mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-01 16:00:20 -05:00
5f718932e6
* Moved gfx effects to the gpu and removed loadtexbyname on some textures * Readded empty if * Added nintendo switch support * Fixed compilation errors and window closing issue on linux * Fixed kaleido on 64 bit * Fixed audio on nintendo switch * Implemented performance mode switcher * Added suggestions from pr review * Fixed ftruncate errors * Fixed compilation errors * Added missing include rule * Fixed libstorm path * Removed ftruncate extern to use a correct posix version * Merge branch 'develop' from HarbourMasters into znx (#3) * Add Support for macOS (#441) * Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Move macOS to parallel stage * fix linux crash * Ignore all named saves Necessary after new save format * DPad items * Move UI location arrays from static to global to accomodate customizable UI * FIX: Increased the maximum actor limit for draw distance Fix issue #529 * FIX: Remove duplicates of gNewDrops from the enhancements menu * Get rid of erroneous int casts * casts jya_cobra's shadowTexture pointer to uintptr_t instead of s32. * Fix ability to assign equipment you don't own * Fix title cards for market potion shop and bombchu shop * Invalidate message item icon texture before drawing * Add margins for dpad * Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game * Headphones setting in game should now work. Resolves #13 * Map Select name fixes * Change Power to Upgrades * Rename Soh* files * Update names * Add more files * Add more files * Add toggles for disabling heart drops and random drops (#507) * Adds toggles for disabling random drops and fixed heart drops * Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle * Adds an explanation that the no heart drops option is similar to Hero Mode * Moved difficulty options into their own sub-menu Moved time saver options into their own sub-menu Moved clutter reducing options into their own sub-menu * fixed the tag name of mweep speed * Moved Skip Text to Experimental * Fix testing masks of DPad * Fix audio, boot commands, and save staes. * add menu from https://github.com/PurpleHato/Shipwright/tree/ResetMenu * implement reset * Update README.md * command on mac * special char doesn't work with default imgui font * change name based on PR comment * missed a couple spots * change sunset in save editor so dampe is out * Update to latest `docking` imgui (#582) * Update to latest `docking` imgui commit: 67410d53f739b6a0df138e2252f0e5136b42062f * Fix modified import for SDL * Update imgui_impl_sdl.cpp * Add Imgui include path for better imports * Controller Navigation Fix-Up (#544) * Controller Navigation Fix-Up * [MISC] Fix typo * Use Macro for __FILE__ & __LINE__ when possible (#559) * First batch some overlay * Almost all overlay * effect & gamestate * kaleido stuffs * more overlay * more left over from code folder * remaining hardcoded line and file * Open & Close _DISP __FILE__ & __LINE__ clean up * Some if (1) {} remove * LOG_xxxx __FILE__ , __LINE__ cleaned * ASSERT macro __FILE__ __LINE__ * mtx without line/file in functions * " if (1) {} " & "if (0) {}" and tab/white place * LogUtils as macro * GameState_, GameAlloc_, SystemArena_ & ZeldaArena_ * Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_" This reverts commit |
||
---|---|---|
.. | ||
Factories | ||
Lib | ||
abi.h | ||
Animation.cpp | ||
Animation.h | ||
Archive.cpp | ||
Archive.h | ||
Array.cpp | ||
Array.h | ||
Audio.cpp | ||
Audio.h | ||
AudioPlayer.h | ||
Blob.cpp | ||
Blob.h | ||
CollisionHeader.cpp | ||
CollisionHeader.h | ||
Console.cpp | ||
Console.h | ||
ControlDeck.cpp | ||
ControlDeck.h | ||
Controller.cpp | ||
Controller.h | ||
ControllerAttachment.cpp | ||
ControllerAttachment.h | ||
Cutscene.cpp | ||
Cutscene.h | ||
Cvar.cpp | ||
Cvar.h | ||
DisplayList.cpp | ||
DisplayList.h | ||
Environment.cpp | ||
Environment.h | ||
File.cpp | ||
File.h | ||
GameOverlay.cpp | ||
GameOverlay.h | ||
GameSettings.cpp | ||
GameSettings.h | ||
GameVersions.h | ||
GlobalCtx2.cpp | ||
GlobalCtx2.h | ||
Hooks.cpp | ||
Hooks.h | ||
ImGuiImpl.cpp | ||
ImGuiImpl.h | ||
InputEditor.cpp | ||
InputEditor.h | ||
KeyboardController.cpp | ||
KeyboardController.h | ||
libultraship.vcxproj | ||
libultraship.vcxproj.filters | ||
luslog.cpp | ||
luslog.h | ||
LUSMacros.h | ||
Material.cpp | ||
Material.h | ||
Matrix.cpp | ||
Matrix.h | ||
MemoryPack.cpp | ||
MemoryPack.h | ||
mixer.c | ||
mixer.h | ||
Model.cpp | ||
Model.h | ||
ModManager.cpp | ||
ModManager.h | ||
ModModule.h | ||
OSXFolderManager.h | ||
OSXFolderManager.mm | ||
Path.cpp | ||
Path.h | ||
PlayerAnimation.cpp | ||
PlayerAnimation.h | ||
PulseAudioPlayer.cpp | ||
PulseAudioPlayer.h | ||
Resource.cpp | ||
Resource.h | ||
ResourceMgr.cpp | ||
ResourceMgr.h | ||
RumblePack.cpp | ||
RumblePack.h | ||
Scene.cpp | ||
Scene.h | ||
SDLAudioPlayer.cpp | ||
SDLAudioPlayer.h | ||
SDLController.cpp | ||
SDLController.h | ||
Skeleton.cpp | ||
Skeleton.h | ||
SkeletonLimb.cpp | ||
SkeletonLimb.h | ||
stb_image_write.h | ||
stox.cpp | ||
stox.h | ||
SwitchImpl.cpp | ||
SwitchImpl.h | ||
SwitchPerformanceProfiles.h | ||
Text.cpp | ||
Text.h | ||
Texture.cpp | ||
Texture.h | ||
TextureMod.cpp | ||
TextureMod.h | ||
UltraController.h | ||
Utils.cpp | ||
Utils.h | ||
Vertex.cpp | ||
Vertex.h | ||
VirtualController.h | ||
WasapiAudioPlayer.cpp | ||
WasapiAudioPlayer.h | ||
Window.cpp | ||
Window.h | ||
WindowShim.cpp | ||
WindowShim.h |