) ;
}
}
void func_8002BE04 ( GlobalContext * globalCtx , Vec3f * arg1 , Vec3f * arg2 , f32 * arg3 ) {
SkinMatrix_Vec3fMtxFMultXYZW ( & globalCtx - > viewProjectionMtxF , arg1 , arg2 , arg3 ) ;
* arg3 = ( * arg3 < 1.0f ) ? 1.0f : ( 1.0f / * arg3 ) ;
}
typedef struct {
/* 0x00 */ Color_RGBA8 inner ;
/* 0x04 */ Color_RGBA8 outer ;
} NaviColor ; // size = 0x8
NaviColor sNaviColorList [ ] = {
{ { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } , { { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } ,
{ { 255 , 255 , 255 , 255 } , { 0 , 0 , 255 , 0 } } , { { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } ,
{ { 150 , 150 , 255 , 255 } , { 150 , 150 , 255 , 0 } } , { { 255 , 255 , 0 , 255 } , { 200 , 155 , 0 , 0 } } ,
{ { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } , { { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } ,
{ { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } , { { 255 , 255 , 0 , 255 } , { 200 , 155 , 0 , 0 } } ,
{ { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } , { { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } ,
{ { 0 , 255 , 0 , 255 } , { 0 , 255 , 0 , 0 } } ,
} ;
// unused
Gfx D_80115FF0 [ ] = {
gsSPEndDisplayList ( ) ,
} ;
void func_8002BE64 ( TargetContext * targetCtx , s32 index , f32 arg2 , f32 arg3 , f32 arg4 ) {
targetCtx - > arr_50 [ index ] . pos . x = arg2 ;
targetCtx - > arr_50 [ index ] . pos . y = arg3 ;
targetCtx - > arr_50 [ index ] . pos . z = arg4 ;
targetCtx - > arr_50 [ index ] . unk_0C = targetCtx - > unk_44 ;
}
void func_8002BE98 ( TargetContext * targetCtx , s32 actorCategory , GlobalContext * globalCtx ) {
TargetContextEntry * entry ;
NaviColor * naviColor ;
s32 i ;
Math_Vec3f_Copy ( & targetCtx - > targetCenterPos , & globalCtx - > view . eye ) ;
targetCtx - > unk_44 = 500.0f ;
targetCtx - > unk_48 = 0x100 ;
naviColor = & sNaviColorList [ actorCategory ] ;
entry = & targetCtx - > arr_50 [ 0 ] ;
for ( i = 0 ; i < ARRAY_COUNT ( targetCtx - > arr_50 ) ; i + + ) {
func_8002BE64 ( targetCtx , i , 0.0f , 0.0f , 0.0f ) ;
entry - > color . r = naviColor - > inner . r ;
entry - > color . g = naviColor - > inner . g ;
entry - > color . b = naviColor - > inner . b ;
entry + + ;
}
}
void func_8002BF60 ( TargetContext * targetCtx , Actor * actor , s32 actorCategory , GlobalContext * globalCtx ) {
NaviColor * naviColor = & sNaviColorList [ actorCategory ] ;
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if ( CVar_GetS32 ( " gUseNaviCol " , 0 ) ! = 1 ) {
if ( actorCategory = = ACTORCAT_PLAYER ) {
naviColor - > inner . r = 255 ; naviColor - > inner . g = 255 ; naviColor - > inner . b = 255 ;
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naviColor - > outer . r = 0 ; naviColor - > outer . g = 0 ; naviColor - > outer . b = 255 ;
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}
if ( actorCategory = = ACTORCAT_NPC ) {
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naviColor - > inner . r = 150 ; naviColor - > inner . g = 150 ; naviColor - > inner . b = 255 ;
naviColor - > outer . r = 150 ; naviColor - > outer . g = 150 ; naviColor - > outer . b = 255 ;
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}
if ( actorCategory = = ACTORCAT_BOSS | | actorCategory = = ACTORCAT_ENEMY ) {
naviColor - > inner . r = 255 ; naviColor - > inner . g = 255 ; naviColor - > inner . b = 0 ;
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naviColor - > outer . r = 220 ; naviColor - > outer . g = 155 ; naviColor - > outer . b = 0 ;
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}
if ( actorCategory = = ACTORCAT_PROP ) {
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naviColor - > inner . r = 0 ; naviColor - > inner . g = 255 ; naviColor - > inner . b = 0 ;
naviColor - > outer . r = 0 ; naviColor - > outer . g = 255 ; naviColor - > outer . b = 0 ;
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}
} else {
if ( actorCategory = = ACTORCAT_PLAYER ) {
naviColor - > inner . r = CVar_GetS32 ( " gNavi_Idle_Inner_R " , naviColor - > inner . r ) ;
naviColor - > inner . g = CVar_GetS32 ( " gNavi_Idle_Inner_G " , naviColor - > inner . g ) ;
naviColor - > inner . b = CVar_GetS32 ( " gNavi_Idle_Inner_B " , naviColor - > inner . b ) ;
naviColor - > outer . r = CVar_GetS32 ( " gNavi_Idle_Outer_R " , naviColor - > outer . r ) ;
naviColor - > outer . g = CVar_GetS32 ( " gNavi_Idle_Outer_G " , naviColor - > outer . g ) ;
naviColor - > outer . b = CVar_GetS32 ( " gNavi_Idle_Outer_B " , naviColor - > outer . b ) ;
}
if ( actorCategory = = ACTORCAT_NPC ) {
naviColor - > inner . r = CVar_GetS32 ( " gNavi_NPC_Inner_R " , naviColor - > inner . r ) ;
naviColor - > inner . g = CVar_GetS32 ( " gNavi_NPC_Inner_G " , naviColor - > inner . g ) ;
naviColor - > inner . b = CVar_GetS32 ( " gNavi_NPC_Inner_B " , naviColor - > inner . b ) ;
naviColor - > outer . r = CVar_GetS32 ( " gNavi_NPC_Outer_R " , naviColor - > outer . r ) ;
naviColor - > outer . g = CVar_GetS32 ( " gNavi_NPC_Outer_G " , naviColor - > outer . g ) ;
naviColor - > outer . b = CVar_GetS32 ( " gNavi_NPC_Outer_B " , naviColor - > outer . b ) ;
}
if ( actorCategory = = ACTORCAT_BOSS | | actorCategory = = ACTORCAT_ENEMY ) {
naviColor - > inner . r = CVar_GetS32 ( " gNavi_Enemy_Inner_R " , naviColor - > inner . r ) ;
naviColor - > inner . g = CVar_GetS32 ( " gNavi_Enemy_Inner_G " , naviColor - > inner . g ) ;
naviColor - > inner . b = CVar_GetS32 ( " gNavi_Enemy_Inner_B " , naviColor - > inner . b ) ;
naviColor - > outer . r = CVar_GetS32 ( " gNavi_Enemy_Outer_R " , naviColor - > outer . r ) ;
naviColor - > outer . g = CVar_GetS32 ( " gNavi_Enemy_Outer_G " , naviColor - > outer . g ) ;
naviColor - > outer . b = CVar_GetS32 ( " gNavi_Enemy_Outer_B " , naviColor - > outer . b ) ;
}
if ( actorCategory = = ACTORCAT_PROP ) {
naviColor - > inner . r = CVar_GetS32 ( " gNavi_Prop_Inner_R " , naviColor - > inner . r ) ;
naviColor - > inner . g = CVar_GetS32 ( " gNavi_Prop_Inner_G " , naviColor - > inner . g ) ;
naviColor - > inner . b = CVar_GetS32 ( " gNavi_Prop_Inner_B " , naviColor - > inner . b ) ;
naviColor - > outer . r = CVar_GetS32 ( " gNavi_Prop_Outer_R " , naviColor - > outer . r ) ;
naviColor - > outer . g = CVar_GetS32 ( " gNavi_Prop_Outer_G " , naviColor - > outer . g ) ;
naviColor - > outer . b = CVar_GetS32 ( " gNavi_Prop_Outer_B " , naviColor - > outer . b ) ;
}
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}
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targetCtx - > naviRefPos . x = actor - > focus . pos . x ;
targetCtx - > naviRefPos . y = actor - > focus . pos . y + ( actor - > targetArrowOffset * actor - > scale . y ) ;
targetCtx - > naviRefPos . z = actor - > focus . pos . z ;
targetCtx - > naviInner . r = naviColor - > inner . r ;
targetCtx - > naviInner . g = naviColor - > inner . g ;
targetCtx - > naviInner . b = naviColor - > inner . b ;
targetCtx - > naviInner . a = naviColor - > inner . a ;
targetCtx - > naviOuter . r = naviColor - > outer . r ;
targetCtx - > naviOuter . g = naviColor - > outer . g ;
targetCtx - > naviOuter . b = naviColor - > outer . b ;
targetCtx - > naviOuter . a = naviColor - > outer . a ;
}
void func_8002C0C0 ( TargetContext * targetCtx , Actor * actor , GlobalContext * globalCtx ) {
targetCtx - > arrowPointedActor = NULL ;
targetCtx - > targetedActor = NULL ;
targetCtx - > unk_40 = 0.0f ;
targetCtx - > unk_8C = NULL ;
targetCtx - > bgmEnemy = NULL ;
targetCtx - > unk_4B = 0 ;
targetCtx - > unk_4C = 0 ;
func_8002BF60 ( targetCtx , actor , actor - > category , globalCtx ) ;
func_8002BE98 ( targetCtx , actor - > category , globalCtx ) ;
}
void func_8002C124 ( TargetContext * targetCtx , GlobalContext * globalCtx ) {
Actor * actor = targetCtx - > targetedActor ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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if ( targetCtx - > unk_48 ! = 0 ) {
TargetContextEntry * entry ;
Player * player ;
s16 spCE ;
f32 temp1 ;
Vec3f spBC ;
s32 spB8 ;
f32 spB4 ;
s32 spB0 ;
s32 spAC ;
f32 var1 ;
f32 var2 ;
s32 i ;
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FrameInterpolation_RecordOpenChild ( actor , 0 ) ;
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player = GET_PLAYER ( globalCtx ) ;
spCE = 0xFF ;
var1 = 1.0f ;
if ( targetCtx - > unk_4B ! = 0 ) {
spB8 = 1 ;
} else {
spB8 = 3 ;
}
if ( actor ! = NULL ) {
Math_Vec3f_Copy ( & targetCtx - > targetCenterPos , & actor - > focus . pos ) ;
var1 = ( 500.0f - targetCtx - > unk_44 ) / 420.0f ;
} else {
targetCtx - > unk_48 - = 120 ;
if ( targetCtx - > unk_48 < 0 ) {
targetCtx - > unk_48 = 0 ;
}
spCE = targetCtx - > unk_48 ;
}
func_8002BE04 ( globalCtx , & targetCtx - > targetCenterPos , & spBC , & spB4 ) ;
spBC . x = ( 160 * ( spBC . x * spB4 ) ) * var1 ;
spBC . x = CLAMP ( spBC . x , - 320.0f , 320.0f ) ;
spBC . y = ( 120 * ( spBC . y * spB4 ) ) * var1 ;
spBC . y = CLAMP ( spBC . y , - 240.0f , 240.0f ) ;
spBC . z = spBC . z * var1 ;
targetCtx - > unk_4C - - ;
if ( targetCtx - > unk_4C < 0 ) {
targetCtx - > unk_4C = 2 ;
}
func_8002BE64 ( targetCtx , targetCtx - > unk_4C , spBC . x , spBC . y , spBC . z ) ;
if ( ( ! ( player - > stateFlags1 & 0x40 ) ) | | ( actor ! = player - > unk_664 ) ) {
OVERLAY_DISP = Gfx_CallSetupDL ( OVERLAY_DISP , 0x39 ) ;
for ( spB0 = 0 , spAC = targetCtx - > unk_4C ; spB0 < spB8 ; spB0 + + , spAC = ( spAC + 1 ) % 3 ) {
entry = & targetCtx - > arr_50 [ spAC ] ;
if ( entry - > unk_0C < 500.0f ) {
if ( entry - > unk_0C < = 120.0f ) {
var2 = 0.15f ;
} else {
var2 = ( ( entry - > unk_0C - 120.0f ) * 0.001f ) + 0.15f ;
}
Matrix_Translate ( entry - > pos . x , entry - > pos . y , 0.0f , MTXMODE_NEW ) ;
Matrix_Scale ( var2 , 0.15f , 1.0f , MTXMODE_APPLY ) ;
gDPSetPrimColor ( OVERLAY_DISP + + , 0 , 0 , entry - > color . r , entry - > color . g , entry - > color . b , ( u8 ) spCE ) ;
Matrix_RotateZ ( ( targetCtx - > unk_4B & 0x7F ) * ( M_PI / 64 ) , MTXMODE_APPLY ) ;
for ( i = 0 ; i < 4 ; i + + ) {
Matrix_RotateZ ( M_PI / 2 , MTXMODE_APPLY ) ;
Matrix_Push ( ) ;
Matrix_Translate ( entry - > unk_0C , entry - > unk_0C , 0.0f , MTXMODE_APPLY ) ;
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gSPMatrix ( OVERLAY_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD ) ;
gSPDisplayList ( OVERLAY_DISP + + , gZTargetLockOnTriangleDL ) ;
Matrix_Pop ( ) ;
}
}
spCE - = 0xFF / 3 ;
if ( spCE < 0 ) {
spCE = 0 ;
}
}
}
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FrameInterpolation_RecordCloseChild ( ) ;
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}
actor = targetCtx - > unk_94 ;
if ( ( actor ! = NULL ) & & ! ( actor - > flags & ACTOR_FLAG_27 ) ) {
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FrameInterpolation_RecordOpenChild ( actor , 1 ) ;
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NaviColor * naviColor = & sNaviColorList [ actor - > category ] ;
POLY_XLU_DISP = Gfx_CallSetupDL ( POLY_XLU_DISP , 0x7 ) ;
Matrix_Translate ( actor - > focus . pos . x , actor - > focus . pos . y + ( actor - > targetArrowOffset * actor - > scale . y ) + 17.0f ,
actor - > focus . pos . z , MTXMODE_NEW ) ;
Matrix_RotateY ( ( f32 ) ( ( u16 ) ( globalCtx - > gameplayFrames * 3000 ) ) * ( M_PI / 0x8000 ) , MTXMODE_APPLY ) ;
Matrix_Scale ( ( iREG ( 27 ) + 35 ) / 1000.0f , ( iREG ( 28 ) + 60 ) / 1000.0f , ( iREG ( 29 ) + 50 ) / 1000.0f , MTXMODE_APPLY ) ;
gDPSetPrimColor ( POLY_XLU_DISP + + , 0 , 0 , naviColor - > inner . r , naviColor - > inner . g , naviColor - > inner . b , 255 ) ;
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gSPMatrix ( POLY_XLU_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD ) ;
gSPDisplayList ( POLY_XLU_DISP + + , gZTargetArrowDL ) ;
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FrameInterpolation_RecordCloseChild ( ) ;
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}
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
void func_8002C7BC ( TargetContext * targetCtx , Player * player , Actor * actorArg , GlobalContext * globalCtx ) {
s32 pad ;
Actor * unkActor ;
s32 actorCategory ;
Vec3f sp50 ;
f32 sp4C ;
f32 temp1 ;
f32 temp2 ;
f32 temp3 ;
f32 temp4 ;
f32 temp5 ;
f32 temp6 ;
s32 lockOnSfxId ;
unkActor = NULL ;
if ( ( player - > unk_664 ! = NULL ) & & ( player - > unk_84B [ player - > unk_846 ] = = 2 ) ) {
targetCtx - > unk_94 = NULL ;
} else {
func_80032AF0 ( globalCtx , & globalCtx - > actorCtx , & unkActor , player ) ;
targetCtx - > unk_94 = unkActor ;
}
if ( targetCtx - > unk_8C ! = NULL ) {
unkActor = targetCtx - > unk_8C ;
targetCtx - > unk_8C = NULL ;
} else if ( actorArg ! = NULL ) {
unkActor = actorArg ;
}
if ( unkActor ! = NULL ) {
actorCategory = unkActor - > category ;
} else {
actorCategory = player - > actor . category ;
}
if ( ( unkActor ! = targetCtx - > arrowPointedActor ) | | ( actorCategory ! = targetCtx - > activeCategory ) ) {
targetCtx - > arrowPointedActor = unkActor ;
targetCtx - > activeCategory = actorCategory ;
targetCtx - > unk_40 = 1.0f ;
}
if ( unkActor = = NULL ) {
unkActor = & player - > actor ;
}
if ( Math_StepToF ( & targetCtx - > unk_40 , 0.0f , 0.25f ) = = 0 ) {
temp1 = 0.25f / targetCtx - > unk_40 ;
temp2 = unkActor - > world . pos . x - targetCtx - > naviRefPos . x ;
temp3 = ( unkActor - > world . pos . y + ( unkActor - > targetArrowOffset * unkActor - > scale . y ) ) - targetCtx - > naviRefPos . y ;
temp4 = unkActor - > world . pos . z - targetCtx - > naviRefPos . z ;
targetCtx - > naviRefPos . x + = temp2 * temp1 ;
targetCtx - > naviRefPos . y + = temp3 * temp1 ;
targetCtx - > naviRefPos . z + = temp4 * temp1 ;
} else {
func_8002BF60 ( targetCtx , unkActor , actorCategory , globalCtx ) ;
}
if ( ( actorArg ! = NULL ) & & ( targetCtx - > unk_4B = = 0 ) ) {
func_8002BE04 ( globalCtx , & actorArg - > focus . pos , & sp50 , & sp4C ) ;
if ( ( ( sp50 . z < = 0.0f ) | | ( 1.0f < = fabsf ( sp50 . x * sp4C ) ) ) | | ( 1.0f < = fabsf ( sp50 . y * sp4C ) ) ) {
actorArg = NULL ;
}
}
if ( actorArg ! = NULL ) {
if ( actorArg ! = targetCtx - > targetedActor ) {
func_8002BE98 ( targetCtx , actorArg - > category , globalCtx ) ;
targetCtx - > targetedActor = actorArg ;
if ( actorArg - > id = = ACTOR_EN_BOOM ) {
targetCtx - > unk_48 = 0 ;
}
lockOnSfxId = CHECK_FLAG_ALL ( actorArg - > flags , ACTOR_FLAG_0 | ACTOR_FLAG_2 ) ? NA_SE_SY_LOCK_ON
: NA_SE_SY_LOCK_ON_HUMAN ;
func_80078884 ( lockOnSfxId ) ;
}
targetCtx - > targetCenterPos . x = actorArg - > world . pos . x ;
targetCtx - > targetCenterPos . y = actorArg - > world . pos . y - ( actorArg - > shape . yOffset * actorArg - > scale . y ) ;
targetCtx - > targetCenterPos . z = actorArg - > world . pos . z ;
if ( targetCtx - > unk_4B = = 0 ) {
temp5 = ( 500.0f - targetCtx - > unk_44 ) * 3.0f ;
temp6 = ( temp5 < 30.0f ) ? 30.0f : ( ( 100.0f < temp5 ) ? 100.0f : temp5 ) ;
if ( Math_StepToF ( & targetCtx - > unk_44 , 80.0f , temp6 ) ! = 0 ) {
targetCtx - > unk_4B + + ;
}
} else {
targetCtx - > unk_4B = ( targetCtx - > unk_4B + 3 ) | 0x80 ;
targetCtx - > unk_44 = 120.0f ;
}
} else {
targetCtx - > targetedActor = NULL ;
Math_StepToF ( & targetCtx - > unk_44 , 500.0f , 80.0f ) ;
}
}
/**
* Tests if current scene switch flag is set .
*/
s32 Flags_GetSwitch ( GlobalContext * globalCtx , s32 flag ) {
if ( flag < 0x20 ) {
return globalCtx - > actorCtx . flags . swch & ( 1 < < flag ) ;
} else {
return globalCtx - > actorCtx . flags . tempSwch & ( 1 < < ( flag - 0x20 ) ) ;
}
}
/**
* Sets current scene switch flag .
*/
void Flags_SetSwitch ( GlobalContext * globalCtx , s32 flag ) {
if ( flag < 0x20 ) {
globalCtx - > actorCtx . flags . swch | = ( 1 < < flag ) ;
} else {
globalCtx - > actorCtx . flags . tempSwch | = ( 1 < < ( flag - 0x20 ) ) ;
}
}
/**
* Unsets current scene switch flag .
*/
void Flags_UnsetSwitch ( GlobalContext * globalCtx , s32 flag ) {
if ( flag < 0x20 ) {
globalCtx - > actorCtx . flags . swch & = ~ ( 1 < < flag ) ;
} else {
globalCtx - > actorCtx . flags . tempSwch & = ~ ( 1 < < ( flag - 0x20 ) ) ;
}
}
/**
* Tests if current scene unknown flag is set .
*/
s32 Flags_GetUnknown ( GlobalContext * globalCtx , s32 flag ) {
if ( flag < 0x20 ) {
return globalCtx - > actorCtx . flags . unk0 & ( 1 < < flag ) ;
} else {
return globalCtx - > actorCtx . flags . unk1 & ( 1 < < ( flag - 0x20 ) ) ;
}
}
/**
* Sets current scene unknown flag .
*/
void Flags_SetUnknown ( GlobalContext * globalCtx , s32 flag ) {
if ( flag < 0x20 ) {
globalCtx - > actorCtx . flags . unk0 | = ( 1 < < flag ) ;
} else {
globalCtx - > actorCtx . flags . unk1 | = ( 1 < < ( flag - 0x20 ) ) ;
}
}
/**
* Unsets current scene unknown flag .
*/
void Flags_UnsetUnknown ( GlobalContext * globalCtx , s32 flag ) {
if ( flag < 0x20 ) {
globalCtx - > actorCtx . flags . unk0 & = ~ ( 1 < < flag ) ;
} else {
globalCtx - > actorCtx . flags . unk1 & = ~ ( 1 < < ( flag - 0x20 ) ) ;
}
}
/**
* Tests if current scene chest flag is set .
*/
s32 Flags_GetTreasure ( GlobalContext * globalCtx , s32 flag ) {
return globalCtx - > actorCtx . flags . chest & ( 1 < < flag ) ;
}
/**
* Sets current scene chest flag .
*/
void Flags_SetTreasure ( GlobalContext * globalCtx , s32 flag ) {
globalCtx - > actorCtx . flags . chest | = ( 1 < < flag ) ;
}
/**
* Tests if current scene clear flag is set .
*/
s32 Flags_GetClear ( GlobalContext * globalCtx , s32 flag ) {
return globalCtx - > actorCtx . flags . clear & ( 1 < < flag ) ;
}
/**
* Sets current scene clear flag .
*/
void Flags_SetClear ( GlobalContext * globalCtx , s32 flag ) {
globalCtx - > actorCtx . flags . clear | = ( 1 < < flag ) ;
}
/**
* Unsets current scene clear flag .
*/
void Flags_UnsetClear ( GlobalContext * globalCtx , s32 flag ) {
globalCtx - > actorCtx . flags . clear & = ~ ( 1 < < flag ) ;
}
/**
* Tests if current scene temp clear flag is set .
*/
s32 Flags_GetTempClear ( GlobalContext * globalCtx , s32 flag ) {
return globalCtx - > actorCtx . flags . tempClear & ( 1 < < flag ) ;
}
/**
* Sets current scene temp clear flag .
*/
void Flags_SetTempClear ( GlobalContext * globalCtx , s32 flag ) {
globalCtx - > actorCtx . flags . tempClear | = ( 1 < < flag ) ;
}
/**
* Unsets current scene temp clear flag .
*/
void Flags_UnsetTempClear ( GlobalContext * globalCtx , s32 flag ) {
globalCtx - > actorCtx . flags . tempClear & = ~ ( 1 < < flag ) ;
}
/**
* Tests if current scene collectible flag is set .
*/
s32 Flags_GetCollectible ( GlobalContext * globalCtx , s32 flag ) {
if ( flag < 0x20 ) {
return globalCtx - > actorCtx . flags . collect & ( 1 < < flag ) ;
} else {
return globalCtx - > actorCtx . flags . tempCollect & ( 1 < < ( flag - 0x20 ) ) ;
}
}
/**
* Sets current scene collectible flag .
*/
void Flags_SetCollectible ( GlobalContext * globalCtx , s32 flag ) {
if ( flag ! = 0 ) {
if ( flag < 0x20 ) {
globalCtx - > actorCtx . flags . collect | = ( 1 < < flag ) ;
} else {
globalCtx - > actorCtx . flags . tempCollect | = ( 1 < < ( flag - 0x20 ) ) ;
}
}
}
void func_8002CDE4 ( GlobalContext * globalCtx , TitleCardContext * titleCtx ) {
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titleCtx - > durationTimer = titleCtx - > delayTimer = titleCtx - > intensityR = titleCtx - > alpha = 0 ;
titleCtx - > durationTimer = titleCtx - > delayTimer = titleCtx - > intensityG = titleCtx - > alpha = 0 ;
titleCtx - > durationTimer = titleCtx - > delayTimer = titleCtx - > intensityB = titleCtx - > alpha = 0 ;
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}
void TitleCard_InitBossName ( GlobalContext * globalCtx , TitleCardContext * titleCtx , void * texture , s16 x , s16 y , u8 width ,
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
u8 height , s16 hasTranslation ) {
2022-03-21 21:51:23 -04:00
if ( ResourceMgr_OTRSigCheck ( texture ) )
texture = ResourceMgr_LoadTexByName ( texture ) ;
titleCtx - > texture = texture ;
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
titleCtx - > isBossCard = true ;
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titleCtx - > hasTranslation = hasTranslation ;
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titleCtx - > x = x ;
titleCtx - > y = y ;
titleCtx - > width = width ;
titleCtx - > height = height ;
titleCtx - > durationTimer = 80 ;
titleCtx - > delayTimer = 0 ;
}
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void TitleCard_InitPlaceName ( GlobalContext * globalCtx , TitleCardContext * titleCtx , void * texture , s32 x , s32 y ,
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s32 width , s32 height , s32 delay ) {
SceneTableEntry * loadedScene = globalCtx - > loadedScene ;
// size_t size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
switch ( globalCtx - > sceneNum ) {
case SCENE_YDAN :
texture = gDekuTreeTitleCardENGTex ;
break ;
case SCENE_DDAN :
texture = gDodongosCavernTitleCardENGTex ;
break ;
case SCENE_BDAN :
texture = gJabuJabuTitleCardENGTex ;
break ;
case SCENE_BMORI1 :
texture = gForestTempleTitleCardENGTex ;
break ;
case SCENE_HIDAN :
texture = gFireTempleTitleCardENGTex ;
break ;
case SCENE_MIZUSIN :
texture = gWaterTempleTitleCardENGTex ;
break ;
case SCENE_JYASINZOU :
texture = gSpiritTempleTitleCardENGTex ;
2022-04-03 19:45:02 -04:00
break ;
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case SCENE_HAKADAN :
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texture = gShadowTempleTitleCardENGTex ;
2022-03-21 21:51:23 -04:00
break ;
case SCENE_HAKADANCH :
texture = gBottomOfTheWellTitleCardENGTex ;
break ;
case SCENE_ICE_DOUKUTO :
texture = gIceCavernTitleCardENGTex ;
break ;
case SCENE_MEN :
texture = gGERudoTrainingGroundTitleCardENGTex ;
break ;
case SCENE_GERUDOWAY :
texture = gThievesHideoutTitleCardENGTex ;
break ;
2022-07-07 22:19:41 -04:00
case SCENE_GANON_TOU :
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texture = gGanonsCastleTitleCardENGTex ;
break ;
2022-07-07 22:19:41 -04:00
case SCENE_GANONTIKA :
texture = gInsideGanonsCastleTitleCardENGTex ;
break ;
2022-03-21 21:51:23 -04:00
case SCENE_TAKARAYA :
texture = gTreasureBoxShopTitleCardENGTex ;
break ;
case SCENE_MARKET_ALLEY :
case SCENE_MARKET_ALLEY_N :
texture = gBackAlleyTitleCardENGTex ;
break ;
case SCENE_MARKET_DAY :
case SCENE_MARKET_NIGHT :
case SCENE_MARKET_RUINS :
texture = gMarketTitleCardENGTex ;
break ;
case SCENE_SHOP1 :
texture = gBazaarTitleCardENGTex ;
break ;
case SCENE_KOKIRI_SHOP :
texture = gKokiriShopTitleCardENGTex ;
break ;
case SCENE_GOLON :
texture = gGoronShopTitleCardENGTex ;
break ;
case SCENE_ZOORA :
texture = gZoraShopTitleCardENGTex ;
break ;
2022-06-23 21:55:43 -04:00
case SCENE_NIGHT_SHOP :
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texture = gBombchuShopTitleCardENGTex ;
break ;
case SCENE_DRAG :
case SCENE_MAHOUYA :
2022-06-23 21:55:43 -04:00
case SCENE_ALLEY_SHOP :
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texture = gPotionShopTitleCardENGTex ;
break ;
case SCENE_FACE_SHOP :
texture = gHappyMaskShopTitleCardENGTex ;
break ;
case SCENE_MALON_STABLE :
texture = gStableTitleCardENGTex ;
break ;
case SCENE_HYLIA_LABO :
texture = gLakeHyliaTitleCardENGTex ;
break ;
case SCENE_HUT :
texture = gGravekeepersHutTitleCardENGTex ;
break ;
case SCENE_DAIYOUSEI_IZUMI :
case SCENE_YOUSEI_IZUMI_YOKO :
texture = gGreatFairysFountainTitleCardENGTex ;
break ;
case SCENE_YOUSEI_IZUMI_TATE :
texture = gFairysFountainTitleCardENGTex ;
break ;
case SCENE_HAKAANA_OUKE :
texture = gRoyalFamilysTumbTitleCardENGTex ;
break ;
case SCENE_SYATEKIJYOU :
texture = gShootingGalleryTitleCardENGTex ;
break ;
case SCENE_TOKINOMA :
texture = gTempleOfTimeTitleCardENGTex ;
break ;
case SCENE_KENJYANOMA :
texture = gChamberOfTheSagesTitleCardENGTex ;
break ;
case SCENE_HAIRAL_NIWA :
case SCENE_HAIRAL_NIWA_N :
case SCENE_NAKANIWA :
case SCENE_HAIRAL_NIWA2 :
texture = gCastleCourtyardTitleCardENGTex ;
break ;
case SCENE_HAKASITARELAY :
texture = gQuestionMarkTitleCardENGTex ;
break ;
case SCENE_TURIBORI :
texture = gFishingPondTitleCardENGTex ;
break ;
case SCENE_BOWLING :
texture = gBombchuBowlingAlleyCardENGTex ;
break ;
case SCENE_KINSUTA :
texture = gHouseOfSkulltulaTitleCardENGTex ;
break ;
case SCENE_SPOT00 :
texture = gHyruleFieldTitleCardENGTex ;
break ;
case SCENE_SPOT01 :
texture = gKakarikoVillageTitleCardENGTex ;
break ;
case SCENE_SPOT02 :
texture = gGraveyardTitleCardENGTex ;
break ;
case SCENE_SPOT03 :
texture = gZorasRiverTitleCardENGTex ;
break ;
case SCENE_SPOT04 :
texture = gKokiriForestTitleCardENGTex ;
break ;
case SCENE_SPOT05 :
texture = gSacredForestMeadowTitleCardENGTex ;
break ;
case SCENE_SPOT06 :
texture = gLakeHyliaTitleCardENGTex ;
break ;
case SCENE_SPOT07 :
texture = gZorasDomainTitleCardENGTex ;
break ;
case SCENE_SPOT08 :
texture = gZorasFountainTitleCardENGTex ;
break ;
case SCENE_SPOT09 :
texture = gGERudoValleyTitleCardENGTex ;
break ;
case SCENE_SPOT10 :
texture = gLostWoodsTitleCardENGTex ;
break ;
case SCENE_SPOT11 :
texture = gDesertColossusTitleCardENGTex ;
break ;
case SCENE_SPOT12 :
texture = gGERudosFortressTitleCardENGTex ;
break ;
case SCENE_SPOT13 :
texture = gHauntedWastelandTitleCardENGTex ;
break ;
case SCENE_SPOT15 :
texture = gHyruleCastleTitleCardENGTex ;
break ;
case SCENE_SPOT16 :
texture = gDeathMountainTrailTitleCardENGTex ;
break ;
case SCENE_SPOT17 :
texture = gDeathMountainCraterTitleCardENGTex ;
break ;
case SCENE_SPOT18 :
texture = gGoronCityTitleCardENGTex ;
break ;
case SCENE_SPOT20 :
texture = gLonLonRanchTitleCardENGTex ;
break ;
default :
titleCtx - > texture = NULL ;
return ;
2022-05-02 18:26:32 -04:00
2022-03-21 21:51:23 -04:00
}
char newName [ 512 ] ;
if ( gSaveContext . language ! = LANGUAGE_ENG ) {
size_t length = strlen ( texture ) ;
strcpy ( newName , texture ) ;
if ( gSaveContext . language = = LANGUAGE_FRA ) {
newName [ length - 6 ] = ' F ' ;
newName [ length - 5 ] = ' R ' ;
newName [ length - 4 ] = ' A ' ;
}
else if ( gSaveContext . language = = LANGUAGE_GER ) {
newName [ length - 6 ] = ' G ' ;
newName [ length - 5 ] = ' E ' ;
newName [ length - 4 ] = ' R ' ;
}
texture = newName ;
}
titleCtx - > texture = ResourceMgr_LoadTexByName ( texture ) ;
//titleCtx->texture = texture;
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
titleCtx - > isBossCard = false ;
titleCtx - > hasTranslation = false ;
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titleCtx - > x = x ;
titleCtx - > y = y ;
titleCtx - > width = width ;
titleCtx - > height = height ;
titleCtx - > durationTimer = 80 ;
titleCtx - > delayTimer = delay ;
}
void TitleCard_Update ( GlobalContext * globalCtx , TitleCardContext * titleCtx ) {
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s16 * TitleCard_Colors [ 3 ] = { 255 , 255 , 255 } ;
if ( titleCtx - > isBossCard & & CVar_GetS32 ( " gHudColors " , 1 ) = = 2 ) { //Bosses cards.
TitleCard_Colors [ 0 ] = CVar_GetS32 ( " gCCTC_B_U_PrimR " , 255 ) ;
TitleCard_Colors [ 1 ] = CVar_GetS32 ( " gCCTC_B_U_PrimG " , 255 ) ;
TitleCard_Colors [ 2 ] = CVar_GetS32 ( " gCCTC_B_U_PrimB " , 255 ) ;
} else if ( ! titleCtx - > isBossCard & & CVar_GetS32 ( " gHudColors " , 1 ) = = 2 ) {
TitleCard_Colors [ 0 ] = CVar_GetS32 ( " gCCTC_OW_U_PrimR " , 255 ) ;
TitleCard_Colors [ 1 ] = CVar_GetS32 ( " gCCTC_OW_U_PrimG " , 255 ) ;
TitleCard_Colors [ 2 ] = CVar_GetS32 ( " gCCTC_OW_U_PrimB " , 255 ) ;
} else {
TitleCard_Colors [ 0 ] = 255 ;
TitleCard_Colors [ 1 ] = 255 ;
TitleCard_Colors [ 2 ] = 255 ;
}
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if ( DECR ( titleCtx - > delayTimer ) = = 0 ) {
if ( DECR ( titleCtx - > durationTimer ) = = 0 ) {
Math_StepToS ( & titleCtx - > alpha , 0 , 30 ) ;
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Math_StepToS ( & titleCtx - > intensityR , 0 , 70 ) ;
Math_StepToS ( & titleCtx - > intensityG , 0 , 70 ) ;
Math_StepToS ( & titleCtx - > intensityB , 0 , 70 ) ;
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} else {
Math_StepToS ( & titleCtx - > alpha , 255 , 10 ) ;
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Math_StepToS ( & titleCtx - > intensityR , TitleCard_Colors [ 0 ] , 20 ) ;
Math_StepToS ( & titleCtx - > intensityG , TitleCard_Colors [ 1 ] , 20 ) ;
Math_StepToS ( & titleCtx - > intensityB , TitleCard_Colors [ 2 ] , 20 ) ;
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}
}
}
void TitleCard_Draw ( GlobalContext * globalCtx , TitleCardContext * titleCtx ) {
s32 width ;
s32 height ;
s32 unused ;
s32 titleX ;
s32 doubleWidth ;
s32 titleY ;
s32 titleSecondY ;
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
s32 textureLanguageOffset ;
s32 shiftTopY ;
s32 shiftBottomY ;
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if ( titleCtx - > alpha ! = 0 ) {
width = titleCtx - > width ;
height = titleCtx - > height ;
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s16 TitleCard_PosX_Modifier = ( titleCtx - > isBossCard ? CVar_GetS32 ( " gTCBPosX " , 0 ) : CVar_GetS32 ( " gTCMPosX " , 0 ) ) ;
s16 TitleCard_PosY_Modifier = ( titleCtx - > isBossCard ? CVar_GetS32 ( " gTCBPosY " , 0 ) : CVar_GetS32 ( " gTCMPosY " , 0 ) ) ;
s16 TitleCard_PosType_Checker = ( titleCtx - > isBossCard ? CVar_GetS32 ( " gTCBPosType " , 0 ) : CVar_GetS32 ( " gTCMPosType " , 0 ) ) ;
s16 TitleCard_Margin_Checker = ( titleCtx - > isBossCard ? CVar_GetS32 ( " gTCBUseMargins " , 0 ) : CVar_GetS32 ( " gTCMUseMargins " , 0 ) ) ;
s16 TitleCard_MarginX = 0 ;
s16 TitleCard_PosX = titleCtx - > x ;
s16 TitleCard_PosY = titleCtx - > y ;
if ( TitleCard_PosType_Checker ! = 0 ) {
TitleCard_PosY = TitleCard_PosY_Modifier ;
if ( TitleCard_PosType_Checker = = 1 ) { //Anchor Left
if ( TitleCard_Margin_Checker ! = 0 ) { TitleCard_MarginX = CVar_GetS32 ( " gHUDMargin_L " , 0 ) * - 1 ; } ;
TitleCard_PosX = OTRGetDimensionFromLeftEdge ( TitleCard_PosX_Modifier + TitleCard_MarginX ) - 11 ;
} else if ( TitleCard_PosType_Checker = = 2 ) { //Anchor Right
if ( TitleCard_Margin_Checker ! = 0 ) { TitleCard_MarginX = CVar_GetS32 ( " gHUDMargin_R " , 0 ) ; } ;
TitleCard_PosX = OTRGetDimensionFromRightEdge ( TitleCard_PosX_Modifier + TitleCard_MarginX ) ;
} else if ( TitleCard_PosType_Checker = = 3 ) { //Anchor None
TitleCard_PosX = TitleCard_PosX_Modifier ;
} else if ( TitleCard_PosType_Checker = = 4 ) { //Hidden
TitleCard_PosX = - 9999 ;
}
}
titleX = ( TitleCard_PosX * 4 ) - ( width * 2 ) ;
titleY = ( TitleCard_PosY * 4 ) - ( height * 2 ) ;
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doubleWidth = width * 2 ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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height = ( width * height > 0x1000 ) ? 0x1000 / width : height ;
titleSecondY = titleY + ( height * 4 ) ;
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
textureLanguageOffset = 0x0 ;
shiftTopY = 0x0 ;
shiftBottomY = 0x1000 ;
//if this card is bosses cards, has translation and that is not using English language.
2022-05-03 21:00:49 -04:00
if ( titleCtx - > isBossCard & & titleCtx - > hasTranslation & & gSaveContext . language ! = LANGUAGE_ENG ) {
textureLanguageOffset = ( width * height * gSaveContext . language ) ;
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
if ( gSaveContext . language = = LANGUAGE_GER ) {
shiftTopY = 0x400 ;
shiftBottomY = 0x1400 ;
} else if ( gSaveContext . language = = LANGUAGE_FRA ) {
shiftTopY = 0x800 ;
shiftBottomY = 0x1800 ;
}
}
2022-04-29 16:21:47 -04:00
// WORLD_OVERLAY_DISP Goes over POLY_XLU_DISP but under POLY_KAL_DISP
WORLD_OVERLAY_DISP = func_80093808 ( WORLD_OVERLAY_DISP ) ;
2022-03-21 21:51:23 -04:00
2022-07-05 20:52:01 -04:00
gDPSetPrimColor ( WORLD_OVERLAY_DISP + + , 0 , 0 , ( u8 ) titleCtx - > intensityR , ( u8 ) titleCtx - > intensityG , ( u8 ) titleCtx - > intensityB ,
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( u8 ) titleCtx - > alpha ) ;
2022-05-03 21:00:49 -04:00
gDPLoadTextureBlock ( WORLD_OVERLAY_DISP + + , ( uintptr_t ) titleCtx - > texture + textureLanguageOffset + shiftTopY , G_IM_FMT_IA ,
2022-03-21 21:51:23 -04:00
G_IM_SIZ_8b ,
width , height , 0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMASK ,
G_TX_NOMASK , G_TX_NOLOD , G_TX_NOLOD ) ;
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
//Removing the -1 there remove the gap between top and bottom textures.
2022-07-05 20:52:01 -04:00
gSPWideTextureRectangle ( WORLD_OVERLAY_DISP + + , titleX , titleY , ( ( doubleWidth * 2 ) + titleX ) - 4 , titleY + ( height * 4 ) ,
2022-03-21 21:51:23 -04:00
G_TX_RENDERTILE , 0 , 0 , 1 < < 10 , 1 < < 10 ) ;
height = titleCtx - > height - height ;
// If texture is bigger than 0x1000, display the rest
if ( height > 0 ) {
2022-05-03 21:00:49 -04:00
gDPLoadTextureBlock ( WORLD_OVERLAY_DISP + + , ( uintptr_t ) titleCtx - > texture + textureLanguageOffset + shiftBottomY ,
2022-03-21 21:51:23 -04:00
G_IM_FMT_IA ,
G_IM_SIZ_8b , width , height , 0 , G_TX_NOMIRROR | G_TX_WRAP , G_TX_NOMIRROR | G_TX_WRAP ,
G_TX_NOMASK , G_TX_NOMASK , G_TX_NOLOD , G_TX_NOLOD ) ;
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
//Removing the -1 there remove the gap between top and bottom textures.
2022-07-05 20:52:01 -04:00
gSPWideTextureRectangle ( WORLD_OVERLAY_DISP + + , titleX , titleSecondY , ( ( doubleWidth * 2 ) + titleX ) - 4 ,
Bosses title cards fixes (#247)
* Boss title fixes.
* Proper X/Y/H/W
* Proper x,y,w,h
* Proper X,Y,W,H
* Actually had wrong height (was 32, should be 40)
* one of the last x,y,h,w fix
* WIP really need a better way to check it.
* Fix Ganondorf title card.
* better conditional logic
* No more workaround!
* Add two var in the TitleCardContext structures
* Added hasTranslation to Phantom Ganon's Horse
funny how that the horse that hold the title card.
* Add hasTranslation to Dodongo.
* Revert workaround and add hasTranslation=false
* Added hasTranslation to big piggy Ganon
* Add hasTranslation to Gohma
* Add hasTranslation to Morpha
* Add hasTranslation to Twins first part.
* Add hastranslation to that eletro "dude"
* Add hastranslation to bongo bongo
* Added hasTranslation to airwing v2
* add hasTranslation to TitleCard_InitBossName init
* isBossCard to true now that I can confirm it work
imagine in TitleCard_InitBossName setting isBossCard to false...
* no need to use bool there is seem to not like it
* change bool to s16
2022-05-02 18:27:06 -04:00
titleSecondY + ( height * 4 ) , G_TX_RENDERTILE , 0 , 0 , 1 < < 10 , 1 < < 10 ) ;
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}
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
}
s32 func_8002D53C ( GlobalContext * globalCtx , TitleCardContext * titleCtx ) {
if ( ( globalCtx - > actorCtx . titleCtx . delayTimer ! = 0 ) | | ( globalCtx - > actorCtx . titleCtx . alpha ! = 0 ) ) {
titleCtx - > durationTimer = 0 ;
titleCtx - > delayTimer = 0 ;
return false ;
}
return true ;
}
void Actor_Kill ( Actor * actor ) {
actor - > draw = NULL ;
actor - > update = NULL ;
actor - > flags & = ~ ACTOR_FLAG_0 ;
}
void Actor_SetWorldToHome ( Actor * actor ) {
actor - > world = actor - > home ;
}
void Actor_SetFocus ( Actor * actor , f32 yOffset ) {
actor - > focus . pos . x = actor - > world . pos . x ;
actor - > focus . pos . y = actor - > world . pos . y + yOffset ;
actor - > focus . pos . z = actor - > world . pos . z ;
actor - > focus . rot . x = actor - > world . rot . x ;
actor - > focus . rot . y = actor - > world . rot . y ;
actor - > focus . rot . z = actor - > world . rot . z ;
}
void Actor_SetWorldRotToShape ( Actor * actor ) {
actor - > world . rot = actor - > shape . rot ;
}
void Actor_SetShapeRotToWorld ( Actor * actor ) {
actor - > shape . rot = actor - > world . rot ;
}
void Actor_SetScale ( Actor * actor , f32 scale ) {
actor - > scale . z = scale ;
actor - > scale . y = scale ;
actor - > scale . x = scale ;
}
void Actor_SetObjectDependency ( GlobalContext * globalCtx , Actor * actor ) {
gSegments [ 6 ] = VIRTUAL_TO_PHYSICAL ( globalCtx - > objectCtx . status [ actor - > objBankIndex ] . segment ) ;
}
void Actor_Init ( Actor * actor , GlobalContext * globalCtx ) {
Actor_SetWorldToHome ( actor ) ;
Actor_SetShapeRotToWorld ( actor ) ;
Actor_SetFocus ( actor , 0.0f ) ;
Math_Vec3f_Copy ( & actor - > prevPos , & actor - > world . pos ) ;
Actor_SetScale ( actor , 0.01f ) ;
actor - > targetMode = 3 ;
actor - > minVelocityY = - 20.0f ;
actor - > xyzDistToPlayerSq = FLT_MAX ;
actor - > naviEnemyId = 0xFF ;
actor - > uncullZoneForward = 1000.0f ;
actor - > uncullZoneScale = 350.0f ;
actor - > uncullZoneDownward = 700.0f ;
2022-06-08 18:00:10 -04:00
if ( CVar_GetS32 ( " gDisableDrawDistance " , 0 ) ! = 0 & & actor - > id ! = ACTOR_EN_TORCH2 & & actor - > id ! = ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
& & actor - > id ! = ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
& & actor - > id ! = ACTOR_EN_HORSE_GANON & & actor - > id ! = ACTOR_EN_HORSE_ZELDA ) { // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
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actor - > uncullZoneForward = 32767.0f ;
actor - > uncullZoneScale = 32767.0f ;
actor - > uncullZoneDownward = 32767.0f ;
}
CollisionCheck_InitInfo ( & actor - > colChkInfo ) ;
actor - > floorBgId = BGCHECK_SCENE ;
ActorShape_Init ( & actor - > shape , 0.0f , NULL , 0.0f ) ;
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//if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex))
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{
//Actor_SetObjectDependency(globalCtx, actor);
actor - > init ( actor , globalCtx ) ;
actor - > init = NULL ;
}
}
void Actor_Destroy ( Actor * actor , GlobalContext * globalCtx ) {
ActorOverlay * overlayEntry ;
char * name ;
if ( actor - > destroy ! = NULL ) {
actor - > destroy ( actor , globalCtx ) ;
actor - > destroy = NULL ;
} else {
overlayEntry = actor - > overlayEntry ;
name = overlayEntry - > name ! = NULL ? overlayEntry - > name : " " ;
// "No Actor class destruct [%s]"
osSyncPrintf ( " Actorクラス デストラクトがありません [%s] \n " VT_RST , name ) ;
}
}
void func_8002D7EC ( Actor * actor ) {
f32 speedRate = R_UPDATE_RATE * 0.5f ;
actor - > world . pos . x + = ( actor - > velocity . x * speedRate ) + actor - > colChkInfo . displacement . x ;
actor - > world . pos . y + = ( actor - > velocity . y * speedRate ) + actor - > colChkInfo . displacement . y ;
actor - > world . pos . z + = ( actor - > velocity . z * speedRate ) + actor - > colChkInfo . displacement . z ;
}
void func_8002D868 ( Actor * actor ) {
actor - > velocity . x = Math_SinS ( actor - > world . rot . y ) * actor - > speedXZ ;
actor - > velocity . z = Math_CosS ( actor - > world . rot . y ) * actor - > speedXZ ;
actor - > velocity . y + = actor - > gravity ;
if ( actor - > velocity . y < actor - > minVelocityY ) {
actor - > velocity . y = actor - > minVelocityY ;
}
}
void Actor_MoveForward ( Actor * actor ) {
func_8002D868 ( actor ) ;
func_8002D7EC ( actor ) ;
}
void func_8002D908 ( Actor * actor ) {
f32 sp24 = Math_CosS ( actor - > world . rot . x ) * actor - > speedXZ ;
actor - > velocity . x = Math_SinS ( actor - > world . rot . y ) * sp24 ;
actor - > velocity . y = Math_SinS ( actor - > world . rot . x ) * actor - > speedXZ ;
actor - > velocity . z = Math_CosS ( actor - > world . rot . y ) * sp24 ;
}
void func_8002D97C ( Actor * actor ) {
func_8002D908 ( actor ) ;
func_8002D7EC ( actor ) ;
}
void func_8002D9A4 ( Actor * actor , f32 arg1 ) {
actor - > speedXZ = Math_CosS ( actor - > world . rot . x ) * arg1 ;
actor - > velocity . y = - Math_SinS ( actor - > world . rot . x ) * arg1 ;
}
void func_8002D9F8 ( Actor * actor , SkelAnime * skelAnime ) {
Vec3f sp1C ;
SkelAnime_UpdateTranslation ( skelAnime , & sp1C , actor - > shape . rot . y ) ;
actor - > world . pos . x + = sp1C . x * actor - > scale . x ;
actor - > world . pos . y + = sp1C . y * actor - > scale . y ;
actor - > world . pos . z + = sp1C . z * actor - > scale . z ;
}
s16 Actor_WorldYawTowardActor ( Actor * actorA , Actor * actorB ) {
return Math_Vec3f_Yaw ( & actorA - > world . pos , & actorB - > world . pos ) ;
}
s16 Actor_FocusYawTowardActor ( Actor * actorA , Actor * actorB ) {
return Math_Vec3f_Yaw ( & actorA - > focus . pos , & actorB - > focus . pos ) ;
}
s16 Actor_WorldYawTowardPoint ( Actor * actor , Vec3f * refPoint ) {
return Math_Vec3f_Yaw ( & actor - > world . pos , refPoint ) ;
}
s16 Actor_WorldPitchTowardActor ( Actor * actorA , Actor * actorB ) {
return Math_Vec3f_Pitch ( & actorA - > world . pos , & actorB - > world . pos ) ;
}
s16 Actor_FocusPitchTowardActor ( Actor * actorA , Actor * actorB ) {
return Math_Vec3f_Pitch ( & actorA - > focus . pos , & actorB - > focus . pos ) ;
}
s16 Actor_WorldPitchTowardPoint ( Actor * actor , Vec3f * refPoint ) {
return Math_Vec3f_Pitch ( & actor - > world . pos , refPoint ) ;
}
f32 Actor_WorldDistXYZToActor ( Actor * actorA , Actor * actorB ) {
return Math_Vec3f_DistXYZ ( & actorA - > world . pos , & actorB - > world . pos ) ;
}
f32 Actor_WorldDistXYZToPoint ( Actor * actor , Vec3f * refPoint ) {
return Math_Vec3f_DistXYZ ( & actor - > world . pos , refPoint ) ;
}
f32 Actor_WorldDistXZToActor ( Actor * actorA , Actor * actorB ) {
return Math_Vec3f_DistXZ ( & actorA - > world . pos , & actorB - > world . pos ) ;
}
f32 Actor_WorldDistXZToPoint ( Actor * actor , Vec3f * refPoint ) {
return Math_Vec3f_DistXZ ( & actor - > world . pos , refPoint ) ;
}
void func_8002DBD0 ( Actor * actor , Vec3f * result , Vec3f * arg2 ) {
f32 cosRot2Y ;
f32 sinRot2Y ;
f32 deltaX ;
f32 deltaZ ;
cosRot2Y = Math_CosS ( actor - > shape . rot . y ) ;
sinRot2Y = Math_SinS ( actor - > shape . rot . y ) ;
deltaX = arg2 - > x - actor - > world . pos . x ;
deltaZ = arg2 - > z - actor - > world . pos . z ;
result - > x = ( deltaX * cosRot2Y ) - ( deltaZ * sinRot2Y ) ;
result - > z = ( deltaX * sinRot2Y ) + ( deltaZ * cosRot2Y ) ;
result - > y = arg2 - > y - actor - > world . pos . y ;
}
f32 Actor_HeightDiff ( Actor * actorA , Actor * actorB ) {
return actorB - > world . pos . y - actorA - > world . pos . y ;
}
f32 Player_GetHeight ( Player * player ) {
f32 offset = ( player - > stateFlags1 & 0x800000 ) ? 32.0f : 0.0f ;
if ( LINK_IS_ADULT ) {
return offset + 68.0f ;
} else {
return offset + 44.0f ;
}
}
f32 func_8002DCE4 ( Player * player ) {
if ( player - > stateFlags1 & 0x800000 ) {
return 8.0f ;
} else if ( player - > stateFlags1 & 0x8000000 ) {
return ( R_RUN_SPEED_LIMIT / 100.0f ) * 0.6f ;
} else {
return R_RUN_SPEED_LIMIT / 100.0f ;
}
}
s32 func_8002DD6C ( Player * player ) {
return player - > stateFlags1 & 0x8 ;
}
s32 func_8002DD78 ( Player * player ) {
return func_8002DD6C ( player ) & & player - > unk_834 ;
}
s32 func_8002DDA8 ( GlobalContext * globalCtx ) {
Player * player = GET_PLAYER ( globalCtx ) ;
return ( player - > stateFlags1 & 0x800 ) | | func_8002DD78 ( player ) ;
}
s32 func_8002DDE4 ( GlobalContext * globalCtx ) {
Player * player = GET_PLAYER ( globalCtx ) ;
return player - > stateFlags2 & 0x8 ;
}
s32 func_8002DDF4 ( GlobalContext * globalCtx ) {
Player * player = GET_PLAYER ( globalCtx ) ;
return player - > stateFlags2 & 0x1000 ;
}
void func_8002DE04 ( GlobalContext * globalCtx , Actor * actorA , Actor * actorB ) {
ArmsHook * hookshot = ( ArmsHook * ) Actor_Find ( & globalCtx - > actorCtx , ACTOR_ARMS_HOOK , ACTORCAT_ITEMACTION ) ;
hookshot - > grabbed = actorB ;
hookshot - > grabbedDistDiff . x = 0.0f ;
hookshot - > grabbedDistDiff . y = 0.0f ;
hookshot - > grabbedDistDiff . z = 0.0f ;
actorB - > flags | = ACTOR_FLAG_13 ;
actorA - > flags & = ~ ACTOR_FLAG_13 ;
}
void func_8002DE74 ( GlobalContext * globalCtx , Player * player ) {
if ( ( globalCtx - > roomCtx . curRoom . unk_03 ! = 4 ) & & func_800C0CB8 ( globalCtx ) ) {
Camera_ChangeSetting ( Gameplay_GetCamera ( globalCtx , MAIN_CAM ) , CAM_SET_HORSE ) ;
}
}
void Actor_MountHorse ( GlobalContext * globalCtx , Player * player , Actor * horse ) {
player - > rideActor = horse ;
player - > stateFlags1 | = 0x800000 ;
horse - > child = & player - > actor ;
}
s32 func_8002DEEC ( Player * player ) {
return ( player - > stateFlags1 & 0x20000080 ) | | ( player - > csMode ! = 0 ) ;
}
void func_8002DF18 ( GlobalContext * globalCtx , Player * player ) {
func_8006DC68 ( globalCtx , player ) ;
}
s32 func_8002DF38 ( GlobalContext * globalCtx , Actor * actor , u8 csMode ) {
Player * player = GET_PLAYER ( globalCtx ) ;
player - > csMode = csMode ;
player - > unk_448 = actor ;
player - > unk_46A = 0 ;
return true ;
}
s32 func_8002DF54 ( GlobalContext * globalCtx , Actor * actor , u8 csMode ) {
Player * player = GET_PLAYER ( globalCtx ) ;
func_8002DF38 ( globalCtx , actor , csMode ) ;
player - > unk_46A = 1 ;
return true ;
}
void func_8002DF90 ( DynaPolyActor * dynaActor ) {
dynaActor - > unk_154 = 0.0f ;
dynaActor - > unk_150 = 0.0f ;
}
void func_8002DFA4 ( DynaPolyActor * dynaActor , f32 arg1 , s16 arg2 ) {
dynaActor - > unk_150 + = arg1 ;
dynaActor - > unk_158 = arg2 ;
}
/**
* Chcek if the player is facing the specified actor .
* The maximum angle difference that qualifies as " facing " is specified by ` maxAngle ` .
*/
s32 Player_IsFacingActor ( Actor * actor , s16 maxAngle , GlobalContext * globalCtx ) {
Player * player = GET_PLAYER ( globalCtx ) ;
s16 yawDiff = ( s16 ) ( actor - > yawTowardsPlayer + 0x8000 ) - player - > actor . shape . rot . y ;
if ( ABS ( yawDiff ) < maxAngle ) {
return true ;
}
return false ;
}
/**
* Chcek if ` actorB ` is facing ` actorA ` .
* The maximum angle difference that qualifies as " facing " is specified by ` maxAngle ` .
*
* This function is unused in the original game .
*/
s32 Actor_ActorBIsFacingActorA ( Actor * actorA , Actor * actorB , s16 maxAngle ) {
s16 yawDiff = ( s16 ) ( Actor_WorldYawTowardActor ( actorA , actorB ) + 0x8000 ) - actorB - > shape . rot . y ;
if ( ABS ( yawDiff ) < maxAngle ) {
return true ;
}
return false ;
}
/**
* Chcek if the specified actor is facing the player .
* The maximum angle difference that qualifies as " facing " is specified by ` maxAngle ` .
*/
s32 Actor_IsFacingPlayer ( Actor * actor , s16 maxAngle ) {
s16 yawDiff = actor - > yawTowardsPlayer - actor - > shape . rot . y ;
if ( ABS ( yawDiff ) < maxAngle ) {
return true ;
}
return false ;
}
/**
* Chcek if ` actorA ` is facing ` actorB ` .
* The maximum angle difference that qualifies as " facing " is specified by ` maxAngle ` .
*
* This function is unused in the original game .
*/
s32 Actor_ActorAIsFacingActorB ( Actor * actorA , Actor * actorB , s16 maxAngle ) {
s16 yawDiff = Actor_WorldYawTowardActor ( actorA , actorB ) - actorA - > shape . rot . y ;
if ( ABS ( yawDiff ) < maxAngle ) {
return true ;
}
return false ;
}
/**
* Chcek if the specified actor is facing the player and is nearby .
* The maximum angle difference that qualifies as " facing " is specified by ` maxAngle ` .
* The minimum distance that qualifies as " nearby " is specified by ` range ` .
*/
s32 Actor_IsFacingAndNearPlayer ( Actor * actor , f32 range , s16 maxAngle ) {
s16 yawDiff = actor - > yawTowardsPlayer - actor - > shape . rot . y ;
if ( ABS ( yawDiff ) < maxAngle ) {
f32 xyzDistanceFromLink = sqrtf ( SQ ( actor - > xzDistToPlayer ) + SQ ( actor - > yDistToPlayer ) ) ;
if ( xyzDistanceFromLink < range ) {
return true ;
}
}
return false ;
}
/**
* Chcek if ` actorA ` is facing ` actorB ` and is nearby .
* The maximum angle difference that qualifies as " facing " is specified by ` maxAngle ` .
* The minimum distance that qualifies as " nearby " is specified by ` range ` .
*/
s32 Actor_ActorAIsFacingAndNearActorB ( Actor * actorA , Actor * actorB , f32 range , s16 maxAngle ) {
if ( Actor_WorldDistXYZToActor ( actorA , actorB ) < range ) {
s16 yawDiff = Actor_WorldYawTowardActor ( actorA , actorB ) - actorA - > shape . rot . y ;
if ( ABS ( yawDiff ) < maxAngle ) {
return true ;
}
}
return false ;
}
s32 func_8002E234 ( Actor * actor , f32 arg1 , s32 arg2 ) {
if ( ( actor - > bgCheckFlags & 0x1 ) & & ( arg1 < - 11.0f ) ) {
actor - > bgCheckFlags & = ~ 0x1 ;
actor - > bgCheckFlags | = 0x4 ;
if ( ( actor - > velocity . y < 0.0f ) & & ( arg2 & 0x10 ) ) {
actor - > velocity . y = 0.0f ;
}
return false ;
}
return true ;
}
s32 func_8002E2AC ( GlobalContext * globalCtx , Actor * actor , Vec3f * arg2 , s32 arg3 ) {
f32 floorHeightDiff ;
s32 floorBgId ;
arg2 - > y + = 50.0f ;
actor - > floorHeight =
BgCheck_EntityRaycastFloor5 ( globalCtx , & globalCtx - > colCtx , & actor - > floorPoly , & floorBgId , actor , arg2 ) ;
actor - > bgCheckFlags & = ~ 0x0086 ;
if ( actor - > floorHeight < = BGCHECK_Y_MIN ) {
return func_8002E234 ( actor , BGCHECK_Y_MIN , arg3 ) ;
}
floorHeightDiff = actor - > floorHeight - actor - > world . pos . y ;
actor - > floorBgId = floorBgId ;
if ( floorHeightDiff > = 0.0f ) { // actor is on or below the ground
actor - > bgCheckFlags | = 0x80 ;
if ( actor - > bgCheckFlags & 0x10 ) {
if ( floorBgId ! = sCurCeilingBgId ) {
if ( floorHeightDiff > 15.0f ) {
actor - > bgCheckFlags | = 0x100 ;
}
} else {
actor - > world . pos . x = actor - > prevPos . x ;
actor - > world . pos . z = actor - > prevPos . z ;
}
}
actor - > world . pos . y = actor - > floorHeight ;
if ( actor - > velocity . y < = 0.0f ) {
if ( ! ( actor - > bgCheckFlags & 0x1 ) ) {
actor - > bgCheckFlags | = 0x2 ;
} else if ( ( arg3 & 0x8 ) & & ( actor - > gravity < 0.0f ) ) {
actor - > velocity . y = - 4.0f ;
} else {
actor - > velocity . y = 0.0f ;
}
actor - > bgCheckFlags | = 0x1 ;
func_80043334 ( & globalCtx - > colCtx , actor , actor - > floorBgId ) ;
}
} else { // actor is above ground
if ( ( actor - > bgCheckFlags & 0x1 ) & & ( floorHeightDiff > = - 11.0f ) ) {
func_80043334 ( & globalCtx - > colCtx , actor , actor - > floorBgId ) ;
}
return func_8002E234 ( actor , floorHeightDiff , arg3 ) ;
}
return true ;
}
void Actor_UpdateBgCheckInfo ( GlobalContext * globalCtx , Actor * actor , f32 wallCheckHeight , f32 wallCheckRadius ,
f32 ceilingCheckHeight , s32 flags ) {
f32 sp74 ;
s32 pad ;
Vec3f sp64 ;
s32 bgId ;
CollisionPoly * wallPoly ;
f32 sp58 ;
WaterBox * waterBox ;
f32 waterBoxYSurface ;
Vec3f ripplePos ;
sp74 = actor - > world . pos . y - actor - > prevPos . y ;
if ( ( actor - > floorBgId ! = BGCHECK_SCENE ) & & ( actor - > bgCheckFlags & 1 ) ) {
func_800433A4 ( & globalCtx - > colCtx , actor - > floorBgId , actor ) ;
}
if ( flags & 1 ) {
if ( ( ! ( flags & 0x80 ) & &
BgCheck_EntitySphVsWall3 ( & globalCtx - > colCtx , & sp64 , & actor - > world . pos , & actor - > prevPos , wallCheckRadius ,
& actor - > wallPoly , & bgId , actor , wallCheckHeight ) ) | |
( ( flags & 0x80 ) & &
BgCheck_EntitySphVsWall4 ( & globalCtx - > colCtx , & sp64 , & actor - > world . pos , & actor - > prevPos , wallCheckRadius ,
& actor - > wallPoly , & bgId , actor , wallCheckHeight ) ) ) {
wallPoly = actor - > wallPoly ;
Math_Vec3f_Copy ( & actor - > world . pos , & sp64 ) ;
actor - > wallYaw = Math_Atan2S ( wallPoly - > normal . z , wallPoly - > normal . x ) ;
actor - > bgCheckFlags | = 8 ;
actor - > wallBgId = bgId ;
} else {
actor - > bgCheckFlags & = ~ 8 ;
}
}
sp64 . x = actor - > world . pos . x ;
sp64 . z = actor - > world . pos . z ;
if ( flags & 2 ) {
sp64 . y = actor - > prevPos . y + 10.0f ;
if ( BgCheck_EntityCheckCeiling ( & globalCtx - > colCtx , & sp58 , & sp64 , ( ceilingCheckHeight + sp74 ) - 10.0f ,
& sCurCeilingPoly , & sCurCeilingBgId , actor ) ) {
actor - > bgCheckFlags | = 0x10 ;
actor - > world . pos . y = ( sp58 + sp74 ) - 10.0f ;
} else {
actor - > bgCheckFlags & = ~ 0x10 ;
}
}
if ( flags & 4 ) {
sp64 . y = actor - > prevPos . y ;
func_8002E2AC ( globalCtx , actor , & sp64 , flags ) ;
waterBoxYSurface = actor - > world . pos . y ;
if ( WaterBox_GetSurface1 ( globalCtx , & globalCtx - > colCtx , actor - > world . pos . x , actor - > world . pos . z ,
& waterBoxYSurface , & waterBox ) ) {
actor - > yDistToWater = waterBoxYSurface - actor - > world . pos . y ;
if ( actor - > yDistToWater < 0.0f ) {
actor - > bgCheckFlags & = ~ 0x60 ;
} else {
if ( ! ( actor - > bgCheckFlags & 0x20 ) ) {
actor - > bgCheckFlags | = 0x40 ;
if ( ! ( flags & 0x40 ) ) {
ripplePos . x = actor - > world . pos . x ;
ripplePos . y = waterBoxYSurface ;
ripplePos . z = actor - > world . pos . z ;
EffectSsGRipple_Spawn ( globalCtx , & ripplePos , 100 , 500 , 0 ) ;
EffectSsGRipple_Spawn ( globalCtx , & ripplePos , 100 , 500 , 4 ) ;
EffectSsGRipple_Spawn ( globalCtx , & ripplePos , 100 , 500 , 8 ) ;
}
}
actor - > bgCheckFlags | = 0x20 ;
}
} else {
actor - > bgCheckFlags & = ~ 0x60 ;
actor - > yDistToWater = BGCHECK_Y_MIN ;
}
}
}
Mtx D_8015BBA8 ;
Gfx * func_8002E830 ( Vec3f * object , Vec3f * eye , Vec3f * lightDir , GraphicsContext * gfxCtx , Gfx * gfx , Hilite * * hilite ) {
LookAt * lookAt ;
f32 correctedEyeX ;
lookAt = Graph_Alloc ( gfxCtx , sizeof ( LookAt ) ) ;
correctedEyeX = ( eye - > x = = object - > x ) & & ( eye - > z = = object - > z ) ? eye - > x + 0.001f : eye - > x ;
* hilite = Graph_Alloc ( gfxCtx , sizeof ( Hilite ) ) ;
if ( HREG ( 80 ) = = 6 ) {
osSyncPrintf ( " z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f] \n " , correctedEyeX ,
eye - > x , eye - > y , eye - > z , object - > x , object - > y , object - > z , lightDir - > x , lightDir - > y , lightDir - > z ) ;
}
func_800ABE74 ( correctedEyeX , eye - > y , eye - > z ) ;
guLookAtHilite ( & D_8015BBA8 , lookAt , * hilite , correctedEyeX , eye - > y , eye - > z , object - > x , object - > y , object - > z , 0.0f ,
1.0f , 0.0f , lightDir - > x , lightDir - > y , lightDir - > z , lightDir - > x , lightDir - > y , lightDir - > z , 0x10 ,
0x10 ) ;
gSPLookAt ( gfx + + , lookAt ) ;
gDPSetHilite1Tile ( gfx + + , 1 , * hilite , 0x10 , 0x10 ) ;
return gfx ;
}
Hilite * func_8002EABC ( Vec3f * object , Vec3f * eye , Vec3f * lightDir , GraphicsContext * gfxCtx ) {
Hilite * hilite ;
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OPEN_DISPS ( gfxCtx ) ;
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POLY_OPA_DISP = func_8002E830 ( object , eye , lightDir , gfxCtx , POLY_OPA_DISP , & hilite ) ;
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CLOSE_DISPS ( gfxCtx ) ;
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return hilite ;
}
Hilite * func_8002EB44 ( Vec3f * object , Vec3f * eye , Vec3f * lightDir , GraphicsContext * gfxCtx ) {
Hilite * hilite ;
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OPEN_DISPS ( gfxCtx ) ;
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POLY_XLU_DISP = func_8002E830 ( object , eye , lightDir , gfxCtx , POLY_XLU_DISP , & hilite ) ;
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CLOSE_DISPS ( gfxCtx ) ;
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return hilite ;
}
void func_8002EBCC ( Actor * actor , GlobalContext * globalCtx , s32 flag ) {
Hilite * hilite ;
Vec3f lightDir ;
Gfx * displayListHead ;
Gfx * displayList ;
lightDir . x = globalCtx - > envCtx . dirLight1 . params . dir . x ;
lightDir . y = globalCtx - > envCtx . dirLight1 . params . dir . y ;
lightDir . z = globalCtx - > envCtx . dirLight1 . params . dir . z ;
if ( HREG ( 80 ) = = 6 ) {
osSyncPrintf ( " z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f] \n " , globalCtx - > view . eye . x ,
globalCtx - > view . eye . y , globalCtx - > view . eye . z ) ;
}
hilite = func_8002EABC ( & actor - > world . pos , & globalCtx - > view . eye , & lightDir , globalCtx - > state . gfxCtx ) ;
if ( flag ! = 0 ) {
displayList = Graph_Alloc ( globalCtx - > state . gfxCtx , 2 * sizeof ( Gfx ) ) ;
displayListHead = displayList ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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gDPSetHilite1Tile ( displayListHead + + , 1 , hilite , 0x10 , 0x10 ) ;
gSPEndDisplayList ( displayListHead ) ;
gSPSegment ( POLY_OPA_DISP + + , 0x07 , displayList ) ;
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
}
void func_8002ED80 ( Actor * actor , GlobalContext * globalCtx , s32 flag ) {
Hilite * hilite ;
Vec3f lightDir ;
Gfx * displayListHead ;
Gfx * displayList ;
lightDir . x = globalCtx - > envCtx . dirLight1 . params . dir . x ;
lightDir . y = globalCtx - > envCtx . dirLight1 . params . dir . y ;
lightDir . z = globalCtx - > envCtx . dirLight1 . params . dir . z ;
hilite = func_8002EB44 ( & actor - > world . pos , & globalCtx - > view . eye , & lightDir , globalCtx - > state . gfxCtx ) ;
if ( flag ! = 0 ) {
displayList = Graph_Alloc ( globalCtx - > state . gfxCtx , 2 * sizeof ( Gfx ) ) ;
displayListHead = displayList ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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gDPSetHilite1Tile ( displayListHead + + , 1 , hilite , 0x10 , 0x10 ) ;
gSPEndDisplayList ( displayListHead ) ;
gSPSegment ( POLY_XLU_DISP + + , 0x07 , displayList ) ;
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
}
PosRot * Actor_GetFocus ( PosRot * dest , Actor * actor ) {
* dest = actor - > focus ;
return dest ;
}
PosRot * Actor_GetWorld ( PosRot * dest , Actor * actor ) {
* dest = actor - > world ;
return dest ;
}
PosRot * Actor_GetWorldPosShapeRot ( PosRot * arg0 , Actor * actor ) {
PosRot sp1C ;
Math_Vec3f_Copy ( & sp1C . pos , & actor - > world . pos ) ;
sp1C . rot = actor - > shape . rot ;
* arg0 = sp1C ;
return arg0 ;
}
f32 func_8002EFC0 ( Actor * actor , Player * player , s16 arg2 ) {
s16 yawTemp = ( s16 ) ( actor - > yawTowardsPlayer - 0x8000 ) - arg2 ;
s16 yawTempAbs = ABS ( yawTemp ) ;
if ( player - > unk_664 ! = NULL ) {
if ( ( yawTempAbs > 0x4000 ) | | ( actor - > flags & ACTOR_FLAG_27 ) ) {
return FLT_MAX ;
} else {
f32 ret =
actor - > xyzDistToPlayerSq - actor - > xyzDistToPlayerSq * 0.8f * ( ( 0x4000 - yawTempAbs ) * ( 1.0f / 0x8000 ) ) ;
return ret ;
}
}
if ( yawTempAbs > 0x2AAA ) {
return FLT_MAX ;
}
return actor - > xyzDistToPlayerSq ;
}
typedef struct {
/* 0x0 */ f32 rangeSq ;
/* 0x4 */ f32 leashScale ;
} TargetRangeParams ; // size = 0x8
# define TARGET_RANGE(range, leash) \
{ SQ ( range ) , ( f32 ) range / leash }
TargetRangeParams D_80115FF8 [ ] = {
TARGET_RANGE ( 70 , 140 ) , TARGET_RANGE ( 170 , 255 ) , TARGET_RANGE ( 280 , 5600 ) , TARGET_RANGE ( 350 , 525 ) ,
TARGET_RANGE ( 700 , 1050 ) , TARGET_RANGE ( 1000 , 1500 ) , TARGET_RANGE ( 100 , 105.36842 ) , TARGET_RANGE ( 140 , 163.33333 ) ,
TARGET_RANGE ( 240 , 576 ) , TARGET_RANGE ( 280 , 280000 ) ,
} ;
u32 func_8002F090 ( Actor * actor , f32 arg1 ) {
return arg1 < D_80115FF8 [ actor - > targetMode ] . rangeSq ;
}
s32 func_8002F0C8 ( Actor * actor , Player * player , s32 flag ) {
if ( ( actor - > update = = NULL ) | | ! ( actor - > flags & ACTOR_FLAG_0 ) ) {
return true ;
}
if ( ! flag ) {
s16 var = ( s16 ) ( actor - > yawTowardsPlayer - 0x8000 ) - player - > actor . shape . rot . y ;
s16 abs_var = ABS ( var ) ;
f32 dist ;
if ( ( player - > unk_664 = = NULL ) & & ( abs_var > 0x2AAA ) ) {
dist = FLT_MAX ;
} else {
dist = actor - > xyzDistToPlayerSq ;
}
return ! func_8002F090 ( actor , D_80115FF8 [ actor - > targetMode ] . leashScale * dist ) ;
}
return false ;
}
u32 Actor_ProcessTalkRequest ( Actor * actor , GlobalContext * globalCtx ) {
if ( actor - > flags & ACTOR_FLAG_8 ) {
actor - > flags & = ~ ACTOR_FLAG_8 ;
return true ;
}
return false ;
}
s32 func_8002F1C4 ( Actor * actor , GlobalContext * globalCtx , f32 arg2 , f32 arg3 , u32 exchangeItemId ) {
Player * player = GET_PLAYER ( globalCtx ) ;
// This is convoluted but it seems like it must be a single if statement to match
if ( ( player - > actor . flags & ACTOR_FLAG_8 ) | | ( ( exchangeItemId ! = EXCH_ITEM_NONE ) & & Player_InCsMode ( globalCtx ) ) | |
( ! actor - > isTargeted & &
( ( arg3 < fabsf ( actor - > yDistToPlayer ) ) | | ( player - > targetActorDistance < actor - > xzDistToPlayer ) | |
( arg2 < actor - > xzDistToPlayer ) ) ) ) {
return false ;
}
player - > targetActor = actor ;
player - > targetActorDistance = actor - > xzDistToPlayer ;
player - > exchangeItemId = exchangeItemId ;
return true ;
}
s32 func_8002F298 ( Actor * actor , GlobalContext * globalCtx , f32 arg2 , u32 exchangeItemId ) {
return func_8002F1C4 ( actor , globalCtx , arg2 , arg2 , exchangeItemId ) ;
}
s32 func_8002F2CC ( Actor * actor , GlobalContext * globalCtx , f32 arg2 ) {
return func_8002F298 ( actor , globalCtx , arg2 , EXCH_ITEM_NONE ) ;
}
s32 func_8002F2F4 ( Actor * actor , GlobalContext * globalCtx ) {
f32 var1 = 50.0f + actor - > colChkInfo . cylRadius ;
return func_8002F2CC ( actor , globalCtx , var1 ) ;
}
u32 Actor_TextboxIsClosing ( Actor * actor , GlobalContext * globalCtx ) {
if ( Message_GetState ( & globalCtx - > msgCtx ) = = TEXT_STATE_CLOSING ) {
return true ;
} else {
return false ;
}
}
s8 func_8002F368 ( GlobalContext * globalCtx ) {
Player * player = GET_PLAYER ( globalCtx ) ;
return player - > exchangeItemId ;
}
void Actor_GetScreenPos ( GlobalContext * globalCtx , Actor * actor , s16 * x , s16 * y ) {
Vec3f projectedPos ;
f32 w ;
func_8002BE04 ( globalCtx , & actor - > focus . pos , & projectedPos , & w ) ;
* x = projectedPos . x * w * ( SCREEN_WIDTH / 2 ) + ( SCREEN_WIDTH / 2 ) ;
* y = projectedPos . y * w * - ( SCREEN_HEIGHT / 2 ) + ( SCREEN_HEIGHT / 2 ) ;
}
u32 Actor_HasParent ( Actor * actor , GlobalContext * globalCtx ) {
if ( actor - > parent ! = NULL ) {
return true ;
} else {
return false ;
}
}
s32 func_8002F434 ( Actor * actor , GlobalContext * globalCtx , s32 getItemId , f32 xzRange , f32 yRange ) {
Player * player = GET_PLAYER ( globalCtx ) ;
if ( ! ( player - > stateFlags1 & 0x3C7080 ) & & Player_GetExplosiveHeld ( player ) < 0 ) {
if ( ( ( ( player - > heldActor ! = NULL ) | | ( actor = = player - > targetActor ) ) & & ( getItemId > GI_NONE ) & &
( getItemId < GI_MAX ) ) | |
( ! ( player - > stateFlags1 & 0x20000800 ) ) ) {
if ( ( actor - > xzDistToPlayer < xzRange ) & & ( fabsf ( actor - > yDistToPlayer ) < yRange ) ) {
s16 yawDiff = actor - > yawTowardsPlayer - player - > actor . shape . rot . y ;
s32 absYawDiff = ABS ( yawDiff ) ;
if ( ( getItemId ! = GI_NONE ) | | ( player - > getItemDirection < absYawDiff ) ) {
player - > getItemId = getItemId ;
player - > interactRangeActor = actor ;
player - > getItemDirection = absYawDiff ;
return true ;
}
}
}
}
return false ;
}
void func_8002F554 ( Actor * actor , GlobalContext * globalCtx , s32 getItemId ) {
func_8002F434 ( actor , globalCtx , getItemId , 50.0f , 10.0f ) ;
}
void func_8002F580 ( Actor * actor , GlobalContext * globalCtx ) {
func_8002F554 ( actor , globalCtx , GI_NONE ) ;
}
u32 Actor_HasNoParent ( Actor * actor , GlobalContext * globalCtx ) {
if ( actor - > parent = = NULL ) {
return true ;
} else {
return false ;
}
}
void func_8002F5C4 ( Actor * actorA , Actor * actorB , GlobalContext * globalCtx ) {
Actor * parent = actorA - > parent ;
if ( parent - > id = = ACTOR_PLAYER ) {
Player * player = ( Player * ) parent ;
player - > heldActor = actorB ;
player - > interactRangeActor = actorB ;
}
parent - > child = actorB ;
actorB - > parent = parent ;
actorA - > parent = NULL ;
}
void func_8002F5F0 ( Actor * actor , GlobalContext * globalCtx ) {
Player * player = GET_PLAYER ( globalCtx ) ;
if ( actor - > xyzDistToPlayerSq < player - > unk_6A4 ) {
player - > unk_6A4 = actor - > xyzDistToPlayerSq ;
}
}
s32 Actor_IsMounted ( GlobalContext * globalCtx , Actor * horse ) {
if ( horse - > child ! = NULL ) {
return true ;
} else {
return false ;
}
}
u32 Actor_SetRideActor ( GlobalContext * globalCtx , Actor * horse , s32 mountSide ) {
Player * player = GET_PLAYER ( globalCtx ) ;
if ( ! ( player - > stateFlags1 & 0x003C7880 ) ) {
player - > rideActor = horse ;
player - > mountSide = mountSide ;
return true ;
}
return false ;
}
s32 Actor_NotMounted ( GlobalContext * globalCtx , Actor * horse ) {
if ( horse - > child = = NULL ) {
return true ;
} else {
return false ;
}
}
void func_8002F698 ( GlobalContext * globalCtx , Actor * actor , f32 arg2 , s16 arg3 , f32 arg4 , u32 arg5 , u32 arg6 ) {
Player * player = GET_PLAYER ( globalCtx ) ;
player - > unk_8A0 = arg6 ;
player - > unk_8A1 = arg5 ;
player - > unk_8A2 = arg3 ;
player - > unk_8A4 = arg2 ;
player - > unk_8A8 = arg4 ;
}
void func_8002F6D4 ( GlobalContext * globalCtx , Actor * actor , f32 arg2 , s16 arg3 , f32 arg4 , u32 arg5 ) {
func_8002F698 ( globalCtx , actor , arg2 , arg3 , arg4 , 2 , arg5 ) ;
}
void func_8002F71C ( GlobalContext * globalCtx , Actor * actor , f32 arg2 , s16 arg3 , f32 arg4 ) {
func_8002F6D4 ( globalCtx , actor , arg2 , arg3 , arg4 , 0 ) ;
}
void func_8002F758 ( GlobalContext * globalCtx , Actor * actor , f32 arg2 , s16 arg3 , f32 arg4 , u32 arg5 ) {
func_8002F698 ( globalCtx , actor , arg2 , arg3 , arg4 , 1 , arg5 ) ;
}
void func_8002F7A0 ( GlobalContext * globalCtx , Actor * actor , f32 arg2 , s16 arg3 , f32 arg4 ) {
func_8002F758 ( globalCtx , actor , arg2 , arg3 , arg4 , 0 ) ;
}
void func_8002F7DC ( Actor * actor , u16 sfxId ) {
Audio_PlaySoundGeneral ( sfxId , & actor - > projectedPos , 4 , & D_801333E0 , & D_801333E0 , & D_801333E8 ) ;
}
void Audio_PlayActorSound2 ( Actor * actor , u16 sfxId ) {
func_80078914 ( & actor - > projectedPos , sfxId ) ;
}
void func_8002F850 ( GlobalContext * globalCtx , Actor * actor ) {
s32 sfxId ;
if ( actor - > bgCheckFlags & 0x20 ) {
if ( actor - > yDistToWater < 20.0f ) {
sfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG ;
} else {
sfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG ;
}
} else {
sfxId = SurfaceType_GetSfx ( & globalCtx - > colCtx , actor - > floorPoly , actor - > floorBgId ) ;
}
func_80078914 ( & actor - > projectedPos , NA_SE_EV_BOMB_BOUND ) ;
func_80078914 ( & actor - > projectedPos , sfxId + SFX_FLAG ) ;
}
void func_8002F8F0 ( Actor * actor , u16 sfxId ) {
actor - > sfx = sfxId ;
actor - > flags | = ACTOR_FLAG_19 ;
actor - > flags & = ~ ( ACTOR_FLAG_20 | ACTOR_FLAG_21 | ACTOR_FLAG_28 ) ;
}
void func_8002F91C ( Actor * actor , u16 sfxId ) {
actor - > sfx = sfxId ;
actor - > flags | = ACTOR_FLAG_20 ;
actor - > flags & = ~ ( ACTOR_FLAG_19 | ACTOR_FLAG_21 | ACTOR_FLAG_28 ) ;
}
void func_8002F948 ( Actor * actor , u16 sfxId ) {
actor - > sfx = sfxId ;
actor - > flags | = ACTOR_FLAG_21 ;
actor - > flags & = ~ ( ACTOR_FLAG_19 | ACTOR_FLAG_20 | ACTOR_FLAG_28 ) ;
}
void func_8002F974 ( Actor * actor , u16 sfxId ) {
actor - > flags & = ~ ( ACTOR_FLAG_19 | ACTOR_FLAG_20 | ACTOR_FLAG_21 | ACTOR_FLAG_28 ) ;
actor - > sfx = sfxId ;
}
void func_8002F994 ( Actor * actor , s32 arg1 ) {
actor - > flags | = ACTOR_FLAG_28 ;
actor - > flags & = ~ ( ACTOR_FLAG_19 | ACTOR_FLAG_20 | ACTOR_FLAG_21 ) ;
if ( arg1 < 40 ) {
actor - > sfx = NA_SE_PL_WALK_DIRT - SFX_FLAG ;
} else if ( arg1 < 100 ) {
actor - > sfx = NA_SE_PL_WALK_CONCRETE - SFX_FLAG ;
} else {
actor - > sfx = NA_SE_PL_WALK_SAND - SFX_FLAG ;
}
}
// Tests if something hit Jabu Jabu surface, displaying hit splash and playing sfx if true
s32 func_8002F9EC ( GlobalContext * globalCtx , Actor * actor , CollisionPoly * poly , s32 bgId , Vec3f * pos ) {
if ( func_80041D4C ( & globalCtx - > colCtx , poly , bgId ) = = 8 ) {
globalCtx - > roomCtx . unk_74 [ 0 ] = 1 ;
CollisionCheck_BlueBlood ( globalCtx , NULL , pos ) ;
Audio_PlayActorSound2 ( actor , NA_SE_IT_WALL_HIT_BUYO ) ;
return true ;
}
return false ;
}
// Local data used for Farore's Wind light (stored in BSS, possibly a struct?)
LightInfo D_8015BC00 ;
LightNode * D_8015BC10 ;
s32 D_8015BC14 ;
f32 D_8015BC18 ;
void func_8002FA60 ( GlobalContext * globalCtx ) {
Vec3f lightPos ;
if ( gSaveContext . fw . set ) {
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . data = 0x28 ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . x = gSaveContext . fw . pos . x ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . y = gSaveContext . fw . pos . y ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . z = gSaveContext . fw . pos . z ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . yaw = gSaveContext . fw . yaw ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . playerParams = gSaveContext . fw . playerParams ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . entranceIndex = gSaveContext . fw . entranceIndex ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . roomIndex = gSaveContext . fw . roomIndex ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . tempSwchFlags = gSaveContext . fw . tempSwchFlags ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . tempCollectFlags = gSaveContext . fw . tempCollectFlags ;
} else {
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . data = 0 ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . x = 0.0f ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . y = 0.0f ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . z = 0.0f ;
}
lightPos . x = gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . x ;
lightPos . y = gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . y + 80.0f ;
lightPos . z = gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . z ;
Lights_PointNoGlowSetInfo ( & D_8015BC00 , lightPos . x , lightPos . y , lightPos . z , 0xFF , 0xFF , 0xFF , - 1 ) ;
D_8015BC10 = LightContext_InsertLight ( globalCtx , & globalCtx - > lightCtx , & D_8015BC00 ) ;
D_8015BC14 = 0 ;
D_8015BC18 = 0.0f ;
}
void Actor_DrawFaroresWindPointer ( GlobalContext * globalCtx ) {
s32 lightRadius = - 1 ;
s32 params ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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params = gSaveContext . respawn [ RESPAWN_MODE_TOP ] . data ;
if ( params ) {
f32 yOffset = LINK_IS_ADULT ? 80.0f : 60.0f ;
f32 ratio = 1.0f ;
s32 alpha = 255 ;
s32 temp = params - 40 ;
if ( temp < 0 ) {
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . data = + + params ;
ratio = ABS ( params ) * 0.025f ;
D_8015BC14 = 60 ;
D_8015BC18 = 1.0f ;
} else if ( D_8015BC14 ) {
D_8015BC14 - - ;
} else if ( D_8015BC18 > 0.0f ) {
static Vec3f effectVel = { 0.0f , - 0.05f , 0.0f } ;
static Vec3f effectAccel = { 0.0f , - 0.025f , 0.0f } ;
static Color_RGBA8 effectPrimCol = { 255 , 255 , 255 , 0 } ;
static Color_RGBA8 effectEnvCol = { 100 , 200 , 0 , 0 } ;
Vec3f * curPos = & gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos ;
Vec3f * nextPos = & gSaveContext . respawn [ RESPAWN_MODE_DOWN ] . pos ;
f32 prevNum = D_8015BC18 ;
Vec3f dist ;
f32 diff = Math_Vec3f_DistXYZAndStoreDiff ( nextPos , curPos , & dist ) ;
Vec3f effectPos ;
f32 factor ;
f32 length ;
f32 dx ;
f32 speed ;
if ( diff < 20.0f ) {
D_8015BC18 = 0.0f ;
Math_Vec3f_Copy ( curPos , nextPos ) ;
} else {
length = diff * ( 1.0f / D_8015BC18 ) ;
speed = 20.0f / length ;
speed = CLAMP_MIN ( speed , 0.05f ) ;
Math_StepToF ( & D_8015BC18 , 0.0f , speed ) ;
factor = ( diff * ( D_8015BC18 / prevNum ) ) / diff ;
curPos - > x = nextPos - > x + ( dist . x * factor ) ;
curPos - > y = nextPos - > y + ( dist . y * factor ) ;
curPos - > z = nextPos - > z + ( dist . z * factor ) ;
length * = 0.5f ;
dx = diff - length ;
yOffset + = sqrtf ( SQ ( length ) - SQ ( dx ) ) * 0.2f ;
osSyncPrintf ( " -------- DISPLAY Y=%f \n " , yOffset ) ;
}
effectPos . x = curPos - > x + Rand_CenteredFloat ( 6.0f ) ;
effectPos . y = curPos - > y + 80.0f + ( 6.0f * Rand_ZeroOne ( ) ) ;
effectPos . z = curPos - > z + Rand_CenteredFloat ( 6.0f ) ;
EffectSsKiraKira_SpawnDispersed ( globalCtx , & effectPos , & effectVel , & effectAccel , & effectPrimCol ,
& effectEnvCol , 1000 , 16 ) ;
if ( D_8015BC18 = = 0.0f ) {
gSaveContext . respawn [ RESPAWN_MODE_TOP ] = gSaveContext . respawn [ RESPAWN_MODE_DOWN ] ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . playerParams = 0x06FF ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . data = 40 ;
}
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos = * curPos ;
} else if ( temp > 0 ) {
Vec3f * curPos = & gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos ;
f32 nextRatio = 1.0f - temp * 0.1f ;
f32 curRatio = 1.0f - ( f32 ) ( temp - 1 ) * 0.1f ;
Vec3f eye ;
Vec3f dist ;
f32 diff ;
if ( nextRatio > 0.0f ) {
eye . x = globalCtx - > view . eye . x ;
eye . y = globalCtx - > view . eye . y - yOffset ;
eye . z = globalCtx - > view . eye . z ;
diff = Math_Vec3f_DistXYZAndStoreDiff ( & eye , curPos , & dist ) ;
diff = ( diff * ( nextRatio / curRatio ) ) / diff ;
curPos - > x = eye . x + ( dist . x * diff ) ;
curPos - > y = eye . y + ( dist . y * diff ) ;
curPos - > z = eye . z + ( dist . z * diff ) ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos = * curPos ;
}
alpha = 255 - ( temp * 30 ) ;
if ( alpha < 0 ) {
gSaveContext . fw . set = 0 ;
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . data = 0 ;
alpha = 0 ;
} else {
gSaveContext . respawn [ RESPAWN_MODE_TOP ] . data = + + params ;
}
ratio = 1.0f + ( ( f32 ) temp * 0.2 ) ; // required to match
}
lightRadius = 500.0f * ratio ;
if ( ( globalCtx - > csCtx . state = = CS_STATE_IDLE ) & &
( ( ( void ) 0 , gSaveContext . respawn [ RESPAWN_MODE_TOP ] . entranceIndex ) = =
( ( void ) 0 , gSaveContext . entranceIndex ) ) & &
( ( ( void ) 0 , gSaveContext . respawn [ RESPAWN_MODE_TOP ] . roomIndex ) = = globalCtx - > roomCtx . curRoom . num ) ) {
f32 scale = 0.025f * ratio ;
POLY_XLU_DISP = Gfx_CallSetupDL ( POLY_XLU_DISP , 0x19 ) ;
Matrix_Translate ( ( ( void ) 0 , gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . x ) ,
( ( void ) 0 , gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . y ) + yOffset ,
( ( void ) 0 , gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . z ) , MTXMODE_NEW ) ;
Matrix_Scale ( scale , scale , scale , MTXMODE_APPLY ) ;
Matrix_Mult ( & globalCtx - > billboardMtxF , MTXMODE_APPLY ) ;
Matrix_Push ( ) ;
gDPPipeSync ( POLY_XLU_DISP + + ) ;
gDPSetPrimColor ( POLY_XLU_DISP + + , 128 , 128 , 255 , 255 , 200 , alpha ) ;
gDPSetEnvColor ( POLY_XLU_DISP + + , 100 , 200 , 0 , 255 ) ;
Matrix_RotateZ ( ( ( globalCtx - > gameplayFrames * 1500 ) & 0xFFFF ) * M_PI / 32768.0f , MTXMODE_APPLY ) ;
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gSPMatrix ( POLY_XLU_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH ) ;
gSPDisplayList ( POLY_XLU_DISP + + , gEffFlash1DL ) ;
Matrix_Pop ( ) ;
Matrix_RotateZ ( ~ ( ( globalCtx - > gameplayFrames * 1200 ) & 0xFFFF ) * M_PI / 32768.0f , MTXMODE_APPLY ) ;
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gSPMatrix ( POLY_XLU_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH ) ;
gSPDisplayList ( POLY_XLU_DISP + + , gEffFlash1DL ) ;
}
Lights_PointNoGlowSetInfo ( & D_8015BC00 , ( ( void ) 0 , gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . x ) ,
( ( void ) 0 , gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . y ) + yOffset ,
( ( void ) 0 , gSaveContext . respawn [ RESPAWN_MODE_TOP ] . pos . z ) , 255 , 255 , 255 , lightRadius ) ;
}
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
void func_80030488 ( GlobalContext * globalCtx ) {
LightContext_RemoveLight ( globalCtx , & globalCtx - > lightCtx , D_8015BC10 ) ;
}
void func_800304B0 ( GlobalContext * globalCtx ) {
if ( globalCtx - > actorCtx . unk_03 ! = 0 ) {
globalCtx - > actorCtx . unk_03 = 0 ;
func_800876C8 ( globalCtx ) ;
}
}
// Actor_InitContext
void func_800304DC ( GlobalContext * globalCtx , ActorContext * actorCtx , ActorEntry * actorEntry ) {
ActorOverlay * overlayEntry ;
SavedSceneFlags * savedSceneFlags ;
s32 i ;
savedSceneFlags = & gSaveContext . sceneFlags [ globalCtx - > sceneNum ] ;
memset ( actorCtx , 0 , sizeof ( * actorCtx ) ) ;
ActorOverlayTable_Init ( ) ;
Matrix_MtxFCopy ( & globalCtx - > billboardMtxF , & gMtxFClear ) ;
Matrix_MtxFCopy ( & globalCtx - > viewProjectionMtxF , & gMtxFClear ) ;
overlayEntry = & gActorOverlayTable [ 0 ] ;
for ( i = 0 ; i < ARRAY_COUNT ( gActorOverlayTable ) ; i + + ) {
overlayEntry - > loadedRamAddr = NULL ;
overlayEntry - > numLoaded = 0 ;
overlayEntry + + ;
}
actorCtx - > flags . chest = savedSceneFlags - > chest ;
actorCtx - > flags . swch = savedSceneFlags - > swch ;
actorCtx - > flags . clear = savedSceneFlags - > clear ;
actorCtx - > flags . collect = savedSceneFlags - > collect ;
func_8002CDE4 ( globalCtx , & actorCtx - > titleCtx ) ;
actorCtx - > absoluteSpace = NULL ;
Actor_SpawnEntry ( actorCtx , actorEntry , globalCtx ) ;
func_8002C0C0 ( & actorCtx - > targetCtx , actorCtx - > actorLists [ ACTORCAT_PLAYER ] . head , globalCtx ) ;
func_8002FA60 ( globalCtx ) ;
}
u32 D_80116068 [ ] = {
0x100000C0 , 0x100000C0 , 0x00000000 , 0x100004C0 , 0x00000080 , 0x300000C0 ,
0x10000080 , 0x00000000 , 0x300000C0 , 0x100004C0 , 0x00000000 , 0x100000C0 ,
} ;
void Actor_UpdateAll ( GlobalContext * globalCtx , ActorContext * actorCtx ) {
Actor * refActor ;
Actor * actor ;
Player * player ;
u32 * sp80 ;
u32 unkFlag ;
u32 unkCondition ;
Actor * sp74 ;
ActorEntry * actorEntry ;
s32 i ;
player = GET_PLAYER ( globalCtx ) ;
if ( 0 ) {
// This ASSERT is optimized out but it exists due to its presence in rodata
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ASSERT ( gMaxActorId = = ACTOR_ID_MAX ) ;
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}
sp74 = NULL ;
unkFlag = 0 ;
if ( globalCtx - > numSetupActors ! = 0 ) {
actorEntry = & globalCtx - > setupActorList [ 0 ] ;
for ( i = 0 ; i < globalCtx - > numSetupActors ; i + + ) {
Actor_SpawnEntry ( & globalCtx - > actorCtx , actorEntry + + , globalCtx ) ;
}
globalCtx - > numSetupActors = 0 ;
}
if ( actorCtx - > unk_02 ! = 0 ) {
actorCtx - > unk_02 - - ;
}
if ( KREG ( 0 ) = = - 100 ) {
refActor = & GET_PLAYER ( globalCtx ) - > actor ;
KREG ( 0 ) = 0 ;
Actor_Spawn ( & globalCtx - > actorCtx , globalCtx , ACTOR_EN_CLEAR_TAG , refActor - > world . pos . x ,
refActor - > world . pos . y + 100.0f , refActor - > world . pos . z , 0 , 0 , 0 , 1 ) ;
}
sp80 = & D_80116068 [ 0 ] ;
if ( player - > stateFlags2 & 0x8000000 ) {
unkFlag = ACTOR_FLAG_25 ;
}
if ( ( player - > stateFlags1 & 0x40 ) & & ( ( player - > actor . textId & 0xFF00 ) ! = 0x600 ) ) {
sp74 = player - > targetActor ;
}
for ( i = 0 ; i < ARRAY_COUNT ( actorCtx - > actorLists ) ; i + + , sp80 + + ) {
unkCondition = ( * sp80 & player - > stateFlags1 ) ;
actor = actorCtx - > actorLists [ i ] . head ;
while ( actor ! = NULL ) {
if ( actor - > world . pos . y < - 25000.0f ) {
actor - > world . pos . y = - 25000.0f ;
}
actor - > sfx = 0 ;
if ( actor - > init ! = NULL ) {
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if ( Object_IsLoaded ( & globalCtx - > objectCtx , actor - > objBankIndex ) )
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{
Actor_SetObjectDependency ( globalCtx , actor ) ;
actor - > init ( actor , globalCtx ) ;
actor - > init = NULL ;
}
actor = actor - > next ;
} else if ( ! Object_IsLoaded ( & globalCtx - > objectCtx , actor - > objBankIndex ) ) {
Actor_Kill ( actor ) ;
actor = actor - > next ;
} else if ( ( unkFlag & & ! ( actor - > flags & unkFlag ) ) | |
( ! unkFlag & & unkCondition & & ( sp74 ! = actor ) & & ( actor ! = player - > naviActor ) & &
( actor ! = player - > heldActor ) & & ( & player - > actor ! = actor - > parent ) ) ) {
CollisionCheck_ResetDamage ( & actor - > colChkInfo ) ;
actor = actor - > next ;
} else if ( actor - > update = = NULL ) {
if ( ! actor - > isDrawn ) {
actor = Actor_Delete ( & globalCtx - > actorCtx , actor , globalCtx ) ;
} else {
Actor_Destroy ( actor , globalCtx ) ;
actor = actor - > next ;
}
} else {
Math_Vec3f_Copy ( & actor - > prevPos , & actor - > world . pos ) ;
actor - > xzDistToPlayer = Actor_WorldDistXZToActor ( actor , & player - > actor ) ;
actor - > yDistToPlayer = Actor_HeightDiff ( actor , & player - > actor ) ;
actor - > xyzDistToPlayerSq = SQ ( actor - > xzDistToPlayer ) + SQ ( actor - > yDistToPlayer ) ;
actor - > yawTowardsPlayer = Actor_WorldYawTowardActor ( actor , & player - > actor ) ;
actor - > flags & = ~ ACTOR_FLAG_24 ;
if ( ( DECR ( actor - > freezeTimer ) = = 0 ) & & ( actor - > flags & ( ACTOR_FLAG_4 | ACTOR_FLAG_6 ) ) ) {
if ( actor = = player - > unk_664 ) {
actor - > isTargeted = true ;
} else {
actor - > isTargeted = false ;
}
if ( ( actor - > targetPriority ! = 0 ) & & ( player - > unk_664 = = NULL ) ) {
actor - > targetPriority = 0 ;
}
Actor_SetObjectDependency ( globalCtx , actor ) ;
if ( actor - > colorFilterTimer ! = 0 ) {
actor - > colorFilterTimer - - ;
}
actor - > update ( actor , globalCtx ) ;
func_8003F8EC ( globalCtx , & globalCtx - > colCtx . dyna , actor ) ;
}
CollisionCheck_ResetDamage ( & actor - > colChkInfo ) ;
actor = actor - > next ;
}
}
if ( i = = ACTORCAT_BG ) {
DynaPoly_Setup ( globalCtx , & globalCtx - > colCtx . dyna ) ;
}
}
actor = player - > unk_664 ;
if ( ( actor ! = NULL ) & & ( actor - > update = = NULL ) ) {
actor = NULL ;
func_8008EDF0 ( player ) ;
}
if ( ( actor = = NULL ) | | ( player - > unk_66C < 5 ) ) {
actor = NULL ;
if ( actorCtx - > targetCtx . unk_4B ! = 0 ) {
actorCtx - > targetCtx . unk_4B = 0 ;
func_80078884 ( NA_SE_SY_LOCK_OFF ) ;
}
}
func_8002C7BC ( & actorCtx - > targetCtx , player , actor , globalCtx ) ;
TitleCard_Update ( globalCtx , & actorCtx - > titleCtx ) ;
DynaPoly_UpdateBgActorTransforms ( globalCtx , & globalCtx - > colCtx . dyna ) ;
}
void Actor_FaultPrint ( Actor * actor , char * command ) {
ActorOverlay * overlayEntry ;
char * name ;
if ( ( actor = = NULL ) | | ( actor - > overlayEntry = = NULL ) ) {
FaultDrawer_SetCursor ( 48 , 24 ) ;
FaultDrawer_Printf ( " ACTOR NAME is NULL " ) ;
}
overlayEntry = actor - > overlayEntry ;
name = overlayEntry - > name ! = NULL ? overlayEntry - > name : " " ;
osSyncPrintf ( " アクターの名前(%08x:%s) \n " , actor , name ) ; // "Actor name (%08x:%s)"
if ( command ! = NULL ) {
osSyncPrintf ( " コメント:%s \n " , command ) ; // "Command:%s"
}
FaultDrawer_SetCursor ( 48 , 24 ) ;
FaultDrawer_Printf ( " ACTOR NAME %08x:%s " , actor , name ) ;
}
void Actor_Draw ( GlobalContext * globalCtx , Actor * actor ) {
FaultClient faultClient ;
Lights * lights ;
Fault_AddClient ( & faultClient , Actor_FaultPrint , actor , " Actor_draw " ) ;
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FrameInterpolation_RecordOpenChild ( actor , 0 ) ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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lights = LightContext_NewLights ( & globalCtx - > lightCtx , globalCtx - > state . gfxCtx ) ;
Lights_BindAll ( lights , globalCtx - > lightCtx . listHead , ( actor - > flags & ACTOR_FLAG_22 ) ? NULL : & actor - > world . pos ) ;
Lights_Draw ( lights , globalCtx - > state . gfxCtx ) ;
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FrameInterpolation_RecordActorPosRotMatrix ( ) ;
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if ( actor - > flags & ACTOR_FLAG_12 ) {
Matrix_SetTranslateRotateYXZ (
actor - > world . pos . x + globalCtx - > mainCamera . skyboxOffset . x ,
actor - > world . pos . y + ( f32 ) ( ( actor - > shape . yOffset * actor - > scale . y ) + globalCtx - > mainCamera . skyboxOffset . y ) ,
actor - > world . pos . z + globalCtx - > mainCamera . skyboxOffset . z , & actor - > shape . rot ) ;
} else {
Matrix_SetTranslateRotateYXZ ( actor - > world . pos . x , actor - > world . pos . y + ( actor - > shape . yOffset * actor - > scale . y ) ,
actor - > world . pos . z , & actor - > shape . rot ) ;
}
Matrix_Scale ( actor - > scale . x , actor - > scale . y , actor - > scale . z , MTXMODE_APPLY ) ;
Actor_SetObjectDependency ( globalCtx , actor ) ;
gSPSegment ( POLY_OPA_DISP + + , 0x06 , globalCtx - > objectCtx . status [ actor - > objBankIndex ] . segment ) ;
gSPSegment ( POLY_XLU_DISP + + , 0x06 , globalCtx - > objectCtx . status [ actor - > objBankIndex ] . segment ) ;
if ( actor - > colorFilterTimer ! = 0 ) {
Color_RGBA8 color = { 0 , 0 , 0 , 255 } ;
if ( actor - > colorFilterParams & 0x8000 ) {
color . r = color . g = color . b = ( ( actor - > colorFilterParams & 0x1F00 ) > > 5 ) | 7 ;
} else if ( actor - > colorFilterParams & 0x4000 ) {
color . r = ( ( actor - > colorFilterParams & 0x1F00 ) > > 5 ) | 7 ;
} else {
color . b = ( ( actor - > colorFilterParams & 0x1F00 ) > > 5 ) | 7 ;
}
if ( actor - > colorFilterParams & 0x2000 ) {
func_80026860 ( globalCtx , & color , actor - > colorFilterTimer , actor - > colorFilterParams & 0xFF ) ;
} else {
func_80026400 ( globalCtx , & color , actor - > colorFilterTimer , actor - > colorFilterParams & 0xFF ) ;
}
}
actor - > draw ( actor , globalCtx ) ;
if ( actor - > colorFilterTimer ! = 0 ) {
if ( actor - > colorFilterParams & 0x2000 ) {
func_80026A6C ( globalCtx ) ;
} else {
func_80026608 ( globalCtx ) ;
}
}
if ( actor - > shape . shadowDraw ! = NULL ) {
actor - > shape . shadowDraw ( actor , lights , globalCtx ) ;
}
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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FrameInterpolation_RecordCloseChild ( ) ;
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Fault_RemoveClient ( & faultClient ) ;
}
void func_80030ED8 ( Actor * actor ) {
if ( actor - > flags & ACTOR_FLAG_19 ) {
Audio_PlaySoundGeneral ( actor - > sfx , & actor - > projectedPos , 4 , & D_801333E0 , & D_801333E0 , & D_801333E8 ) ;
} else if ( actor - > flags & ACTOR_FLAG_20 ) {
func_80078884 ( actor - > sfx ) ;
} else if ( actor - > flags & ACTOR_FLAG_21 ) {
func_800788CC ( actor - > sfx ) ;
} else if ( actor - > flags & ACTOR_FLAG_28 ) {
func_800F4C58 ( & D_801333D4 , NA_SE_SY_TIMER - SFX_FLAG , ( s8 ) ( actor - > sfx - 1 ) ) ;
} else {
func_80078914 ( & actor - > projectedPos , actor - > sfx ) ;
}
}
void func_80030FA8 ( GraphicsContext * gfxCtx ) {
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OPEN_DISPS ( gfxCtx ) ;
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gDPLoadTextureBlock ( POLY_XLU_DISP + + , gLensOfTruthMaskTex , G_IM_FMT_I , G_IM_SIZ_8b , 64 , 64 , 0 ,
G_TX_MIRROR | G_TX_CLAMP , G_TX_MIRROR | G_TX_CLAMP , 6 , 6 , G_TX_NOLOD , G_TX_NOLOD ) ;
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s32 x = OTRGetRectDimensionFromLeftEdge ( 0 ) < < 2 ;
s32 w = OTRGetRectDimensionFromRightEdge ( SCREEN_WIDTH ) < < 2 ;
float ratio = OTRGetAspectRatio ( ) ;
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gDPSetTileSize ( POLY_XLU_DISP + + , G_TX_RENDERTILE , 384 , 224 , 892 , 732 ) ;
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// TODO: Do correct math to fix it
gSPWideTextureRectangle ( POLY_XLU_DISP + + , x , 0 , x + abs ( x ) , 960 , G_TX_RENDERTILE , 0 , 0 , 0 , 0 ) ;
gSPWideTextureRectangle ( POLY_XLU_DISP + + , 0 , 0 , w , 960 , G_TX_RENDERTILE , 2240 , 1600 , 576 , 597 ) ;
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gDPPipeSync ( POLY_XLU_DISP + + ) ;
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CLOSE_DISPS ( gfxCtx ) ;
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}
void func_8003115C ( GlobalContext * globalCtx , s32 numInvisibleActors , Actor * * invisibleActors ) {
Actor * * invisibleActor ;
GraphicsContext * gfxCtx ;
s32 i ;
gfxCtx = globalCtx - > state . gfxCtx ;
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OPEN_DISPS ( gfxCtx ) ;
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gDPNoOpString ( POLY_OPA_DISP + + , " 魔法のメガネ START " , 0 ) ; // "Magic lens START"
gDPPipeSync ( POLY_XLU_DISP + + ) ;
if ( globalCtx - > roomCtx . curRoom . showInvisActors = = 0 ) {
gDPSetOtherMode ( POLY_XLU_DISP + + ,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE ,
G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | G_RM_CLD_SURF | G_RM_CLD_SURF2 ) ;
gDPSetCombineMode ( POLY_XLU_DISP + + , G_CC_MODULATEIA_PRIM , G_CC_MODULATEIA_PRIM ) ;
gDPSetPrimColor ( POLY_XLU_DISP + + , 0 , 0 , 255 , 0 , 0 , 255 ) ;
} else {
gDPSetOtherMode ( POLY_XLU_DISP + + ,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE ,
G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL |
GBL_c1 ( G_BL_CLR_BL , G_BL_0 , G_BL_CLR_MEM , G_BL_1MA ) |
GBL_c2 ( G_BL_CLR_BL , G_BL_0 , G_BL_CLR_MEM , G_BL_1MA ) ) ;
gDPSetCombineLERP ( POLY_XLU_DISP + + , PRIMITIVE , TEXEL0 , PRIM_LOD_FRAC , 0 , PRIMITIVE , TEXEL0 , PRIM_LOD_FRAC , 0 ,
PRIMITIVE , TEXEL0 , PRIM_LOD_FRAC , 0 , PRIMITIVE , TEXEL0 , PRIM_LOD_FRAC , 0 ) ;
gDPSetPrimColor ( POLY_XLU_DISP + + , 0 , 0xFF , 74 , 74 , 74 , 74 ) ;
}
gDPSetPrimDepth ( POLY_XLU_DISP + + , 0 , 0 ) ;
func_80030FA8 ( gfxCtx ) ;
// "Magic lens invisible Actor display START"
gDPNoOpString ( POLY_OPA_DISP + + , " 魔法のメガネ 見えないA ct o r 表示 START " , numInvisibleActors ) ;
invisibleActor = & invisibleActors [ 0 ] ;
for ( i = 0 ; i < numInvisibleActors ; i + + ) {
// "Magic lens invisible Actor display"
gDPNoOpString ( POLY_OPA_DISP + + , " 魔法のメガネ 見えないA ct o r 表示 " , i ) ;
Actor_Draw ( globalCtx , * ( invisibleActor + + ) ) ;
}
// "Magic lens invisible Actor display END"
gDPNoOpString ( POLY_OPA_DISP + + , " 魔法のメガネ 見えないA ct o r 表示 END " , numInvisibleActors ) ;
if ( globalCtx - > roomCtx . curRoom . showInvisActors ! = 0 ) {
gDPNoOpString ( POLY_OPA_DISP + + , " 青い眼鏡(外側) " , 0 ) ; // "Blue spectacles (exterior)"
gDPPipeSync ( POLY_XLU_DISP + + ) ;
gDPSetOtherMode ( POLY_XLU_DISP + + ,
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE ,
G_AC_THRESHOLD | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2 ) ;
gDPSetCombineMode ( POLY_XLU_DISP + + , G_CC_MODULATEIA_PRIM , G_CC_MODULATEIA_PRIM ) ;
gDPSetPrimColor ( POLY_XLU_DISP + + , 0 , 0 , 255 , 0 , 0 , 255 ) ;
func_80030FA8 ( gfxCtx ) ;
gDPNoOpString ( POLY_OPA_DISP + + , " 青い眼鏡(外側) " , 1 ) ; // "Blue spectacles (exterior)"
}
gDPNoOpString ( POLY_OPA_DISP + + , " 魔法のメガネ END " , 0 ) ; // "Magic lens END"
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CLOSE_DISPS ( gfxCtx ) ;
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}
s32 func_800314B0 ( GlobalContext * globalCtx , Actor * actor ) {
return func_800314D4 ( globalCtx , actor , & actor - > projectedPos , actor - > projectedW ) ;
}
s32 func_800314D4 ( GlobalContext * globalCtx , Actor * actor , Vec3f * arg2 , f32 arg3 ) {
f32 var ;
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if ( CVar_GetS32 ( " gDisableDrawDistance " , 0 ) ! = 0 & & actor - > id ! = ACTOR_EN_TORCH2 & & actor - > id ! = ACTOR_EN_BLKOBJ // Extra check for Dark Link and his room
& & actor - > id ! = ACTOR_EN_HORSE // Check for Epona, else if we call her she will spawn at the other side of the map + we can hear her during the title screen sequence
& & actor - > id ! = ACTOR_EN_HORSE_GANON & & actor - > id ! = ACTOR_EN_HORSE_ZELDA ) { // check for Zelda's and Ganondorf's horses that will always be scene during cinematic whith camera paning
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return true ;
}
if ( ( arg2 - > z > - actor - > uncullZoneScale ) & & ( arg2 - > z < ( actor - > uncullZoneForward + actor - > uncullZoneScale ) ) ) {
var = ( arg3 < 1.0f ) ? 1.0f : 1.0f / arg3 ;
if ( ( ( ( fabsf ( arg2 - > x ) - actor - > uncullZoneScale ) * var ) < 2.0f ) & &
( ( ( arg2 - > y + actor - > uncullZoneDownward ) * var ) > - 2.0f ) & &
( ( ( arg2 - > y - actor - > uncullZoneScale ) * var ) < 2.0f ) ) {
return true ;
}
}
return false ;
}
void func_800315AC ( GlobalContext * globalCtx , ActorContext * actorCtx ) {
s32 invisibleActorCounter ;
Actor * invisibleActors [ INVISIBLE_ACTOR_MAX ] ;
ActorListEntry * actorListEntry ;
Actor * actor ;
s32 i ;
invisibleActorCounter = 0 ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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actorListEntry = & actorCtx - > actorLists [ 0 ] ;
for ( i = 0 ; i < ARRAY_COUNT ( actorCtx - > actorLists ) ; i + + , actorListEntry + + ) {
actor = actorListEntry - > head ;
while ( actor ! = NULL ) {
ActorOverlay * overlayEntry = actor - > overlayEntry ;
char * actorName = overlayEntry - > name ! = NULL ? overlayEntry - > name : " " ;
gDPNoOpString ( POLY_OPA_DISP + + , actorName , i ) ;
gDPNoOpString ( POLY_XLU_DISP + + , actorName , i ) ;
HREG ( 66 ) = i ;
if ( ( HREG ( 64 ) ! = 1 ) | | ( ( HREG ( 65 ) ! = - 1 ) & & ( HREG ( 65 ) ! = HREG ( 66 ) ) ) | | ( HREG ( 68 ) = = 0 ) ) {
SkinMatrix_Vec3fMtxFMultXYZW ( & globalCtx - > viewProjectionMtxF , & actor - > world . pos , & actor - > projectedPos ,
& actor - > projectedW ) ;
}
if ( ( HREG ( 64 ) ! = 1 ) | | ( ( HREG ( 65 ) ! = - 1 ) & & ( HREG ( 65 ) ! = HREG ( 66 ) ) ) | | ( HREG ( 69 ) = = 0 ) ) {
if ( actor - > sfx ! = 0 ) {
func_80030ED8 ( actor ) ;
}
}
if ( ( HREG ( 64 ) ! = 1 ) | | ( ( HREG ( 65 ) ! = - 1 ) & & ( HREG ( 65 ) ! = HREG ( 66 ) ) ) | | ( HREG ( 70 ) = = 0 ) ) {
if ( func_800314B0 ( globalCtx , actor ) ) {
actor - > flags | = ACTOR_FLAG_6 ;
} else {
actor - > flags & = ~ ACTOR_FLAG_6 ;
}
}
actor - > isDrawn = false ;
if ( ( HREG ( 64 ) ! = 1 ) | | ( ( HREG ( 65 ) ! = - 1 ) & & ( HREG ( 65 ) ! = HREG ( 66 ) ) ) | | ( HREG ( 71 ) = = 0 ) ) {
if ( ( actor - > init = = NULL ) & & ( actor - > draw ! = NULL ) & & ( actor - > flags & ( ACTOR_FLAG_5 | ACTOR_FLAG_6 ) ) ) {
if ( ( actor - > flags & ACTOR_FLAG_7 ) & &
( ( globalCtx - > roomCtx . curRoom . showInvisActors = = 0 ) | | ( globalCtx - > actorCtx . unk_03 ! = 0 ) | |
( actor - > room ! = globalCtx - > roomCtx . curRoom . num ) ) ) {
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ASSERT ( invisibleActorCounter < INVISIBLE_ACTOR_MAX ) ;
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invisibleActors [ invisibleActorCounter ] = actor ;
invisibleActorCounter + + ;
} else {
if ( ( HREG ( 64 ) ! = 1 ) | | ( ( HREG ( 65 ) ! = - 1 ) & & ( HREG ( 65 ) ! = HREG ( 66 ) ) ) | | ( HREG ( 72 ) = = 0 ) ) {
Actor_Draw ( globalCtx , actor ) ;
actor - > isDrawn = true ;
}
}
}
}
actor = actor - > next ;
}
}
if ( ( HREG ( 64 ) ! = 1 ) | | ( HREG ( 73 ) ! = 0 ) ) {
Effect_DrawAll ( globalCtx - > state . gfxCtx ) ;
}
if ( ( HREG ( 64 ) ! = 1 ) | | ( HREG ( 74 ) ! = 0 ) ) {
EffectSs_DrawAll ( globalCtx ) ;
}
if ( ( HREG ( 64 ) ! = 1 ) | | ( HREG ( 72 ) ! = 0 ) ) {
if ( globalCtx - > actorCtx . unk_03 ! = 0 ) {
func_8003115C ( globalCtx , invisibleActorCounter , invisibleActors ) ;
if ( ( globalCtx - > csCtx . state ! = CS_STATE_IDLE ) | | Player_InCsMode ( globalCtx ) ) {
func_800304B0 ( globalCtx ) ;
}
}
}
Actor_DrawFaroresWindPointer ( globalCtx ) ;
if ( IREG ( 32 ) = = 0 ) {
Lights_DrawGlow ( globalCtx ) ;
}
if ( ( HREG ( 64 ) ! = 1 ) | | ( HREG ( 75 ) ! = 0 ) ) {
TitleCard_Draw ( globalCtx , & actorCtx - > titleCtx ) ;
}
if ( ( HREG ( 64 ) ! = 1 ) | | ( HREG ( 76 ) ! = 0 ) ) {
CollisionCheck_DrawCollision ( globalCtx , & globalCtx - > colChkCtx ) ;
}
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
void func_80031A28 ( GlobalContext * globalCtx , ActorContext * actorCtx ) {
Actor * actor ;
s32 i ;
for ( i = 0 ; i < ARRAY_COUNT ( actorCtx - > actorLists ) ; i + + ) {
actor = actorCtx - > actorLists [ i ] . head ;
while ( actor ! = NULL ) {
if ( ! Object_IsLoaded ( & globalCtx - > objectCtx , actor - > objBankIndex ) ) {
Actor_Kill ( actor ) ;
}
actor = actor - > next ;
}
}
}
u8 sEnemyActorCategories [ ] = { ACTORCAT_ENEMY , ACTORCAT_BOSS } ;
void Actor_FreezeAllEnemies ( GlobalContext * globalCtx , ActorContext * actorCtx , s32 duration ) {
Actor * actor ;
s32 i ;
for ( i = 0 ; i < ARRAY_COUNT ( sEnemyActorCategories ) ; i + + ) {
actor = actorCtx - > actorLists [ sEnemyActorCategories [ i ] ] . head ;
while ( actor ! = NULL ) {
actor - > freezeTimer = duration ;
actor = actor - > next ;
}
}
}
void func_80031B14 ( GlobalContext * globalCtx , ActorContext * actorCtx ) {
Actor * actor ;
s32 i ;
for ( i = 0 ; i < ARRAY_COUNT ( actorCtx - > actorLists ) ; i + + ) {
actor = actorCtx - > actorLists [ i ] . head ;
while ( actor ! = NULL ) {
if ( ( actor - > room > = 0 ) & & ( actor - > room ! = globalCtx - > roomCtx . curRoom . num ) & &
( actor - > room ! = globalCtx - > roomCtx . prevRoom . num ) ) {
if ( ! actor - > isDrawn ) {
actor = Actor_Delete ( actorCtx , actor , globalCtx ) ;
} else {
Actor_Kill ( actor ) ;
Actor_Destroy ( actor , globalCtx ) ;
actor = actor - > next ;
}
} else {
actor = actor - > next ;
}
}
}
CollisionCheck_ClearContext ( globalCtx , & globalCtx - > colChkCtx ) ;
actorCtx - > flags . tempClear = 0 ;
actorCtx - > flags . tempSwch & = 0xFFFFFF ;
globalCtx - > msgCtx . unk_E3F4 = 0 ;
}
// Actor_CleanupContext
void func_80031C3C ( ActorContext * actorCtx , GlobalContext * globalCtx ) {
Actor * actor ;
s32 i ;
for ( i = 0 ; i < ARRAY_COUNT ( actorCtx - > actorLists ) ; i + + ) {
actor = actorCtx - > actorLists [ i ] . head ;
while ( actor ! = NULL ) {
Actor_Delete ( actorCtx , actor , globalCtx ) ;
actor = actorCtx - > actorLists [ i ] . head ;
}
}
if ( HREG ( 20 ) ! = 0 ) {
osSyncPrintf ( " 絶対魔法領域解放 \n " ) ; // "Absolute magic field deallocation"
}
if ( actorCtx - > absoluteSpace ! = NULL ) {
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ZELDA_ARENA_FREE_DEBUG ( actorCtx - > absoluteSpace ) ;
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actorCtx - > absoluteSpace = NULL ;
}
Gameplay_SaveSceneFlags ( globalCtx ) ;
func_80030488 ( globalCtx ) ;
ActorOverlayTable_Cleanup ( ) ;
}
/**
* Adds a given actor instance at the front of the actor list of the specified category .
* Also sets the actor instance as being of that category .
*/
void Actor_AddToCategory ( ActorContext * actorCtx , Actor * actorToAdd , u8 actorCategory ) {
Actor * prevHead ;
actorToAdd - > category = actorCategory ;
actorCtx - > total + + ;
actorCtx - > actorLists [ actorCategory ] . length + + ;
prevHead = actorCtx - > actorLists [ actorCategory ] . head ;
if ( prevHead ! = NULL ) {
prevHead - > prev = actorToAdd ;
}
actorCtx - > actorLists [ actorCategory ] . head = actorToAdd ;
actorToAdd - > next = prevHead ;
}
/**
* Removes a given actor instance from its actor list .
* Also sets the temp clear flag of the current room if the actor removed was the last enemy loaded .
*/
Actor * Actor_RemoveFromCategory ( GlobalContext * globalCtx , ActorContext * actorCtx , Actor * actorToRemove ) {
Actor * newHead ;
actorCtx - > total - - ;
actorCtx - > actorLists [ actorToRemove - > category ] . length - - ;
if ( actorToRemove - > prev ! = NULL ) {
actorToRemove - > prev - > next = actorToRemove - > next ;
} else {
actorCtx - > actorLists [ actorToRemove - > category ] . head = actorToRemove - > next ;
}
newHead = actorToRemove - > next ;
if ( newHead ! = NULL ) {
newHead - > prev = actorToRemove - > prev ;
}
actorToRemove - > next = NULL ;
actorToRemove - > prev = NULL ;
if ( ( actorToRemove - > room = = globalCtx - > roomCtx . curRoom . num ) & & ( actorToRemove - > category = = ACTORCAT_ENEMY ) & &
( actorCtx - > actorLists [ ACTORCAT_ENEMY ] . length = = 0 ) ) {
Flags_SetTempClear ( globalCtx , globalCtx - > roomCtx . curRoom . num ) ;
}
return newHead ;
}
void Actor_FreeOverlay ( ActorOverlay * actorOverlay ) {
osSyncPrintf ( VT_FGCOL ( CYAN ) ) ;
if ( actorOverlay - > numLoaded = = 0 ) {
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if ( actorOverlay - > initInfo - > reset ! = NULL ) {
actorOverlay - > initInfo - > reset ( ) ;
}
if ( HREG ( 20 ) ! = 0 ) {
osSyncPrintf ( " アクタークライアントが0になりました \n " ) ; // "Actor client is now 0"
}
if ( actorOverlay - > loadedRamAddr ! = NULL ) {
if ( actorOverlay - > allocType & ALLOCTYPE_PERMANENT ) {
if ( HREG ( 20 ) ! = 0 ) {
osSyncPrintf ( " オーバーレイ解放しません \n " ) ; // "Overlay will not be deallocated"
}
} else if ( actorOverlay - > allocType & ALLOCTYPE_ABSOLUTE ) {
if ( HREG ( 20 ) ! = 0 ) {
// "Absolute magic field reserved, so deallocation will not occur"
osSyncPrintf ( " 絶対魔法領域確保なので解放しません \n " ) ;
}
actorOverlay - > loadedRamAddr = NULL ;
} else {
if ( HREG ( 20 ) ! = 0 ) {
osSyncPrintf ( " オーバーレイ解放します \n " ) ; // "Overlay deallocated"
}
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ZELDA_ARENA_FREE_DEBUG ( actorOverlay - > loadedRamAddr ) ;
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actorOverlay - > loadedRamAddr = NULL ;
}
}
} else if ( HREG ( 20 ) ! = 0 ) {
// "%d of actor client remains"
osSyncPrintf ( " アクタークライアントはあと %d 残っています \n " , actorOverlay - > numLoaded ) ;
}
osSyncPrintf ( VT_RST ) ;
}
int gMapLoading = 0 ;
Actor * Actor_Spawn ( ActorContext * actorCtx , GlobalContext * globalCtx , s16 actorId , f32 posX , f32 posY , f32 posZ ,
s16 rotX , s16 rotY , s16 rotZ , s16 params ) {
s32 pad ;
Actor * actor ;
ActorInit * actorInit ;
s32 objBankIndex ;
ActorOverlay * overlayEntry ;
u32 temp ;
char * name ;
u32 overlaySize ;
overlayEntry = & gActorOverlayTable [ actorId ] ;
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ASSERT ( actorId < ACTOR_ID_MAX ) ;
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name = overlayEntry - > name ! = NULL ? overlayEntry - > name : " " ;
overlaySize = ( uintptr_t ) overlayEntry - > vramEnd - ( uintptr_t ) overlayEntry - > vramStart ;
if ( HREG ( 20 ) ! = 0 ) {
// "Actor class addition [%d:%s]"
osSyncPrintf ( " アクタークラス追加 [%d:%s] \n " , actorId , name ) ;
}
if ( actorCtx - > total > ACTOR_NUMBER_MAX ) {
// "A c t o r set number exceeded"
osSyncPrintf ( VT_COL ( YELLOW , BLACK ) " Actorセット数オーバー \n " VT_RST ) ;
return NULL ;
}
if ( overlayEntry - > vramStart = = 0 ) {
if ( HREG ( 20 ) ! = 0 ) {
osSyncPrintf ( " オーバーレイではありません \n " ) ; // "Not an overlay"
}
actorInit = overlayEntry - > initInfo ;
} else {
if ( overlayEntry - > loadedRamAddr ! = NULL ) {
if ( HREG ( 20 ) ! = 0 ) {
osSyncPrintf ( " 既にロードされています \n " ) ; // "Already loaded"
}
} else {
if ( overlayEntry - > allocType & ALLOCTYPE_ABSOLUTE ) {
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ASSERT ( overlaySize < = AM_FIELD_SIZE ) ;
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if ( actorCtx - > absoluteSpace = = NULL ) {
// "AMF: absolute magic field"
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actorCtx - > absoluteSpace = ZELDA_ARENA_MALLOC_RDEBUG ( AM_FIELD_SIZE ) ;
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if ( HREG ( 20 ) ! = 0 ) {
// "Absolute magic field reservation - %d bytes reserved"
osSyncPrintf ( " 絶対魔法領域確保 %d バイト確保 \n " , AM_FIELD_SIZE ) ;
}
}
overlayEntry - > loadedRamAddr = actorCtx - > absoluteSpace ;
} else if ( overlayEntry - > allocType & ALLOCTYPE_PERMANENT ) {
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overlayEntry - > loadedRamAddr = ZELDA_ARENA_MALLOC_RDEBUG ( overlaySize ) ;
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} else {
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overlayEntry - > loadedRamAddr = ZELDA_ARENA_MALLOC_DEBUG ( overlaySize ) ;
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}
if ( overlayEntry - > loadedRamAddr = = NULL ) {
// "Cannot reserve actor program memory"
osSyncPrintf ( VT_COL ( RED , WHITE ) " Actorプログラムメモリが確保できません \n " VT_RST ) ;
return NULL ;
}
Overlay_Load ( overlayEntry - > vromStart , overlayEntry - > vromEnd , overlayEntry - > vramStart , overlayEntry - > vramEnd ,
overlayEntry - > loadedRamAddr ) ;
osSyncPrintf ( VT_FGCOL ( GREEN ) ) ;
osSyncPrintf ( " OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s \n " , overlayEntry - > vramStart ,
overlayEntry - > vramEnd , overlayEntry - > loadedRamAddr ,
( uintptr_t ) overlayEntry - > loadedRamAddr + ( uintptr_t ) overlayEntry - > vramEnd - ( uintptr_t ) overlayEntry - > vramStart ,
( uintptr_t ) overlayEntry - > vramStart - ( uintptr_t ) overlayEntry - > loadedRamAddr , name ) ;
osSyncPrintf ( VT_RST ) ;
overlayEntry - > numLoaded = 0 ;
}
actorInit = ( void * ) ( uintptr_t ) ( ( overlayEntry - > initInfo ! = NULL )
? ( void * ) ( ( uintptr_t ) overlayEntry - > initInfo -
( ( intptr_t ) overlayEntry - > vramStart - ( intptr_t ) overlayEntry - > loadedRamAddr ) )
: NULL ) ;
}
objBankIndex = Object_GetIndex ( & globalCtx - > objectCtx , actorInit - > objectId ) ;
if ( objBankIndex < 0 & & ! gMapLoading )
objBankIndex = 0 ;
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if ( ( objBankIndex < 0 ) | |
( ( actorInit - > category = = ACTORCAT_ENEMY ) & & Flags_GetClear ( globalCtx , globalCtx - > roomCtx . curRoom . num ) ) ) {
// "No data bank!! <data bank= %d> (profilep->bank=%d)"
osSyncPrintf ( VT_COL ( RED , WHITE ) " データバンク無し!!<データバンク=%d>(profilep->bank=%d) \n " VT_RST ,
objBankIndex , actorInit - > objectId ) ;
Actor_FreeOverlay ( overlayEntry ) ;
return NULL ;
}
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actor = ZELDA_ARENA_MALLOC_DEBUG ( actorInit - > instanceSize ) ;
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if ( actor = = NULL ) {
// "Actor class cannot be reserved! %s <size= %d bytes>"
osSyncPrintf ( VT_COL ( RED , WHITE ) " Actorクラス確保できません! %s <サイズ=%dバイト> \n " , VT_RST , name ,
actorInit - > instanceSize ) ;
Actor_FreeOverlay ( overlayEntry ) ;
return NULL ;
}
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ASSERT ( overlayEntry - > numLoaded < 255 ) ;
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overlayEntry - > numLoaded + + ;
if ( HREG ( 20 ) ! = 0 ) {
// "Actor client No. %d"
osSyncPrintf ( " アクタークライアントは %d 個目です \n " , overlayEntry - > numLoaded ) ;
}
memset ( ( u8 * ) actor , 0 , actorInit - > instanceSize ) ;
actor - > overlayEntry = overlayEntry ;
actor - > id = actorInit - > id ;
actor - > flags = actorInit - > flags ;
if ( actorInit - > id = = ACTOR_EN_PART ) {
actor - > objBankIndex = rotZ ;
rotZ = 0 ;
} else {
actor - > objBankIndex = objBankIndex ;
}
actor - > init = actorInit - > init ;
actor - > destroy = actorInit - > destroy ;
actor - > update = actorInit - > update ;
actor - > draw = actorInit - > draw ;
actor - > room = globalCtx - > roomCtx . curRoom . num ;
actor - > home . pos . x = posX ;
actor - > home . pos . y = posY ;
actor - > home . pos . z = posZ ;
actor - > home . rot . x = rotX ;
actor - > home . rot . y = rotY ;
actor - > home . rot . z = rotZ ;
actor - > params = params ;
Actor_AddToCategory ( actorCtx , actor , actorInit - > category ) ;
temp = gSegments [ 6 ] ;
Actor_Init ( actor , globalCtx ) ;
gSegments [ 6 ] = temp ;
return actor ;
}
Actor * Actor_SpawnAsChild ( ActorContext * actorCtx , Actor * parent , GlobalContext * globalCtx , s16 actorId , f32 posX ,
f32 posY , f32 posZ , s16 rotX , s16 rotY , s16 rotZ , s16 params ) {
Actor * spawnedActor = Actor_Spawn ( actorCtx , globalCtx , actorId , posX , posY , posZ , rotX , rotY , rotZ , params ) ;
if ( spawnedActor = = NULL ) {
return NULL ;
}
parent - > child = spawnedActor ;
spawnedActor - > parent = parent ;
if ( spawnedActor - > room > = 0 ) {
spawnedActor - > room = parent - > room ;
}
return spawnedActor ;
}
void Actor_SpawnTransitionActors ( GlobalContext * globalCtx , ActorContext * actorCtx ) {
TransitionActorEntry * transitionActor ;
u8 numActors ;
s32 i ;
transitionActor = globalCtx - > transiActorCtx . list ;
numActors = globalCtx - > transiActorCtx . numActors ;
for ( i = 0 ; i < numActors ; i + + ) {
if ( transitionActor - > id > = 0 ) {
if ( ( ( transitionActor - > sides [ 0 ] . room > = 0 ) & &
( ( transitionActor - > sides [ 0 ] . room = = globalCtx - > roomCtx . curRoom . num ) | |
( transitionActor - > sides [ 0 ] . room = = globalCtx - > roomCtx . prevRoom . num ) ) ) | |
( ( transitionActor - > sides [ 1 ] . room > = 0 ) & &
( ( transitionActor - > sides [ 1 ] . room = = globalCtx - > roomCtx . curRoom . num ) | |
( transitionActor - > sides [ 1 ] . room = = globalCtx - > roomCtx . prevRoom . num ) ) ) ) {
Actor_Spawn ( actorCtx , globalCtx , ( s16 ) ( transitionActor - > id & 0x1FFF ) , transitionActor - > pos . x ,
transitionActor - > pos . y , transitionActor - > pos . z , 0 , transitionActor - > rotY , 0 ,
( i < < 0xA ) + transitionActor - > params ) ;
transitionActor - > id = - transitionActor - > id ;
numActors = globalCtx - > transiActorCtx . numActors ;
}
}
transitionActor + + ;
}
}
Actor * Actor_SpawnEntry ( ActorContext * actorCtx , ActorEntry * actorEntry , GlobalContext * globalCtx ) {
gMapLoading = 1 ;
Actor * ret = Actor_Spawn ( actorCtx , globalCtx , actorEntry - > id , actorEntry - > pos . x , actorEntry - > pos . y , actorEntry - > pos . z ,
actorEntry - > rot . x , actorEntry - > rot . y , actorEntry - > rot . z , actorEntry - > params ) ;
gMapLoading = 0 ;
return ret ;
}
Actor * Actor_Delete ( ActorContext * actorCtx , Actor * actor , GlobalContext * globalCtx ) {
char * name ;
Player * player ;
Actor * newHead ;
ActorOverlay * overlayEntry ;
player = GET_PLAYER ( globalCtx ) ;
overlayEntry = actor - > overlayEntry ;
name = overlayEntry - > name ! = NULL ? overlayEntry - > name : " " ;
if ( HREG ( 20 ) ! = 0 ) {
osSyncPrintf ( " アクタークラス削除 [%s] \n " , name ) ; // "Actor class deleted [%s]"
}
if ( ( player ! = NULL ) & & ( actor = = player - > unk_664 ) ) {
func_8008EDF0 ( player ) ;
Camera_ChangeMode ( Gameplay_GetCamera ( globalCtx , Gameplay_GetActiveCamId ( globalCtx ) ) , 0 ) ;
}
if ( actor = = actorCtx - > targetCtx . arrowPointedActor ) {
actorCtx - > targetCtx . arrowPointedActor = NULL ;
}
if ( actor = = actorCtx - > targetCtx . unk_8C ) {
actorCtx - > targetCtx . unk_8C = NULL ;
}
if ( actor = = actorCtx - > targetCtx . bgmEnemy ) {
actorCtx - > targetCtx . bgmEnemy = NULL ;
}
Audio_StopSfxByPos ( & actor - > projectedPos ) ;
Actor_Destroy ( actor , globalCtx ) ;
newHead = Actor_RemoveFromCategory ( globalCtx , actorCtx , actor ) ;
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ZELDA_ARENA_FREE_DEBUG ( actor ) ;
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/* if (overlayEntry->vramStart == 0) {
if ( HREG ( 20 ) ! = 0 ) {
osSyncPrintf ( " オーバーレイではありません \n " ) ; // "Not an overlay"
}
} else { */
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//ASSERT(overlayEntry->loadedRamAddr != NULL, "actor_dlftbl->allocp != NULL");
//ASSERT(overlayEntry->numLoaded > 0, "actor_dlftbl->clients > 0");
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overlayEntry - > numLoaded - - ;
Actor_FreeOverlay ( overlayEntry ) ;
//}
return newHead ;
}
s32 func_80032880 ( GlobalContext * globalCtx , Actor * actor ) {
s16 sp1E ;
s16 sp1C ;
Actor_GetScreenPos ( globalCtx , actor , & sp1E , & sp1C ) ;
return ( sp1E > - 20 ) & & ( sp1E < 340 ) & & ( sp1C > - 160 ) & & ( sp1C < 400 ) ;
}
Actor * D_8015BBE8 ;
Actor * D_8015BBEC ;
f32 D_8015BBF0 ;
f32 sbgmEnemyDistSq ;
s32 D_8015BBF8 ;
s16 D_8015BBFC ;
void func_800328D4 ( GlobalContext * globalCtx , ActorContext * actorCtx , Player * player , u32 actorCategory ) {
f32 var ;
Actor * actor ;
Actor * sp84 ;
CollisionPoly * sp80 ;
s32 sp7C ;
Vec3f sp70 ;
actor = actorCtx - > actorLists [ actorCategory ] . head ;
sp84 = player - > unk_664 ;
while ( actor ! = NULL ) {
if ( ( actor - > update ! = NULL ) & & ( ( Player * ) actor ! = player ) & & CHECK_FLAG_ALL ( actor - > flags , ACTOR_FLAG_0 ) ) {
// This block below is for determining the closest actor to player in determining the volume
// used while playing enemy bgm music
if ( ( actorCategory = = ACTORCAT_ENEMY ) & & CHECK_FLAG_ALL ( actor - > flags , ACTOR_FLAG_0 | ACTOR_FLAG_2 ) & &
( actor - > xyzDistToPlayerSq < SQ ( 500.0f ) ) & & ( actor - > xyzDistToPlayerSq < sbgmEnemyDistSq ) ) {
actorCtx - > targetCtx . bgmEnemy = actor ;
sbgmEnemyDistSq = actor - > xyzDistToPlayerSq ;
}
if ( actor ! = sp84 ) {
var = func_8002EFC0 ( actor , player , D_8015BBFC ) ;
if ( ( var < D_8015BBF0 ) & & func_8002F090 ( actor , var ) & & func_80032880 ( globalCtx , actor ) & &
( ! BgCheck_CameraLineTest1 ( & globalCtx - > colCtx , & player - > actor . focus . pos , & actor - > focus . pos , & sp70 ,
& sp80 , 1 , 1 , 1 , 1 , & sp7C ) | |
SurfaceType_IsIgnoredByProjectiles ( & globalCtx - > colCtx , sp80 , sp7C ) ) ) {
if ( actor - > targetPriority ! = 0 ) {
if ( actor - > targetPriority < D_8015BBF8 ) {
D_8015BBEC = actor ;
D_8015BBF8 = actor - > targetPriority ;
}
} else {
D_8015BBE8 = actor ;
D_8015BBF0 = var ;
}
}
}
}
actor = actor - > next ;
}
}
u8 D_801160A0 [ ] = {
ACTORCAT_BOSS , ACTORCAT_ENEMY , ACTORCAT_BG , ACTORCAT_EXPLOSIVE , ACTORCAT_NPC , ACTORCAT_ITEMACTION ,
ACTORCAT_CHEST , ACTORCAT_SWITCH , ACTORCAT_PROP , ACTORCAT_MISC , ACTORCAT_DOOR , ACTORCAT_SWITCH ,
} ;
Actor * func_80032AF0 ( GlobalContext * globalCtx , ActorContext * actorCtx , Actor * * actorPtr , Player * player ) {
s32 i ;
u8 * entry ;
D_8015BBE8 = D_8015BBEC = NULL ;
D_8015BBF0 = sbgmEnemyDistSq = FLT_MAX ;
D_8015BBF8 = 0x7FFFFFFF ;
if ( ! Player_InCsMode ( globalCtx ) ) {
entry = & D_801160A0 [ 0 ] ;
actorCtx - > targetCtx . bgmEnemy = NULL ;
D_8015BBFC = player - > actor . shape . rot . y ;
for ( i = 0 ; i < 3 ; i + + ) {
func_800328D4 ( globalCtx , actorCtx , player , * entry ) ;
entry + + ;
}
if ( D_8015BBE8 = = NULL ) {
for ( ; i < ARRAY_COUNT ( D_801160A0 ) ; i + + ) {
func_800328D4 ( globalCtx , actorCtx , player , * entry ) ;
entry + + ;
}
}
}
if ( D_8015BBE8 = = 0 ) {
* actorPtr = D_8015BBEC ;
} else {
* actorPtr = D_8015BBE8 ;
}
return * actorPtr ;
}
/**
* Finds the first actor instance of a specified ID and category if there is one .
*/
Actor * Actor_Find ( ActorContext * actorCtx , s32 actorId , s32 actorCategory ) {
Actor * actor = actorCtx - > actorLists [ actorCategory ] . head ;
while ( actor ! = NULL ) {
if ( actorId = = actor - > id ) {
return actor ;
}
actor = actor - > next ;
}
return NULL ;
}
/**
* Play the death sound effect and flash the screen white for 4 frames .
* While the screen flashes , the game freezes .
*/
void Enemy_StartFinishingBlow ( GlobalContext * globalCtx , Actor * actor ) {
globalCtx - > actorCtx . freezeFlashTimer = 5 ;
SoundSource_PlaySfxAtFixedWorldPos ( globalCtx , & actor - > world . pos , 20 , NA_SE_EN_LAST_DAMAGE ) ;
}
s16 func_80032CB4 ( s16 * arg0 , s16 arg1 , s16 arg2 , s16 arg3 ) {
if ( DECR ( arg0 [ 1 ] ) = = 0 ) {
arg0 [ 1 ] = Rand_S16Offset ( arg1 , arg2 ) ;
}
if ( ( arg0 [ 1 ] - arg3 ) > 0 ) {
arg0 [ 0 ] = 0 ;
} else if ( ( ( arg0 [ 1 ] - arg3 ) > - 2 ) | | ( arg0 [ 1 ] < 2 ) ) {
arg0 [ 0 ] = 1 ;
} else {
arg0 [ 0 ] = 2 ;
}
return arg0 [ 0 ] ;
}
s16 func_80032D60 ( s16 * arg0 , s16 arg1 , s16 arg2 , s16 arg3 ) {
if ( DECR ( arg0 [ 1 ] ) = = 0 ) {
arg0 [ 1 ] = Rand_S16Offset ( arg1 , arg2 ) ;
arg0 [ 0 ] + + ;
if ( ( arg0 [ 0 ] % 3 ) = = 0 ) {
arg0 [ 0 ] = ( s32 ) ( Rand_ZeroOne ( ) * arg3 ) * 3 ;
}
}
return arg0 [ 0 ] ;
}
void BodyBreak_Alloc ( BodyBreak * bodyBreak , s32 count , GlobalContext * globalCtx ) {
u32 matricesSize ;
u32 dListsSize ;
u32 objectIdsSize ;
matricesSize = ( count + 1 ) * sizeof ( * bodyBreak - > matrices ) ;
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bodyBreak - > matrices = ZELDA_ARENA_MALLOC_DEBUG ( matricesSize ) ;
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if ( bodyBreak - > matrices ! = NULL ) {
dListsSize = ( count + 1 ) * sizeof ( * bodyBreak - > dLists ) ;
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bodyBreak - > dLists = ZELDA_ARENA_MALLOC_DEBUG ( dListsSize ) ;
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if ( bodyBreak - > dLists ! = NULL ) {
objectIdsSize = ( count + 1 ) * sizeof ( * bodyBreak - > objectIds ) ;
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bodyBreak - > objectIds = ZELDA_ARENA_MALLOC_DEBUG ( objectIdsSize ) ;
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if ( bodyBreak - > objectIds ! = NULL ) {
memset ( ( u8 * ) bodyBreak - > matrices , 0 , matricesSize ) ;
memset ( ( u8 * ) bodyBreak - > dLists , 0 , dListsSize ) ;
memset ( ( u8 * ) bodyBreak - > objectIds , 0 , objectIdsSize ) ;
bodyBreak - > val = 1 ;
return ;
}
}
}
if ( bodyBreak - > matrices ! = NULL ) {
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ZELDA_ARENA_FREE_DEBUG ( bodyBreak - > matrices ) ;
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}
if ( bodyBreak - > dLists ! = NULL ) {
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ZELDA_ARENA_FREE_DEBUG ( bodyBreak - > dLists ) ;
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}
if ( bodyBreak - > objectIds ! = NULL ) {
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ZELDA_ARENA_FREE_DEBUG ( bodyBreak - > objectIds ) ;
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}
}
void BodyBreak_SetInfo ( BodyBreak * bodyBreak , s32 limbIndex , s32 minLimbIndex , s32 maxLimbIndex , u32 count , Gfx * * dList ,
s16 objectId ) {
GlobalContext * globalCtx = Effect_GetGlobalCtx ( ) ;
if ( ( globalCtx - > actorCtx . freezeFlashTimer = = 0 ) & & ( bodyBreak - > val > 0 ) ) {
if ( ( limbIndex > = minLimbIndex ) & & ( limbIndex < = maxLimbIndex ) & & ( * dList ! = NULL ) ) {
bodyBreak - > dLists [ bodyBreak - > val ] = * dList ;
Matrix_Get ( & bodyBreak - > matrices [ bodyBreak - > val ] ) ;
bodyBreak - > objectIds [ bodyBreak - > val ] = objectId ;
bodyBreak - > val + + ;
}
if ( limbIndex ! = bodyBreak - > prevLimbIndex ) {
bodyBreak - > count + + ;
}
if ( ( u32 ) bodyBreak - > count > = count ) {
bodyBreak - > count = bodyBreak - > val - 1 ;
bodyBreak - > val = BODYBREAK_STATUS_READY ;
}
}
bodyBreak - > prevLimbIndex = limbIndex ;
}
s32 BodyBreak_SpawnParts ( Actor * actor , BodyBreak * bodyBreak , GlobalContext * globalCtx , s16 type ) {
EnPart * spawnedEnPart ;
MtxF * mtx ;
s16 objBankIndex ;
if ( bodyBreak - > val ! = BODYBREAK_STATUS_READY ) {
return false ;
}
while ( bodyBreak - > count > 0 ) {
Matrix_Put ( & bodyBreak - > matrices [ bodyBreak - > count ] ) ;
Matrix_Scale ( 1.0f / actor - > scale . x , 1.0f / actor - > scale . y , 1.0f / actor - > scale . z , MTXMODE_APPLY ) ;
Matrix_Get ( & bodyBreak - > matrices [ bodyBreak - > count ] ) ;
if ( 1 ) {
if ( bodyBreak - > objectIds [ bodyBreak - > count ] > = 0 ) {
objBankIndex = bodyBreak - > objectIds [ bodyBreak - > count ] ;
} else {
objBankIndex = actor - > objBankIndex ;
}
}
mtx = & bodyBreak - > matrices [ bodyBreak - > count ] ;
spawnedEnPart = ( EnPart * ) Actor_SpawnAsChild ( & globalCtx - > actorCtx , actor , globalCtx , ACTOR_EN_PART , mtx - > xw ,
mtx - > yw , mtx - > zw , 0 , 0 , objBankIndex , type ) ;
if ( spawnedEnPart ! = NULL ) {
Matrix_MtxFToYXZRotS ( & bodyBreak - > matrices [ bodyBreak - > count ] , & spawnedEnPart - > actor . shape . rot , 0 ) ;
spawnedEnPart - > displayList = bodyBreak - > dLists [ bodyBreak - > count ] ;
spawnedEnPart - > actor . scale = actor - > scale ;
}
bodyBreak - > count - - ;
}
bodyBreak - > val = BODYBREAK_STATUS_FINISHED ;
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ZELDA_ARENA_FREE_DEBUG ( bodyBreak - > matrices ) ;
ZELDA_ARENA_FREE_DEBUG ( bodyBreak - > dLists ) ;
ZELDA_ARENA_FREE_DEBUG ( bodyBreak - > objectIds ) ;
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return true ;
}
void Actor_SpawnFloorDustRing ( GlobalContext * globalCtx , Actor * actor , Vec3f * posXZ , f32 radius , s32 amountMinusOne ,
f32 randAccelWeight , s16 scale , s16 scaleStep , u8 useLighting ) {
Vec3f pos ;
Vec3f velocity = { 0.0f , 0.0f , 0.0f } ;
Vec3f accel = { 0.0f , 0.3f , 0.0f } ;
f32 angle ;
s32 i ;
angle = ( Rand_ZeroOne ( ) - 0.5f ) * ( 2.0f * 3.14f ) ;
pos . y = actor - > floorHeight ;
accel . y + = ( Rand_ZeroOne ( ) - 0.5f ) * 0.2f ;
for ( i = amountMinusOne ; i > = 0 ; i - - ) {
pos . x = Math_SinF ( angle ) * radius + posXZ - > x ;
pos . z = Math_CosF ( angle ) * radius + posXZ - > z ;
accel . x = ( Rand_ZeroOne ( ) - 0.5f ) * randAccelWeight ;
accel . z = ( Rand_ZeroOne ( ) - 0.5f ) * randAccelWeight ;
if ( scale = = 0 ) {
func_8002857C ( globalCtx , & pos , & velocity , & accel ) ;
} else {
if ( useLighting ) {
func_800286CC ( globalCtx , & pos , & velocity , & accel , scale , scaleStep ) ;
} else {
func_8002865C ( globalCtx , & pos , & velocity , & accel , scale , scaleStep ) ;
}
}
angle + = ( 2.0f * 3.14f ) / ( amountMinusOne + 1.0f ) ;
}
}
void func_80033480 ( GlobalContext * globalCtx , Vec3f * posBase , f32 randRangeDiameter , s32 amountMinusOne , s16 scaleBase ,
s16 scaleStep , u8 arg6 ) {
Vec3f pos ;
Vec3f velocity = { 0.0f , 0.0f , 0.0f } ;
Vec3f accel = { 0.0f , 0.3f , 0.0f } ;
s16 scale ;
u32 var2 ;
s32 i ;
for ( i = amountMinusOne ; i > = 0 ; i - - ) {
pos . x = posBase - > x + ( ( Rand_ZeroOne ( ) - 0.5f ) * randRangeDiameter ) ;
pos . y = posBase - > y + ( ( Rand_ZeroOne ( ) - 0.5f ) * randRangeDiameter ) ;
pos . z = posBase - > z + ( ( Rand_ZeroOne ( ) - 0.5f ) * randRangeDiameter ) ;
scale = ( s16 ) ( ( Rand_ZeroOne ( ) * scaleBase ) * 0.2f ) + scaleBase ;
var2 = arg6 ;
if ( var2 ! = 0 ) {
func_800286CC ( globalCtx , & pos , & velocity , & accel , scale , scaleStep ) ;
} else {
func_8002865C ( globalCtx , & pos , & velocity , & accel , scale , scaleStep ) ;
}
}
}
Actor * Actor_GetCollidedExplosive ( GlobalContext * globalCtx , Collider * collider ) {
if ( ( collider - > acFlags & AC_HIT ) & & ( collider - > ac - > category = = ACTORCAT_EXPLOSIVE ) ) {
collider - > acFlags & = ~ AC_HIT ;
return collider - > ac ;
}
return NULL ;
}
Actor * func_80033684 ( GlobalContext * globalCtx , Actor * explosiveActor ) {
Actor * actor = globalCtx - > actorCtx . actorLists [ ACTORCAT_EXPLOSIVE ] . head ;
while ( actor ! = NULL ) {
if ( ( actor = = explosiveActor ) | | ( actor - > params ! = 1 ) ) {
actor = actor - > next ;
} else {
if ( Actor_WorldDistXYZToActor ( explosiveActor , actor ) < = ( actor - > shape . rot . z * 10 ) + 80.0f ) {
return actor ;
} else {
actor = actor - > next ;
}
}
}
return NULL ;
}
/**
* Dynamically changes the category of a given actor instance .
* This is done by moving it to the corresponding category list and setting its category variable accordingly .
*/
void Actor_ChangeCategory ( GlobalContext * globalCtx , ActorContext * actorCtx , Actor * actor , u8 actorCategory ) {
Actor_RemoveFromCategory ( globalCtx , actorCtx , actor ) ;
Actor_AddToCategory ( actorCtx , actor , actorCategory ) ;
}
/**
* Checks if a hookshot or arrow actor is going to collide with the cylinder denoted by the
* actor ' s ` cylRadius ` and ` cylHeight ` .
* The check is only peformed if the projectile actor is within the provided sphere radius .
*
* Returns the actor if there will be collision , NULL otherwise .
*/
Actor * Actor_GetProjectileActor ( GlobalContext * globalCtx , Actor * refActor , f32 radius ) {
Actor * actor ;
Vec3f spA8 ;
f32 deltaX ;
f32 deltaY ;
f32 deltaZ ;
Vec3f sp90 ;
Vec3f sp84 ;
actor = globalCtx - > actorCtx . actorLists [ ACTORCAT_ITEMACTION ] . head ;
while ( actor ! = NULL ) {
if ( ( ( actor - > id ! = ACTOR_ARMS_HOOK ) & & ( actor - > id ! = ACTOR_EN_ARROW ) ) | | ( actor = = refActor ) ) {
actor = actor - > next ;
} else {
//! @bug The projectile actor gets unsafely casted to a hookshot to check its timer, even though
// it can also be an arrow.
// Luckily, the field at the same offset in the arrow actor is the x component of a vector
// which will rarely ever be 0. So it's very unlikely for this bug to cause an issue.
if ( ( Math_Vec3f_DistXYZ ( & refActor - > world . pos , & actor - > world . pos ) > radius ) | |
( ( ( ArmsHook * ) actor ) - > timer = = 0 ) ) {
actor = actor - > next ;
} else {
deltaX = Math_SinS ( actor - > world . rot . y ) * ( actor - > speedXZ * 10.0f ) ;
deltaY = actor - > velocity . y + ( actor - > gravity * 10.0f ) ;
deltaZ = Math_CosS ( actor - > world . rot . y ) * ( actor - > speedXZ * 10.0f ) ;
spA8 . x = actor - > world . pos . x + deltaX ;
spA8 . y = actor - > world . pos . y + deltaY ;
spA8 . z = actor - > world . pos . z + deltaZ ;
if ( CollisionCheck_CylSideVsLineSeg ( refActor - > colChkInfo . cylRadius , refActor - > colChkInfo . cylHeight ,
0.0f , & refActor - > world . pos , & actor - > world . pos , & spA8 , & sp90 ,
& sp84 ) ) {
return actor ;
} else {
actor = actor - > next ;
}
}
}
}
return NULL ;
}
/**
* Sets the actor ' s text id with a dynamic prefix based on the current scene .
*/
void Actor_SetTextWithPrefix ( GlobalContext * globalCtx , Actor * actor , s16 baseTextId ) {
s16 prefix ;
switch ( globalCtx - > sceneNum ) {
case SCENE_YDAN :
case SCENE_YDAN_BOSS :
case SCENE_MORIBOSSROOM :
case SCENE_KOKIRI_HOME :
case SCENE_KOKIRI_HOME3 :
case SCENE_KOKIRI_HOME4 :
case SCENE_KOKIRI_HOME5 :
case SCENE_KOKIRI_SHOP :
case SCENE_LINK_HOME :
case SCENE_SPOT04 :
case SCENE_SPOT05 :
case SCENE_SPOT10 :
case 112 :
prefix = 0x1000 ;
break ;
case SCENE_MALON_STABLE :
case SCENE_SPOT00 :
case SCENE_SPOT20 :
prefix = 0x2000 ;
break ;
case SCENE_HIDAN :
case SCENE_DDAN_BOSS :
case SCENE_FIRE_BS :
case SCENE_SPOT16 :
case SCENE_SPOT17 :
case SCENE_SPOT18 :
prefix = 0x3000 ;
break ;
case SCENE_BDAN :
case SCENE_BDAN_BOSS :
case SCENE_SPOT03 :
case SCENE_SPOT07 :
case SCENE_SPOT08 :
prefix = 0x4000 ;
break ;
case SCENE_HAKADAN :
case SCENE_HAKADAN_BS :
case SCENE_KAKARIKO :
case SCENE_KAKARIKO3 :
case SCENE_IMPA :
case SCENE_HUT :
case SCENE_HAKAANA :
case SCENE_HAKASITARELAY :
case SCENE_SPOT01 :
case SCENE_SPOT02 :
prefix = 0x5000 ;
break ;
case SCENE_JYASINZOU :
case SCENE_JYASINBOSS :
case SCENE_LABO :
case SCENE_TENT :
case SCENE_SPOT06 :
case SCENE_SPOT09 :
case SCENE_SPOT11 :
prefix = 0x6000 ;
break ;
case SCENE_ENTRA :
case SCENE_MARKET_ALLEY :
case SCENE_MARKET_ALLEY_N :
case SCENE_MARKET_DAY :
case SCENE_MARKET_NIGHT :
case SCENE_MARKET_RUINS :
case SCENE_SPOT15 :
prefix = 0x7000 ;
break ;
default :
prefix = 0x0000 ;
break ;
}
actor - > textId = prefix | baseTextId ;
}
/**
* Checks if a given actor will be standing on the ground after being translated
* by the provided distance and angle .
*
* Returns true if the actor will be standing on ground .
*/
s16 Actor_TestFloorInDirection ( Actor * actor , GlobalContext * globalCtx , f32 distance , s16 angle ) {
s16 ret ;
s16 prevBgCheckFlags ;
f32 dx ;
f32 dz ;
Vec3f prevActorPos ;
Math_Vec3f_Copy ( & prevActorPos , & actor - > world . pos ) ;
prevBgCheckFlags = actor - > bgCheckFlags ;
dx = Math_SinS ( angle ) * distance ;
dz = Math_CosS ( angle ) * distance ;
actor - > world . pos . x + = dx ;
actor - > world . pos . z + = dz ;
Actor_UpdateBgCheckInfo ( globalCtx , actor , 0.0f , 0.0f , 0.0f , 4 ) ;
Math_Vec3f_Copy ( & actor - > world . pos , & prevActorPos ) ;
ret = actor - > bgCheckFlags & 1 ;
actor - > bgCheckFlags = prevBgCheckFlags ;
return ret ;
}
/**
* Returns true if the player is targeting the provided actor
*/
s32 Actor_IsTargeted ( GlobalContext * globalCtx , Actor * actor ) {
Player * player = GET_PLAYER ( globalCtx ) ;
if ( ( player - > stateFlags1 & 0x10 ) & & actor - > isTargeted ) {
return true ;
} else {
return false ;
}
}
/**
* Returns true if the player is targeting an actor other than the provided actor
*/
s32 Actor_OtherIsTargeted ( GlobalContext * globalCtx , Actor * actor ) {
Player * player = GET_PLAYER ( globalCtx ) ;
if ( ( player - > stateFlags1 & 0x10 ) & & ! actor - > isTargeted ) {
return true ;
} else {
return false ;
}
}
f32 func_80033AEC ( Vec3f * arg0 , Vec3f * arg1 , f32 arg2 , f32 arg3 , f32 arg4 , f32 arg5 ) {
f32 ret = 0.0f ;
if ( arg4 < = Math_Vec3f_DistXYZ ( arg0 , arg1 ) ) {
ret = Math_SmoothStepToF ( & arg1 - > x , arg0 - > x , arg2 , arg3 , 0.0f ) ;
ret + = Math_SmoothStepToF ( & arg1 - > y , arg0 - > y , arg2 , arg3 , 0.0f ) ;
ret + = Math_SmoothStepToF ( & arg1 - > z , arg0 - > z , arg2 , arg3 , 0.0f ) ;
} else if ( arg5 < Math_Vec3f_DistXYZ ( arg0 , arg1 ) ) {
ret = Math_SmoothStepToF ( & arg1 - > x , arg0 - > x , arg2 , arg3 , 0.0f ) ;
ret + = Math_SmoothStepToF ( & arg1 - > y , arg0 - > y , arg2 , arg3 , 0.0f ) ;
ret + = Math_SmoothStepToF ( & arg1 - > z , arg0 - > z , arg2 , arg3 , 0.0f ) ;
}
return ret ;
}
void func_80033C30 ( Vec3f * arg0 , Vec3f * arg1 , u8 alpha , GlobalContext * globalCtx ) {
MtxF sp60 ;
f32 var ;
Vec3f sp50 ;
CollisionPoly * sp4C ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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POLY_OPA_DISP = Gfx_CallSetupDL ( POLY_OPA_DISP , 0x2C ) ;
gDPSetPrimColor ( POLY_OPA_DISP + + , 0 , 0 , 0 , 0 , 0 , alpha ) ;
sp50 . x = arg0 - > x ;
sp50 . y = arg0 - > y + 1.0f ;
sp50 . z = arg0 - > z ;
var = BgCheck_EntityRaycastFloor2 ( globalCtx , & globalCtx - > colCtx , & sp4C , & sp50 ) ;
if ( sp4C ! = NULL ) {
func_80038A28 ( sp4C , arg0 - > x , var , arg0 - > z , & sp60 ) ;
Matrix_Put ( & sp60 ) ;
} else {
Matrix_Translate ( arg0 - > x , arg0 - > y , arg0 - > z , MTXMODE_NEW ) ;
}
Matrix_Scale ( arg1 - > x , 1.0f , arg1 - > z , MTXMODE_APPLY ) ;
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gSPMatrix ( POLY_OPA_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD ) ;
gSPDisplayList ( POLY_OPA_DISP + + , gCircleShadowDL ) ;
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
void func_80033DB8 ( GlobalContext * globalCtx , s16 arg1 , s16 arg2 ) {
s16 var = Quake_Add ( & globalCtx - > mainCamera , 3 ) ;
Quake_SetSpeed ( var , 20000 ) ;
Quake_SetQuakeValues ( var , arg1 , 0 , 0 , 0 ) ;
Quake_SetCountdown ( var , arg2 ) ;
}
void func_80033E1C ( GlobalContext * globalCtx , s16 arg1 , s16 arg2 , s16 arg3 ) {
s16 var = Quake_Add ( & globalCtx - > mainCamera , 3 ) ;
Quake_SetSpeed ( var , arg3 ) ;
Quake_SetQuakeValues ( var , arg1 , 0 , 0 , 0 ) ;
Quake_SetCountdown ( var , arg2 ) ;
}
void func_80033E88 ( Actor * actor , GlobalContext * globalCtx , s16 arg2 , s16 arg3 ) {
if ( arg2 > = 5 ) {
func_800AA000 ( actor - > xyzDistToPlayerSq , 0xFF , 0x14 , 0x96 ) ;
} else {
func_800AA000 ( actor - > xyzDistToPlayerSq , 0xB4 , 0x14 , 0x64 ) ;
}
func_80033DB8 ( globalCtx , arg2 , arg3 ) ;
}
f32 Rand_ZeroFloat ( f32 f ) {
return Rand_ZeroOne ( ) * f ;
}
f32 Rand_CenteredFloat ( f32 f ) {
return ( Rand_ZeroOne ( ) - 0.5f ) * f ;
}
typedef struct {
/* 0x00 */ f32 chainAngle ;
/* 0x04 */ f32 chainLength ;
/* 0x08 */ f32 yShift ;
/* 0x0C */ f32 chainsScale ;
/* 0x10 */ f32 chainsRotZInit ;
/* 0x14 */ Gfx * chainDL ;
/* 0x18 */ Gfx * lockDL ;
} DoorLockInfo ; // size = 0x1C
static DoorLockInfo sDoorLocksInfo [ ] = {
/* DOORLOCK_NORMAL */ { 0.54f , 6000.0f , 5000.0f , 1.0f , 0.0f , gDoorChainsDL , gDoorLockDL } ,
/* DOORLOCK_BOSS */ { 0.644f , 12000.0f , 8000.0f , 1.0f , 0.0f , object_bdoor_DL_001530 , object_bdoor_DL_001400 } ,
/* DOORLOCK_NORMAL_SPIRIT */ { 0.64000005f , 8500.0f , 8000.0f , 1.75f , 0.1f , gDoorChainsDL , gDoorLockDL } ,
} ;
/**
* Draws chains and lock of a locked door , of the specified ` type ` ( see ` DoorLockType ` ) .
* ` frame ` can be 0 to 10 , where 0 is " open " and 10 is " closed " , the chains slide accordingly .
*/
void Actor_DrawDoorLock ( GlobalContext * globalCtx , s32 frame , s32 type ) {
DoorLockInfo * entry ;
s32 i ;
MtxF baseMtxF ;
f32 chainRotZ ;
f32 chainsTranslateX ;
f32 chainsTranslateY ;
f32 rotZStep ;
entry = & sDoorLocksInfo [ type ] ;
chainRotZ = entry - > chainsRotZInit ;
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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Matrix_Translate ( 0.0f , entry - > yShift , 500.0f , MTXMODE_APPLY ) ;
Matrix_Get ( & baseMtxF ) ;
chainsTranslateX = sinf ( entry - > chainAngle - chainRotZ ) * - ( 10 - frame ) * 0.1f * entry - > chainLength ;
chainsTranslateY = cosf ( entry - > chainAngle - chainRotZ ) * ( 10 - frame ) * 0.1f * entry - > chainLength ;
for ( i = 0 ; i < 4 ; i + + ) {
Matrix_Put ( & baseMtxF ) ;
Matrix_RotateZ ( chainRotZ , MTXMODE_APPLY ) ;
Matrix_Translate ( chainsTranslateX , chainsTranslateY , 0.0f , MTXMODE_APPLY ) ;
if ( entry - > chainsScale ! = 1.0f ) {
Matrix_Scale ( entry - > chainsScale , entry - > chainsScale , entry - > chainsScale , MTXMODE_APPLY ) ;
}
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gSPMatrix ( POLY_OPA_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD ) ;
gSPDisplayList ( POLY_OPA_DISP + + , entry - > chainDL ) ;
if ( i % 2 ) {
rotZStep = 2.0f * entry - > chainAngle ;
} else {
rotZStep = M_PI - ( 2.0f * entry - > chainAngle ) ;
}
chainRotZ + = rotZStep ;
}
Matrix_Put ( & baseMtxF ) ;
Matrix_Scale ( frame * 0.1f , frame * 0.1f , frame * 0.1f , MTXMODE_APPLY ) ;
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gSPMatrix ( POLY_OPA_DISP + + , MATRIX_NEWMTX ( globalCtx - > state . gfxCtx ) ,
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G_MTX_MODELVIEW | G_MTX_LOAD ) ;
gSPDisplayList ( POLY_OPA_DISP + + , entry - > lockDL ) ;
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
void func_8003424C ( GlobalContext * globalCtx , Vec3f * arg1 ) {
CollisionCheck_SpawnShieldParticlesMetal ( globalCtx , arg1 ) ;
}
void Actor_SetColorFilter ( Actor * actor , s16 colorFlag , s16 colorIntensityMax , s16 xluFlag , s16 duration ) {
if ( ( colorFlag = = 0x8000 ) & & ! ( colorIntensityMax & 0x8000 ) ) {
Audio_PlayActorSound2 ( actor , NA_SE_EN_LIGHT_ARROW_HIT ) ;
}
actor - > colorFilterParams = colorFlag | xluFlag | ( ( colorIntensityMax & 0xF8 ) < < 5 ) | duration ;
actor - > colorFilterTimer = duration ;
}
Hilite * func_800342EC ( Vec3f * object , GlobalContext * globalCtx ) {
Vec3f lightDir ;
lightDir . x = globalCtx - > envCtx . dirLight1 . params . dir . x ;
lightDir . y = globalCtx - > envCtx . dirLight1 . params . dir . y ;
lightDir . z = globalCtx - > envCtx . dirLight1 . params . dir . z ;
return func_8002EABC ( object , & globalCtx - > view . eye , & lightDir , globalCtx - > state . gfxCtx ) ;
}
Hilite * func_8003435C ( Vec3f * object , GlobalContext * globalCtx ) {
Vec3f lightDir ;
lightDir . x = globalCtx - > envCtx . dirLight1 . params . dir . x ;
lightDir . y = globalCtx - > envCtx . dirLight1 . params . dir . y ;
lightDir . z = globalCtx - > envCtx . dirLight1 . params . dir . z ;
return func_8002EB44 ( object , & globalCtx - > view . eye , & lightDir , globalCtx - > state . gfxCtx ) ;
}
s32 func_800343CC ( GlobalContext * globalCtx , Actor * actor , s16 * arg2 , f32 interactRange , callback1_800343CC unkFunc1 ,
callback2_800343CC unkFunc2 ) {
s16 x ;
s16 y ;
if ( Actor_ProcessTalkRequest ( actor , globalCtx ) ) {
* arg2 = 1 ;
return true ;
}
if ( * arg2 ! = 0 ) {
* arg2 = unkFunc2 ( globalCtx , actor ) ;
return false ;
}
Actor_GetScreenPos ( globalCtx , actor , & x , & y ) ;
if ( ( x < 0 ) | | ( x > SCREEN_WIDTH ) | | ( y < 0 ) | | ( y > SCREEN_HEIGHT ) ) {
return false ;
}
if ( ! func_8002F2CC ( actor , globalCtx , interactRange ) ) {
return false ;
}
actor - > textId = unkFunc1 ( globalCtx , actor ) ;
return false ;
}
typedef struct {
/* 0x00 */ s16 unk_00 ;
/* 0x02 */ s16 unk_02 ;
/* 0x04 */ s16 unk_04 ;
/* 0x06 */ s16 unk_06 ;
/* 0x08 */ s16 unk_08 ;
/* 0x0A */ s16 unk_0A ;
/* 0x0C */ u8 unk_0C ;
} struct_80116130_0 ; // size = 0x10
typedef struct {
/* 0x00 */ struct_80116130_0 sub_00 ;
/* 0x10 */ f32 unk_10 ;
/* 0x14 */ s16 unk_14 ;
} struct_80116130 ; // size = 0x18
static struct_80116130 D_80116130 [ ] = {
{ { 0x2AA8 , 0xF1C8 , 0x18E2 , 0x1554 , 0x0000 , 0x0000 , 1 } , 170.0f , 0x3FFC } ,
{ { 0x2AA8 , 0xEAAC , 0x1554 , 0x1554 , 0xF8E4 , 0x0E38 , 1 } , 170.0f , 0x3FFC } ,
{ { 0x31C4 , 0xE390 , 0x0E38 , 0x0E38 , 0xF1C8 , 0x071C , 1 } , 170.0f , 0x3FFC } ,
{ { 0x1554 , 0xF1C8 , 0x0000 , 0x071C , 0xF8E4 , 0x0000 , 1 } , 170.0f , 0x3FFC } ,
{ { 0x2AA8 , 0xF8E4 , 0x071C , 0x0E38 , 0xD558 , 0x2AA8 , 1 } , 170.0f , 0x3FFC } ,
{ { 0x0000 , 0xE390 , 0x2AA8 , 0x3FFC , 0xF1C8 , 0x0E38 , 1 } , 170.0f , 0x3FFC } ,
{ { 0x2AA8 , 0xF1C8 , 0x0E38 , 0x0E38 , 0x0000 , 0x0000 , 1 } , 0.0f , 0x0000 } ,
{ { 0x2AA8 , 0xF1C8 , 0x0000 , 0x0E38 , 0x0000 , 0x1C70 , 1 } , 0.0f , 0x0000 } ,
{ { 0x2AA8 , 0xF1C8 , 0xF1C8 , 0x0000 , 0x0000 , 0x0000 , 1 } , 0.0f , 0x0000 } ,
{ { 0x071C , 0xF1C8 , 0x0E38 , 0x1C70 , 0x0000 , 0x0000 , 1 } , 0.0f , 0x0000 } ,
{ { 0x0E38 , 0xF1C8 , 0x0000 , 0x1C70 , 0x0000 , 0x0E38 , 1 } , 0.0f , 0x0000 } ,
{ { 0x2AA8 , 0xE390 , 0x1C70 , 0x0E38 , 0xF1C8 , 0x0E38 , 1 } , 0.0f , 0x0000 } ,
{ { 0x18E2 , 0xF1C8 , 0x0E38 , 0x0E38 , 0x0000 , 0x0000 , 1 } , 0.0f , 0x0000 } ,
} ;
void func_800344BC ( Actor * actor , struct_80034A14_arg1 * arg1 , s16 arg2 , s16 arg3 , s16 arg4 , s16 arg5 , s16 arg6 , s16 arg7 ,
u8 arg8 ) {
s16 sp46 ;
s16 sp44 ;
s16 temp2 ;
s16 sp40 ;
s16 temp1 ;
Vec3f sp30 ;
sp30 . x = actor - > world . pos . x ;
sp30 . y = actor - > world . pos . y + arg1 - > unk_14 ;
sp30 . z = actor - > world . pos . z ;
sp46 = Math_Vec3f_Pitch ( & sp30 , & arg1 - > unk_18 ) ;
sp44 = Math_Vec3f_Yaw ( & sp30 , & arg1 - > unk_18 ) ;
sp40 = Math_Vec3f_Yaw ( & actor - > world . pos , & arg1 - > unk_18 ) - actor - > shape . rot . y ;
temp1 = CLAMP ( sp40 , - arg2 , arg2 ) ;
Math_SmoothStepToS ( & arg1 - > unk_08 . y , temp1 , 6 , 2000 , 1 ) ;
temp1 = ( ABS ( sp40 ) > = 0x8000 ) ? 0 : ABS ( sp40 ) ;
arg1 - > unk_08 . y = CLAMP ( arg1 - > unk_08 . y , - temp1 , temp1 ) ;
sp40 - = arg1 - > unk_08 . y ;
temp1 = CLAMP ( sp40 , - arg5 , arg5 ) ;
Math_SmoothStepToS ( & arg1 - > unk_0E . y , temp1 , 6 , 2000 , 1 ) ;
temp1 = ( ABS ( sp40 ) > = 0x8000 ) ? 0 : ABS ( sp40 ) ;
arg1 - > unk_0E . y = CLAMP ( arg1 - > unk_0E . y , - temp1 , temp1 ) ;
if ( arg8 ) {
Math_SmoothStepToS ( & actor - > shape . rot . y , sp44 , 6 , 2000 , 1 ) ;
}
temp1 = CLAMP ( sp46 , arg4 , ( s16 ) ( u16 ) arg3 ) ;
Math_SmoothStepToS ( & arg1 - > unk_08 . x , temp1 , 6 , 2000 , 1 ) ;
temp2 = sp46 - arg1 - > unk_08 . x ;
temp1 = CLAMP ( temp2 , arg7 , arg6 ) ;
Math_SmoothStepToS ( & arg1 - > unk_0E . x , temp1 , 6 , 2000 , 1 ) ;
}
s16 func_800347E8 ( s16 arg0 ) {
return D_80116130 [ arg0 ] . unk_14 ;
}
s16 func_80034810 ( Actor * actor , struct_80034A14_arg1 * arg1 , f32 arg2 , s16 arg3 , s16 arg4 ) {
s32 pad ;
s16 var ;
s16 abs_var ;
if ( arg4 ! = 0 ) {
return arg4 ;
}
if ( arg1 - > unk_00 ! = 0 ) {
return 4 ;
}
if ( arg2 < Math_Vec3f_DistXYZ ( & actor - > world . pos , & arg1 - > unk_18 ) ) {
arg1 - > unk_04 = 0 ;
arg1 - > unk_06 = 0 ;
return 1 ;
}
var = Math_Vec3f_Yaw ( & actor - > world . pos , & arg1 - > unk_18 ) ;
abs_var = ABS ( ( s16 ) ( ( f32 ) var - actor - > shape . rot . y ) ) ;
if ( arg3 > = abs_var ) {
arg1 - > unk_04 = 0 ;
arg1 - > unk_06 = 0 ;
return 2 ;
}
if ( DECR ( arg1 - > unk_04 ) ! = 0 ) {
return arg1 - > unk_02 ;
}
switch ( arg1 - > unk_06 ) {
case 0 :
case 2 :
arg1 - > unk_04 = Rand_S16Offset ( 30 , 30 ) ;
arg1 - > unk_06 + + ;
return 1 ;
case 1 :
arg1 - > unk_04 = Rand_S16Offset ( 10 , 10 ) ;
arg1 - > unk_06 + + ;
return 3 ;
}
return 4 ;
}
void func_80034A14 ( Actor * actor , struct_80034A14_arg1 * arg1 , s16 arg2 , s16 arg3 ) {
struct_80116130_0 sp38 ;
arg1 - > unk_02 = func_80034810 ( actor , arg1 , D_80116130 [ arg2 ] . unk_10 , D_80116130 [ arg2 ] . unk_14 , arg3 ) ;
sp38 = D_80116130 [ arg2 ] . sub_00 ;
switch ( arg1 - > unk_02 ) {
case 1 :
sp38 . unk_00 = 0 ;
sp38 . unk_04 = 0 ;
sp38 . unk_02 = 0 ;
case 3 :
sp38 . unk_06 = 0 ;
sp38 . unk_0A = 0 ;
sp38 . unk_08 = 0 ;
case 2 :
sp38 . unk_0C = 0 ;
}
func_800344BC ( actor , arg1 , sp38 . unk_00 , sp38 . unk_04 , sp38 . unk_02 , sp38 . unk_06 , sp38 . unk_0A , sp38 . unk_08 ,
sp38 . unk_0C ) ;
}
Gfx * func_80034B28 ( GraphicsContext * gfxCtx ) {
Gfx * displayList ;
displayList = Graph_Alloc ( gfxCtx , sizeof ( Gfx ) ) ;
gSPEndDisplayList ( displayList ) ;
return displayList ;
}
Gfx * func_80034B54 ( GraphicsContext * gfxCtx ) {
Gfx * displayListHead ;
Gfx * displayList ;
displayList = displayListHead = Graph_Alloc ( gfxCtx , 2 * sizeof ( Gfx ) ) ;
gDPSetRenderMode ( displayListHead + + , G_RM_FOG_SHADE_A ,
AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
GBL_c2 ( G_BL_CLR_IN , G_BL_A_IN , G_BL_CLR_MEM , G_BL_1MA ) ) ;
gSPEndDisplayList ( displayListHead + + ) ;
return displayList ;
}
void func_80034BA0 ( GlobalContext * globalCtx , SkelAnime * skelAnime , OverrideLimbDraw overrideLimbDraw ,
PostLimbDraw postLimbDraw , Actor * actor , s16 alpha ) {
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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func_80093D18 ( globalCtx - > state . gfxCtx ) ;
gDPPipeSync ( POLY_OPA_DISP + + ) ;
gDPSetEnvColor ( POLY_OPA_DISP + + , 0 , 0 , 0 , alpha ) ;
gDPPipeSync ( POLY_OPA_DISP + + ) ;
gSPSegment ( POLY_OPA_DISP + + , 0x0C , func_80034B28 ( globalCtx - > state . gfxCtx ) ) ;
POLY_OPA_DISP = SkelAnime_DrawFlex ( globalCtx , skelAnime - > skeleton , skelAnime - > jointTable , skelAnime - > dListCount ,
overrideLimbDraw , postLimbDraw , actor , POLY_OPA_DISP ) ;
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
void func_80034CC4 ( GlobalContext * globalCtx , SkelAnime * skelAnime , OverrideLimbDraw overrideLimbDraw ,
PostLimbDraw postLimbDraw , Actor * actor , s16 alpha ) {
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OPEN_DISPS ( globalCtx - > state . gfxCtx ) ;
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func_80093D84 ( globalCtx - > state . gfxCtx ) ;
gDPPipeSync ( POLY_XLU_DISP + + ) ;
gDPSetEnvColor ( POLY_XLU_DISP + + , 0 , 0 , 0 , alpha ) ;
gSPSegment ( POLY_XLU_DISP + + , 0x0C , func_80034B54 ( globalCtx - > state . gfxCtx ) ) ;
POLY_XLU_DISP = SkelAnime_DrawFlex ( globalCtx , skelAnime - > skeleton , skelAnime - > jointTable , skelAnime - > dListCount ,
overrideLimbDraw , postLimbDraw , actor , POLY_XLU_DISP ) ;
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CLOSE_DISPS ( globalCtx - > state . gfxCtx ) ;
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}
s16 func_80034DD4 ( Actor * actor , GlobalContext * globalCtx , s16 arg2 , f32 arg3 ) {
Player * player = GET_PLAYER ( globalCtx ) ;
f32 var ;
if ( ( globalCtx - > csCtx . state ! = CS_STATE_IDLE ) | | ( gDbgCamEnabled ) ) {
var = Math_Vec3f_DistXYZ ( & actor - > world . pos , & globalCtx - > view . eye ) * 0.25f ;
} else {
var = Math_Vec3f_DistXYZ ( & actor - > world . pos , & player - > actor . world . pos ) ;
}
if ( arg3 < var ) {
actor - > flags & = ~ ACTOR_FLAG_0 ;
Math_SmoothStepToS ( & arg2 , 0 , 6 , 0x14 , 1 ) ;
} else {
actor - > flags | = ACTOR_FLAG_0 ;
Math_SmoothStepToS ( & arg2 , 0xFF , 6 , 0x14 , 1 ) ;
}
return arg2 ;
}
void Animation_ChangeByInfo ( SkelAnime * skelAnime , AnimationInfo * animationInfo , s32 index ) {
f32 frameCount ;
animationInfo + = index ;
if ( animationInfo - > frameCount > 0.0f ) {
frameCount = animationInfo - > frameCount ;
} else {
frameCount = Animation_GetLastFrame ( animationInfo - > animation ) ;
}
Animation_Change ( skelAnime , animationInfo - > animation , animationInfo - > playSpeed , animationInfo - > startFrame ,
frameCount , animationInfo - > mode , animationInfo - > morphFrames ) ;
}
void func_80034F54 ( GlobalContext * globalCtx , s16 * arg1 , s16 * arg2 , s32 arg3 ) {
u32 frames = globalCtx - > gameplayFrames ;
s32 i ;
for ( i = 0 ; i < arg3 ; i + + ) {
arg1 [ i ] = ( 0x814 + 50 * i ) * frames ;
arg2 [ i ] = ( 0x940 + 50 * i ) * frames ;
}
}
void Actor_Noop ( Actor * actor , GlobalContext * globalCtx ) {
}
s32 func_80035124 ( Actor * actor , GlobalContext * globalCtx ) {
s32 ret = 0 ;
switch ( actor - > params ) {
case 0 :
if ( Actor_HasParent ( actor , globalCtx ) ) {
actor - > params = 1 ;
} else if ( ! ( actor - > bgCheckFlags & 1 ) ) {
Actor_MoveForward ( actor ) ;
Math_SmoothStepToF ( & actor - > speedXZ , 0.0f , 1.0f , 0.1f , 0.0f ) ;
} else if ( ( actor - > bgCheckFlags & 2 ) & & ( actor - > velocity . y < - 4.0f ) ) {
ret = 1 ;
} else {
actor - > shape . rot . x = actor - > shape . rot . z = 0 ;
func_8002F580 ( actor , globalCtx ) ;
}
break ;
case 1 :
if ( Actor_HasNoParent ( actor , globalCtx ) ) {
actor - > params = 0 ;
}
break ;
}
Actor_UpdateBgCheckInfo ( globalCtx , actor , actor - > colChkInfo . cylHeight , actor - > colChkInfo . cylRadius ,
actor - > colChkInfo . cylRadius , 0x1D ) ;
return ret ;
}
u8 func_800353E8 ( GlobalContext * globalCtx ) {
Player * player = GET_PLAYER ( globalCtx ) ;
return player - > unk_845 ;
}
/**
* Finds the first actor instance of a specified ID and category within a given range from
* an actor if there is one . If the ID provided is - 1 , this will look for any actor of the
* specified category rather than a specific ID .
*/
Actor * Actor_FindNearby ( GlobalContext * globalCtx , Actor * refActor , s16 actorId , u8 actorCategory , f32 range ) {
Actor * actor = globalCtx - > actorCtx . actorLists [ actorCategory ] . head ;
while ( actor ! = NULL ) {
if ( actor = = refActor | | ( ( actorId ! = - 1 ) & & ( actorId ! = actor - > id ) ) ) {
actor = actor - > next ;
} else {
if ( Actor_WorldDistXYZToActor ( refActor , actor ) < = range ) {
return actor ;
} else {
actor = actor - > next ;
}
}
}
return NULL ;
}
s32 func_800354B4 ( GlobalContext * globalCtx , Actor * actor , f32 range , s16 arg3 , s16 arg4 , s16 arg5 ) {
Player * player = GET_PLAYER ( globalCtx ) ;
s16 var1 ;
s16 var2 ;
var1 = ( s16 ) ( actor - > yawTowardsPlayer + 0x8000 ) - player - > actor . shape . rot . y ;
var2 = actor - > yawTowardsPlayer - arg5 ;
if ( ( actor - > xzDistToPlayer < = range ) & & ( player - > swordState ! = 0 ) & & ( arg4 > = ABS ( var1 ) ) & & ( arg3 > = ABS ( var2 ) ) ) {
return true ;
} else {
return false ;
}
}
void func_8003555C ( GlobalContext * globalCtx , Vec3f * pos , Vec3f * velocity , Vec3f * accel ) {
Color_RGBA8 color1 ;
Color_RGBA8 color2 ;
color1 . r = 200 ;
color1 . g = 160 ;
color1 . b = 120 ;
color2 . r = 130 ;
color2 . g = 90 ;
color2 . b = 50 ;
//! @bug color1 and color2 alpha components not set before being passed on
EffectSsKiraKira_SpawnSmall ( globalCtx , pos , velocity , accel , & color1 , & color2 ) ;
}
Vec3f D_80116268 = { 0.0f , - 1.5f , 0.0f } ;
Vec3f D_80116274 = { 0.0f , - 0.2f , 0.0f } ;
Gfx D_80116280 [ ] = {
gsDPSetRenderMode ( G_RM_FOG_SHADE_A , AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU |
FORCE_BL | GBL_c2 ( G_BL_CLR_IN , G_BL_A_IN , G_BL_CLR_MEM , G_BL_1MA ) ) ,
gsDPSetAlphaCompare ( G_AC_THRESHOLD ) ,
gsSPEndDisplayList ( ) ,
} ;
void func_800355B8 ( GlobalContext * globalCtx , Vec3f * pos ) {
func_8003555C ( globalCtx , pos , & D_80116268 , & D_80116274 ) ;
}
u8 func_800355E4 ( GlobalContext * globalCtx , Collider * collider ) {
Player * player = GET_PLAYER ( globalCtx ) ;
if ( ( collider - > acFlags & AC_TYPE_PLAYER ) & & ( player - > swordState ! = 0 ) & & ( player - > swordAnimation = = 0x16 ) ) {
return true ;
} else {
return false ;
}
}
u8 Actor_ApplyDamage ( Actor * actor ) {
if ( actor - > colChkInfo . damage > = actor - > colChkInfo . health ) {
actor - > colChkInfo . health = 0 ;
} else {
actor - > colChkInfo . health - = actor - > colChkInfo . damage ;
}
return actor - > colChkInfo . health ;
}
void Actor_SetDropFlag ( Actor * actor , ColliderInfo * colInfo , s32 freezeFlag ) {
if ( colInfo - > acHitInfo = = NULL ) {
actor - > dropFlag = 0x00 ;
} else if ( freezeFlag & & ( colInfo - > acHitInfo - > toucher . dmgFlags & 0x10060000 ) ) {
actor - > freezeTimer = colInfo - > acHitInfo - > toucher . damage ;
actor - > dropFlag = 0x00 ;
} else if ( colInfo - > acHitInfo - > toucher . dmgFlags & 0x0800 ) {
actor - > dropFlag = 0x01 ;
} else if ( colInfo - > acHitInfo - > toucher . dmgFlags & 0x1000 ) {
actor - > dropFlag = 0x02 ;
} else if ( colInfo - > acHitInfo - > toucher . dmgFlags & 0x4000 ) {
actor - > dropFlag = 0x04 ;
} else if ( colInfo - > acHitInfo - > toucher . dmgFlags & 0x8000 ) {
actor - > dropFlag = 0x08 ;
} else if ( colInfo - > acHitInfo - > toucher . dmgFlags & 0x10000 ) {
actor - > dropFlag = 0x10 ;
} else if ( colInfo - > acHitInfo - > toucher . dmgFlags & 0x2000 ) {
actor - > dropFlag = 0x20 ;
} else if ( colInfo - > acHitInfo - > toucher . dmgFlags & 0x80000 ) {
if ( freezeFlag ) {
actor - > freezeTimer = colInfo - > acHitInfo - > toucher . damage ;
}
actor - > dropFlag = 0x40 ;
} else {
actor - > dropFlag = 0x00 ;
}
}
void Actor_SetDropFlagJntSph ( Actor * actor , ColliderJntSph * jntSph , s32 freezeFlag ) {
ColliderInfo * curColInfo ;
s32 flag ;
s32 i ;
actor - > dropFlag = 0x00 ;
for ( i = jntSph - > count - 1 ; i > = 0 ; i - - ) {
curColInfo = & jntSph - > elements [ i ] . info ;
if ( curColInfo - > acHitInfo = = NULL ) {
flag = 0x00 ;
} else if ( freezeFlag & & ( curColInfo - > acHitInfo - > toucher . dmgFlags & 0x10060000 ) ) {
actor - > freezeTimer = curColInfo - > acHitInfo - > toucher . damage ;
flag = 0x00 ;
} else if ( curColInfo - > acHitInfo - > toucher . dmgFlags & 0x0800 ) {
flag = 0x01 ;
} else if ( curColInfo - > acHitInfo - > toucher . dmgFlags & 0x1000 ) {
flag = 0x02 ;
} else if ( curColInfo - > acHitInfo - > toucher . dmgFlags & 0x4000 ) {
flag = 0x04 ;
} else if ( curColInfo - > acHitInfo - > toucher . dmgFlags & 0x8000 ) {
flag = 0x08 ;
} else if ( curColInfo - > acHitInfo - > toucher . dmgFlags & 0x10000 ) {
flag = 0x10 ;
} else if ( curColInfo - > acHitInfo - > toucher . dmgFlags & 0x2000 ) {
flag = 0x20 ;
} else if ( curColInfo - > acHitInfo - > toucher . dmgFlags & 0x80000 ) {
if ( freezeFlag ) {
actor - > freezeTimer = curColInfo - > acHitInfo - > toucher . damage ;
}
flag = 0x40 ;
} else {
flag = 0x00 ;
}
actor - > dropFlag | = flag ;
}
}
void func_80035844 ( Vec3f * arg0 , Vec3f * arg1 , Vec3s * arg2 , s32 arg3 ) {
f32 dx = arg1 - > x - arg0 - > x ;
f32 dz = arg1 - > z - arg0 - > z ;
f32 dy = arg3 ? ( arg1 - > y - arg0 - > y ) : ( arg0 - > y - arg1 - > y ) ;
arg2 - > y = Math_Atan2S ( dz , dx ) ;
arg2 - > x = Math_Atan2S ( sqrtf ( SQ ( dx ) + SQ ( dz ) ) , dy ) ;
}
/**
* Spawns En_Part ( Dissipating Flames ) actor as a child of the given actor .
*/
Actor * func_800358DC ( Actor * actor , Vec3f * spawnPos , Vec3s * spawnRot , f32 * arg3 , s32 timer , s16 * unused ,
GlobalContext * globalCtx , s16 params , s32 arg8 ) {
EnPart * spawnedEnPart ;
spawnedEnPart =
( EnPart * ) Actor_SpawnAsChild ( & globalCtx - > actorCtx , actor , globalCtx , ACTOR_EN_PART , spawnPos - > x , spawnPos - > y ,
spawnPos - > z , spawnRot - > x , spawnRot - > y , actor - > objBankIndex , params ) ;
if ( spawnedEnPart ! = NULL ) {
spawnedEnPart - > actor . scale = actor - > scale ;
spawnedEnPart - > actor . speedXZ = arg3 [ 0 ] ;
spawnedEnPart - > displayList = arg8 ;
spawnedEnPart - > action = 2 ;
spawnedEnPart - > timer = timer ;
spawnedEnPart - > rotZ = arg3 [ 1 ] ;
spawnedEnPart - > rotZSpeed = arg3 [ 2 ] ;
return & spawnedEnPart - > actor ;
}
return NULL ;
}
void func_800359B8 ( Actor * actor , s16 arg1 , Vec3s * arg2 ) {
f32 sp44 ;
f32 sp40 ;
f32 sp3C ;
f32 sp38 ;
f32 sp34 ;
f32 sp30 ;
f32 sp2C ;
f32 sp28 ;
f32 sp24 ;
CollisionPoly * floorPoly ;
s32 pad ;
if ( actor - > floorPoly ! = NULL ) {
floorPoly = actor - > floorPoly ;
sp44 = COLPOLY_GET_NORMAL ( floorPoly - > normal . x ) ;
sp40 = COLPOLY_GET_NORMAL ( floorPoly - > normal . y ) ;
sp3C = COLPOLY_GET_NORMAL ( floorPoly - > normal . z ) ;
sp38 = Math_SinS ( arg1 ) ;
sp34 = Math_CosS ( arg1 ) ;
sp28 = ( - ( sp44 * sp38 ) - ( sp3C * sp34 ) ) ;
arg2 - > x = - ( s16 ) ( Math_FAtan2F ( sp28 * sp40 , 1.0f ) * ( 32768 / M_PI ) ) ;
sp2C = Math_SinS ( arg1 - 16375 ) ;
sp30 = Math_CosS ( arg1 - 16375 ) ;
sp24 = ( - ( sp44 * sp2C ) - ( sp3C * sp30 ) ) ;
arg2 - > z = - ( s16 ) ( Math_FAtan2F ( sp24 * sp40 , 1.0f ) * ( 32768 / M_PI ) ) ;
}
}
void func_80035B18 ( GlobalContext * globalCtx , Actor * actor , u16 textId ) {
Message_ContinueTextbox ( globalCtx , textId ) ;
actor - > textId = textId ;
}
/**
* Tests if event_chk_inf flag is set .
*/
s32 Flags_GetEventChkInf ( s32 flag ) {
return gSaveContext . eventChkInf [ flag > > 4 ] & ( 1 < < ( flag & 0xF ) ) ;
}
/**
* Sets event_chk_inf flag .
*/
void Flags_SetEventChkInf ( s32 flag ) {
gSaveContext . eventChkInf [ flag > > 4 ] | = ( 1 < < ( flag & 0xF ) ) ;
}
/**
* Tests if " inf_table flag is set.
*/
s32 Flags_GetInfTable ( s32 flag ) {
return gSaveContext . infTable [ flag > > 4 ] & ( 1 < < ( flag & 0xF ) ) ;
}
/**
* Sets " inf_table " flag .
*/
void Flags_SetInfTable ( s32 flag ) {
gSaveContext . infTable [ flag > > 4 ] | = ( 1 < < ( flag & 0xF ) ) ;
}
u32 func_80035BFC ( GlobalContext * globalCtx , s16 arg1 ) {
u16 retTextId = 0 ;
switch ( arg1 ) {
case 0 :
if ( Flags_GetEventChkInf ( 0x9 ) ) {
if ( Flags_GetInfTable ( 0x5 ) ) {
retTextId = 0x1048 ;
} else {
retTextId = 0x1047 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x2 ) ) {
if ( Flags_GetInfTable ( 0x3 ) ) {
retTextId = 0x1032 ;
} else {
retTextId = 0x1031 ;
}
} else {
if ( Flags_GetInfTable ( 0x0 ) ) {
if ( Flags_GetInfTable ( 0x1 ) ) {
retTextId = 0x1003 ;
} else {
retTextId = 0x1002 ;
}
} else {
retTextId = 0x1001 ;
}
}
}
break ;
case 1 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
if ( Flags_GetInfTable ( 0x10 ) ) {
retTextId = 0x1046 ;
} else {
retTextId = 0x1045 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x3 ) ) {
if ( Flags_GetInfTable ( 0xE ) ) {
retTextId = 0x1034 ;
} else {
retTextId = 0x1033 ;
}
} else {
if ( Flags_GetInfTable ( 0xC ) ) {
retTextId = 0x1030 ;
} else {
retTextId = 0x102F ;
}
}
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
if ( Flags_GetInfTable ( 0x19 ) ) {
retTextId = 0x1071 ;
} else {
retTextId = 0x1070 ;
}
} else {
if ( Flags_GetEventChkInf ( 0xB ) ) {
if ( Flags_GetInfTable ( 0x17 ) ) {
retTextId = 0x1068 ;
} else {
retTextId = 0x1067 ;
}
} else {
if ( Flags_GetInfTable ( 0x15 ) ) {
retTextId = 0x1061 ;
} else {
retTextId = 0x1060 ;
}
}
}
}
break ;
case 2 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x1042 ;
} else {
retTextId = 0x1004 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1072 ;
} else if ( Flags_GetInfTable ( 0x41 ) ) {
retTextId = 0x1055 ;
} else {
retTextId = 0x1056 ;
}
}
break ;
case 3 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x1043 ;
} else {
if ( Flags_GetInfTable ( 0x1E ) ) {
retTextId = 0x1006 ;
} else {
retTextId = 0x1005 ;
}
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1073 ;
} else {
retTextId = 0x105A ;
}
}
break ;
case 4 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x1042 ;
} else {
retTextId = 0x1007 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1072 ;
} else if ( Flags_GetInfTable ( 0x47 ) ) {
retTextId = 0x105E ;
} else {
retTextId = 0x105D ;
}
}
break ;
case 5 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x1044 ;
} else if ( Flags_GetInfTable ( 0x22 ) ) {
retTextId = 0x1009 ;
} else {
retTextId = 0x1008 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1075 ;
} else {
retTextId = 0x105B ;
}
}
break ;
case 6 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x1042 ;
} else if ( Flags_GetInfTable ( 0x24 ) ) {
retTextId = 0x100B ;
} else {
retTextId = 0x100A ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1056 ;
} else {
retTextId = 0x105F ;
}
}
break ;
case 7 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x1043 ;
} else if ( Flags_GetInfTable ( 0x26 ) ) {
retTextId = 0x100D ;
} else {
retTextId = 0x100C ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1057 ;
} else {
retTextId = 0x1057 ;
}
}
break ;
case 8 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x1043 ;
} else if ( Flags_GetInfTable ( 0x28 ) ) {
retTextId = 0x1019 ;
} else {
retTextId = 0x100E ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1077 ;
} else if ( Flags_GetInfTable ( 0x51 ) ) {
retTextId = 0x1058 ;
} else {
retTextId = 0x1059 ;
}
}
break ;
case 9 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x1049 ;
} else {
retTextId = 0x1035 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1079 ;
} else {
retTextId = 0x104E ;
}
}
break ;
case 10 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x104A ;
} else {
retTextId = 0x1038 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1079 ;
} else if ( Flags_GetInfTable ( 0x59 ) ) {
retTextId = 0x1050 ;
} else {
retTextId = 0x104F ;
}
}
break ;
case 11 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x104B ;
} else {
retTextId = 0x103C ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x107B ;
} else {
retTextId = 0x1051 ;
}
}
break ;
case 12 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x104C ;
} else {
retTextId = 0x103D ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x107C ;
} else {
retTextId = 0x1052 ;
}
}
break ;
case 13 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x9 ) ) {
retTextId = 0x104D ;
} else {
retTextId = 0x103E ;
}
} else {
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x106E ;
} else if ( Flags_GetInfTable ( 0x61 ) ) {
retTextId = 0x1053 ;
} else {
retTextId = 0x1054 ;
}
}
break ;
case 15 :
if ( Flags_GetEventChkInf ( 0x5C ) ) {
retTextId = 0x1078 ;
} else if ( Flags_GetInfTable ( 0x66 ) ) {
retTextId = 0x1066 ;
} else {
retTextId = 0x1062 ;
}
break ;
case 16 :
if ( globalCtx - > sceneNum = = SCENE_SPOT15 ) {
retTextId = 0x7002 ;
} else if ( Flags_GetInfTable ( 0x6A ) ) {
retTextId = 0x7004 ;
} else if ( ( gSaveContext . dayTime > = 0x4000 ) & & ( gSaveContext . dayTime < 0xC556 ) ) {
retTextId = 0x7002 ;
} else {
retTextId = 0x7003 ;
}
break ;
case 17 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
if ( Flags_GetInfTable ( 0x6C ) ) {
retTextId = 0x7008 ;
} else {
retTextId = 0x7007 ;
}
} else {
retTextId = 0 ;
}
break ;
case 19 :
retTextId = 0x702D ;
break ;
case 18 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x7006 ;
} else {
if ( Flags_GetEventChkInf ( 0x12 ) ) {
if ( Flags_GetInfTable ( 0x71 ) ) {
retTextId = 0x7072 ;
} else {
retTextId = 0x7071 ;
}
} else {
retTextId = 0x7029 ;
}
}
break ;
case 20 :
case 21 :
if ( Flags_GetEventChkInf ( 0x42 ) ) {
retTextId = 0x2012 ;
} else if ( Flags_GetEventChkInf ( 0x41 ) ) {
if ( Flags_GetInfTable ( 0x76 ) ) {
retTextId = 0x2011 ;
} else {
retTextId = 0x2010 ;
}
} else if ( Flags_GetEventChkInf ( 0x40 ) ) {
retTextId = 0x200F ;
} else {
retTextId = 0x200E ;
}
break ;
case 24 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x7044 ;
} else {
retTextId = 0x7015 ;
}
break ;
case 25 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x7045 ;
} else {
Flags_GetInfTable ( 0xC2 ) ;
retTextId = 0x7016 ;
}
break ;
case 26 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x7046 ;
} else {
Flags_GetInfTable ( 0xC2 ) ;
retTextId = 0x7018 ;
}
break ;
case 27 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x7047 ;
} else if ( Flags_GetEventChkInf ( 0x14 ) ) {
retTextId = 0x701A ;
} else if ( Flags_GetEventChkInf ( 0x11 ) ) {
if ( Flags_GetInfTable ( 0xC6 ) ) {
retTextId = 0x701C ;
} else {
retTextId = 0x701B ;
}
} else {
retTextId = 0x701A ;
}
break ;
case 28 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x7048 ;
} else {
Flags_GetInfTable ( 0xCA ) ;
retTextId = 0x701D ;
}
break ;
case 29 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x7049 ;
} else {
Flags_GetInfTable ( 0xCC ) ;
retTextId = 0x701F ;
}
break ;
case 30 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x704A ;
} else {
Flags_GetInfTable ( 0xCE ) ;
retTextId = 0x7021 ;
}
break ;
case 31 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x704B ;
} else {
Flags_GetInfTable ( 0xD0 ) ;
retTextId = 0x7023 ;
}
break ;
case 32 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x704C ;
} else {
Flags_GetInfTable ( 0xD2 ) ;
retTextId = 0x7025 ;
}
break ;
case 33 :
if ( Flags_GetEventChkInf ( 0x9 ) & & Flags_GetEventChkInf ( 0x25 ) & & Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x704D ;
} else {
Flags_GetInfTable ( 0xD4 ) ;
retTextId = 0x7027 ;
}
break ;
case 34 :
Flags_GetInfTable ( 0xD6 ) ;
retTextId = 0x403C ;
break ;
case 35 :
if ( Flags_GetInfTable ( 0xD8 ) ) {
retTextId = 0x5029 ;
} else {
retTextId = 0x5028 ;
}
break ;
case 37 :
retTextId = 0x5002 ;
break ;
case 38 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x25 ) ) {
retTextId = 0x3027 ;
} else if ( Flags_GetEventChkInf ( 0x23 ) ) {
retTextId = 0x3021 ;
} else if ( Flags_GetInfTable ( 0xE0 ) ) {
retTextId = 0x302A ;
} else {
retTextId = 0x3008 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x20 ) ) {
retTextId = 0x4043 ;
} else {
retTextId = 0x302A ;
}
}
break ;
case 39 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x25 ) ) {
retTextId = 0x3027 ;
} else if ( Flags_GetEventChkInf ( 0x23 ) ) {
retTextId = 0x3026 ;
} else {
retTextId = 0x3009 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x2A ) ) {
retTextId = 0x4043 ;
} else {
retTextId = 0x302A ;
}
}
break ;
case 40 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x25 ) ) {
retTextId = 0x3027 ;
} else if ( Flags_GetEventChkInf ( 0x23 ) ) {
retTextId = 0x3026 ;
} else if ( Flags_GetInfTable ( 0xEB ) ) {
retTextId = 0x302B ;
} else {
retTextId = 0x300A ;
}
} else {
if ( Flags_GetEventChkInf ( 0x2B ) ) {
retTextId = 0x4043 ;
} else {
retTextId = 0x302A ;
}
}
break ;
case 41 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x25 ) ) {
retTextId = 0x3027 ;
} else if ( Flags_GetInfTable ( 0xF0 ) ) {
retTextId = 0x3015 ;
} else {
retTextId = 0x3014 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x2C ) ) {
retTextId = 0x4043 ;
} else {
retTextId = 0x302A ;
}
}
break ;
case 42 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x25 ) ) {
retTextId = 0x3027 ;
} else if ( Flags_GetInfTable ( 0xF4 ) ) {
retTextId = 0x3017 ;
} else {
retTextId = 0x3016 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x2C ) ) {
retTextId = 0x4043 ;
} else {
retTextId = 0x302A ;
}
}
break ;
case 43 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x25 ) ) {
retTextId = 0x3027 ;
} else if ( Flags_GetInfTable ( 0xF8 ) ) {
retTextId = 0x3019 ;
} else {
retTextId = 0x3018 ;
}
} else {
if ( Flags_GetEventChkInf ( 0x2D ) ) {
retTextId = 0x4043 ;
} else {
retTextId = 0x302A ;
}
}
break ;
case 48 :
if ( Flags_GetEventChkInf ( 0x25 ) ) {
retTextId = 0x3029 ;
} else if ( Flags_GetEventChkInf ( 0x20 ) & & Flags_GetEventChkInf ( 0x21 ) ) {
retTextId = 0x301B ;
} else {
retTextId = 0x301A ;
}
break ;
case 49 :
if ( Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x402D ;
} else if ( Flags_GetEventChkInf ( 0x30 ) ) {
retTextId = 0x4007 ;
} else {
retTextId = 0x4006 ;
}
break ;
case 50 :
if ( Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x402E ;
} else if ( Flags_GetEventChkInf ( 0x30 ) ) {
if ( Flags_GetInfTable ( 0x124 ) ) {
retTextId = 0x4009 ;
} else {
retTextId = 0x4008 ;
}
} else {
retTextId = 0x4006 ;
}
break ;
case 51 :
if ( Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x402D ;
} else if ( Flags_GetEventChkInf ( 0x31 ) ) {
if ( Flags_GetInfTable ( 0x12A ) ) {
retTextId = 0x400B ;
} else {
retTextId = 0x402F ;
}
} else if ( Flags_GetEventChkInf ( 0x30 ) ) {
retTextId = 0x400A ;
} else {
retTextId = 0x4006 ;
}
break ;
case 52 :
if ( Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x402E ;
} else if ( Flags_GetEventChkInf ( 0x30 ) ) {
retTextId = 0x400C ;
} else {
retTextId = 0x4006 ;
}
break ;
case 53 :
if ( Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x402D ;
} else if ( Flags_GetEventChkInf ( 0x33 ) ) {
retTextId = 0x4010 ;
} else if ( Flags_GetEventChkInf ( 0x30 ) ) {
retTextId = 0x400F ;
} else {
retTextId = 0x4006 ;
}
break ;
case 54 :
if ( Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x402E ;
} else if ( Flags_GetEventChkInf ( 0x30 ) ) {
retTextId = 0x4011 ;
} else {
retTextId = 0x4006 ;
}
break ;
case 55 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x37 ) ) {
retTextId = 0x402B ;
} else if ( Flags_GetEventChkInf ( 0x31 ) ) {
if ( Flags_GetInfTable ( 0x138 ) ) {
retTextId = 0x401C ;
} else {
retTextId = 0x401B ;
}
} else {
retTextId = 0x401A ;
}
} else {
retTextId = 0 ;
}
break ;
case 58 :
retTextId = 0x500F ;
break ;
case 59 :
retTextId = 0x5010 ;
break ;
case 60 :
retTextId = 0x5012 ;
break ;
case 61 :
if ( Flags_GetInfTable ( 0x166 ) ) {
retTextId = 0x5001 ;
} else {
retTextId = 0x5000 ;
}
break ;
case 62 :
retTextId = 0x5012 ;
break ;
case 63 :
if ( Flags_GetInfTable ( 0x16A ) ) {
retTextId = 0x5001 ;
} else {
retTextId = 0x5000 ;
}
break ;
case 71 :
if ( Flags_GetEventChkInf ( 0x16 ) ) {
retTextId = 0x2049 ;
} else if ( Flags_GetEventChkInf ( 0x15 ) ) {
retTextId = 0x2048 ;
} else if ( Flags_GetEventChkInf ( 0x14 ) ) {
retTextId = 0x2047 ;
} else if ( Flags_GetEventChkInf ( 0x12 ) & & ! Flags_GetEventChkInf ( 0x14 ) ) {
retTextId = 0x2044 ;
} else if ( Flags_GetEventChkInf ( 0x10 ) ) {
if ( Flags_GetEventChkInf ( 0x11 ) ) {
retTextId = 0x2043 ;
} else {
retTextId = 0x2042 ;
}
} else {
retTextId = 0x2041 ;
}
break ;
case 72 :
if ( ! LINK_IS_ADULT ) {
if ( Flags_GetEventChkInf ( 0x14 ) ) {
retTextId = 0x2040 ;
} else if ( Flags_GetInfTable ( 0x94 ) ) {
retTextId = 0x2040 ;
} else {
retTextId = 0x203F ;
}
} else {
if ( ! Flags_GetEventChkInf ( 0x18 ) ) {
if ( ! IS_DAY ) {
retTextId = 0x204E ;
} else if ( Flags_GetInfTable ( 0x9A ) ) {
retTextId = 0x2031 ;
} else {
retTextId = 0x2030 ;
}
} else {
retTextId = 0 ;
}
}
break ;
}
if ( retTextId = = 0 ) {
retTextId = 1 ;
}
return retTextId ;
}
void func_80036E50 ( u16 textId , s16 arg1 ) {
switch ( arg1 ) {
case 0 :
switch ( textId ) {
case 0x1001 :
Flags_SetInfTable ( 0x0 ) ;
return ;
case 0x1002 :
Flags_SetInfTable ( 0x1 ) ;
return ;
case 0x1031 :
Flags_SetEventChkInf ( 0x3 ) ;
Flags_SetInfTable ( 0x3 ) ;
return ;
case 0x1047 :
Flags_SetInfTable ( 0x5 ) ;
return ;
}
return ;
case 1 :
switch ( textId ) {
case 0x102F :
Flags_SetEventChkInf ( 0x2 ) ;
Flags_SetInfTable ( 0xC ) ;
return ;
case 0x1033 :
Audio_PlaySoundGeneral ( NA_SE_SY_CORRECT_CHIME , & D_801333D4 , 4 , & D_801333E0 , & D_801333E0 ,
& D_801333E8 ) ;
Flags_SetEventChkInf ( 0x4 ) ;
Flags_SetInfTable ( 0xE ) ;
return ;
case 0x1045 :
Flags_SetInfTable ( 0x10 ) ;
return ;
case 0x1060 :
Flags_SetInfTable ( 0x15 ) ;
return ;
case 0x1067 :
Flags_SetEventChkInf ( 0xA ) ;
Flags_SetInfTable ( 0x17 ) ;
return ;
case 0x1070 :
Flags_SetInfTable ( 0x19 ) ;
return ;
}
return ;
case 2 :
if ( textId = = 0x1056 ) {
Flags_SetInfTable ( 0x41 ) ;
}
return ;
case 3 :
if ( textId = = 0x1005 ) {
Flags_SetInfTable ( 0x1E ) ;
}
return ;
case 4 :
if ( textId = = 0x105D ) {
Flags_SetInfTable ( 0x47 ) ;
}
return ;
case 5 :
if ( textId = = 0x1008 ) {
Flags_SetInfTable ( 0x22 ) ;
}
return ;
case 6 :
if ( textId = = 0x100A ) {
Flags_SetInfTable ( 0x24 ) ;
}
return ;
case 7 :
if ( textId = = 0x100C ) {
Flags_SetInfTable ( 0x26 ) ;
}
return ;
case 8 :
if ( textId = = 0x100E ) {
Flags_SetInfTable ( 0x28 ) ;
}
if ( textId = = 0x1059 ) {
Flags_SetInfTable ( 0x51 ) ;
}
return ;
case 10 :
if ( textId = = 0x104F ) {
Flags_SetInfTable ( 0x59 ) ;
}
return ;
case 13 :
if ( textId = = 0x1054 ) {
Flags_SetInfTable ( 0x61 ) ;
}
return ;
case 15 :
if ( textId = = 0x1062 ) {
Flags_SetInfTable ( 0x66 ) ;
}
return ;
case 16 :
if ( textId = = 0x7002 ) {
Flags_SetInfTable ( 0x6A ) ;
}
if ( textId = = 0x7003 ) {
Flags_SetInfTable ( 0x6A ) ;
}
return ;
case 17 :
if ( textId = = 0x7007 ) {
Flags_SetInfTable ( 0x6C ) ;
}
return ;
case 18 :
if ( textId = = 0x7071 ) {
Flags_SetInfTable ( 0x71 ) ;
}
return ;
case 20 :
case 21 :
if ( textId = = 0x2010 ) {
Flags_SetInfTable ( 0x76 ) ;
}
return ;
case 25 :
if ( textId = = 0x7016 ) {
Flags_SetInfTable ( 0xC2 ) ;
}
return ;
case 26 :
if ( textId = = 0x7018 ) {
Flags_SetInfTable ( 0xC4 ) ;
}
return ;
case 28 :
if ( textId = = 0x701D ) {
Flags_SetInfTable ( 0xCA ) ;
}
return ;
case 29 :
if ( textId = = 0x701F ) {
Flags_SetInfTable ( 0xCC ) ;
}
return ;
case 30 :
if ( textId = = 0x7021 ) {
Flags_SetInfTable ( 0xCE ) ;
}
return ;
case 31 :
if ( textId = = 0x7023 ) {
Flags_SetInfTable ( 0xD0 ) ;
}
return ;
case 32 :
if ( textId = = 0x7025 ) {
Flags_SetInfTable ( 0xD2 ) ;
}
return ;
case 33 :
if ( textId = = 0x7027 ) {
Flags_SetInfTable ( 0xD4 ) ;
}
return ;
case 34 :
if ( textId = = 0x403C ) {
Flags_SetInfTable ( 0xD6 ) ;
}
return ;
case 35 :
if ( textId = = 0x5028 ) {
Flags_SetInfTable ( 0xD8 ) ;
}
return ;
case 38 :
if ( textId = = 0x3008 ) {
Flags_SetInfTable ( 0xE0 ) ;
}
return ;
case 40 :
if ( textId = = 0x300B ) {
Flags_SetInfTable ( 0xEB ) ;
}
return ;
case 41 :
if ( textId = = 0x3014 ) {
Flags_SetInfTable ( 0xF0 ) ;
}
return ;
case 42 :
if ( textId = = 0x3016 ) {
Flags_SetInfTable ( 0xF4 ) ;
}
return ;
case 43 :
if ( textId = = 0x3018 ) {
Flags_SetEventChkInf ( 0x20 ) ;
Flags_SetInfTable ( 0xF8 ) ;
}
return ;
case 48 :
if ( textId = = 0x3020 ) {
Flags_SetEventChkInf ( 0x22 ) ;
Flags_SetInfTable ( 0x113 ) ;
}
return ;
case 49 :
case 52 :
case 53 :
case 54 :
if ( textId = = 0x4006 ) {
Flags_SetEventChkInf ( 0x30 ) ;
}
return ;
case 50 :
if ( textId = = 0x4006 ) {
Flags_SetEventChkInf ( 0x30 ) ;
}
if ( textId = = 0x4008 ) {
Flags_SetInfTable ( 0x124 ) ;
}
return ;
case 51 :
if ( textId = = 0x4006 ) {
Flags_SetEventChkInf ( 0x30 ) ;
}
if ( textId = = 0x400A ) {
Flags_SetEventChkInf ( 0x32 ) ;
}
if ( textId = = 0x402F ) {
Flags_SetInfTable ( 0x12A ) ;
}
return ;
case 55 :
if ( textId = = 0x401B ) {
Flags_SetEventChkInf ( 0x33 ) ;
Flags_SetInfTable ( 0x138 ) ;
}
return ;
case 61 :
if ( textId = = 0x5000 ) {
Flags_SetInfTable ( 0x166 ) ;
}
return ;
case 63 :
if ( textId = = 0x5013 ) {
Flags_SetInfTable ( 0x16A ) ;
}
return ;
case 71 :
if ( textId = = 0x2041 ) {
Flags_SetEventChkInf ( 0x10 ) ;
}
if ( textId = = 0x2044 ) {
Flags_SetEventChkInf ( 0x12 ) ;
}
if ( textId = = 0x2047 ) {
Flags_SetEventChkInf ( 0x15 ) ;
}
if ( textId = = 0x2048 ) {
Flags_SetEventChkInf ( 0x16 ) ;
}
return ;
case 72 :
return ;
}
}
s32 func_800374E0 ( GlobalContext * globalCtx , Actor * actor , u16 textId ) {
MessageContext * msgCtx = & globalCtx - > msgCtx ;
s32 ret = 1 ;
switch ( textId ) {
case 0x1035 :
if ( msgCtx - > choiceIndex = = 0 ) {
if ( Flags_GetInfTable ( 0x2A ) ) {
func_80035B18 ( globalCtx , actor , 0x1036 ) ;
} else {
func_80035B18 ( globalCtx , actor , 0x1041 ) ;
}
}
if ( msgCtx - > choiceIndex = = 1 ) {
if ( Flags_GetInfTable ( 0x2B ) ) {
func_80035B18 ( globalCtx , actor , 0x1037 ) ;
} else {
func_80035B18 ( globalCtx , actor , 0x1041 ) ;
}
}
ret = 0 ;
break ;
case 0x1038 :
if ( msgCtx - > choiceIndex = = 0 ) {
if ( Flags_GetInfTable ( 0x2E ) ) {
func_80035B18 ( globalCtx , actor , 0x1039 ) ;
} else {
func_80035B18 ( globalCtx , actor , 0x1041 ) ;
}
}
if ( msgCtx - > choiceIndex = = 1 ) {
if ( Flags_GetInfTable ( 0x2F ) ) {
func_80035B18 ( globalCtx , actor , 0x103A ) ;
} else {
func_80035B18 ( globalCtx , actor , 0x1041 ) ;
}
}
if ( msgCtx - > choiceIndex = = 2 ) {
if ( Flags_GetInfTable ( 0x30 ) ) {
func_80035B18 ( globalCtx , actor , 0x103B ) ;
} else {
func_80035B18 ( globalCtx , actor , 0x1041 ) ;
}
}
ret = 0 ;
break ;
case 0x103E :
if ( msgCtx - > choiceIndex = = 0 ) {
func_80035B18 ( globalCtx , actor , 0x103F ) ;
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x1040 ) ;
}
ret = 0 ;
break ;
case 0x1041 :
if ( msgCtx - > choiceTextId = = 0x1035 ) {
if ( msgCtx - > choiceIndex = = 0 ) {
func_80035B18 ( globalCtx , actor , 0x1036 ) ;
Flags_SetInfTable ( 0x2A ) ;
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x1037 ) ;
Flags_SetInfTable ( 0x2B ) ;
}
}
if ( msgCtx - > choiceTextId = = 0x1038 ) {
if ( msgCtx - > choiceIndex = = 0 ) {
func_80035B18 ( globalCtx , actor , 0x1039 ) ;
Flags_SetInfTable ( 0x2E ) ;
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x103A ) ;
Flags_SetInfTable ( 0x2F ) ;
}
if ( msgCtx - > choiceIndex = = 2 ) {
func_80035B18 ( globalCtx , actor , 0x103B ) ;
Flags_SetInfTable ( 0x30 ) ;
}
}
ret = 0 ;
break ;
case 0x1062 :
if ( msgCtx - > choiceIndex = = 0 ) {
func_80035B18 ( globalCtx , actor , 0x1063 ) ;
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x1064 ) ;
}
ret = 0 ;
break ;
case 0x2030 :
case 0x2031 :
if ( msgCtx - > choiceIndex = = 0 ) {
if ( gSaveContext . rupees > = 10 ) {
func_80035B18 ( globalCtx , actor , 0x2034 ) ;
Rupees_ChangeBy ( - 10 ) ;
} else {
func_80035B18 ( globalCtx , actor , 0x2032 ) ;
}
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x2032 ) ;
}
Flags_SetInfTable ( 0x9A ) ;
ret = 0 ;
break ;
case 0x2036 :
case 0x2037 :
if ( msgCtx - > choiceIndex = = 0 ) {
func_80035B18 ( globalCtx , actor , 0x201F ) ;
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x205A ) ;
}
ret = 0 ;
break ;
case 0x2038 :
if ( msgCtx - > choiceIndex = = 0 ) {
break ;
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x205A ) ;
}
ret = 0 ;
break ;
case 0x2034 :
if ( msgCtx - > choiceIndex ! = 0 ) {
break ;
}
func_80035B18 ( globalCtx , actor , 0x2035 ) ;
ret = 0 ;
break ;
case 0x2043 :
if ( Flags_GetEventChkInf ( 0x12 ) ) {
break ;
}
func_80035B18 ( globalCtx , actor , 0x2044 ) ;
ret = 0 ;
break ;
case 0x205A :
break ;
case 0x300A :
if ( msgCtx - > choiceIndex = = 0 ) {
if ( Flags_GetEventChkInf ( 0x22 ) ) {
func_80035B18 ( globalCtx , actor , 0x300B ) ;
} else {
func_80035B18 ( globalCtx , actor , 0x300C ) ;
}
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x300D ) ;
}
ret = 0 ;
break ;
case 0x301B :
if ( msgCtx - > choiceIndex = = 0 ) {
func_80035B18 ( globalCtx , actor , 0x301D ) ;
}
if ( msgCtx - > choiceIndex = = 1 ) {
if ( Flags_GetInfTable ( 0x113 ) ) {
func_80035B18 ( globalCtx , actor , 0x301F ) ;
} else {
func_80035B18 ( globalCtx , actor , 0x301E ) ;
}
}
ret = 0 ;
break ;
case 0x301E :
func_80035B18 ( globalCtx , actor , 0x3020 ) ;
ret = 0 ;
break ;
case 0x400C :
if ( msgCtx - > choiceIndex = = 0 ) {
func_80035B18 ( globalCtx , actor , 0x400D ) ;
}
if ( msgCtx - > choiceIndex = = 1 ) {
func_80035B18 ( globalCtx , actor , 0x400E ) ;
}
ret = 0 ;
break ;
case 0x7007 :
func_80035B18 ( globalCtx , actor , 0x703E ) ;
ret = 0 ;
break ;
case 0x703E :
func_80035B18 ( globalCtx , actor , 0x703F ) ;
ret = 0 ;
break ;
case 0x703F :
func_80035B18 ( globalCtx , actor , 0x7042 ) ;
ret = 0 ;
break ;
}
return ret ;
}
u16 func_80037C30 ( GlobalContext * globalCtx , s16 arg1 ) {
return func_80035BFC ( globalCtx , arg1 ) ;
}
s32 func_80037C5C ( GlobalContext * globalCtx , s16 arg1 , u16 textId ) {
func_80036E50 ( textId , arg1 ) ;
return false ;
}
s32 func_80037C94 ( GlobalContext * globalCtx , Actor * actor , s32 arg2 ) {
return func_800374E0 ( globalCtx , actor , actor - > textId ) ;
}
s32 func_80037CB8 ( GlobalContext * globalCtx , Actor * actor , s16 arg2 ) {
MessageContext * msgCtx = & globalCtx - > msgCtx ;
s32 ret = false ;
switch ( Message_GetState ( msgCtx ) ) {
case TEXT_STATE_CLOSING :
func_80037C5C ( globalCtx , arg2 , actor - > textId ) ;
ret = true ;
break ;
case TEXT_STATE_CHOICE :
case TEXT_STATE_EVENT :
if ( Message_ShouldAdvance ( globalCtx ) & & func_80037C94 ( globalCtx , actor , arg2 ) ) {
Audio_PlaySoundGeneral ( NA_SE_SY_CANCEL , & D_801333D4 , 4 , & D_801333E0 , & D_801333E0 , & D_801333E8 ) ;
msgCtx - > msgMode = MSGMODE_TEXT_CLOSING ;
ret = true ;
}
break ;
}
return ret ;
}
s32 func_80037D98 ( GlobalContext * globalCtx , Actor * actor , s16 arg2 , s32 * arg3 ) {
s16 var ;
s16 sp2C ;
s16 sp2A ;
s16 abs_var ;
if ( Actor_ProcessTalkRequest ( actor , globalCtx ) ) {
* arg3 = 1 ;
return true ;
}
if ( * arg3 = = 1 ) {
if ( func_80037CB8 ( globalCtx , actor , arg2 ) ) {
* arg3 = 0 ;
}
return false ;
}
Actor_GetScreenPos ( globalCtx , actor , & sp2C , & sp2A ) ;
if ( ( sp2C < 0 ) | | ( sp2C > SCREEN_WIDTH ) | | ( sp2A < 0 ) | | ( sp2A > SCREEN_HEIGHT ) ) {
return false ;
}
var = actor - > yawTowardsPlayer - actor - > shape . rot . y ;
abs_var = ABS ( var ) ;
if ( abs_var > = 0x4300 ) {
return false ;
}
if ( ( actor - > xyzDistToPlayerSq > SQ ( 160.0f ) ) & & ! actor - > isTargeted ) {
return false ;
}
if ( actor - > xyzDistToPlayerSq < = SQ ( 80.0f ) ) {
if ( func_8002F2CC ( actor , globalCtx , 80.0f ) ) {
actor - > textId = func_80037C30 ( globalCtx , arg2 ) ;
}
} else {
if ( func_8002F2F4 ( actor , globalCtx ) ) {
actor - > textId = func_80037C30 ( globalCtx , arg2 ) ;
}
}
return false ;
}
s32 func_80037F30 ( Vec3s * arg0 , Vec3s * arg1 ) {
Math_SmoothStepToS ( & arg0 - > y , 0 , 6 , 6200 , 100 ) ;
Math_SmoothStepToS ( & arg0 - > x , 0 , 6 , 6200 , 100 ) ;
Math_SmoothStepToS ( & arg1 - > y , 0 , 6 , 6200 , 100 ) ;
Math_SmoothStepToS ( & arg1 - > x , 0 , 6 , 6200 , 100 ) ;
return true ;
}
s32 func_80037FC8 ( Actor * actor , Vec3f * arg1 , Vec3s * arg2 , Vec3s * arg3 ) {
s16 sp36 ;
s16 sp34 ;
s16 var ;
sp36 = Math_Vec3f_Pitch ( & actor - > focus . pos , arg1 ) ;
sp34 = Math_Vec3f_Yaw ( & actor - > focus . pos , arg1 ) - actor - > world . rot . y ;
Math_SmoothStepToS ( & arg2 - > x , sp36 , 6 , 2000 , 1 ) ;
arg2 - > x = ( arg2 - > x < - 6000 ) ? - 6000 : ( ( arg2 - > x > 6000 ) ? 6000 : arg2 - > x ) ;
var = Math_SmoothStepToS ( & arg2 - > y , sp34 , 6 , 2000 , 1 ) ;
arg2 - > y = ( arg2 - > y < - 8000 ) ? - 8000 : ( ( arg2 - > y > 8000 ) ? 8000 : arg2 - > y ) ;
if ( var & & ( ABS ( arg2 - > y ) < 8000 ) ) {
return false ;
}
Math_SmoothStepToS ( & arg3 - > y , sp34 - arg2 - > y , 4 , 2000 , 1 ) ;
arg3 - > y = ( arg3 - > y < - 12000 ) ? - 12000 : ( ( arg3 - > y > 12000 ) ? 12000 : arg3 - > y ) ;
return true ;
}
s32 func_80038154 ( GlobalContext * globalCtx , Actor * actor , Vec3s * arg2 , Vec3s * arg3 , f32 arg4 ) {
Player * player = GET_PLAYER ( globalCtx ) ;
s32 pad ;
Vec3f sp2C ;
s16 var ;
s16 abs_var ;
actor - > focus . pos = actor - > world . pos ;
actor - > focus . pos . y + = arg4 ;
if ( ! ( ( ( globalCtx - > csCtx . state ! = CS_STATE_IDLE ) | | ( gDbgCamEnabled ) ) & & ( gSaveContext . entranceIndex = = 0x00EE ) ) ) {
var = actor - > yawTowardsPlayer - actor - > shape . rot . y ;
abs_var = ABS ( var ) ;
if ( abs_var > = 0x4300 ) {
func_80037F30 ( arg2 , arg3 ) ;
return false ;
}
}
if ( ( ( globalCtx - > csCtx . state ! = CS_STATE_IDLE ) | | ( gDbgCamEnabled ) ) & & ( gSaveContext . entranceIndex = = 0x00EE ) ) {
sp2C = globalCtx - > view . eye ;
} else {
sp2C = player - > actor . focus . pos ;
}
func_80037FC8 ( actor , & sp2C , arg2 , arg3 ) ;
return true ;
}
s32 func_80038290 ( GlobalContext * globalCtx , Actor * actor , Vec3s * arg2 , Vec3s * arg3 , Vec3f arg4 ) {
Player * player = GET_PLAYER ( globalCtx ) ;
s32 pad ;
Vec3f sp24 ;
s16 var ;
s16 abs_var ;
actor - > focus . pos = arg4 ;
if ( ! ( ( ( globalCtx - > csCtx . state ! = CS_STATE_IDLE ) | | ( gDbgCamEnabled ) ) & & ( gSaveContext . entranceIndex = = 0x00EE ) ) ) {
var = actor - > yawTowardsPlayer - actor - > shape . rot . y ;
abs_var = ABS ( var ) ;
if ( abs_var > = 0x4300 ) {
func_80037F30 ( arg2 , arg3 ) ;
return false ;
}
}
if ( ( ( globalCtx - > csCtx . state ! = CS_STATE_IDLE ) | | ( gDbgCamEnabled ) ) & & ( gSaveContext . entranceIndex = = 0x00EE ) ) {
sp24 = globalCtx - > view . eye ;
} else {
sp24 = player - > actor . focus . pos ;
}
func_80037FC8 ( actor , & sp24 , arg2 , arg3 ) ;
return true ;
}