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minetest/src/inventory.cpp

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2010-11-26 18:02:21 -05:00
/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
*/
#include "inventory.h"
#include "serialization.h"
#include "utility.h"
#include "debug.h"
#include <sstream>
#include "main.h"
/*
InventoryItem
*/
InventoryItem::InventoryItem()
{
}
InventoryItem::~InventoryItem()
{
}
InventoryItem* InventoryItem::deSerialize(std::istream &is)
{
DSTACK(__FUNCTION_NAME);
//is.imbue(std::locale("C"));
// Read name
std::string name;
std::getline(is, name, ' ');
if(name == "MaterialItem")
{
// u16 reads directly as a number (u8 doesn't)
u16 material;
is>>material;
u16 count;
is>>count;
if(material > 255)
throw SerializationError("Too large material number");
return new MaterialItem(material, count);
}
else if(name == "MBOItem")
{
std::string inventorystring;
std::getline(is, inventorystring, '|');
return new MapBlockObjectItem(inventorystring);
}
else
{
dstream<<"Unknown InventoryItem name=\""<<name<<"\""<<std::endl;
throw SerializationError("Unknown InventoryItem name");
}
}
/*
MapBlockObjectItem
*/
video::ITexture * MapBlockObjectItem::getImage()
{
if(m_inventorystring.substr(0,3) == "Rat")
return g_device->getVideoDriver()->getTexture("../data/rat.png");
if(m_inventorystring.substr(0,4) == "Sign")
return g_device->getVideoDriver()->getTexture("../data/sign.png");
return NULL;
}
std::string MapBlockObjectItem::getText()
{
if(m_inventorystring.substr(0,3) == "Rat")
return "";
if(m_inventorystring.substr(0,4) == "Sign")
return "";
return "obj";
}
MapBlockObject * MapBlockObjectItem::createObject
(v3f pos, f32 player_yaw, f32 player_pitch)
{
std::istringstream is(m_inventorystring);
std::string name;
std::getline(is, name, ' ');
if(name == "None")
{
return NULL;
}
else if(name == "Sign")
{
std::string text;
std::getline(is, text, '|');
SignObject *obj = new SignObject(NULL, -1, pos);
obj->setText(text);
obj->setYaw(-player_yaw);
return obj;
}
else if(name == "Rat")
{
RatObject *obj = new RatObject(NULL, -1, pos);
return obj;
}
else
{
return NULL;
}
}
/*
Inventory
*/
Inventory::Inventory(u32 size)
{
m_size = size;
clearItems();
}
Inventory::~Inventory()
{
for(u32 i=0; i<m_items.size(); i++)
{
delete m_items[i];
}
}
void Inventory::clearItems()
{
m_items.clear();
for(u32 i=0; i<m_size; i++)
{
m_items.push_back(NULL);
}
}
void Inventory::serialize(std::ostream &os)
{
//os.imbue(std::locale("C"));
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item != NULL)
{
os<<"Item ";
item->serialize(os);
}
else
{
os<<"Empty";
}
os<<"\n";
}
os<<"end\n";
}
void Inventory::deSerialize(std::istream &is)
{
//is.imbue(std::locale("C"));
clearItems();
u32 item_i = 0;
for(;;)
{
std::string line;
std::getline(is, line, '\n');
std::istringstream iss(line);
//iss.imbue(std::locale("C"));
std::string name;
std::getline(iss, name, ' ');
if(name == "end")
{
break;
}
else if(name == "Item")
{
if(item_i > getSize() - 1)
throw SerializationError("too many items");
InventoryItem *item = InventoryItem::deSerialize(iss);
m_items[item_i++] = item;
}
else if(name == "Empty")
{
if(item_i > getSize() - 1)
throw SerializationError("too many items");
m_items[item_i++] = NULL;
}
else
{
throw SerializationError("Unknown inventory identifier");
}
}
}
Inventory & Inventory::operator = (Inventory &other)
{
m_size = other.m_size;
clearItems();
for(u32 i=0; i<other.m_items.size(); i++)
{
InventoryItem *item = other.m_items[i];
if(item != NULL)
{
m_items[i] = item->clone();
}
}
return *this;
}
u32 Inventory::getSize()
{
return m_items.size();
}
u32 Inventory::getUsedSlots()
{
u32 num = 0;
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item != NULL)
num++;
}
return num;
}
InventoryItem * Inventory::getItem(u32 i)
{
if(i > m_items.size() - 1)
return NULL;
return m_items[i];
}
InventoryItem * Inventory::changeItem(u32 i, InventoryItem *newitem)
{
assert(i < m_items.size());
InventoryItem *olditem = m_items[i];
m_items[i] = newitem;
return olditem;
}
void Inventory::deleteItem(u32 i)
{
assert(i < m_items.size());
InventoryItem *item = changeItem(i, NULL);
if(item)
delete item;
}
bool Inventory::addItem(InventoryItem *newitem)
{
// If it is a MaterialItem, try to find an already existing one
// and just increment the counter
if(std::string("MaterialItem") == newitem->getName())
{
u8 material = ((MaterialItem*)newitem)->getMaterial();
u8 count = ((MaterialItem*)newitem)->getCount();
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item2 = m_items[i];
if(item2 == NULL)
continue;
if(std::string("MaterialItem") != item2->getName())
continue;
// Found one. Check if it is of the right material and has
// free space
MaterialItem *mitem2 = (MaterialItem*)item2;
if(mitem2->getMaterial() != material)
continue;
//TODO: Add all that can be added and add remaining part
// to another place
if(mitem2->freeSpace() < count)
continue;
// Add to the counter
mitem2->add(count);
// Dump the parameter
delete newitem;
return true;
}
}
// Else find an empty position
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item != NULL)
continue;
m_items[i] = newitem;
return true;
}
// Failed
return false;
}
void Inventory::print(std::ostream &o)
{
o<<"Player inventory:"<<std::endl;
for(u32 i=0; i<m_items.size(); i++)
{
InventoryItem *item = m_items[i];
if(item != NULL)
{
o<<i<<": ";
item->serialize(o);
o<<"\n";
}
}
}
//END