Removed unneeded check after UI changes

This commit is contained in:
aMannus 2022-07-22 19:58:27 +02:00
parent cbf4a9267f
commit 0f4e65eb46

View File

@ -3439,11 +3439,7 @@ void GenerateRandomizerImgui() {
cvarSettings[RSK_SHUFFLE_SONGS] = CVar_GetS32("gRandomizeShuffleSongs", 0);
cvarSettings[RSK_SHUFFLE_TOKENS] = CVar_GetS32("gRandomizeShuffleTokens", 0);
cvarSettings[RSK_SKIP_CHILD_ZELDA] = CVar_GetS32("gRandomizeSkipChildZelda", 0);
// if we skip child zelda, we start with zelda's letter, and malon starts
// at the ranch, so we should *not* shuffle the weird egg
cvarSettings[RSK_SHUFFLE_WEIRD_EGG] = ((CVar_GetS32("gRandomizeSkipChildZelda", 0) == 0) &&
CVar_GetS32("gRandomizeShuffleWeirdEgg", 0));
cvarSettings[RSK_SHUFFLE_WEIRD_EGG] = CVar_GetS32("gRandomizeShuffleWeirdEgg", 0);
cvarSettings[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD] = CVar_GetS32("gRandomizeShuffleGerudoToken", 0);
cvarSettings[RSK_ITEM_POOL] = CVar_GetS32("gRandomizeItemPool", 1);