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fix minor issues and a BotW rupee (#4888)
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@ -111,7 +111,7 @@ void RegionTable_Init_BottomOfTheWell() {
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areaTable[RR_BOTTOM_OF_THE_WELL_COFFIN_ROOM] = Region("Bottom of the Well Coffin Room", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
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//Locations
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LOCATION(RC_BOTTOM_OF_THE_WELL_FREESTANDING_KEY, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
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LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
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LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART, true),
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LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
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}, {
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//Exits
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@ -14,11 +14,11 @@ void RegionTable_Init_HauntedWasteland() {
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//Events
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EventAccess(&logic->FairyPot, []{return true;}),
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EventAccess(&logic->NutPot, []{return true;}),
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EventAccess(&logic->CarpetMerchant, []{return logic->HasItem(RG_ADULT_WALLET) && CanBuyAnother(RC_WASTELAND_BOMBCHU_SALESMAN) && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_HOVER_BOOTS));}),
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EventAccess(&logic->CarpetMerchant, []{return logic->HasItem(RG_ADULT_WALLET) && CanBuyAnother(RC_WASTELAND_BOMBCHU_SALESMAN) && (logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS));}),
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}, {
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//Locations
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LOCATION(RC_WASTELAND_CHEST, logic->HasFireSource()),
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LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CanJumpslashExceptHammer() || logic->CanUse(RG_HOVER_BOOTS)),
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LOCATION(RC_WASTELAND_BOMBCHU_SALESMAN, logic->CanJumpslash() || logic->CanUse(RG_HOVER_BOOTS)),
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LOCATION(RC_WASTELAND_GS, logic->HookshotOrBoomerang()),
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LOCATION(RC_WASTELAND_NEAR_GS_POT_1, logic->CanBreakPots()),
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LOCATION(RC_WASTELAND_NEAR_GS_POT_2, logic->CanBreakPots()),
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@ -1985,7 +1985,7 @@ void Rando::StaticData::InitLocationTable() { //
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locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_LEFT_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_LEFT_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-19, -828), "Basement Platform Back Left Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_LEFT_RUPEE));
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locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_MIDDLE_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_MIDDLE_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(47, -805), "Basement Platform Middle Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_MIDDLE_RUPEE));
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locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_RIGHT_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_RIGHT_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(94, -762), "Basement Platform Back Right Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_BACK_RIGHT_RUPEE));
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locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-85, -710), "Basement Platform Right Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE));
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locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(85, -710), "Basement Platform Right Rupee", RHT_BOTTOM_OF_THE_WELL_RUPEE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_PLATFORM_RIGHT_RUPEE));
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locationTable[RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-1947, -625), "Coffin Room Front Left Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_COFFIN_ROOM_FRONT_LEFT_HEART));
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locationTable[RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART] = Location::Collectable(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, RCQUEST_VANILLA, RCTYPE_FREESTANDING, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-2144, -859), "Coffin Room Middle Right Heart", RHT_BOTTOM_OF_THE_WELL_HEART, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART));
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