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pause warp: check player has buttons (#4927)
* pause warp: check player has buttons * feedback
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26e92a063f
commit
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@ -2,22 +2,23 @@
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#include "global.h"
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#include "z64.h"
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#include "game-interactor/GameInteractor.h"
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#include "soh/OTRGlobals.h"
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static const int songMessageMap[] = {
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TEXT_WARP_MINUET_OF_FOREST,
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TEXT_WARP_BOLERO_OF_FIRE,
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TEXT_WARP_SERENADE_OF_WATER,
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TEXT_WARP_REQUIEM_OF_SPIRIT,
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TEXT_WARP_NOCTURNE_OF_SHADOW,
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TEXT_WARP_PRELUDE_OF_LIGHT
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TEXT_WARP_MINUET_OF_FOREST,
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TEXT_WARP_BOLERO_OF_FIRE,
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TEXT_WARP_SERENADE_OF_WATER,
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TEXT_WARP_REQUIEM_OF_SPIRIT,
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TEXT_WARP_NOCTURNE_OF_SHADOW,
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TEXT_WARP_PRELUDE_OF_LIGHT
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};
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static const int ocarinaSongMap[] = {
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OCARINA_SONG_MINUET,
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OCARINA_SONG_BOLERO,
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OCARINA_SONG_SERENADE,
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OCARINA_SONG_REQUIEM,
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OCARINA_SONG_NOCTURNE,
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OCARINA_SONG_MINUET,
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OCARINA_SONG_BOLERO,
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OCARINA_SONG_SERENADE,
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OCARINA_SONG_REQUIEM,
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OCARINA_SONG_NOCTURNE,
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OCARINA_SONG_PRELUDE
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};
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@ -31,12 +32,12 @@ static const int entranceIndexMap[] = {
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};
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static const int songAudioMap[] = {
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NA_BGM_OCA_MINUET,
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NA_BGM_OCA_BOLERO,
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NA_BGM_OCA_SERENADE,
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NA_BGM_OCA_REQUIEM,
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NA_BGM_OCA_NOCTURNE,
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NA_BGM_OCA_LIGHT
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NA_BGM_OCA_MINUET,
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NA_BGM_OCA_BOLERO,
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NA_BGM_OCA_SERENADE,
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NA_BGM_OCA_REQUIEM,
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NA_BGM_OCA_NOCTURNE,
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NA_BGM_OCA_LIGHT
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};
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static bool isWarpActive = false;
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@ -87,6 +88,47 @@ void PauseWarp_HandleSelection() {
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int song = gPlayState->pauseCtx.cursorPoint[PAUSE_QUEST];
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if (aButtonPressed && CHECK_QUEST_ITEM(song) && song >= QUEST_SONG_MINUET && song <= QUEST_SONG_PRELUDE &&
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gPlayState->pauseCtx.pageIndex == PAUSE_QUEST && gPlayState->pauseCtx.state == 6) {
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if (gSaveContext.ship.quest.id == QUEST_RANDOMIZER && Randomizer_GetSettingValue(RSK_SHUFFLE_OCARINA_BUTTONS)) {
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bool canplay = false;
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switch (song) {
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case QUEST_SONG_MINUET:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP);
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break;
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case QUEST_SONG_BOLERO:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN);
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break;
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case QUEST_SONG_SERENADE:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN);
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break;
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case QUEST_SONG_REQUIEM:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN);
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break;
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case QUEST_SONG_NOCTURNE:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_A) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_DOWN);
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break;
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case QUEST_SONG_PRELUDE:
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canplay = Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_LEFT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_RIGHT) &&
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Flags_GetRandomizerInf(RAND_INF_HAS_OCARINA_C_UP);
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break;
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}
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if (!canplay) {
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return;
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}
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}
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ActivateWarp(&gPlayState->pauseCtx, song);
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}
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}
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