Commit Graph

2256 Commits

Author SHA1 Message Date
Philip Dubé
ad9984ef68
pause warp: check player has buttons (#4927)
* pause warp: check player has buttons

* feedback
2025-01-21 06:45:33 +01:00
PurpleHato
26e92a063f
ADD: French translations for rando on file select (#4928)
* French translation for rando file select

* better seed than Seed
2025-01-21 06:45:15 +01:00
Pepper0ni
6f8ac16a9e
Add DMT cow fairy and give overworld misc song fairies hints (#4930) 2025-01-21 06:44:56 +01:00
aMannus
8a5dd6323c
Use textures for boss souls in item tracker (#4925)
* Use textures for boss souls in item tracker

* Fix builds
2025-01-21 00:12:49 +01:00
aMannus
5c4a6ae8c0
Hint purge (#4924) 2025-01-21 00:03:38 +01:00
Philip Dubé
936b159a67
fix 4 warnings (#4922)
1. pragma in cpp
2. missing return
3. unnecessary function call
4. remove impossible null check
2025-01-21 00:03:21 +01:00
Garrett Cox
eab11d7f56
Lock overworld doors Randomizer option (#4489) 2025-01-21 00:03:02 +01:00
aMannus
ded1c721f2
Fix particles (#4923) 2025-01-20 22:37:44 +01:00
aMannus
878a8fe465
Fix boss soul ice traps (#4921) 2025-01-20 22:37:11 +01:00
briaguya
63046a89ec
simplify controllers (#4914)
* start moving towards just using `ShipDeviceIndex::SDLGamepad`

* rename `ShipDeviceIndex` to `ShipDeviceType`

* all sdl mappings are always `ShipDeviceType::SDLGamepad`

* create new `physicaldevice` directory where the new stuff can live

* `ConnectedPhysicalDeviceManager`

* start to not need index mapping manager

* somes fixes and stuff

* remove more shipdeviceindex stuff

* more removing and what not

* axis thresholds

* rename some stuff and remove device icons

* back to all stuff visible

* show connected device names

* bring in mouse color from lus input editor window

* lus

* remove

* more stuff

* more lus

* basic filtering

* update lus

* upstream LUS

* make `Controller_ShouldRumble` make sense
2025-01-20 19:51:39 +01:00
Christopher Leggett
8244d63719
Fix rando menu sliders so they update on JSON drop (#4912) 2025-01-19 18:06:54 -07:00
Christopher Leggett
526aad59d5
Fix the trick options loop (#4917)
It initialized an array with a size, which pre-filled
it all with nullptrs, and then used push_back on top of that.
So it was a bunch of nullptrs followed by the actual
option pointers. Fixed by calling reserve instead of
constructing with a size, so it reserves the memory it needs
without actually filling the vector with nullptrs, so push_back
properly starts from the beginning.
2025-01-19 18:06:42 -07:00
Philip Dubé
ed674f1ed2
mOptionGroups: populate RSG_TRICKS with loop (#4909)
There were some tricks missing, using loop makes one less place to update when adding tricks
2025-01-19 20:49:59 +01:00
Malkierian
7a7eed74db
entrancesMap cleanup (#4905)
* Make spoiler entrancesMap use the same names and display scheme as the entrance tracker.

* Use `Entry` in place of grotto `Exit` and interior `Outside`.
2025-01-19 20:45:30 +01:00
aMannus
2a172de52a
Cosmetics Editor tweaks (#4904)
* Cosmetics Editor Tweaks

* More work on keys
2025-01-19 20:45:07 +01:00
aMannus
c466c92905
Uncomment chime on one points (#4901) 2025-01-18 23:54:59 +01:00
Eric Hoey
3061b138fa
pause menu behind advanced + remove from applysideeffects (#4903) 2025-01-18 19:54:52 +01:00
aMannus
8a5dd022f6
Fix ice trap size not getting reset (#4897) 2025-01-18 11:46:59 +01:00
aMannus
188b9757da
Fix triforce hunt timer (#4896) 2025-01-18 11:46:48 +01:00
aMannus
b4f7d2289a
Play success sound on dropping in spoiler log (#4899) 2025-01-18 11:46:38 +01:00
aMannus
7d2a4e5818
Default "Hide unshuffled shop item checks" to off (#4900) 2025-01-18 11:46:01 +01:00
Archez
d1b7a5b814
Fix new Boss Soul skeleton based items (#4902)
* Fix and tweak boss soul skeleton patterns

* slow down morpha tex scroll

* extern c

* lower kotake a little
2025-01-18 11:45:21 +01:00
Pepper0ni
47fdaabd1b
Update Actor Flags to decomp (#4822) 2025-01-16 04:02:23 +01:00
Pepper0ni
88a432aac5
fix minor issues and a BotW rupee (#4888) 2025-01-16 03:26:11 +01:00
aMannus
7f4344e28e
Fix mystery items applying to GI skipped items (#4886) 2025-01-16 00:12:30 +01:00
aMannus
a06b6c4365
check tracker typos (#4885) 2025-01-16 00:12:16 +01:00
aMannus
5ae527c194
Shuffle Fairies - Fix fairies spawning without playing song (#4884)
* Fix fairies spawning without playing song

* Better if statement
2025-01-15 23:12:06 +01:00
Jordan Longstaff
0497ad20d8
Rename Business Scrub functions/flags from decomp (#4776)
* Rename Business Scrub functions/flags from decomp

* Update XML references
2025-01-15 11:23:06 -05:00
aMannus
a86205b999
[RANDO] Boss Soul Shuffle using actual boss models (#4827)
* First pass for first 8 bosses

* Finish all souls
2025-01-15 15:26:44 +01:00
Pepper0ni
3e6a0ef566
Add Dana's models to the game, add cosmetic customisation for keys and rename Bombchus in Logic (#4311)
* initial implementation of new models

* fix typo

* Add smaller skeleton key model and try to fix windows build

* stupid windows, you made me look bad!

* make DrawBombchuBag function work

* small cleanups

* OOGGA BOOGA BOO

* fix post merge leftovers

* post merge fix

* Added Big Key Lighting override to show vanilla lighting when unchanged

* rename CustomdLists into customIconDLs

* post merge fixes

* fix some tooltip issues

* post merge cleanup and some small menu changes

* post merge fix

* post merge fix

* add new boss soul model, colours broken

* update boss soul model for env support

* Add dungeon customise buttons to cosmetic editor

* fix mac build?

* keys don't support alpha

* fix submodules

* ring now draws

* fix keyring colours

* Add bombchu Bag RG, fix boss soul skull colour

* address reviews
2025-01-15 14:18:52 +01:00
Pepper0ni
95a4e1cfba
Fix big poe bottle logic (#4837)
* fix big poe logic

* oops
2025-01-15 13:47:30 +01:00
Philip Dubé
d3c619ec2f
Fix ImgUI red boxes (#4869)
Invisible buttons needed unique IDs
2025-01-15 13:46:47 +01:00
Fredrik Andreasson
651623a845
[Rando] Prevent alarm when at full HP (#4831)
* * Prevent low HP alarm when at full HP for 1 heart start

* * updated name
2025-01-15 13:15:08 +01:00
Pepe20129
a46cfff438
Move some cheats to Shipinit (#4819)
* Infinite ammo

* Infinite health

* Infinite magic

* Infinite money

* Infinite Nayru's love

* Unrestricted items

* Freeze time

* Easy QPA

* Easy ISG

* Deku stick cheats

* Moon jump cleanup

* Update Ammo.cpp

* Address reviews
2025-01-15 13:08:33 +01:00
Pepper0ni
ce289c0be9
Properly store starting age in spoiler log (#4873)
* properly store starting age in spoiler log

* convert ResolvedStatingAge to a setting to store it in the save
2025-01-15 13:05:52 +01:00
Pepe20129
7f31fd2e4e
Organize ship specific save context additions (#4597)
* Basic restructure

* Undo most randomizerInf changes for now

* Small fixes

* Fix linux & mac builds?

* Fix remnants of randomizerInf changes

* Post-merge fix

* Post-merge fix
2025-01-15 13:04:47 +01:00
Malkierian
0d80c4695f
Change UnregisterGameHook type for freestanding handler to OnVanillaBehavior to match registration type. (#4883) 2025-01-14 21:49:49 -07:00
Pepper0ni
2fc3a563c9
fix spirit MQ south child climb chest logic (#4850) 2025-01-13 11:17:12 -07:00
briaguya
b774d39bc7
fix tooltip wonkyness (#4856) 2025-01-12 02:06:34 +01:00
Pepper0ni
66f5e6c26c
Fix generation errors exposed by loccacc refactor (#4861)
* Fix generation errors exposed by loccacc refactor

* oops
2025-01-12 01:50:50 +01:00
Eric Hoey
61de721fe5
Fix Skeleton Key Hint (#4860)
* add skeleton key hint text

* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

* add end quote back, oops

---------

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2025-01-12 01:49:24 +01:00
Eric Hoey
4a91d94507
pass one + pass two + pass three (#4863) 2025-01-12 01:48:27 +01:00
Jordan Longstaff
0ae7f626a1
Added skip of Forest Stage leader cutscene (#4818) 2025-01-11 10:55:36 +01:00
Pepe20129
8e8befc6d5
Update settings.cpp (#4830) 2025-01-11 10:53:45 +01:00
Pepper0ni
7ea6422b6f
fix LW Boulder (#4835) 2025-01-11 08:44:02 +01:00
Pepe20129
1ee31e5d61
Location access files cleanup (#4750)
* Move/Rename locacc files

* Format locacc files

* Split hyrule field file into HF, LH & LLR files

* Split castle town file into MK, TOT & HC/OGC files

* Split kakariko file into KAK & GY files

* Split death mountain file into DMT, GC & DMC

* Split lost woods file into KF, LW & SFM files

* Split gerudo valley file into GV, GF, HW & COLO files

* Move most files into the overworld/dungeons folder

Gerudo fortress needs to be split into gerudo fortress & thieves hideout, the former into overworld and the latter into dungeons

* Remove the optional second condition function

We won't need it as we're doing glitches differently from 3ds rando

* Post-merge fixes

* Split zora's domain file into ZR, ZD & ZF files

* Post-merge fixes

* Forgot to save the file

* Remove the optional second condition function from entrances & events

* Update bottom_of_the_well.cpp

* Add clarifying comment in `gerudo_fortress.cpp`

* Post-merge fixes

* Post-merge fixes

* Remove `s` from `RegionTable_Init_GerudoTrainingGrounds`

* Post-merge fixes
2025-01-11 08:28:23 +01:00
briaguya
6a5e5e2a75
imgui 1.90.6 -> 1.91.6 (#4838) 2025-01-11 02:02:05 -05:00
Fredrik Andreasson
3b26bd0402
Fix Mido without Emerald softlock (#4824)
* * fixes softlock when talking to Mido without Kokiri Emerald after killing Gohma

* * moved scene check to hook
* moved vanilla conditioon into GameInteractor_Should

* * corrected hook condition
* removed 'this'

* * reverted GameInteractor and hook_handlers
* changed actor to use existing hook

* * updated kokiri emerald conditions

* * missed parentheses
2025-01-10 23:14:31 -07:00
Pepper0ni
8dc2b0cec2
fix a few default cutscene settings (#4834) 2025-01-10 23:13:04 -07:00
Archez
4e8ccce002
Move Window calls to portside (#4833)
* Move LUS window calls to portside

* move dropped frame handling to port side

* Use fast3d all in one draw

* bump to upstream lus
2025-01-11 00:33:19 -05:00