reverted npc movement delay

it was fine at 2200 ms
This commit is contained in:
latifundio 2012-09-07 23:40:46 -03:00
parent b362dcf930
commit 2308570838

View File

@ -578,7 +578,7 @@ public class Npc extends Mob {
Instance.getDelayedEventHandler().add(fighting);
}
if (now - lastMovement > 1800) {
if (now - lastMovement > 2200) {
if (now - getCombatTimer() < (getCombatState() ==
CombatState.WAITING ? 5000 : 500)) {
}