a7d8362787
* Added actor view * Update buttons; cleanup * Refactored; added windowing from save editor; added options to pull actors from targeting/holding/interaction * Add description for all actors * Update actor list when changing scene * Remove whitespace * Type conversion; added checks against global context being null; removed kill button (for now) Co-authored-by: ajanhallinta <4janhallinta@gmail.com> |
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libultraship | ||
OTRExporter | ||
OTRGui | ||
soh | ||
ZAPDTR | ||
.gitignore | ||
BUILDING.md | ||
Dockerfile | ||
Jenkinsfile | ||
README.md |
Welcome to the Ship of Harkinian!
A PC port of OoT allowing you to enjoy the game with modern controls, widescreen, high-resolution, gyroscopy and other great features! Setup is simple, let's get started!
The Ship does not include assets and as such requires a prior copy of the game to play.
Quick Start
- Download The Ship of Harkinian from Discord.
- Requires a supported copy of the game (See supported games below).
- Use the OTRGui to generate an
oot.otr
archive file. - Launch
soh.exe
Supported Games
Ocarina of Time Debug (not Master Quest)
Currently the recommended option
Build team: `zelda@srd022j`
Build date: `03-02-21 00:49:18` (year-month-day)
sha1: cee6bc3c2a634b41728f2af8da54d9bf8cc14099
Ocarina of Time PAL GameCube
May lead to crashes and instability
sha1: 0227d7c0074f2d0ac935631990da8ec5914597b4
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
Additional Setup Information
The Ship of Harkinian uses a proprietary versioning system consisting of a sci-fi film character followed by a phonetic alphabet code word. The film character represents a major release version which increments with the addition of many new features and bug fixes. The code word represents a minor release version which increments with small updates mainly comprised of bug fixes. For example, DECKARD ALFA
.
The Extraction Tool
- Open a rom to initiate generating the
oot.otr
archive file. - If a second button exists then
oot.otr
already exists. To prevent overwriting the oldoot.otr
use this button to choose a new game directory. The new directory must not already contain anoot.otr
to prevent an error. - When the process completes, place
oot.otr
besidesoh.exe
if it is not already.
This packaging process can take up to 5 minutes.
Close the OTRGui when the Done!
message appears.
If you get another message, then you might have selected the wrong rom. Make sure to use a rom consistent with the above checksum.
If you still cannot get the tool to work, join our Discord Server and ask for help in the #support
text channel. Keep-in-mind that we do not condone piracy in any way.
Running The Ship of Harkinian
Launch the game. If the window immediately closes, or if there are visual artifacts, you may have selected the wrong rom in the OTRGui tool.
Default keyboard configuration:
N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
---|---|---|---|---|---|---|---|
Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts:
Keys | Action |
---|---|
F1 | Toggle menubar |
F5 | Save state |
F6 | Change state |
F7 | Load state |
F10 | Fullscreen (OpenGL) |
Alt+Enter | Fullscreen (DirectX) |
Currently, DirectX 11 and OpenGL are supported. Change the renderer by opening the shipofharkinian.ini
configuration file in notepad and add sdl
to gfx backend
for OpenGL or leave blank for DirectX.
Take The Survey
Want to use cartridge readers in tandem with the OTRGui? Take this survey to increase chances of this becoming reality.
Discord
Official Discord: https://discord.com/invite/BtBmd55HVH
Building The Ship of Harkinian
Refer to the building instructions to compile SoH.
Troubleshooting The Exporter
- Confirm that you have an
/assets
folder filled with XMLs in the same directory as OTRGui.exe - Confirm that
zapd.exe
exists in the/assets/extractor
folder
Nightly Builds
Nightly builds of Ship of Harkinian are available here
The Harbour Masters Are...
Kenix | Lead Developer/Public Relations - Resource Management Programmer, Audio System Programmer, and General Programmer
Jack Walker | Lead Developer - OTR Format Programmer, Resource Load Programmer, and General Programmer
Louist103 | Developer - Save System Programmer and General Programmer
Emil | Developer - Fast3D Programmer
m4xw | Developer - Shipwright, Throwing Baguettes, and General Programmer
MelonSpeedruns | Developer - General Programmer
Rozlette | Developer - General Programmer
JoshDuMan | Developer - General Programmer
KiritoDev/Lywx | Developer - General Programmer
Theo3 | Developer - General Programmer
Random06457 | Developer - Linux Build
Special Thanks
Decomp & ZAPD | Made this project even possible in the first place!
MNGoldenEagle | Patiently explained audio data formats, encouragement, and founding ZSO which was the first source of the game's code and resource format documentation.
Rrrrry123 | Speedbunner, encouragement, and community moderation
Fierce deity | Encouragement and community moderation
mzxrules | For his contributions to decomp
zel. | For his contributions to decomp
Aloxado | Developer - General Programmer
MegaMech | Developer - General Programmer
Revo | Tester - GCC support and General Testing
zfg | Tester - General Testing
Horseless Headman | Tester - General Testing
Steven Pritchett | Tester - General Testing
Trenton May | Tester - General Testing
Zeldaboy14 | Tester - General Testing, encouragement, and community moderation
Koby Howell | Tester - General Testing
Logg | Tester - General Testing
Taylor Daley | Graphic Design
Can't Sleep | Graphic Design
Video Credits
Kenix | Producer / Writer
rainbow_fash | Executive Producer
ReveriePass | Editor
MicTheMicrophone | Gwonam / The King
Amphibibro | Link
AceHeart | Zelda