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Tweak: Draw Distance Kokiri menu behavior (#459)
* ADDED: Draw Distance toggle under Experimental enhancement * FIXED: Dark Link Apparition + Kokiri NPC spawn * Added a Toggle for Kokiri NPC since they are mystics * TWKEA: Desciription got the Kokiri draw distance * FIXED: Horses behavior Fixed Epona shout on title screen + Epona call from songFixed Zelda and Ganon horses that could still be seen on camera pan on the castle escape cinematic * Tweak: Draw Distance: Kokiris menu behavior Force the Kokiri Draw Distance to be set to 0 if the Draw Distance is disabled
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@ -1007,7 +1007,9 @@ namespace SohImGui {
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Tooltip("Turns off the level of detail setting, making models always use their higher poly variants");
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EnhancementCheckbox("Disable Draw Distance", "gDisableDrawDistance");
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Tooltip("Turns off the objects draw distance, making objects being visible from a longer range");
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if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
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if (CVar_GetS32("gDisableDrawDistance", 0) == 0) {
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CVar_SetS32("gDisableKokiriDrawDistance", 0);
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} else if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
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EnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance");
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Tooltip("Kokiris are mystical being that appear from a certain distance\nEnable this will remove their draw distance\nNeeds to reload the map to take effect");
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}
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