aMannus
59531f89b1
Adressed first comments
2022-07-23 11:28:07 +02:00
aMannus
061c8c9fff
Small fix handling incompatible options
2022-07-22 21:59:09 +02:00
aMannus
330b025453
Fixed minimum amounts rainbow bridge
2022-07-22 21:35:18 +02:00
aMannus
af877a4cc6
Added +- buttons to sliders
2022-07-22 21:22:04 +02:00
aMannus
0f4e65eb46
Removed unneeded check after UI changes
2022-07-22 19:58:27 +02:00
aMannus
cbf4a9267f
Irmproved handling incompatibilities
2022-07-22 18:44:46 +02:00
aMannus
0ee898bd56
Improved disabling of settings
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For Skip Child Zelda (and possibly other options in the future)
2022-07-22 12:21:12 +02:00
aMannus
97c37eb46a
Changed default values
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Shuffle/open settings now align with the first option which makes it the option closest to vanilla.
Also added default values for rainbow bridge settings so they align with the max value instead of 0.
2022-07-22 09:48:30 +02:00
sholdee
bd95fe616b
Disable concurrent builds ( #885 )
2022-07-22 09:13:38 +02:00
briaguya
f2b07ac3a9
Merge pull request #879 from briaguya-ai/merge-zhora-into-rando-next
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zhora -> rando next
2022-07-21 21:29:13 -04:00
briaguya
cab9499a76
Merge pull request #338 from HarbourMasters/develop-zhora
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zhora -> rando-next
2022-07-21 21:05:35 -04:00
David Chavez
d299284751
Merge pull request #878 from dcvz/develop-zhora-merge
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Rachael -> Zhora
2022-07-22 03:01:16 +02:00
David Chavez
b3d3148383
Merge branch 'develop-rachael' into develop-zhora
2022-07-22 02:34:55 +02:00
earthcrafterman
2ad78887b9
Added a time saver option to allow players to instantly put items away ( #600 )
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* Added a time saver option to allow players to instantly put items away
Expanded the range of damage multiplication to 80 (20 hearts of damage for each quarter heart) so players can play a sudden death challenge
* The damage sliders are now comboboxes
Damage multiplication is now exponential instead of incremental
The FPS slider is now a text input
* Splitting into solely being a quick putaway PR
* Removed some leftover code from the split
2022-07-22 02:31:49 +02:00
briaguya
623cb35f19
Merge pull request #877 from briaguya-ai/fix-song-only
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fix dot song Only vs only issue
2022-07-21 20:21:59 -04:00
David Chavez
1ca12feaed
Adds Xcode project ( #769 )
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* Add Xcode project
Add dynamic lib paths
Generate resources scripts
Fix after rebase
tweak targets
Set min deployment target
* remove project
* readd project with correct gitignore
2022-07-21 20:15:45 -04:00
briaguya
84236e7ac3
stop floor under shadow statue opening immediately ( #857 )
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* stop floor under shadow statue opening immediately
* use ActorResetFunc to reset sStatueRotY
Co-authored-by: briaguya <briaguya@alice>
2022-07-22 02:11:13 +02:00
briaguya
27d37e9d00
fix dot song Only vs only issue
2022-07-21 20:06:19 -04:00
KiritoDev
1cbaa592d0
Added 'Auto' controller backend ( #850 )
2022-07-22 01:36:28 +02:00
Baoulettes
df756b2ce0
Cosmetics editor - Feature requested ( #841 )
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* Precise positionning, reset margin and pos
* Fix big hearts issues
* add + and - to the editor
* add const to the char*
* Fix labels issues
2022-07-22 01:33:39 +02:00
lilDavid
c7c16c39b0
Add fixes for power crouch stab to the Enhancements menu ( #874 )
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* Add optional fixes for power crouch stab
* Add line break in "Fix Megaton Hammer" tooltip
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2022-07-22 01:22:09 +02:00
vaguerant
059045481c
Controller option: Navi on L ( #861 )
2022-07-22 01:21:18 +02:00
Christopher Leggett
44dbd3a8a9
Fixes naming discrepancy of textbox positions. ( #854 )
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Equivalent to https://github.com/zeldaret/oot/pull/1329
2022-07-22 01:13:04 +02:00
Jeffrey Crowell
753031df17
allow roms with spaces to be extracted ( #868 )
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using subprocess instead of os.system() is a little safer, and allows
for roms with spaces to be extraced.
i've noticed this is somewhat common in people reporting issues on
discord.
2022-07-22 01:12:43 +02:00
Sarge-117
52f22275e3
Fix Giant's Knife unexpected behaviours ( #834 )
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* Giant's Knife Behaviour Fixes
Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory. Also fixes the broken icon not showing up in inventory after you break it.
* less whitespace
* fix 0xE check
Accidentally committed with the wrong check
* Move the grayscale code up
Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted". Thanks to @vaguerant for the suggestion!
2022-07-22 00:39:04 +02:00
Baoulettes
c19beca980
Fast Save Loader crashes fixes ( #848 )
2022-07-22 00:36:46 +02:00
briaguya
eb49053e73
Prevent unrestricted items camera crash ( #852 )
2022-07-22 00:35:30 +02:00
RaelCappra
d08b1d277e
Savestate crash fix on Ubuntu ( #843 )
2022-07-22 00:34:35 +02:00
RaelCappra
e41873fff4
Savestate crash fix on Ubuntu ( #843 )
2022-07-22 00:34:04 +02:00
briaguya
dfa929a16f
Reset var for shadow boss key room spike walls ( #860 )
2022-07-22 00:31:26 +02:00
Christopher Leggett
880e3928cf
Fixes odd rando interaction with malon after receiving her check. ( #867 )
2022-07-22 00:28:43 +02:00
Jeffrey Crowell
41d1bbe137
Fix nullptr dereference in morpha ( #870 )
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reported on discord, i don't have the ability to reproduce this, but it
appears to be a benign fix, as the only time that the tent2 is checked
down later is guarded by a null check.
2022-07-22 00:27:44 +02:00
David Chavez
e519caa554
Merge pull request #871 from jbodner09/fix-zelda-skip
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Fix Child Zelda Skip rando setting always on
2022-07-22 00:23:53 +02:00
briaguya
6df2a03fd2
Merge pull request #875 from aMannus/ux-fixes
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Fixed rename breaking maps/compasses
2022-07-21 14:51:31 -04:00
Josh Bodner
1d208c7dc2
Revert to using boolean in json
2022-07-21 11:04:37 -07:00
Josh Bodner
2edc81ee2d
Attempt to restore formatting of randomizer.cpp
2022-07-21 11:03:28 -07:00
aMannus
6f082e1769
Fixed rename breaking maps/compasses
2022-07-21 17:32:28 +02:00
briaguya
b16a96fbad
Merge pull request #862 from aMannus/spoopy-spiders
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Rando: Add skullsanity and nighttime GS tokens require Sun's Song
2022-07-21 06:38:58 -04:00
aMannus
8f89b969cb
Tiny code cleanup
2022-07-21 12:25:16 +02:00
aMannus
9ce552659a
Changed iceTrapped var name/type and tooltip
2022-07-21 12:22:36 +02:00
aMannus
37134cbc9a
Fixed ice traps (maybe actually this time)
2022-07-21 08:30:48 +02:00
aMannus
2c5bdbfd4b
Merge branch 'rando-next' into spoopy-spiders
2022-07-21 08:30:31 +02:00
Josh Bodner
cddca2700a
Move Child Zelda spoiler write out of for loop so it's not repeatedly hit
2022-07-20 23:08:57 -07:00
Josh Bodner
17b3f65276
Fix the issue for real
2022-07-20 22:57:18 -07:00
Josh Bodner
75a4d2cf99
Actually use the same strings everywhere lol
2022-07-20 21:50:55 -07:00
Josh Bodner
795ee54f2b
Remove use of std::format since Jenkins doesn't like it
2022-07-20 21:44:32 -07:00
briaguya
76215b8fc6
Merge pull request #872 from briaguya-ai/fix-starting-inventory
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fix starting inventory
2022-07-20 23:47:27 -04:00
briaguya
1944b68d19
fix starting inventory
2022-07-20 23:36:39 -04:00
Josh Bodner
3633bdeeaf
Fix Child Zelda Skip rando setting always on
2022-07-20 19:57:38 -07:00
aMannus
a7936942b1
Fixes for double spiders & ice traps
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getItemId should've been set earlier to make sure double spiders didn't screw up ice traps.
Additionally Item_Give() was still being called with skultulla tokens as the default value so it granted a token when picking up an ice trap.
Skulltula freeze was also happening on ice traps which it shouldn't do, so that's fixed now too.
2022-07-20 22:47:25 +02:00