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![]() * start moving towards just using `ShipDeviceIndex::SDLGamepad` * rename `ShipDeviceIndex` to `ShipDeviceType` * all sdl mappings are always `ShipDeviceType::SDLGamepad` * create new `physicaldevice` directory where the new stuff can live * `ConnectedPhysicalDeviceManager` * start to not need index mapping manager * somes fixes and stuff * remove more shipdeviceindex stuff * more removing and what not * axis thresholds * rename some stuff and remove device icons * back to all stuff visible * show connected device names * bring in mouse color from lus input editor window * lus * remove * more stuff * more lus * basic filtering * update lus * upstream LUS * make `Controller_ShouldRumble` make sense |
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.. | ||
assets | ||
CMake | ||
include | ||
macosx | ||
platform | ||
soh | ||
src | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
.gitrepo | ||
CMakeLists.txt | ||
fixbaserom.py | ||
format.sh | ||
icon.jpg | ||
properties.h.in | ||
resource.h | ||
Resource.rc | ||
SHIPOFHARKINIAN.ico | ||
SHIPOFHARKINIAN.manifest |