.. |
audio
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detangle zapdutils (#4096)
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2024-05-01 22:47:40 -04:00 |
boss-rush
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Entrance Docs (#3332)
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2023-11-19 14:29:56 -05:00 |
controls
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
cosmetics
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Rando Enhancement: Mysterious Shuffled Items (#3227)
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2024-05-06 19:17:08 -05:00 |
crowd-control
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spdlog from package managers (#4088)
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2024-04-30 18:50:06 -04:00 |
custom-message
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Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled (#3392)
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2024-02-15 19:20:12 -06:00 |
debugger
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get soh working with latest lus (#4132)
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2024-05-08 00:13:47 -04:00 |
game-interactor
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
item-tables
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Add tableId to getItemEntry (#3064)
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2023-12-04 07:52:39 -06:00 |
randomizer
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Remove unnecessary and redundant checks and references. (#4111)
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2024-05-06 19:27:35 -05:00 |
resolution-editor
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
speechsynthesizer
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tts: use `RawJson` resource + add `SpeechLogger` (#3998)
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2024-03-05 22:21:15 -05:00 |
tts
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
bootcommands.c
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
bootcommands.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
debugconsole.cpp
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detangle zapdutils (#4096)
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2024-05-01 22:47:40 -04:00 |
debugconsole.h
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Implement GameInteractor & move CrowdControl and console commands to it (#2358)
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2023-01-25 18:13:33 -05:00 |
enemyrandomizer.cpp
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All MenuBar enhancement CVars done. (#4064)
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2024-04-26 00:31:28 +00:00 |
enemyrandomizer.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
enhancementTypes.h
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More Sword Toggle Options (#3889)
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2024-02-15 20:15:44 -06:00 |
gamecommand.h
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git subrepo clone https://github.com/HarbourMasters/soh.git
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2022-03-22 02:51:23 +01:00 |
gameconsole.c
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
gameconsole.h
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refactor: use LUS 1.0 RC
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2023-01-17 00:33:56 -05:00 |
gameplaystats.cpp
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
gameplaystats.h
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
gameplaystatswindow.h
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support lus renamespacing (#4075)
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2024-04-28 21:36:44 -04:00 |
gfx.c
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Use PlayState instead of GlobalContext (#1927)
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2022-11-06 09:24:34 +01:00 |
gfx.h
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testing out item replacement (#416)
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2022-07-11 20:11:07 -04:00 |
mods.cpp
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
mods.h
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Support hook unregistration (#3538)
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2024-02-15 20:08:31 -06:00 |
n64_weird_frame_data.inc
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Add N64 weird frames and OOB Bombchus cvars (#602)
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2022-07-06 18:46:01 -04:00 |
nametag.cpp
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
nametag.h
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Actor Nametag System (#3083)
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2023-08-20 12:59:23 -05:00 |
pausewarp.c
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Fix Pause Warp Enhancement (#4036)
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2024-04-20 11:01:16 -04:00 |
presets.cpp
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Final Step of CVar macro/sectionalizing (#4107)
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2024-05-05 14:14:55 -05:00 |
presets.h
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Change "AnubixFix" back to "AnubisFix". (#4124)
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2024-05-06 17:10:06 -05:00 |
savestates.cpp
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support lus renamespacing (#4075)
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2024-04-28 21:36:44 -04:00 |
savestates.h
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Save states (#300)
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2022-05-12 13:28:24 -04:00 |
savestates_extern.inc
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[zret] Port some documentation changes (#1164)
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2022-08-16 21:53:28 -04:00 |