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[Rando] Prevent alarm when at full HP (#4831)
* * Prevent low HP alarm when at full HP for 1 heart start * * updated name
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@ -302,6 +302,8 @@ typedef enum {
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// Opt: *EnFr
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// Vanilla condition: this->reward == GI_NONE
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VB_FROGS_GO_TO_IDLE,
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// Vanilla condition: var >= gSaveContext.health) && (gSaveContext.health > 0
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VB_HEALTH_METER_BE_CRITICAL,
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/*** Play Cutscenes ***/
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@ -1631,6 +1631,12 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
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}
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break;
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}
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case VB_HEALTH_METER_BE_CRITICAL: {
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if (gSaveContext.health == gSaveContext.healthCapacity) {
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*should = false;
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}
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break;
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}
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case VB_FREEZE_ON_SKULL_TOKEN:
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case VB_TRADE_TIMER_ODD_MUSHROOM:
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case VB_TRADE_TIMER_FROG:
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@ -2,6 +2,7 @@
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#include "textures/parameter_static/parameter_static.h"
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#include "soh/frame_interpolation.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
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s16 Top_LM_Margin = 0;
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s16 Left_LM_Margin = 0;
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@ -674,7 +675,7 @@ u32 HealthMeter_IsCritical(void) {
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var = 0x2C;
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}
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if ((var >= gSaveContext.health) && (gSaveContext.health > 0)) {
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if (GameInteractor_Should(VB_HEALTH_METER_BE_CRITICAL, var >= gSaveContext.health && gSaveContext.health > 0)) {
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return true;
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} else {
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return false;
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