Shipwright/soh/soh/Enhancements
briaguya 0976198f2c
get soh working with latest lus (#4132)
2024-05-08 00:13:47 -04:00
..
audio detangle zapdutils (#4096) 2024-05-01 22:47:40 -04:00
boss-rush Entrance Docs (#3332) 2023-11-19 14:29:56 -05:00
controls Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
cosmetics Rando Enhancement: Mysterious Shuffled Items (#3227) 2024-05-06 19:17:08 -05:00
crowd-control spdlog from package managers (#4088) 2024-04-30 18:50:06 -04:00
custom-message Make the final Magic Bean cost 99 rupees in randomiser when it is not shuffled (#3392) 2024-02-15 19:20:12 -06:00
debugger get soh working with latest lus (#4132) 2024-05-08 00:13:47 -04:00
game-interactor Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
item-tables Add tableId to getItemEntry (#3064) 2023-12-04 07:52:39 -06:00
randomizer Remove unnecessary and redundant checks and references. (#4111) 2024-05-06 19:27:35 -05:00
resolution-editor Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
speechsynthesizer tts: use `RawJson` resource + add `SpeechLogger` (#3998) 2024-03-05 22:21:15 -05:00
tts Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
bootcommands.c Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
bootcommands.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
debugconsole.cpp detangle zapdutils (#4096) 2024-05-01 22:47:40 -04:00
debugconsole.h Implement GameInteractor & move CrowdControl and console commands to it (#2358) 2023-01-25 18:13:33 -05:00
enemyrandomizer.cpp All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
enemyrandomizer.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
enhancementTypes.h More Sword Toggle Options (#3889) 2024-02-15 20:15:44 -06:00
gamecommand.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
gameconsole.c refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameconsole.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
gameplaystats.cpp Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
gameplaystats.h Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
gameplaystatswindow.h support lus renamespacing (#4075) 2024-04-28 21:36:44 -04:00
gfx.c Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
gfx.h testing out item replacement (#416) 2022-07-11 20:11:07 -04:00
mods.cpp Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
mods.h Support hook unregistration (#3538) 2024-02-15 20:08:31 -06:00
n64_weird_frame_data.inc Add N64 weird frames and OOB Bombchus cvars (#602) 2022-07-06 18:46:01 -04:00
nametag.cpp Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
nametag.h Actor Nametag System (#3083) 2023-08-20 12:59:23 -05:00
pausewarp.c Fix Pause Warp Enhancement (#4036) 2024-04-20 11:01:16 -04:00
presets.cpp Final Step of CVar macro/sectionalizing (#4107) 2024-05-05 14:14:55 -05:00
presets.h Change "AnubixFix" back to "AnubisFix". (#4124) 2024-05-06 17:10:06 -05:00
savestates.cpp support lus renamespacing (#4075) 2024-04-28 21:36:44 -04:00
savestates.h Save states (#300) 2022-05-12 13:28:24 -04:00
savestates_extern.inc [zret] Port some documentation changes (#1164) 2022-08-16 21:53:28 -04:00