Commit Graph

117 Commits

Author SHA1 Message Date
latifundio
2308570838 reverted npc movement delay
it was fine at 2200 ms
2012-09-07 23:40:46 -03:00
latifundio
b362dcf930 Fix range skill
Fix player suddenly stopping ranged attacks.
2012-09-07 23:36:37 -03:00
latifundio
467c8ec594 Update GameServer/src/org/moparscape/msc/gs/event/WalkMobToMobEvent.java
If player is close to gate npc stay aggressive like rsc and previous change to npc chasing path was to dangerous in some situations (looked like npc got ac lol)
2012-09-07 23:32:55 -03:00
latifundio
e9d3ec9421 Update GameServer/src/org/moparscape/msc/gs/plugins/plugs/skills/Mining.java
Fix picks not doing correct swings and gems doesn't give xp on classic
2012-09-07 08:15:03 -03:00
latifundio
05277352b5 Update GameServer/src/org/moparscape/msc/gs/model/Npc.java
Check if Npc is about to start chasing player so it doesn't do a random walking path.
2012-09-07 08:05:42 -03:00
latifundio
96ea6cc2d6 Update GameServer/src/org/moparscape/msc/gs/event/WalkMobToMobEvent.java
Fix Npc suddenly stopping when chasing player, and fix Npc not attacking if you move while player has moved.
2012-09-07 07:56:03 -03:00
CodeForFame
ac3fce7c0a Make sure the player is logged in... 2012-05-08 13:30:23 -05:00
Nemesis-
150b0cb814 Part of issue #67 2012-05-08 19:51:54 +03:00
Nemesis-
1b8e848125 Stops NPC's from attacking disconnected player when last ping received over 1 minute ago. 2012-05-08 19:50:17 +03:00
Rodgerwilco
fc1444206b #116 - this.stop() + return; 2012-05-04 14:40:49 -07:00
Rodgerwilco
18b63da356 #116 - this.stop(); 2012-05-04 14:26:43 -07:00
Rodgerwilco
d09d1ba26f Fatigue 2012-05-04 14:17:41 -07:00
Rodgerwilco
85d030ae0a Added 25k gold upon login for testing purposes. 2012-05-04 14:01:36 -07:00
Rodgerwilco
64af8f65b8 Removed RangeEvent Testing 2012-05-04 13:55:54 -07:00
Rodgerwilco
f9e3d14a4f #116 - Massive Exp Gain, possibly due to nulled npcs. 2012-05-04 13:45:24 -07:00
Rodgerwilco
e7d75df1a7 #123 - Flax Issue Fix 2012-05-01 19:54:48 -07:00
Rodgerwilco
c6087e0edb #123 2012-05-01 18:31:58 -07:00
Rodgerwilco
48dbf566f6 #123 - Flax test. 2012-05-01 18:01:49 -07:00
Rodgerwilco
c05f2c21b1 #123 - Flax test - Checking if the player is busy? 2012-05-01 17:38:26 -07:00
Rodgerwilco
99aaaedc63 #123 - Flax test. 2012-05-01 16:26:11 -07:00
Rodgerwilco
5ae8a91b4f #52 Remove bank to all/from bank features. + Testing 2012-05-01 15:12:05 -07:00
Rodgerwilco
5c17297357 #61 - smelt bubble correction. 2012-04-29 18:26:25 -07:00
Rodgerwilco
df28b4e8fb #69 - Range Issue Debugging 2012-04-28 14:53:24 -07:00
Rodgerwilco
ec36a93ac0 #69 - Range Issue Debugging 2012-04-28 13:56:34 -07:00
Rodgerwilco
1511831b0d #69 - Range Issue Debugging 2012-04-28 13:15:30 -07:00
Rodgerwilco
f9b2b0c0aa Fatigue combat amount display for test purpose. 2012-04-28 13:14:51 -07:00
Rodgerwilco
136db161e1 #74 - Prospect Message / Fatigue Comment 2012-04-28 00:14:16 -07:00
Rodgerwilco
78030c3c6e #74 - Prospect Delay 2012-04-28 00:02:49 -07:00
Rodgerwilco
a230c00245 Fatigue 2012-04-28 00:01:50 -07:00
Rodgerwilco
56860748ad Removed temp tester. 2012-04-25 11:58:01 -07:00
Rodgerwilco
1c03079e72 Temp beta tester. 2012-04-25 11:47:37 -07:00
CodeForFame
a055564094 Bank.MAX_SIZE should be Bank.BANK_SIZE. Closes #90. 2012-04-25 10:08:11 -05:00
Rodgerwilco
768ca83206 #90 - Bank Space final int 2012-04-24 17:14:28 -07:00
Rodgerwilco
a118e33176 #90 - Bank Space 2012-04-24 17:10:43 -07:00
Rodgerwilco
af9ea24ea2 Removed custom item command. 2012-04-24 16:40:52 -07:00
Rodgerwilco
a6d11a96d7 #86 Gate Message. 2012-04-24 16:34:28 -07:00
Rodgerwilco
8316a8355e Fixed objects with "approach" command that shouldn't attack the player. 2012-03-31 21:41:39 -07:00
Rodgerwilco
42790635ff Removed Diamond Extra Feature 2012-03-31 21:38:59 -07:00
Travis Burtrum
57a8bdff9f Removed hex-string lib and scala class, can do it in 1 line of pure java.
Also synchronized around md, since it can be accessed by multiple threads, right?
2012-03-17 23:56:04 -04:00
Travis Burtrum
dd6ee1f08e Allowed for variable-length passwords and removed MD5sum of the password before sending to LoginServer.
Ideally the password should be hashed in the client before even getting to the server, MoparScape supports this.
It should be encrypted before being sent to the LoginServer if it is not on the same host, make this todo.
2012-03-16 23:19:00 -04:00
CodeForFame
829c308e8f Merge pull request #136 from Joe0/pre-beta
Resolves issue #130 & Fixes Random Error
2012-03-15 16:42:22 -07:00
Joe0
bf92ee7a3e Resolves errors being thrown randomly due to divide by 0 2012-03-15 01:25:02 -05:00
Joe0
1a59778484 Closes issue #130 2012-03-15 01:20:09 -05:00
CodeForFame
66e202d9f8 Closes #62 2012-03-14 17:46:57 -05:00
Joe0
469e4651fa Re-implemented the town command. 2012-03-14 15:39:56 -05:00
Joe0
d523d56457 Closes issue #87 2012-03-14 15:24:32 -05:00
Joe0
407d0f0f61 Closes issue #126 2012-03-14 15:16:21 -05:00
Joe0
025614c94d Removed unused import and local variable in PlayerLogin. 2012-03-14 13:56:15 -05:00
Joe0
cd90ec107a Changed OtherNPC to OtherNpc, which conforms to the convention used
elsewhere.
2012-03-14 13:55:33 -05:00
Joe0
af0727df03 Removed unused import in OtherNPC. 2012-03-14 13:54:43 -05:00