* Update z_camera.c
* Update GameControlEditor.cpp
* Update GameControlEditor.cpp
* Update GameControlEditor.cpp
Adding Sliders for first person X and Y axis
* Update z_player.c
Modified variables to allowed separate sensitivity settings for x and y axis
* Update z_camera.c
* Revert "Update z_camera.c"
* Update GameMenuBar.cpp
Added tickbox for NoFPChus
* Update z_player.c
Added check for Disable First Person Bomchus enhancement
* Update z_player.c
Removed comment as statement is clear on its own
* Update GameMenuBar.cpp
* Allows strings to be used for rando seed hashes;
updated conversion method from `stoi` to `stoul`
* apply suggestions
* Allow spaces + autoselect on input field focus
* Added new text filter; applied suggestions
* leaving 3d rando logic alone
* Apply more suggestions
* Revert buffer size to 1024
* Projectile ammo matches ItemAction instead of age
extracted logic from months-old PR
* Added cvar under "Enhancements -> Gameplay -> Items" for bow/slingshot ammo
* Update GameMenuBar.cpp
* fix entrance init and entrance tracker not working properly when no spoiler log is loaded
* fix rando adult trade spoilable items reverting when no spoiler log loaded
* fix market night escape to work with entrance rando; adjust HF bridge spawn to not have link fall in water at night
* use scene enums for ER logic instead of magic nums
* fix sun song loading are with wrong link position with grotto shuffle on
* Update soh/soh/Enhancements/randomizer/randomizer_entrance.c
* TWEAK: Controller Navigation rename + tooltip
* TWEAK: add back FW
* TWEAK: Button size + name
* TWEAK: Tooltip and text position
* TWEAK: added a PaddedSeparator
* TWEAK: Removed the padding from aMannus Request
* Moves SoH mixer to SoH from LUS.
* Debug camera now works in SoH, but mempak saving does not (yet).
* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.
* Updates OTRGlobals comments
* Updates OTRGlobals comments
* Begin GameInteractor
* Basic skeleton of PoC
* WIP
* First 2 CC effects transitioned to GameInteractor
* Prepare GameInteractor classes for CrowdControl
* More effects & replace chaosEffects with GameInteractor
* CC connection fixes & all CC effects (enemy spawns still borked)
* First couple of build error fixes
* Fix build
* Proper enemy spawning
* Clean up old CC code
* Extract link size/invisibility into GameInteractor
* Small fix/cleanup
* Suggestions for PR
* Address PR comment
* Addressed more comments & small adjustments
* Fix crash when spawning enemies
* Remove Remove()
* Move checks into Apply() and move CC and some console commands to it
* Use inheritance to abstract check on application
* Rename prefix Actions with RawAction
* Make Remove return a Result
* Fix issue with compilation
* debugconsole -> GameInteractionEffects progress
* Add State in GI
* Unify some Effects
* Port more debug console items
* Remove state modifyiers from raw actions
* Port over last raw action / state in console
* Adjust some types
* Consolidate link size modifier effect
* Adjust more types
* Define category strings in CC
* Clean up remaining non defined strings
* Fix bug in timed effects
* Rename old pack
* CC fixes
* Translate GI enum function
* Console cleanup/fixes/consistency
Co-authored-by: David Chavez <david@dcvz.io>
* fix: add missing comma to fix oob
* bring back some old rupee names, remove some that don't render properly
Co-authored-by: briaguya <briaguya@alice>
* Add enhancement for dog following you everywhere
* Persist dogParams to save file
* Make doggo float in water
* Wrap change in cvar condition and update cvar usage
* Finish translations for Map Select
* First Pass
* TWEAK: Add back Japanese as default to conserve vanilla
* TWEAK: replace some array with structs + some translations
* TWEAK: loading messages [TODO: proper translations]
* TWEAK: forgot to push z64.h for loading messages + translated scene type
* TWEAK: spacing
* TWEAK: comment
* TWEAK: Small german OPT position
* TWEAK: german typo
* TWEAK: translation to cutsceneLabels
* TWEAK: Nabooru's name + Lairs
* TWEAK: Updated Cvar to new way to call them
* ADD: German
* Debug localization
* TWEAK: Age
They are noted as a flag thingy and not a literal age
* Tweak: Frogot the Great Fairy
* TWEAK: adressed comment
Co-authored-by: Amaro Martínez <xoas@airmail.cc>
* audio & rendering backend option greyed out if theres only one
* add audio fallback code
* InitializeAudioPlayer/WindowManager add param
* string -> string_view
* Revert "audio & rendering backend option greyed out if theres only one"
This reverts commit e94a7fff50088068afa515caa826b1625d2b154d.
* revert lus changes
* moved fallback function to LUS
* use audioplayerbridge