41 lines
1.7 KiB
Markdown
41 lines
1.7 KiB
Markdown
# Altra64
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Alternative Everdrive64 menu
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`Altra64` is an open source menu for [Everdrive64](http://krikzz.com/) and ed64+ and is based on a fork of alt64 which was
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originally written by saturnu, and released on the
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[Everdrive64 forum](http://krikzz.com/forum/index.php?topic=816.0).
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## Reason for this fork
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The original version overwrote 1 save file per game on system reset, but if you (or your kids...) accidentally turn it off, or hit reset twice, you just lost your entire game progress forever. I have modified the saving/loading to *never* overwrite a save file, and instead save `gamename.0000.SRM`, then `gamename.0001.SRM` next and so on, up to `gamename.9999.SRM`, so that absolute worst case if you mess up you only lose 1 gaming session's save. If need be you can put the SD card into a computer and delete the latest faulty save. Upon starting a game it'll always load the highest numbered save.
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## Building
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If you want to build the menu, you need an n64 toolchain. This is terrible to build, I ended up creating a Dockerfile in the docker folder, instructions included in it.
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Or if you trust me, you can use the one I built and pushed to docker hub, [moparisthebest/altra64-dev](https://hub.docker.com/r/moparisthebest/altra64-dev)
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### Build `Altra64`
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To build the Rom
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from the projects root directory, with docker installed
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```
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$ docker run --rm -v "$(pwd):/build" moparisthebest/altra64-dev make
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```
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If it all worked, you will find `OS64.v64` in the `bin` directory.
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### Clean `Altra64`
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Finally, we can clean the build objects from the project
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from the projects root directory
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```
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$ docker run --rm -v "$(pwd):/build" moparisthebest/altra64-dev make clean
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```
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Enjoy!
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