* ADD: Time Saver --> Time Travel with the Song of Time
Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>
* TWEAK: one liner for the gPlayState check
* ADD: Time Saver --> Time Travel with the Song of Time
Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>
* TWEAK: one liner for the gPlayState check
* Timetravel stuff
* tweazk oopsies
* Fixes timeline
* tweak frog dist
* ADD: Time Saver --> Time Travel with the Song of Time
Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>
* TWEAK: one liner for the gPlayState check
* Timetravel stuff
* tweazk oopsies
* Fixes timeline
* tweak frog dist
* oppsie²
* del dupe
* del dupe
* tweak tooltip
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Co-authored-by: aMannus <4244591+aMannus@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Transitions final autosave location to `OnTransitionEnd`.
Adds functionality to autosave to set a delayed save flag if AutoSave is set to Major or All Items and one is obtained in a grotto, to avoid grotto autosaving but still provide for the autosave when location-based saving is off.
Fixes small bug with item lookup where sometimes an item's `modIndex` would sometimes be reported one way, but the way Randomizer does things it would be in a the other `modIndex`, and the lookup would fail.
Minor variable name clarification in ItemTableManager.
Modifies AutoSave to account for item ID overlap from `MOD_RANDOMIZER` table (all items in the randomizer table is considered major for AutoSave purposes except ice traps).
* Change sliders to have +/- buttons by default
* Remove unnecessary margin setting
* Add +/- buttons to remaining sliders and fix some broken UI
* Update EnhancementComboBox to not need array size
* Remove redundant widgets from randomizer
* Miscellaneous fixes
* Fix Switch build break
* Consolidate disabled styling in widgets
* Simplify widget logic
* Merge with most recent PRs
* Fix audio fanfare and sound effect sliders mixup
* Fix sliders being one button too wide
* Fix sliders being too long
* Fix sliders being too long on console
* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.
* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.
Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.
Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.
* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.
* A bit more on comment from the last commit.
* When rupees are given as starting items, they still modify `gSaveContext.rupeeAccumulator`, which means that if you make a new file, start it, and reload without saving, or exit SoH before starting the new file, those rupees were lost. This adds a check for `gPlayState` being NULL, and if it is, adds those initial rupees to the rupee count directly.
* Update soh/src/code/z_parameter.c
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
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Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* Modified Affordable logic to select randomly from 10, 105, 205, and 505 depending on the selected wallet tier. Updated the tooltip to reflect.
* Clarified logic in comments and variable names.
* Streamlined affordable check for starter wallet.
One more function comment.
* More streamlining of affordable price generation, comment clarification.
* Changed OnReceiveItem hook to pass GetItemEntry, which required the following changes:
Reworked the references to it in `z_parameter` to call a single function with the item return and hook call in it for ease of editing.
Modified the pendingSale functionality to set and pass a modIndex value as well, as mod items (like randomizer) in shops still use the vanilla sale path.
* Missed some files for the pendingSale changes.
Also added Randomizer_Item_Give to the OnReceiveItem system.
* Ice traps now trigger OnReceiveItem.
* All ice traps truly do work now.
As a side effect, item autosave doesn't work for shop/scrub/merchant transactions, requires new OnSaleEnded hook that can also call the autosave.
* Removed unnecessary calls to ItemTable_RetrieveEntry where GetItemEntry properties were being used to call it. General code cleanup.
* Added OnSaleEnd hook for when rupees are finished deducting after a sale.
Migrated AutoSave to its own function, registered AutoSave function to OnReceiveItem and OnSaleEnd hooks to help with autsaving after buying items.
Some futureproofing for AutoSave function with parameters for skipping autosave, for when transition end is migrated to AutoSave function (whether through direct call or through a hook).
* Renamed hook paramaters, and registered hook function parameters, to a more descriptive alternative.
* Missed a couple, fixed a typo.
* One more missed paramater name refactor.
Refactored all references to OnReceiveItem to OnItemReceive to mirror upcoming full hook refactor for name ordering conventions.
Up-to-date with develop.
* save build version to savefile
* adjust rando hash icons to use fade in/out
* add dialog message support on the file select screen and display rando version warning
* remove duplicated message functions and use stubbed play state instead for rando warning
* add major/minor/patch version saving to file and compare against
* use strncpy and memset for build version
* don't show rando warning one copy/erase screens
* review feedback
* Add german and french translations for rando warning
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>