|Travis Burtrum ba432bb8c8
Alternative Everdrive64 menu
Reason for this fork
The original version overwrote 1 save file per game on system reset, but if you (or your kids...) accidentally turn it off, or hit reset twice, you just lost your entire game progress forever. I have modified the saving/loading to never overwrite a save file, and instead save
gamename.0001.SRM next and so on, up to
gamename.9999.SRM, so that absolute worst case if you mess up you only lose 1 gaming session's save. If need be you can put the SD card into a computer and delete the latest faulty save. Upon starting a game it'll always load the highest numbered save.
If you want to build the menu, you need an n64 toolchain. This is terrible to build, I ended up creating a Dockerfile in the docker folder, instructions included in it.
Or if you trust me, you can use the one I built and pushed to docker hub, moparisthebest/altra64-dev
To build the Rom
from the projects root directory, with docker installed
$ docker run --rm -v "$(pwd):/build" moparisthebest/altra64-dev make
If it all worked, you will find
OS64.v64 in the
Finally, we can clean the build objects from the project
from the projects root directory
$ docker run --rm -v "$(pwd):/build" moparisthebest/altra64-dev make clean