latifundio
2308570838
reverted npc movement delay
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it was fine at 2200 ms
2012-09-07 23:40:46 -03:00
latifundio
b362dcf930
Fix range skill
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Fix player suddenly stopping ranged attacks.
2012-09-07 23:36:37 -03:00
latifundio
467c8ec594
Update GameServer/src/org/moparscape/msc/gs/event/WalkMobToMobEvent.java
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If player is close to gate npc stay aggressive like rsc and previous change to npc chasing path was to dangerous in some situations (looked like npc got ac lol)
2012-09-07 23:32:55 -03:00
latifundio
e9d3ec9421
Update GameServer/src/org/moparscape/msc/gs/plugins/plugs/skills/Mining.java
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Fix picks not doing correct swings and gems doesn't give xp on classic
2012-09-07 08:15:03 -03:00
latifundio
05277352b5
Update GameServer/src/org/moparscape/msc/gs/model/Npc.java
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Check if Npc is about to start chasing player so it doesn't do a random walking path.
2012-09-07 08:05:42 -03:00
latifundio
96ea6cc2d6
Update GameServer/src/org/moparscape/msc/gs/event/WalkMobToMobEvent.java
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Fix Npc suddenly stopping when chasing player, and fix Npc not attacking if you move while player has moved.
2012-09-07 07:56:03 -03:00
CodeForFame
ac3fce7c0a
Make sure the player is logged in...
2012-05-08 13:30:23 -05:00
Nemesis-
150b0cb814
Part of issue #67
2012-05-08 19:51:54 +03:00
Nemesis-
1b8e848125
Stops NPC's from attacking disconnected player when last ping received over 1 minute ago.
2012-05-08 19:50:17 +03:00
Rodgerwilco
fc1444206b
#116 - this.stop() + return;
2012-05-04 14:40:49 -07:00
Rodgerwilco
18b63da356
#116 - this.stop();
2012-05-04 14:26:43 -07:00
Rodgerwilco
d09d1ba26f
Fatigue
2012-05-04 14:17:41 -07:00
Rodgerwilco
85d030ae0a
Added 25k gold upon login for testing purposes.
2012-05-04 14:01:36 -07:00
Rodgerwilco
64af8f65b8
Removed RangeEvent Testing
2012-05-04 13:55:54 -07:00
Rodgerwilco
f9e3d14a4f
#116 - Massive Exp Gain, possibly due to nulled npcs.
2012-05-04 13:45:24 -07:00
Rodgerwilco
e7d75df1a7
#123 - Flax Issue Fix
2012-05-01 19:54:48 -07:00
Rodgerwilco
c6087e0edb
#123
2012-05-01 18:31:58 -07:00
Rodgerwilco
48dbf566f6
#123 - Flax test.
2012-05-01 18:01:49 -07:00
Rodgerwilco
c05f2c21b1
#123 - Flax test - Checking if the player is busy?
2012-05-01 17:38:26 -07:00
Rodgerwilco
99aaaedc63
#123 - Flax test.
2012-05-01 16:26:11 -07:00
Rodgerwilco
5ae8a91b4f
#52 Remove bank to all/from bank features. + Testing
2012-05-01 15:12:05 -07:00
Rodgerwilco
5c17297357
#61 - smelt bubble correction.
2012-04-29 18:26:25 -07:00
Rodgerwilco
df28b4e8fb
#69 - Range Issue Debugging
2012-04-28 14:53:24 -07:00
Rodgerwilco
ec36a93ac0
#69 - Range Issue Debugging
2012-04-28 13:56:34 -07:00
Rodgerwilco
1511831b0d
#69 - Range Issue Debugging
2012-04-28 13:15:30 -07:00
Rodgerwilco
f9b2b0c0aa
Fatigue combat amount display for test purpose.
2012-04-28 13:14:51 -07:00
Rodgerwilco
136db161e1
#74 - Prospect Message / Fatigue Comment
2012-04-28 00:14:16 -07:00
Rodgerwilco
78030c3c6e
#74 - Prospect Delay
2012-04-28 00:02:49 -07:00
Rodgerwilco
a230c00245
Fatigue
2012-04-28 00:01:50 -07:00
Rodgerwilco
56860748ad
Removed temp tester.
2012-04-25 11:58:01 -07:00
Rodgerwilco
1c03079e72
Temp beta tester.
2012-04-25 11:47:37 -07:00
CodeForFame
a055564094
Bank.MAX_SIZE should be Bank.BANK_SIZE. Closes #90 .
2012-04-25 10:08:11 -05:00
Rodgerwilco
768ca83206
#90 - Bank Space final int
2012-04-24 17:14:28 -07:00
Rodgerwilco
a118e33176
#90 - Bank Space
2012-04-24 17:10:43 -07:00
Rodgerwilco
af9ea24ea2
Removed custom item command.
2012-04-24 16:40:52 -07:00
Rodgerwilco
a6d11a96d7
#86 Gate Message.
2012-04-24 16:34:28 -07:00
Rodgerwilco
8316a8355e
Fixed objects with "approach" command that shouldn't attack the player.
2012-03-31 21:41:39 -07:00
Rodgerwilco
42790635ff
Removed Diamond Extra Feature
2012-03-31 21:38:59 -07:00
Travis Burtrum
57a8bdff9f
Removed hex-string lib and scala class, can do it in 1 line of pure java.
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Also synchronized around md, since it can be accessed by multiple threads, right?
2012-03-17 23:56:04 -04:00
Travis Burtrum
dd6ee1f08e
Allowed for variable-length passwords and removed MD5sum of the password before sending to LoginServer.
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Ideally the password should be hashed in the client before even getting to the server, MoparScape supports this.
It should be encrypted before being sent to the LoginServer if it is not on the same host, make this todo.
2012-03-16 23:19:00 -04:00
CodeForFame
829c308e8f
Merge pull request #136 from Joe0/pre-beta
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Resolves issue #130 & Fixes Random Error
2012-03-15 16:42:22 -07:00
Joe0
bf92ee7a3e
Resolves errors being thrown randomly due to divide by 0
2012-03-15 01:25:02 -05:00
Joe0
1a59778484
Closes issue #130
2012-03-15 01:20:09 -05:00
CodeForFame
66e202d9f8
Closes #62
2012-03-14 17:46:57 -05:00
Joe0
469e4651fa
Re-implemented the town command.
2012-03-14 15:39:56 -05:00
Joe0
d523d56457
Closes issue #87
2012-03-14 15:24:32 -05:00
Joe0
407d0f0f61
Closes issue #126
2012-03-14 15:16:21 -05:00
Joe0
025614c94d
Removed unused import and local variable in PlayerLogin.
2012-03-14 13:56:15 -05:00
Joe0
cd90ec107a
Changed OtherNPC to OtherNpc, which conforms to the convention used
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elsewhere.
2012-03-14 13:55:33 -05:00
Joe0
af0727df03
Removed unused import in OtherNPC.
2012-03-14 13:54:43 -05:00