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https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
Move cook result properly to ContentFeatures
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commit
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@ -22,29 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_mapnode.h"
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//#include "serverobject.h"
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#include "content_sao.h"
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bool item_material_is_cookable(content_t content, IGameDef *gamedef)
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{
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if(content == CONTENT_TREE)
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return true;
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else if(content == CONTENT_COBBLE)
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return true;
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else if(content == CONTENT_SAND)
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return true;
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return false;
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}
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InventoryItem* item_material_create_cook_result(content_t content,
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IGameDef *gamedef)
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{
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if(content == CONTENT_TREE)
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return new CraftItem(gamedef, "lump_of_coal", 1);
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else if(content == CONTENT_COBBLE)
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return new MaterialItem(gamedef, CONTENT_STONE, 1);
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else if(content == CONTENT_SAND)
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return new MaterialItem(gamedef, CONTENT_GLASS, 1);
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return NULL;
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}
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//#include "gamedef.h"
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//#include "nodedef.h"
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std::string item_craft_get_image_name(const std::string &subname,
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IGameDef *gamedef)
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@ -29,10 +29,6 @@ class ServerActiveObject;
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class ServerEnvironment;
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class IGameDef;
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bool item_material_is_cookable(content_t content, IGameDef *gamedef);
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InventoryItem* item_material_create_cook_result(content_t content,
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IGameDef *gamedef);
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std::string item_craft_get_image_name(const std::string &subname,
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IGameDef *gamedef);
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ServerActiveObject* item_craft_create_object(const std::string &subname,
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@ -206,6 +206,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1";
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_GRAVEL;
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@ -252,6 +253,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->cookresult_item = "CraftItem lump_of_coal 1";
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_JUNGLETREE;
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@ -596,6 +598,7 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr)
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f->param_type = CPT_NONE;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1";
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setStoneLikeMaterialProperties(f->material, 0.9);
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i = CONTENT_MOSSYCOBBLE;
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@ -158,12 +158,17 @@ video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const
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bool MaterialItem::isCookable() const
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{
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return item_material_is_cookable(m_content, m_gamedef);
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_content);
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return (f.cookresult_item != "");
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}
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InventoryItem *MaterialItem::createCookResult() const
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{
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return item_material_create_cook_result(m_content, m_gamedef);
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INodeDefManager *ndef = m_gamedef->ndef();
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const ContentFeatures &f = ndef->get(m_content);
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std::istringstream is(f.cookresult_item, std::ios::binary);
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return InventoryItem::deSerialize(is, m_gamedef);
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}
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/*
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@ -140,6 +140,8 @@ void ContentFeatures::reset()
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air_equivalent = false;
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often_contains_mineral = false;
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dug_item = "";
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extra_dug_item = "";
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extra_dug_item_rarity = 2;
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initial_metadata = NULL;
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = CONTENT_IGNORE;
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@ -149,6 +151,7 @@ void ContentFeatures::reset()
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damage_per_second = 0;
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selection_box = NodeBox();
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material = MaterialProperties();
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cookresult_item = "";
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}
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void ContentFeatures::serialize(std::ostream &os)
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@ -198,6 +201,7 @@ void ContentFeatures::serialize(std::ostream &os)
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writeU32(os, damage_per_second);
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selection_box.serialize(os);
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material.serialize(os);
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os<<serializeString(cookresult_item);
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}
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void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
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@ -250,6 +254,7 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
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damage_per_second = readU32(is);
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selection_box.deSerialize(is);
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material.deSerialize(is);
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cookresult_item = deSerializeString(is);
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}
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void ContentFeatures::setTexture(u16 i, std::string name)
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@ -209,6 +209,7 @@ struct ContentFeatures
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std::string dug_item;
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// Extra dug item and its rarity
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std::string extra_dug_item;
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// Usual get interval for extra dug item
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s32 extra_dug_item_rarity;
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// Initial metadata is cloned from this
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NodeMetadata *initial_metadata;
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@ -227,6 +228,7 @@ struct ContentFeatures
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u32 damage_per_second;
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NodeBox selection_box;
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MaterialProperties material;
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std::string cookresult_item;
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/*
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Methods
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