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minetest/src/inventory.cpp

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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#include "inventory.h"
#include "serialization.h"
#include "utility.h"
#include "debug.h"
#include <sstream>
#include "main.h" // For tsrc, g_toolmanager
#include "serverobject.h"
#include "content_mapnode.h"
#include "content_sao.h"
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#include "environment.h"
#include "mapblock.h"
#include "player.h"
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#include "log.h"
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#include "nodedef.h"
#include "tooldef.h"
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#include "craftitemdef.h"
#include "gamedef.h"
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#include "scriptapi.h"
#include "strfnd.h"
#include "nameidmapping.h" // For loading legacy MaterialItems
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/*
InventoryItem
*/
InventoryItem::InventoryItem(IGameDef *gamedef, u16 count):
m_gamedef(gamedef),
m_count(count)
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{
assert(m_gamedef);
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}
InventoryItem::~InventoryItem()
{
}
content_t content_translate_from_19_to_internal(content_t c_from)
{
for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
{
if(trans_table_19[i][1] == c_from)
{
return trans_table_19[i][0];
}
}
return c_from;
}
InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
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{
DSTACK(__FUNCTION_NAME);
//is.imbue(std::locale("C"));
// Read name
std::string name;
std::getline(is, name, ' ');
if(name == "MaterialItem")
{
// u16 reads directly as a number (u8 doesn't)
u16 material;
is>>material;
u16 count;
is>>count;
// Convert old materials
if(material <= 0xff)
material = content_translate_from_19_to_internal(material);
if(material > MAX_CONTENT)
throw SerializationError("Too large material number");
return new MaterialItem(gamedef, material, count);
}
else if(name == "MaterialItem2")
{
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u16 material;
is>>material;
u16 count;
is>>count;
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if(material > MAX_CONTENT)
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throw SerializationError("Too large material number");
return new MaterialItem(gamedef, material, count);
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}
else if(name == "node" || name == "NodeItem" || name == "MaterialItem3")
{
std::string all;
std::getline(is, all, '\n');
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std::string nodename;
// First attempt to read inside ""
Strfnd fnd(all);
fnd.next("\"");
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// If didn't skip to end, we have ""s
if(!fnd.atend()){
nodename = fnd.next("\"");
} else { // No luck, just read a word then
fnd.start(all);
nodename = fnd.next(" ");
}
fnd.skip_over(" ");
u16 count = stoi(trim(fnd.next("")));
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if(count == 0)
count = 1;
return new MaterialItem(gamedef, nodename, count);
}
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else if(name == "MBOItem")
{
std::string inventorystring;
std::getline(is, inventorystring, '|');
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throw SerializationError("MBOItem not supported anymore");
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}
else if(name == "craft" || name == "CraftItem")
{
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std::string all;
std::getline(is, all, '\n');
std::string subname;
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// First attempt to read inside ""
Strfnd fnd(all);
fnd.next("\"");
// If didn't skip to end, we have ""s
if(!fnd.atend()){
subname = fnd.next("\"");
} else { // No luck, just read a word then
fnd.start(all);
subname = fnd.next(" ");
}
// Then read count
fnd.skip_over(" ");
u16 count = stoi(trim(fnd.next("")));
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if(count == 0)
count = 1;
return new CraftItem(gamedef, subname, count);
}
else if(name == "tool" || name == "ToolItem")
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{
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std::string all;
std::getline(is, all, '\n');
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std::string toolname;
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// First attempt to read inside ""
Strfnd fnd(all);
fnd.next("\"");
// If didn't skip to end, we have ""s
if(!fnd.atend()){
toolname = fnd.next("\"");
} else { // No luck, just read a word then
fnd.start(all);
toolname = fnd.next(" ");
}
// Then read wear
fnd.skip_over(" ");
u16 wear = stoi(trim(fnd.next("")));
return new ToolItem(gamedef, toolname, wear);
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}
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else
{
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infostream<<"Unknown InventoryItem name=\""<<name<<"\""<<std::endl;
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throw SerializationError("Unknown InventoryItem name");
}
}
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InventoryItem* InventoryItem::deSerialize(const std::string &str,
IGameDef *gamedef)
{
std::istringstream is(str, std::ios_base::binary);
return deSerialize(is, gamedef);
}
std::string InventoryItem::getItemString() {
// Get item string
std::ostringstream os(std::ios_base::binary);
serialize(os);
return os.str();
}
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bool InventoryItem::dropOrPlace(ServerEnvironment *env,
ServerActiveObject *dropper,
v3f pos, bool place, s16 count)
{
/*
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Ensure that the block is loaded so that the item
can properly be added to the static list too
*/
v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
MapBlock *block = env->getMap().emergeBlock(blockpos, false);
if(block==NULL)
{
infostream<<"InventoryItem::dropOrPlace(): FAIL: block not found: "
<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
<<std::endl;
return false;
}
/*
Take specified number of items,
but limit to getDropCount().
*/
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s16 dropcount = getDropCount();
if(count < 0 || count > dropcount)
count = dropcount;
if(count < 0 || count > getCount())
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count = getCount();
if(count > 0)
{
/*
Create an ItemSAO
*/
pos.Y -= BS*0.25; // let it drop a bit
// Randomize a bit
//pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
//pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
// Create object
ServerActiveObject *obj = new ItemSAO(env, pos, getItemString());
// Add the object to the environment
env->addActiveObject(obj);
infostream<<"Dropped item"<<std::endl;
setCount(getCount() - count);
}
return getCount() < 1; // delete the item?
}
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/*
MaterialItem
*/
MaterialItem::MaterialItem(IGameDef *gamedef, std::string nodename, u16 count):
InventoryItem(gamedef, count)
{
if(nodename == "")
nodename = "unknown_block";
// Convert directly to the correct name through aliases
m_nodename = gamedef->ndef()->getAlias(nodename);
}
// Legacy constructor
MaterialItem::MaterialItem(IGameDef *gamedef, content_t content, u16 count):
InventoryItem(gamedef, count)
{
NameIdMapping legacy_nimap;
content_mapnode_get_name_id_mapping(&legacy_nimap);
std::string nodename;
legacy_nimap.getName(content, nodename);
if(nodename == "")
nodename = "unknown_block";
m_nodename = nodename;
}
#ifndef SERVER
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video::ITexture * MaterialItem::getImage() const
{
return m_gamedef->getNodeDefManager()->get(m_nodename).inventory_texture;
}
#endif
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bool MaterialItem::isCookable() const
{
INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_nodename);
return (f.cookresult_item != "");
}
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InventoryItem *MaterialItem::createCookResult() const
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{
INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_nodename);
std::istringstream is(f.cookresult_item, std::ios::binary);
return InventoryItem::deSerialize(is, m_gamedef);
}
float MaterialItem::getCookTime() const
{
INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_nodename);
return f.furnace_cooktime;
}
float MaterialItem::getBurnTime() const
{
INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_nodename);
return f.furnace_burntime;
}
content_t MaterialItem::getMaterial() const
{
INodeDefManager *ndef = m_gamedef->ndef();
content_t id = CONTENT_IGNORE;
ndef->getId(m_nodename, id);
return id;
}
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/*
ToolItem
*/
ToolItem::ToolItem(IGameDef *gamedef, std::string toolname, u16 wear):
InventoryItem(gamedef, 1)
{
// Convert directly to the correct name through aliases
m_toolname = gamedef->tdef()->getAlias(toolname);
m_wear = wear;
}
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std::string ToolItem::getImageBasename() const
{
return m_gamedef->getToolDefManager()->getImagename(m_toolname);
}
#ifndef SERVER
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video::ITexture * ToolItem::getImage() const
{
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ITextureSource *tsrc = m_gamedef->tsrc();
std::string basename = getImageBasename();
/*
Calculate a progress value with sane amount of
maximum states
*/
u32 maxprogress = 30;
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
float value_f = (float)toolprogress / (float)maxprogress;
std::ostringstream os;
os<<basename<<"^[progressbar"<<value_f;
return tsrc->getTextureRaw(os.str());
}
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video::ITexture * ToolItem::getImageRaw() const
{
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ITextureSource *tsrc = m_gamedef->tsrc();
return tsrc->getTextureRaw(getImageBasename());
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}
#endif
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bool ToolItem::isKnown() const
{
IToolDefManager *tdef = m_gamedef->tdef();
const ToolDefinition *def = tdef->getToolDefinition(m_toolname);
return (def != NULL);
}
/*
CraftItem
*/
CraftItem::CraftItem(IGameDef *gamedef, std::string subname, u16 count):
InventoryItem(gamedef, count)
{
// Convert directly to the correct name through aliases
m_subname = gamedef->cidef()->getAlias(subname);
}
#ifndef SERVER
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video::ITexture * CraftItem::getImage() const
{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
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ITextureSource *tsrc = m_gamedef->tsrc();
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std::string imagename = cidef->getImagename(m_subname);
return tsrc->getTextureRaw(imagename);
}
#endif
bool CraftItem::isKnown() const
{
ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
return (def != NULL);
}
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u16 CraftItem::getStackMax() const
{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
if(def == NULL)
return InventoryItem::getStackMax();
return def->stack_max;
}
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bool CraftItem::isUsable() const
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{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
return def != NULL && def->usable;
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}
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bool CraftItem::isCookable() const
{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
return def != NULL && def->cookresult_item != "";
}
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InventoryItem *CraftItem::createCookResult() const
{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
if(def == NULL)
return InventoryItem::createCookResult();
std::istringstream is(def->cookresult_item, std::ios::binary);
return InventoryItem::deSerialize(is, m_gamedef);
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}
float CraftItem::getCookTime() const
{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
if (def == NULL)
return InventoryItem::getCookTime();
return def->furnace_cooktime;
}
float CraftItem::getBurnTime() const
{
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ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
if (def == NULL)
return InventoryItem::getBurnTime();
return def->furnace_burntime;
}
s16 CraftItem::getDropCount() const
{
// Special cases
ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
if(def != NULL && def->dropcount >= 0)
return def->dropcount;
// Default
return InventoryItem::getDropCount();
}
bool CraftItem::areLiquidsPointable() const
{
ICraftItemDefManager *cidef = m_gamedef->cidef();
const CraftItemDefinition *def = cidef->getCraftItemDefinition(m_subname);
return def != NULL && def->liquids_pointable;
}
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bool CraftItem::dropOrPlace(ServerEnvironment *env,
ServerActiveObject *dropper,
v3f pos, bool place, s16 count)
{
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if(count == 0)
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return false;
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bool callback_exists = false;
bool result = false;
if(place)
{
result = scriptapi_craftitem_on_place_on_ground(
env->getLua(),
m_subname.c_str(), dropper, pos,
callback_exists);
}
// note: on_drop is fallback for on_place_on_ground
if(!callback_exists)
{
result = scriptapi_craftitem_on_drop(
env->getLua(),
m_subname.c_str(), dropper, pos,
callback_exists);
}
if(callback_exists)
{
// If the callback returned true, drop one item
if(result)
setCount(getCount() - 1);
return getCount() < 1;
}
else
{
// If neither on_place_on_ground (if place==true)
// nor on_drop exists, call the base implementation
return InventoryItem::dropOrPlace(env, dropper, pos, place, count);
}
}
bool CraftItem::use(ServerEnvironment *env,
ServerActiveObject *user,
const PointedThing& pointed)
{
bool callback_exists = false;
bool result = false;
result = scriptapi_craftitem_on_use(
env->getLua(),
m_subname.c_str(), user, pointed,
callback_exists);
if(callback_exists)
{
// If the callback returned true, drop one item
if(result)
setCount(getCount() - 1);
return getCount() < 1;
}
else
{
// If neither on_place_on_ground (if place==true)
// nor on_drop exists, call the base implementation
return InventoryItem::use(env, user, pointed);
}
}
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/*
Inventory
*/
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InventoryList::InventoryList(std::string name, u32 size)
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{
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m_name = name;
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m_size = size;
clearItems();
//m_dirty = false;
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}
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InventoryList::~InventoryList()
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{
for(u32 i=0; i<m_items.size(); i++)
{
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if(m_items[i])
delete m_items[i];
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}
}
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void InventoryList::clearItems()
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{
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for(u32 i=0; i<m_items.size(); i++)
{
if(m_items[i])
delete m_items[i];
}
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m_items.clear();
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for(u32 i=0; i<m_size; i++)
{
m_items.push_back(NULL);
}
//setDirty(true);
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}
void InventoryList::setSize(u32 newsize)
{
if(newsize < m_items.size()){
for(u32 i=newsize; i<m_items.size(); i++){
if(m_items[i])
delete m_items[i];
}
m_items.erase(newsize, m_items.size() - newsize);
} else {
for(u32 i=m_items.size(); i<newsize; i++){
m_items.push_back(NULL);
}
}
m_size = newsize;
}
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void InventoryList::serialize(std::ostream &os) const
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{
//os.imbue(std::locale("C"));
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item != NULL)
{
os<<"Item ";
item->serialize(os);
}
else
{
os<<"Empty";
}
os<<"\n";
}
os<<"EndInventoryList\n";
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}
void InventoryList::deSerialize(std::istream &is, IGameDef *gamedef)
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{
//is.imbue(std::locale("C"));
clearItems();
u32 item_i = 0;
for(;;)
{
std::string line;
std::getline(is, line, '\n');
std::istringstream iss(line);
//iss.imbue(std::locale("C"));
std::string name;
std::getline(iss, name, ' ');
if(name == "EndInventoryList")
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{
break;
}
// This is a temporary backwards compatibility fix
else if(name == "end")
{
break;
}
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else if(name == "Item")
{
if(item_i > getSize() - 1)
throw SerializationError("too many items");
InventoryItem *item = InventoryItem::deSerialize(iss, gamedef);
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m_items[item_i++] = item;
}
else if(name == "Empty")
{
if(item_i > getSize() - 1)
throw SerializationError("too many items");
m_items[item_i++] = NULL;
}
else
{
throw SerializationError("Unknown inventory identifier");
}
}
}
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InventoryList::InventoryList(const InventoryList &other)
{
/*
Do this so that the items get cloned. Otherwise the pointers
in the array will just get copied.
*/
*this = other;
}
InventoryList & InventoryList::operator = (const InventoryList &other)
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{
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m_name = other.m_name;
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m_size = other.m_size;
clearItems();
for(u32 i=0; i<other.m_items.size(); i++)
{
InventoryItem *item = other.m_items[i];
if(item != NULL)
{
m_items[i] = item->clone();
}
}
//setDirty(true);
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return *this;
}
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const std::string &InventoryList::getName() const
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{
return m_name;
}
u32 InventoryList::getSize()
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{
return m_items.size();
}
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u32 InventoryList::getUsedSlots()
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{
u32 num = 0;
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item != NULL)
num++;
}
return num;
}
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u32 InventoryList::getFreeSlots()
{
return getSize() - getUsedSlots();
}
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const InventoryItem * InventoryList::getItem(u32 i) const
{
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if(i >= m_items.size())
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return NULL;
return m_items[i];
}
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InventoryItem * InventoryList::getItem(u32 i)
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{
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if(i >= m_items.size())
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return NULL;
return m_items[i];
}
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InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem)
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{
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if(i >= m_items.size())
return newitem;
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InventoryItem *olditem = m_items[i];
m_items[i] = newitem;
//setDirty(true);
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return olditem;
}
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void InventoryList::deleteItem(u32 i)
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{
assert(i < m_items.size());
InventoryItem *item = changeItem(i, NULL);
if(item)
delete item;
}
InventoryItem * InventoryList::addItem(InventoryItem *newitem)
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{
if(newitem == NULL)
return NULL;
/*
First try to find if it could be added to some existing items
*/
for(u32 i=0; i<m_items.size(); i++)
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{
// Ignore empty slots
if(m_items[i] == NULL)
continue;
// Try adding
newitem = addItem(i, newitem);
if(newitem == NULL)
return NULL; // All was eaten
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}
/*
Then try to add it to empty slots
*/
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for(u32 i=0; i<m_items.size(); i++)
{
// Ignore unempty slots
if(m_items[i] != NULL)
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continue;
// Try adding
newitem = addItem(i, newitem);
if(newitem == NULL)
return NULL; // All was eaten
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}
// Return leftover
return newitem;
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}
InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
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{
if(newitem == NULL)
return NULL;
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if(i >= m_items.size())
return newitem;
//setDirty(true);
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// If it is an empty position, it's an easy job.
InventoryItem *to_item = getItem(i);
if(to_item == NULL)
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{
m_items[i] = newitem;
return NULL;
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}
// If not addable, return the item
if(newitem->addableTo(to_item) == false)
return newitem;
// If the item fits fully in the slot, add counter and delete it
if(newitem->getCount() <= to_item->freeSpace())
{
to_item->add(newitem->getCount());
delete newitem;
return NULL;
}
// Else the item does not fit fully. Add all that fits and return
// the rest.
else
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{
u16 freespace = to_item->freeSpace();
to_item->add(freespace);
newitem->remove(freespace);
return newitem;
}
}
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bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
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{
// If it is an empty position, it's an easy job.
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const InventoryItem *to_item = getItem(i);
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if(to_item == NULL)
{
return true;
}
// If not addable, fail
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if(newitem->addableTo(to_item) == false)
return false;
// If the item fits fully in the slot, pass
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if(newitem->getCount() <= to_item->freeSpace())
{
return true;
}
return false;
}
bool InventoryList::roomForItem(const InventoryItem *item)
{
for(u32 i=0; i<m_items.size(); i++)
if(itemFits(i, item))
return true;
return false;
}
bool InventoryList::roomForCookedItem(const InventoryItem *item)
{
if(!item)
return false;
const InventoryItem *cook = item->createCookResult();
if(!cook)
return false;
bool room = roomForItem(cook);
delete cook;
return room;
}
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
{
if(count == 0)
return NULL;
//setDirty(true);
InventoryItem *item = getItem(i);
// If it is an empty position, return NULL
if(item == NULL)
return NULL;
if(count >= item->getCount())
{
// Get the item by swapping NULL to its place
return changeItem(i, NULL);
}
else
{
InventoryItem *item2 = item->clone();
item->remove(count);
item2->setCount(count);
return item2;
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}
return false;
}
void InventoryList::decrementMaterials(u16 count)
{
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = takeItem(i, count);
if(item)
delete item;
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}
}
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void InventoryList::print(std::ostream &o)
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{
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o<<"InventoryList:"<<std::endl;
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for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item != NULL)
{
o<<i<<": ";
item->serialize(o);
o<<"\n";
}
}
}
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/*
Inventory
*/
Inventory::~Inventory()
{
clear();
}
void Inventory::clear()
{
for(u32 i=0; i<m_lists.size(); i++)
{
delete m_lists[i];
}
m_lists.clear();
}
Inventory::Inventory()
{
}
Inventory::Inventory(const Inventory &other)
{
*this = other;
}
Inventory & Inventory::operator = (const Inventory &other)
{
clear();
for(u32 i=0; i<other.m_lists.size(); i++)
{
m_lists.push_back(new InventoryList(*other.m_lists[i]));
}
return *this;
}
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void Inventory::serialize(std::ostream &os) const
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{
for(u32 i=0; i<m_lists.size(); i++)
{
InventoryList *list = m_lists[i];
os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
list->serialize(os);
}
os<<"EndInventory\n";
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}
void Inventory::deSerialize(std::istream &is, IGameDef *gamedef)
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{
clear();
for(;;)
{
std::string line;
std::getline(is, line, '\n');
std::istringstream iss(line);
std::string name;
std::getline(iss, name, ' ');
if(name == "EndInventory")
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{
break;
}
// This is a temporary backwards compatibility fix
else if(name == "end")
{
break;
}
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else if(name == "List")
{
std::string listname;
u32 listsize;
std::getline(iss, listname, ' ');
iss>>listsize;
InventoryList *list = new InventoryList(listname, listsize);
list->deSerialize(is, gamedef);
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m_lists.push_back(list);
}
else
{
throw SerializationError("Unknown inventory identifier");
}
}
}
InventoryList * Inventory::addList(const std::string &name, u32 size)
{
s32 i = getListIndex(name);
if(i != -1)
{
if(m_lists[i]->getSize() != size)
{
delete m_lists[i];
m_lists[i] = new InventoryList(name, size);
}
return m_lists[i];
}
else
{
m_lists.push_back(new InventoryList(name, size));
return m_lists.getLast();
}
}
InventoryList * Inventory::getList(const std::string &name)
{
s32 i = getListIndex(name);
if(i == -1)
return NULL;
return m_lists[i];
}
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bool Inventory::deleteList(const std::string &name)
{
s32 i = getListIndex(name);
if(i == -1)
return false;
delete m_lists[i];
m_lists.erase(i);
return true;
}
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const InventoryList * Inventory::getList(const std::string &name) const
{
s32 i = getListIndex(name);
if(i == -1)
return NULL;
return m_lists[i];
}
const s32 Inventory::getListIndex(const std::string &name) const
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{
for(u32 i=0; i<m_lists.size(); i++)
{
if(m_lists[i]->getName() == name)
return i;
}
return -1;
}
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//END