#69 - Range Issue Debugging

This commit is contained in:
Rodgerwilco 2012-04-28 14:53:24 -07:00
parent ec36a93ac0
commit df28b4e8fb
1 changed files with 8 additions and 3 deletions

View File

@ -245,9 +245,11 @@ public class RangeEvent extends DelayedEvent {
if (npc.isBusy() || npc.getChasing() != null)
return;
npc.resetPath();
player.getActionSender().sendMessage("npc.resetPath");
npc.setChasing(player);
player.getActionSender().sendMessage("npc chasing" + player);
// Radius is 0 to prevent wallhacking by NPCs. Easiest
// method I
@ -260,9 +262,12 @@ public class RangeEvent extends DelayedEvent {
this.stop();
return;
}
player.getActionSender().sendMessage("WalkMobToMobEvent finish");
player.getActionSender().sendMessage("WalkMobToMobEvent finish")
;
player.getActionSender().sendMessage("attempt npc.resetPath");
npc.resetPath();
player.getActionSender().sendMessage("npc.resetPath");
player.setBusy(true);
player.getActionSender().sendMessage("setbusy");