CodeForFame
40b78d9254
Alerts are now sent on their own thread (one thread for all alerts).
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OSLevelBlocking sends alerts. The priority is number of blocked ips / 10.
2011-06-21 22:26:18 -05:00
CodeForFame
5540cc3083
Added JavaMail API.
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Added AlertHandler.
Added alert-config.xml.
Currently, the AlertHandler sends e-mails if the priority of the alert is <= the specified value.
2011-06-21 22:14:04 -05:00
CodeForFame
c696c3ef94
Made block/unblock command come from the config.
2011-06-21 19:46:47 -05:00
CodeForFame
23f1500287
Added date format for log in config.
2011-06-21 19:06:34 -05:00
CodeForFame
3ca4aa75f0
Added configs for save interval, and garbage collection interval.
2011-06-21 18:43:31 -05:00
CodeForFame
a0aa5d6cdd
Forgot unused-ip entry in world.xml.
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Added config option for ip ban removal delay.
2011-06-21 18:36:48 -05:00
CodeForFame
9bf9a8cbc4
Added Scala.
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Moved ConnectionFilter.
Removed OS specific code in GameEngine, and moved it into OSLevelBlocking.
2011-06-21 18:24:04 -05:00
CodeForFame
3701ea7a2f
Changed .gitignore a bit...
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Added config for OS level blocking.
Moved Cache.
Removed Quiz.
2011-06-21 18:22:37 -05:00
Rodgerwilco
d10812851d
Removed Smithing BS
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Removed Mod/Admin Password
2011-06-04 00:23:00 -07:00
Nemmyz
ff8a54bcb1
We're doing it exact RSC replica right?
2011-05-22 14:50:31 -07:00
CodeForFame
1d7ded4829
Removed hard-coded client version...
2011-05-16 19:31:12 -05:00
CodeForFame
bee6a45477
Moved some variables from Constants to Config, and made them configurable via XML.
2011-05-16 19:15:24 -05:00
CodeForFame
ea0509b8f8
Redid the 'damage pooling' system (removed memory leak).
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Found bugs in XP distribution--
When the last hit was from magic players gained only 3/4ths of the ranged xp they should have - fixed
Players get no XP from killing other players with range
2011-05-14 07:34:42 -05:00
CodeForFame
acf0ad8e80
Removed IRC
2011-05-14 06:29:25 -05:00
CodeForFame
5331458dc2
Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
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Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-14 06:18:14 -05:00
CodeForFame
be94d13fbe
Re-wrote the 'CacheHandler' and made it generic, and made it actually work... (added the Apache Collections library)
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Replaced non-time-critical currentTimeMillis with a call to GameEngine.getTime which is updated multiple times per server tick.
2011-05-13 05:22:12 -05:00
CodeForFame
ea668ae747
Changed some configs, and changed the package.
2011-05-13 03:24:42 -05:00