Commit Graph

874 Commits

Author SHA1 Message Date
aMannus
d575a3dda6
Fixed rotation of freestanding key checks in rando (#1135) 2022-08-14 23:01:30 -04:00
aMannus
37dd045bd2
Rando: Fix bomb/bombchu shops (#1134)
* Fix bomb shops in rando

* Addressed review comments
2022-08-14 23:01:00 -04:00
aMannus
651e0ddad4
Fixed 2 incorrect needs_save instances (#1115) 2022-08-14 22:59:12 -04:00
GaryOderNichts
68e7f2e6c1
Wii U support (#1097)
* Wii U support

* [WiiU] Combined Dockerfile

* [WiiU] Combined Dockerfile

* [WiiU] Combined Dockerfile

* Add Jenkins support

* wiiu: fix scissor clamp

* wiiu: improve button remapping

* wiiu: fix scaling issues

* Update Dockerfile after merge

* Pull assets before build

* Only stop container once

* Adjust logging sinks

* wiiu: Change button mapping to match PC version

* wiiu: Implement controller changes

* wiiu: Update BUILDING.md

Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-14 22:57:24 -04:00
Christopher Leggett
f4a051fb90
Should re-fix freestanding ice traps 2022-08-14 21:28:54 -04:00
Christopher Leggett
0e2530cd49
Fixes Ruto's Letter.
It was accidentally getting classified as a rando item.
2022-08-14 20:43:59 -04:00
Christopher Leggett
7e0e8c63af
Fixes issues with approaching bottleable items. 2022-08-14 20:43:45 -04:00
KiritoDev
b989ef4f7f
Fixed error screen (#1184) 2022-08-14 12:41:15 -04:00
Christopher Leggett
5998dcff7a
Simplifies sram init for rando-specific items 2022-08-13 23:27:03 -04:00
Christopher Leggett
6c3fff7412
Fixes Link's Pocket items. 2022-08-13 22:56:46 -04:00
Christopher Leggett
9940c9ed28
Fixes too many arguments error.
Not sure why this didn't fail to build on Windows before.
2022-08-13 16:38:33 -04:00
Christopher Leggett
76282830d3
Fixes LACS/Prelude situation... again. 2022-08-13 15:30:18 -04:00
Christopher Leggett
7cef38a70a
Fixes "static drops" (i.e. sticks from withered babas) 2022-08-13 13:05:50 -04:00
Christopher Leggett
9ed7feb30a
Realized I had the bgm conditions wrong. 2022-08-13 12:13:46 -04:00
Christopher Leggett
105eac4e53
Sets global modIndex to MOD_NONE on scene load
Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.
2022-08-13 11:49:03 -04:00
Christopher Leggett
d167f4a263
Rando-specific items use new textId again.
This got lost when merging develop-zhora in because I didn't have custom
messages merged when I started this.
2022-08-13 11:47:12 -04:00
Christopher Leggett
58c9f64a16
Extends GetItemEntry to include GID.
This allows for using it later when drawing freestanding items.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136
2022-08-13 01:44:19 -04:00
Christopher Leggett
11db45eef6
Extends GetItemEntry to include getItemId
Also adapts some existing calls for both the entry and the id to only
get the entry.
2022-08-13 01:32:36 -04:00
Christopher Leggett
0c334615b6
Adds else if to added fanfare sound cases.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492
2022-08-13 00:38:09 -04:00
Christopher Leggett
4cc492f383
Fixes some funky formatting that got committed earlier. 2022-08-13 00:28:19 -04:00
Christopher Leggett
69086f58c2
Cleanup, bugfixes, removing the - 1s from z_player.c 2022-08-13 00:22:34 -04:00
sholdee
789cf13aae
[ci] move asset gen timeout to steps block (#1163) 2022-08-12 18:59:20 +02:00
Christopher Leggett
2077636c92
Inverts CheckContainsRandoItem to CheckContainsVanillaItem.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940895135
2022-08-11 21:39:30 -04:00
Christopher Leggett
e1084c0d6d
Removes ARRAY_SIZE in favor of ARRAY_COUNT
ARRAY_COUNT already exists in `macros.h`, I just didn't find it before.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943153833
2022-08-11 21:24:03 -04:00
Christopher Leggett
4b7548e998
Throws exception if an invalid itemID is used
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943694857
2022-08-11 21:16:39 -04:00
Kenix3
86faa42acf Make libultra OSContPad struct consistent with the one from libultraship 2022-08-11 19:41:53 -04:00
Kenix3
d623ac5918 Copy over right stick Y axis sensitivity in the UI when the X sensitivity is changed. 2022-08-11 19:41:53 -04:00
Kenix3
4a3e43f73f VirtualController -> DummyController in CMake 2022-08-11 19:41:53 -04:00
Kenix3
094388187f Cleans up Controllers
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00
Christopher Leggett
e9c193146c
Removes commented out function. 2022-08-11 12:32:09 -04:00
Christopher Leggett
929f196ac8
Re-implements GIMESSAGE_UNTRANSLATED as macro 2022-08-11 12:29:47 -04:00
th-2021
791f7774a5
[cmake] Split OTRGui into it's own target (#1116) 2022-08-11 10:05:54 +02:00
sholdee
e88000aeb0
[ci] asset stage tweaks (#1120) 2022-08-11 10:05:26 +02:00
Christopher Leggett
0431dce989
Removes now unused ItemIDs and GetItemIDs
Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.
2022-08-11 02:01:01 -04:00
Christopher Leggett
cb81023255
Renames, relocates, and implements ModIndex enum. 2022-08-11 00:38:28 -04:00
Christopher Leggett
cdd4628d7a
Refactors rando's GetItemEntry array into two arrays.
One array is for the vanilla items that don't have GetItemEntries in
vanilla, the other is for rando exclusive items. They are stored in
separate arrays before getting added to the table so that we can apply
different modIndexes. The items in the first table have are handled
by the vanilla Item_Give, and the second table needed a custom
`Randomizer_Item_Give` function.
2022-08-11 00:24:34 -04:00
Kenix3
d34a6d7666 Fixes error in LUS where there were multiple Vertex classes declared. 2022-08-10 23:14:29 -04:00
Christopher Leggett
4787f2f98b
Removes some commented out code. 2022-08-10 21:00:52 -04:00
Christopher Leggett
dcb8e21314
Replaces ::find with ::at and adds exception handling 2022-08-10 20:57:47 -04:00
Christopher Leggett
6e37897449
Removes unused function override 2022-08-10 20:28:44 -04:00
Christopher Leggett
17c9ce7804
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into get-item-rework 2022-08-10 20:23:27 -04:00
Kenix3
3bcc9514ab Cleanup ControlDeck class 2022-08-10 20:21:36 -04:00
Kenix3
15fba97949 Fixes some missed conversions of Console class singleton within the class itself. 2022-08-10 00:38:56 -04:00
Kenix3
6766719969 Fixes issue in Apple builds where imgui was referring directly to Console.Commands 2022-08-10 00:38:56 -04:00
Kenix3
6484d9354d Fixes incorrect command string when adding basic console commands. 2022-08-10 00:38:56 -04:00
Kenix3
23fb885e09 Console class is now a proper object oriented class. 2022-08-10 00:38:56 -04:00
Kenix3
81cd594704 Console now exposes commands with a reference to itself. 2022-08-10 00:38:56 -04:00
Kenix3
797d9fab7c GameOverlay command handler no longer uses SPDLOG and prints to console. 2022-08-10 00:38:56 -04:00
briaguya
96c2033361
fix linux release mode crash (#1124)
Co-authored-by: briaguya <briaguya@alice>
2022-08-09 22:50:25 -04:00
Kenix3
7b11509010 Fixes missed Switch specific invocation of old Console logging macros. 2022-08-09 22:34:16 -04:00