mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
Merged 2 branches because they relied on each other.
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
This commit is contained in:
parent
efd8dabd91
commit
134e49cc8e
@ -182,16 +182,24 @@ std::string FurnaceNodeMetadata::infoText()
|
||||
assert(src_list);
|
||||
const InventoryItem *src_item = src_list->getItem(0);
|
||||
|
||||
if(src_item)
|
||||
if(src_item) {
|
||||
InventoryList *dst_list = m_inventory->getList("dst");
|
||||
if(!dst_list->roomForCookedItem(src_item))
|
||||
return "Furnace is overloaded";
|
||||
return "Furnace is out of fuel";
|
||||
}
|
||||
else
|
||||
return "Furnace is inactive";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string s = "Furnace is active (";
|
||||
s += itos(m_fuel_time/m_fuel_totaltime*100);
|
||||
s += "%)";
|
||||
std::string s = "Furnace is active";
|
||||
// Do this so it doesn't always show (0%) for weak fuel
|
||||
if(m_fuel_totaltime > 3) {
|
||||
s += " (";
|
||||
s += itos(m_fuel_time/m_fuel_totaltime*100);
|
||||
s += "%)";
|
||||
}
|
||||
return s;
|
||||
}
|
||||
}
|
||||
@ -221,9 +229,14 @@ bool FurnaceNodeMetadata::step(float dtime)
|
||||
assert(src_list);
|
||||
const InventoryItem *src_item = src_list->getItem(0);
|
||||
|
||||
bool room_available = false;
|
||||
|
||||
if(src_item && src_item->isCookable())
|
||||
room_available = dst_list->roomForCookedItem(src_item);
|
||||
|
||||
// Start only if there are free slots in dst, so that it can
|
||||
// accomodate any result item
|
||||
if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable())
|
||||
if(room_available)
|
||||
{
|
||||
m_src_totaltime = 3;
|
||||
}
|
||||
@ -252,13 +265,18 @@ bool FurnaceNodeMetadata::step(float dtime)
|
||||
m_src_totaltime = 0;
|
||||
}
|
||||
changed = true;
|
||||
continue;
|
||||
|
||||
// Fall through if the fuel item was used up this step
|
||||
if(m_fuel_time < m_fuel_totaltime)
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
If there is no source item or source item is not cookable, stop loop.
|
||||
If there is no source item or source item is not cookable,
|
||||
or furnace became overloaded, stop loop.
|
||||
*/
|
||||
if(src_item == NULL || m_src_totaltime < 0.001)
|
||||
if((m_fuel_time < m_fuel_totaltime || dst_list->roomForCookedItem(src_item) == false)
|
||||
&& (src_item == NULL || m_src_totaltime < 0.001))
|
||||
{
|
||||
m_step_accumulator = 0;
|
||||
break;
|
||||
|
@ -549,7 +549,7 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
|
||||
}
|
||||
}
|
||||
|
||||
bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
|
||||
bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem)
|
||||
{
|
||||
// If it is an empty position, it's an easy job.
|
||||
const InventoryItem *to_item = getItem(i);
|
||||
@ -558,11 +558,11 @@ bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
|
||||
return true;
|
||||
}
|
||||
|
||||
// If not addable, return the item
|
||||
// If not addable, fail
|
||||
if(newitem->addableTo(to_item) == false)
|
||||
return false;
|
||||
|
||||
// If the item fits fully in the slot, add counter and delete it
|
||||
// If the item fits fully in the slot, pass
|
||||
if(newitem->getCount() <= to_item->freeSpace())
|
||||
{
|
||||
return true;
|
||||
@ -571,6 +571,24 @@ bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InventoryList::roomForItem(const InventoryItem *item)
|
||||
{
|
||||
for(u32 i=0; i<m_items.size(); i++)
|
||||
if(itemFits(i, item))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InventoryList::roomForCookedItem(const InventoryItem *item)
|
||||
{
|
||||
const InventoryItem *cook = item->createCookResult();
|
||||
if(!cook)
|
||||
return false;
|
||||
bool room = roomForItem(cook);
|
||||
delete cook;
|
||||
return room;
|
||||
}
|
||||
|
||||
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
|
||||
{
|
||||
if(count == 0)
|
||||
|
@ -490,7 +490,13 @@ public:
|
||||
InventoryItem * addItem(u32 i, InventoryItem *newitem);
|
||||
|
||||
// Checks whether the item could be added to the given slot
|
||||
bool itemFits(u32 i, InventoryItem *newitem);
|
||||
bool itemFits(const u32 i, const InventoryItem *newitem);
|
||||
|
||||
// Checks whether there is room for a given item
|
||||
bool roomForItem(const InventoryItem *item);
|
||||
|
||||
// Checks whether there is room for a given item aftr it has been cooked
|
||||
bool roomForCookedItem(const InventoryItem *item);
|
||||
|
||||
// Takes some items from a slot.
|
||||
// If there are not enough, takes as many as it can.
|
||||
|
@ -2446,7 +2446,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
if(g_settings.getBool("creative_mode") == false)
|
||||
{
|
||||
// Skip if inventory has no free space
|
||||
if(ilist->getUsedSlots() == ilist->getSize())
|
||||
if(ilist->roomForItem(item) == false)
|
||||
{
|
||||
dout_server<<"Player inventory has no free space"<<std::endl;
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user