Commit Graph

1548 Commits

Author SHA1 Message Date
aMannus
866882e4c6
CrowdControl V2: Effect Overhaul (#2433) 2023-03-13 11:37:50 +01:00
Christopher Leggett
d9008938f8
Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
2023-03-12 15:55:25 -04:00
aMannus
76e99ffe19
Feature - Bonk damage under difficulty options (#2584) 2023-03-12 08:10:03 +01:00
Adam Bird
1ce9634f65
clear bongo bongo static effect on actor reset (#2603) 2023-03-12 08:06:52 +01:00
Adam Bird
39acd71fc4
remove left over boss location logic from mq logic (#2619) 2023-03-12 08:01:18 +01:00
Malkierian
73052617ed
[GI] Item_Give and OnReceiveItem updates (#2580)
* Changed OnReceiveItem hook to pass GetItemEntry, which required the following changes:

Reworked the references to it in `z_parameter` to call a single function with the item return and hook call in it for ease of editing.

Modified the pendingSale functionality to set and pass a modIndex value as well, as mod items (like randomizer) in shops still use the vanilla sale path.

* Missed some files for the pendingSale changes.

Also added Randomizer_Item_Give to the OnReceiveItem system.

* Ice traps now trigger OnReceiveItem.

* All ice traps truly do work now.

As a side effect, item autosave doesn't work for shop/scrub/merchant transactions, requires new OnSaleEnded hook that can also call the autosave.

* Removed unnecessary calls to ItemTable_RetrieveEntry where GetItemEntry properties were being used to call it.  General code cleanup.

* Added OnSaleEnd hook for when rupees are finished deducting after a sale.

Migrated AutoSave to its own function, registered AutoSave function to OnReceiveItem and OnSaleEnd hooks to help with autsaving after buying items.

Some futureproofing for AutoSave function with parameters for skipping autosave, for when transition end is migrated to AutoSave function (whether through direct call or through a hook).

* Renamed hook paramaters, and registered hook function parameters, to a more descriptive alternative.

* Missed a couple, fixed a typo.

* One more missed paramater name refactor.

Refactored all references to OnReceiveItem to OnItemReceive to mirror upcoming full hook refactor for name ordering conventions.

Up-to-date with develop.
2023-03-12 08:00:03 +01:00
aMannus
095066ffcd
Enemy Rando - Arwing range check (Khan Edition) (#2613)
* Arwing range check

* Small code cleanup
2023-03-11 09:47:56 -08:00
aMannus
1c00d56053
Exclude club moblins in clear rooms (#2593) 2023-03-08 13:10:14 -05:00
Adam Bird
7c558ae089
fix rando quest selection falling back to vanilla saves (#2599) 2023-03-08 13:09:22 -05:00
Adam Bird
60f4f71495
fix flag wind speed to use correct uint type (#2600) 2023-03-08 13:08:54 -05:00
Adam Bird
2117d98178
fix skulltula token count message on vanilla (#2597) 2023-03-08 10:18:02 -05:00
briaguya
4a89c20ac9
bump lus + resolve lus conflicts (#2598) 2023-03-07 23:03:00 -05:00
briaguya
eb28d114cd
khan -> dev 2023-03-06 23:39:08 -05:00
Malkierian
5d32343919
Modify cutsceneIndex in scene transition autosave to include use-cases outside of normal vanilla play. (#2588) 2023-03-06 23:17:27 -05:00
Adam Bird
ce115272cd
fix equip now enhancement running with non-equipment items (#2590) 2023-03-06 23:15:51 -05:00
Pierre Wendling
dbcc6b4818
[CMake] Do not force CMAKE_OSX_DEPLOYMENT_TARGET (#2581)
This leaves the default of 10.15, but allows a user to change it in the
cache. When using Homebrew libraries on newer macOS version, the linker
emits warnings:

```
ld: warning: dylib (/opt/homebrew/lib/libSDL2.dylib) was built
for newer macOS version (13.0) than being linked (11.0)
```
2023-03-05 08:38:22 +01:00
Adam Bird
0a67e42f6c
handle angry happy mask throwing link out in entrance randomizer (#2578) 2023-03-04 00:30:20 -05:00
briaguya
76ceda3118
khan -> dev 2023-03-02 17:13:31 -05:00
Adam Bird
a5bf135541
fix change age cheat causing link to spawn in the wrong spot (#2573) 2023-03-02 17:12:46 -05:00
Josh Bodner
0d54cb15df
Spot fix so autosave dropdown will save immediately (#2568) 2023-03-02 16:57:55 -05:00
David Chavez
981c6348ab
Fix voice compilation (#2571) 2023-03-02 21:58:27 +01:00
Amaro Martínez
d3f864cea9
Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
David Chavez
21466192e5
[Accessibility] Text to Speech (#2487) 2023-03-02 09:27:28 +01:00
briaguya
72777a0eb2
build: use fromJSON to parse runner repo vars, don't add deps on self-hosted (#2564) 2023-03-01 19:41:04 -05:00
David Chavez
b13f6f4b70
[Interpolation] Allow Matching & Limit Max FPS (#2466) 2023-03-01 16:12:55 +01:00
briaguya
7551fba3d2
[CI] Allow selfhosted runner configuration using repository variables (#2560) 2023-03-01 11:50:16 +01:00
David Chavez
109345e94d
[Resources] Properly encode soh textures and remove raw load (#2548) 2023-03-01 10:18:26 +01:00
briaguya
e07de4b3b5
bump version (#2559) 2023-03-01 00:56:31 -05:00
briaguya
05723bc8d6
bump lus (#2558) 2023-02-28 23:13:37 -05:00
David Chavez
b74be9196c
[Accessibility] Add ability to disable camera re-centering on idle (#2503)
* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment
2023-02-28 21:42:15 -05:00
Dakota Brown
0daa91f4e3
Update BUILDING.md (#2385)
I use PyEnv and rebuilding after recent commits was giving me a cmake error about not being able to find the Python3 executable. Advising other users who might run into this problem on how to fix it.
2023-02-28 21:10:19 -05:00
Adam Bird
1fc6a2f08f
Rando version warning on different builds (#2420)
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

---------

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-02-28 20:46:55 -05:00
David Chavez
27d7cb0bc1
[CMake] Clean soh/CMakeLists (#2556) 2023-02-28 19:19:34 +01:00
briaguya
2df6acc908
Fix: some greg hint stuff (#2557)
Co-authored-by: briaguya <briaguya@alice>
2023-02-28 18:23:22 +01:00
David Chavez
c91a044d46
[GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats (#2554) 2023-02-28 11:20:43 +01:00
Evgenii Babinets
afc61e65ee
Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat (#2511)
* Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat

Currently, holding A and repeatedly pausing and unpausing will cause that A input to be repeated, resulting in Link rolling without additional A inputs. Similarly, holding Z and unpausing in front of a candidate actor will cause Link to switch Z-targeting to that actor.

As a side effect, this also does not allow inputs to be buffered before the Subscreen has finished its closing animation, which is how vanilla also works. This is slightly unfortunate because the "freeze" before the game resumes is considerably shorter in Shipwright, but it'd be better to implement a fake delay there if we want to make it more forgiving.

* Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters

* Revert "Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters"

This reverts commit 721c18d488.
2023-02-28 04:22:26 -05:00
briaguya
7f5221b149
Supersonic merge fixes (#2553)
* ss2

* Remove Comments and Rupees when dead.

* Rupees removal for real

* Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash.

* Add OnPlayerUpdate hook

* Move rupee dash to hooks

* Update comment for DashInterval

* ss2

* Remove Comments and Rupees when dead.

* Rupees removal for real

* Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash.

* Add OnPlayerUpdate hook

* Move rupee dash to hooks

* Update comment for DashInterval

* Update Health to not crash on less than 16 units.

* lus

* fix build, use `Health_ChangeBy`

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2023-02-28 03:52:32 -05:00
David Chavez
f0be8c7b0c
[Dev] Add Support for Github Codespaces (#2551)
* Add apt packages

* Move to docker based codspace
2023-02-28 01:11:56 -05:00
Josh Bodner
f481b86386
Change autosave to use dropdown (#2550) 2023-02-28 00:07:47 -05:00
briaguya
061e232685
fix greg hint (and an RSK parsing issue) (#2547)
* fix RSK parsing error introduced by  #2541

* add logic to not give greg hint when we shouldn't

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-27 21:03:00 -05:00
Adam Bird
9ec091a636
add missing settings values that weren't being parsed (#2541) 2023-02-26 23:05:07 -05:00
Adam Bird
f7bb807940
[Game Interactor] Add LoadGame and ExitGame hooks (#2542)
* add loadgame/exitgame GI hooks

* implement loadgame/exitgame hooks in game code

* move entrance tracker data lifecycle to hooks

* update cosmetic editor to update onloadgame hook
2023-02-26 23:04:57 -05:00
briaguya
17aeec4b13
add greg to gameplay stats (#2544)
Co-authored-by: briaguya <briaguya>
2023-02-26 23:04:47 -05:00
David Chavez
2cb4a6ee7e
[Resources] Cleanup old hacks and rename (#2546) 2023-02-27 02:55:40 +01:00
David Chavez
448b4e49d3
[GameInteractor] Update Naming Modhooks (#2543) 2023-02-27 01:46:25 +01:00
Adam Bird
c1ddeec02a
fix cutscenes loading wrong resource when only an mq rom is loaded (#2545) 2023-02-27 01:44:30 +01:00
briaguya
60b206140d
Greg Hint + Hint cleanup (#2537)
* Restore greg stuff

* Cleanup

* Actually check for Greg when creating Greg hint

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* whoops

* Update soh/soh/Enhancements/randomizer/3drando/hints.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* fix greg hint crash, clean up hint generation (clear out hints when setting is off)

* update vanillafill too

* fix text id, parse json, expand array to fit hint

* actually parse/use greg hint RSK

* specify "after buying a key" in hover text hint

---------

Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
2023-02-24 20:35:15 -05:00
briaguya
390bdf10f6
bump lus (#2536) 2023-02-24 16:27:52 -05:00
briaguya
fef230bc87
make greg bridge more greg (#2532)
* make greg bridge more greg

* use green rupee color from cosmetics editor

* use hooks to not patch/unpatch every frame

* use gi hook

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 15:55:53 -05:00
Malkierian
29daec879b
Shopsanity price range selection (#2517)
* Adds price range select box for shopsanity when shopsanity is 1 or more items.
Default option is the original functionality, now under "Random" select option.

Other options include Affordable, which makes each item 10 rupees, and one option for each level of wallet available with shopsanity, where each wallet's max capacity is the upper limit on the price randomization. These still go in 5 rupee increments, like Random.

Also keeps track of and saves/loads settings appropriately on game start.

* Changed "Random" default shopsanity price selection to "Balanced" to be more properly descriptive.

Refactored GetRandomShopPrice to try to keep Balanced as the default, with a sane fallback price of 150 should the weighted randomizer somehow fail.

* Missed one change from Random to Balanced.

* Changed wallet range to minimum of 5, and removed the multiple of 5 requirement (full rando within range).

* Modified the system to add a checkbox for affordability which then adds a price cap that is just above the max value of the previous wallet tier. Effectively this keeps the wallet lock in place, but prevents anything from getting more expensive than 5 past the previous tier.

* Fixed hover help text and tooltip formatting.

* Changed wallet ranges to generate multiples of 5. May need weighted generation after playtesting.
2023-02-24 04:21:13 -05:00