Commit Graph

278 Commits

Author SHA1 Message Date
qurious-pixel
f29fb01887
Add Controller Navigation (#429)
* Add Controller Navigation

- Apply Rainbow patch
- Add Controller Navigation
- Controller "Back" button opens F1 Menu
- Controller Rumble/Gyro settings at the bottom of the controller menu

* Restore changes from PR #306

Add back update from https://github.com/HarbourMasters/Shipwright/pull/306

* Add Tooltip of new functionality

Tooltip: 
Allows controller navigation of the menu bar
D-pad to move between items, A to select, and X to grab focus on the menu bar

* set & save check

* Fixes for switch port
2022-06-16 20:43:34 -04:00
getBrainError
3d24f3f595
Improved Collision Viewer (#435)
* Add fishing pole as sword in save editor

Adds fishing pole as a sword to the save editor under current equipment.

* Improve Collision Viewer

Made all the values of the collision viewer persistent.
Switched all color pickers to the EnhancementColor picker.
Added a checkbox to enable/disable collision viewer.

* Update SohImGuiImpl.cpp

Probably fixed linux build error

* Update colViewer.cpp

Hopefully fixed it this time. Lets wait for jenkins.

* Fixed colors

Some color values were wrong

* Update SohImGuiImpl.cpp &  SohImGuiImpl.h
2022-06-16 20:40:27 -04:00
Christopher Leggett
bf0935a5a2
Gravedigging tour fix (#388)
* Fixes the Gravedigging Tour heartpiece bug.

Basically just causes Dampe's Gravedigging Tour Heart Piece to set a Collect flag on the Graveyard Scene when collected instead of a GetItemInf flag when it's spawned. I did this by simply the result of Item_DropCollectible to a variable called reward and running reward->collectibleFlag = 0x19 if the reward was a heartpiece.

There may be a better way to do this. This is unlike most of the other dropped items with collectible flags in the game, which have some binary operations performed on the item to be dropped before passing it into Item_DropCollectible. See z_en_geldb.c and z_bg_haka_tubo.c for examples of this. I tried to find some way to do something more like that here but I was unable to wrap my head around the binary operations being performed. I may revisit this in the future.

* Reimplements vanilla bug, adds cvar and checkbox for the fix.

* Adds some newlines to the Tooltip

* Shortens ImGui tooltip.

* Removes the hardcoded Purple Rupee/Heart Piece reward.

* Sets collectibleFlag whether cvar is on or not to prevent duping.

* Sets Gravedigging Tour Fix to enabled by default

* Simplifies logic for whether or not to spawn heart piece

* Adds TempClear flag set and check for heart piece.

This originally introduced a bug where the player could spawn multiple
heart pieces by simply not collecting the one that spawns and continuing
to dig up spots. This fixes that by checking a temp clear flag before
spawning the heart piece and setting it when the heart piece spawns.

Since this is a temp clear flag it will not stay set if the player
exits the scene, so this still does fix the bug of locking the
player out of the heart piece when spawning it and leaving without
picking it up.

As far as I can tell this temp clear flag isn't used anywhere else
in this scene. The only one used in this scene I could find is that
killing the first Poe in this scene sets flag 0x02 (or maybe it's
0x01, not sure if the flags start at 1 or 0).

* Replaces magic numbers with constants defined in z_en_tk.h

* Updates comment explaining changed code.

* Replaces another magic number I forgot to replace last commit.

* Replaces TempClear flag with local variable

* Removes TempClearFlag const and moves others out of .h to .c (felt like they made more sense there)
2022-06-16 20:36:13 -04:00
Nicholas Estelami
1f1b81ab40 Additional fixes 2022-06-16 20:35:52 -04:00
Nicholas Estelami
b9a8118e33 Ready for round 2? 2022-06-16 20:35:52 -04:00
Nicholas Estelami
f581e3e79f Let's try again 2022-06-16 20:35:52 -04:00
Nicholas Estelami
2a2ef17302 Fixed Linux issues (I think) 2022-06-16 20:35:52 -04:00
Nicholas Estelami
34ef1d2fd0 Updated resource types 2022-06-16 20:35:52 -04:00
Nicholas Estelami
bb6f5abbbf Updated sequence file format and updated resource version to Rachael 2022-06-16 20:35:52 -04:00
Nicholas Estelami
960a29e513 Fixed StormLib Forward Slash BackSlash issues 2022-06-16 20:35:52 -04:00
Nicholas Estelami
aeaaa54e0d GC PAL Audio XML 2022-06-16 20:35:52 -04:00
Nicholas Estelami
3f10195c0e Added XML attributes and fixed odd crash 2022-06-16 20:35:52 -04:00
Nicholas Estelami
c930bd0138 Added names for the soundfonts. 2022-06-16 20:35:52 -04:00
Nicholas Estelami
0a629ea6e9 Fixed last remaining audio bugs 2022-06-16 20:35:52 -04:00
Nicholas Estelami
6c94c8690e Updated sample rate to 44100hz 2022-06-16 20:35:52 -04:00
Nicholas Estelami
510ef9b60c Fixed crackling issues 2022-06-16 20:35:52 -04:00
Nicholas Estelami
2b40e66fa4 Fixed resample and corrupt audio bug. Minor documentation updates. 2022-06-16 20:35:52 -04:00
Nicholas Estelami
28073fbb19 Commented out additional test code 2022-06-16 20:35:52 -04:00
Nicholas Estelami
ef2f4f799c Commented out NTSC test 2022-06-16 20:35:52 -04:00
Nicholas Estelami
c49cee3521 Audio support nearly complete. 2022-06-16 20:35:52 -04:00
Nicholas Estelami
b3e299dbde Replaced StormLib .lib files with source code.
Some modifications to handle backslashes and forward slashes, along with some optimizations to speed up OTR generation.
2022-06-16 20:35:52 -04:00
Nicholas Estelami
941c19f2c3 Audio decompiled and WIP custom sample support 2022-06-16 20:35:52 -04:00
louist103
5fcddaa066 Remove another unused thing. 2022-06-14 11:28:46 -04:00
louist103
15b28370fc Fix 2022-06-14 11:28:46 -04:00
PurpleHato
2a1145785e
Tweak: Draw Distance Kokiri menu behavior (#459)
* ADDED: Draw Distance toggle under Experimental enhancement

* FIXED: Dark Link Apparition + Kokiri NPC spawn

* Added a Toggle for Kokiri NPC since they are mystics

* TWKEA: Desciription got the Kokiri draw distance

* FIXED: Horses behavior

Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic

* Tweak: Draw Distance: Kokiris menu behavior

Force the Kokiri Draw Distance to be set to 0 if the Draw Distance is disabled
2022-06-13 16:57:08 -04:00
PurpleHato
04bb9cd48e Tweak from @louist103 made true/flase back instead of 0 1 2022-06-13 16:40:47 -04:00
PurpleHato
45e18f9aca Tweak: Typo fixed 2022-06-13 16:40:47 -04:00
PurpleHato
c927403fa5 Fixed: Kaleido Link Rotation
I made a fucksie woopsie while refactoring
2022-06-13 16:40:47 -04:00
PurpleHato
fde3c8e98f Fix: Dualsense (PS5) Gyro
No needs to use the hacky stuff anymore :D
2022-06-13 16:38:34 -04:00
rozlette
bda5ba8cbc Restore VS filters 2022-06-12 22:29:28 -04:00
PurpleHato
f00178e45d FIX: Remove duplicates of Disable Navi Call 2022-06-11 15:57:30 -04:00
vaguerant
a46bee9535
Unfix dungeon map icon when bugfix CVar is off (#455)
* Unfix dungeon map icon when bugfix CVar is off

* Big brain optimization by @InfoManiac742
2022-06-11 12:13:09 -04:00
Ralphie Morell
a7d8362787
Actor Viewer debug tool (#414)
* Added actor view

* Update buttons; cleanup

* Refactored; added windowing from save editor; added options to pull actors from targeting/holding/interaction

* Add description for all actors

* Update actor list when changing scene

* Remove whitespace

* Type conversion; added checks against global context being null; removed kill button (for now)

Co-authored-by: ajanhallinta <4janhallinta@gmail.com>
2022-06-11 12:09:26 -04:00
BountyChocolate123456
1cb3cd5509
#243 Add option to disable black bars letterboxes (#376)
* #243 Add option to disable black bars letterboxes

* #243 Add option to disable black bars letterboxes

* Update libultraship/libultraship/SohImGuiImpl.cpp

* Update libultraship/libultraship/SohImGuiImpl.cpp

* Update libultraship/libultraship/SohImGuiImpl.cpp

Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>

* Add new line

Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-06-11 12:07:13 -04:00
Josh Bodner
1feef9d5d6
Added slider to increase vine/ladder climbing speed (#375)
* Added slider to increase vine/ladder climbing speed

* moved to cheats menu and made steps more granular

* Fix granularity math

* back to the enhancements menu!
2022-06-11 12:07:00 -04:00
Ada
f3dda92e78
Adds option to stop the game from freezing the player when picking up gold skulltula's (#365) 2022-06-11 12:06:42 -04:00
InfoManiac742
4f492e9f63
Add control/hotkey info to README (#193)
* Update README.md

* Added some default keyboard controls

Still need triggers though

* Update README.md

* Update README.md

* Update README.md

* Changed first table to a horizontal orientation

* Made wording changes

also fixed a grammatical error

* Update README.md
2022-06-11 12:05:51 -04:00
Josh Bodner
257cc41d2b
Stop the dropped item despawn timer on demand (#382)
* Stop the despawn timer on demand

* But do make them disappear once they're collected!
2022-06-09 17:28:58 -04:00
Kenix3
e39961dc4b
Update README.md 2022-06-09 17:26:41 -04:00
Vague Rant
e4fe289f70 Restore Hover Fishing bug from 1.0 2022-06-08 19:10:55 -04:00
Baoulettes
24567eeeb6 better conditions 2022-06-08 19:07:56 -04:00
Baoulettes
b38e0a6b15 better conditions 2022-06-08 19:07:56 -04:00
Baoulettes
55fa1996ba Update SohImGuiImpl.cpp 2022-06-08 19:07:56 -04:00
Baoulettes
6478df046a Debug close update 2022-06-08 19:07:56 -04:00
Baoulettes
ffc22fe8c4 Initial com. 2022-06-08 19:07:56 -04:00
briaguya
5b7dad1de2 fast chests 2022-06-08 18:32:12 -04:00
louist103
c6622e6c87 Update ResourceMgr.cpp 2022-06-08 18:30:54 -04:00
louist103
cf872d1e0d cleanups 2022-06-08 18:30:54 -04:00
PurpleHato
ac2127094b
ADDED: Draw Distance toggle under Experimental enhancement + Bugfix (#398)
* ADDED: Draw Distance toggle under Experimental enhancement

* FIXED: Dark Link Apparition + Kokiri NPC spawn

* Added a Toggle for Kokiri NPC since they are mystics

* TWKEA: Desciription got the Kokiri draw distance

* FIXED: Horses behavior

Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic
2022-06-08 18:00:10 -04:00
vaguerant
3444868b95
Add sound effects to tunic/boot equips (#446)
* Add sound effects to tunic/boot equips

* Use enums for assignable equip swaps
2022-06-06 19:27:03 -04:00