Malkierian
cab90e9ac6
Removed unused variable.
2023-05-25 16:59:53 -07:00
Malkierian
d0c09394ca
Re-added removal of empty sceneTimestmps
objects for saving and loading, significantly reducing sohStats
size.
2023-05-25 16:57:27 -07:00
Adam Bird
015c30d3b6
Merge pull request #2 from leggettc18/gf-keyring
...
Adds validation to GF Key Ring and Key Ring Count settings
2023-05-25 15:57:56 -04:00
Adam Bird
718ded7c44
fix: use blue potion refill for granny shop item when unshuffled
2023-05-25 15:47:51 -04:00
Christopher Leggett
f6b9c227d7
Fixes bad Key Ring Count under certain conditions.
2023-05-25 15:42:22 -04:00
Christopher Leggett
13513345bf
Remove magic numbers and fix formatting.
2023-05-25 15:35:38 -04:00
Christopher Leggett
8f5538a700
Adds validation to GF Key Ring and Key Ring Count settings.
2023-05-25 14:50:28 -04:00
Malkierian
1fa99fd50a
What a nightmare that was.
2023-05-24 13:00:35 -07:00
Bytenex
b46d6e2d19
Update README.md
2023-05-24 16:35:38 +02:00
Bytenex
ab4ad42486
Update README.md
2023-05-24 10:34:10 +02:00
Christopher Leggett
fe6705cc4d
Merge pull request #2906 from HarbourMasters/develop-spock
...
Spock -> develop
2023-05-23 09:18:15 -04:00
Christopher Leggett
e88adbe672
Version Bump ( #2916 )
2023-05-22 21:34:18 -04:00
aMannus
dddd3b14aa
Add back missing Greg timestamp ( #2911 )
2023-05-22 10:56:44 -04:00
briaguya
f34df2f064
remove what i assume to be accidentally copied stuff from a diff ( #2909 )
2023-05-22 09:33:31 -04:00
Rozelette
f005bd3b7f
add skeleton unregistration to actors that manage their own skeletons ( #2908 )
2023-05-22 09:20:06 -04:00
Garrett Cox
5de1240391
Cleanup gameplay stats code/UI and support RTA timing ( #2862 )
2023-05-21 18:35:56 -04:00
Patrick12115
7962e0e6d6
Add Scene Specific Checks to Dirt Path Fixes ( #2907 )
...
* Move from Dev to Dev-Spock
* Moved to mod.h
* Update GameInteractor.h
2023-05-21 18:12:25 -04:00
Malkierian
cf711d9164
Initialize gSlotAgeReqs[SLOT_TRADE_CHILD]
and gItemAgeReqs[ITEM_MASK_BUNNY]
on load initialization according to gMMBunnyHood
and gTimelessEquipment
to prevent bunny hood from being unequipped from adult equips on first load. ( #2904 )
...
Move the code to change those values based on the child trade slot item to the selecting mask loop to not be setting them every frame just because you're in the inventory.
2023-05-21 12:13:38 -04:00
Adam Bird
cf42057842
Fix: seed srand on launch and fix spoiler log for seed testing generation ( #2902 )
2023-05-20 16:25:29 -04:00
Malkierian
0b47a19c2c
Mask Sale Fix ( #2900 )
2023-05-20 12:05:47 -04:00
Christopher Leggett
4d02d89e03
Fixes buying songs crash on Switch ( #2899 )
2023-05-20 09:24:02 -04:00
Malkierian
8d0b83b691
Merge branch 'HarbourMasters:develop' into sectional-saves
2023-05-19 14:56:19 -07:00
Christopher Leggett
f2f5a75cb0
Custom message improvements ( #2892 )
...
* Adds const specifiers to some appropriate functions.
* Implements move semantics for ReplaceStringInMessage.
Should result in much fewer allocations when rendering custom messages during a Randomizer playthrough.
* Implements some more move semantics.
* First pass on improved Custom Messages API.
This should allow for fewer allocations during randomizer seed generation and runtime, plus a couple of other enhancements that utilize custom messages. It does this by taking advantage of move semantics to prevent extraneous allocations when string literals are passed in. It also takes advantage of OOP to hopefully end up with a cleaner API.
* Additional API/allocation related improvements.
* Removes an unnecessary destructor and constructor.
* Updates documentation
* Adds a bit more documentation.
* Fixes switch build problem and minor syntax error
* Renames slightly unclear operator parameter
* Replaces magic numbers with LANGUAGE_MAX
2023-05-17 22:24:24 -04:00
AltoXorg
30cc61abce
fix search rom extension oversight ( #2891 )
...
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-05-17 22:22:57 -04:00
Amaro Martínez
b361d5ede1
Use UTF-8 for MSVC and enable visual styles for Windows ( #2888 )
...
* Add proper manifest for Windows
* MSVC: Use UTF-8 encoding compile option
2023-05-17 22:21:26 -04:00
Malkierian
099d9cd0fd
Threaded save was causing issues for old oot-save.sav
conversion. Added an option just for that instance to run SaveManager::SaveFileThreaded
outside of a thread. Everything else still runs threaded. ( #2894 )
2023-05-17 15:51:17 -04:00
Adam Bird
5244cda90e
expose thieves hideout selection for keyrings in randomizer settings
2023-05-16 17:40:50 -04:00
Malkierian
4cf3172a3d
Fixed trying to emplace in sectionRegistry
without index.
2023-05-15 17:40:10 -07:00
Malkierian
1a9ef29ac5
Added function to get sectionID for a specified section name, returning -1 if section name not registered.
2023-05-15 17:32:49 -07:00
Malkierian
50fbe5d00c
Modified sectional saving to utilize an integer ID for calling specific sections to cut down on string copying. Utilizes enum values for non-mod sections to allow for cross-project use of those IDs, and sets up AddSaveFunction
to add mod sections after that using max value enum.
2023-05-15 17:21:14 -07:00
Malkierian
4bc0d7d60d
v3 >:(
2023-05-13 18:41:10 -07:00
Malkierian
b5740bc878
v2
2023-05-13 18:35:27 -07:00
Malkierian
374301db9b
Formatting and whitespace cleanup.
2023-05-13 18:29:05 -07:00
Malkierian
7861b4c092
Missed baseBlock
-> saveBlock
change in WiiU/Switch file writing block XD.
2023-05-13 12:33:10 -07:00
Malkierian
22531fed27
A little more code clarification.
2023-05-13 11:47:22 -07:00
Malkierian
e2177d7392
Added sanity check to clearing sectionBlock["data"]
to only be for randomizer and only when the save file is not randomizer (to clear the existing structure from the loaded spoiler log).
2023-05-13 11:45:20 -07:00
Malkierian
550c10b1c3
Little bit of code clarification.
2023-05-13 11:41:28 -07:00
Malkierian
dbe672444c
Changed string paramaters for save functions to proper const pointer type.
...
Implemented subsectional saving (handled in the section's save function, and passed to the save function by & pointer). Default of "all" passed in from SaveFile for game saves.
Implemented subsectional saving for sohStats and entrances/scenes discovered.
Fixed check for game save registry by putting the check against the registry in the "all" section save code.
2023-05-13 11:26:30 -07:00
Malkierian
42b35634a5
Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process.
...
Fixed loading and saving of blank sceneTimestamps due to default construction of data structures during JSON loading making all "empty" entries have scene and room of 0.
Moved SoH stats initialization to `gameplaystats.cpp` via `SaveManager::AddInitFunction`.
2023-05-12 15:18:26 -07:00
Malkierian
685925cbb8
Moved sohStats
to its own section, and moved the saving and loading to its own registered load and save functions within gameplaystats.cpp
. Required making a new loader version for base
without sohStats
loading code.
...
Improved save file efficiency by adding code to not write any "empty" entries in `sceneTimestamps` (as determined by room and scene being 254) when saving, and initializing them to 254 if not loaded from the save file.
2023-05-12 13:23:50 -07:00
Malkierian
2ae713464d
Moved sohStats to separate section, load and save code now in gameplaystats.cpp
. Still needs new load version for base?
2023-05-11 12:02:04 -07:00
Malkierian
2a8810d6a5
Merge branch 'HarbourMasters:develop' into sectional-saves
2023-05-11 09:56:08 -07:00
briaguya
7dff8b6efc
Spock Bravo -> Develop
2023-05-11 00:15:37 -04:00
Christopher Leggett
d8891f1fe4
Version Bump ( #2867 )
2023-05-10 21:57:22 -04:00
Garrett Cox
85385db099
Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window ( #2872 )
2023-05-10 21:48:01 -04:00
briaguya
d1c930b5e5
reserved thread count ( #2868 )
...
* reserved thread count
* add comment, use latest main
---------
Co-authored-by: briaguya <briaguya@alice>
2023-05-10 21:32:15 -04:00
aMannus
6d4761f349
Fix several enemy ID's for Hyper Rush ( #2871 )
2023-05-10 20:44:40 -04:00
Malkierian
07bfba0162
Preliminary work on persistent save data json block.
...
Added autosaveRegistry to set section to save with overall autosave triggers.
2023-05-10 14:10:13 -07:00
aMannus
23d89122b3
CC: No longer rely on received parameter to be 0 ( #2870 )
2023-05-10 09:15:33 -04:00
Garrett Cox
2ea72f835a
Cleanup cvars that are set on boot ( #2863 )
2023-05-10 09:08:35 -04:00