The original version overwrote 1 save file per game on system reset, but if you (or your kids...) accidentally turn it off, or hit reset twice, you just lost your entire game progress forever. I have modified the saving/loading to *never* overwrite a save file, and instead save `gamename.0000.SRM`, then `gamename.0001.SRM` next and so on, up to `gamename.9999.SRM`, so that absolute worst case if you mess up you only lose 1 gaming session's save. If need be you can put the SD card into a computer and delete the latest faulty save. Upon starting a game it'll always load the highest numbered save.
If you want to build the menu, you need an n64 toolchain. This is terrible to build, I ended up creating a Dockerfile in the docker folder, instructions included in it.
Or if you trust me, you can use the one I built and pushed to docker hub, [moparisthebest/altra64-dev](https://hub.docker.com/r/moparisthebest/altra64-dev)