Garrett Cox
69e3342808
Fix improper usage of GetFinalGIEntry, passing the RG instead of GI ( #4938 )
2025-01-22 11:39:08 -06:00
Eric Hoey
bc561efa8e
change RCs to RHTs ( #4932 )
2025-01-21 16:51:17 +01:00
Malkierian
c781a76e89
Add DMT Cow Grotto Storms Fairy to DMT location access. ( #4931 )
2025-01-21 10:05:36 +01:00
Pepper0ni
04c0697379
Clean up settings and add boss soul files ( #4891 )
...
* Clean up settings and add boss soul files
* address reviews
* didn't realise there was more
* add comment for how to undummy stealth
2025-01-21 06:46:52 +01:00
Philip Dubé
ad9984ef68
pause warp: check player has buttons ( #4927 )
...
* pause warp: check player has buttons
* feedback
2025-01-21 06:45:33 +01:00
PurpleHato
26e92a063f
ADD: French translations for rando on file select ( #4928 )
...
* French translation for rando file select
* better seed than Seed
2025-01-21 06:45:15 +01:00
Pepper0ni
6f8ac16a9e
Add DMT cow fairy and give overworld misc song fairies hints ( #4930 )
2025-01-21 06:44:56 +01:00
aMannus
8a5dd6323c
Use textures for boss souls in item tracker ( #4925 )
...
* Use textures for boss souls in item tracker
* Fix builds
2025-01-21 00:12:49 +01:00
aMannus
5c4a6ae8c0
Hint purge ( #4924 )
2025-01-21 00:03:38 +01:00
Philip Dubé
936b159a67
fix 4 warnings ( #4922 )
...
1. pragma in cpp
2. missing return
3. unnecessary function call
4. remove impossible null check
2025-01-21 00:03:21 +01:00
Garrett Cox
eab11d7f56
Lock overworld doors Randomizer option ( #4489 )
2025-01-21 00:03:02 +01:00
aMannus
ded1c721f2
Fix particles ( #4923 )
2025-01-20 22:37:44 +01:00
aMannus
878a8fe465
Fix boss soul ice traps ( #4921 )
2025-01-20 22:37:11 +01:00
briaguya
63046a89ec
simplify controllers ( #4914 )
...
* start moving towards just using `ShipDeviceIndex::SDLGamepad`
* rename `ShipDeviceIndex` to `ShipDeviceType`
* all sdl mappings are always `ShipDeviceType::SDLGamepad`
* create new `physicaldevice` directory where the new stuff can live
* `ConnectedPhysicalDeviceManager`
* start to not need index mapping manager
* somes fixes and stuff
* remove more shipdeviceindex stuff
* more removing and what not
* axis thresholds
* rename some stuff and remove device icons
* back to all stuff visible
* show connected device names
* bring in mouse color from lus input editor window
* lus
* remove
* more stuff
* more lus
* basic filtering
* update lus
* upstream LUS
* make `Controller_ShouldRumble` make sense
2025-01-20 19:51:39 +01:00
Christopher Leggett
8244d63719
Fix rando menu sliders so they update on JSON drop ( #4912 )
2025-01-19 18:06:54 -07:00
Christopher Leggett
526aad59d5
Fix the trick options loop ( #4917 )
...
It initialized an array with a size, which pre-filled
it all with nullptrs, and then used push_back on top of that.
So it was a bunch of nullptrs followed by the actual
option pointers. Fixed by calling reserve instead of
constructing with a size, so it reserves the memory it needs
without actually filling the vector with nullptrs, so push_back
properly starts from the beginning.
2025-01-19 18:06:42 -07:00
Philip Dubé
ed674f1ed2
mOptionGroups: populate RSG_TRICKS with loop ( #4909 )
...
There were some tricks missing, using loop makes one less place to update when adding tricks
2025-01-19 20:49:59 +01:00
Malkierian
7a7eed74db
entrancesMap cleanup ( #4905 )
...
* Make spoiler entrancesMap use the same names and display scheme as the entrance tracker.
* Use `Entry` in place of grotto `Exit` and interior `Outside`.
2025-01-19 20:45:30 +01:00
aMannus
2a172de52a
Cosmetics Editor tweaks ( #4904 )
...
* Cosmetics Editor Tweaks
* More work on keys
2025-01-19 20:45:07 +01:00
Lord Jabu Jabu
3357543538
Dev Feature - Create VS Code Build tasks and update build documentation ( #4895 )
...
* Added vs code build tasks
* Fix typo in BUILDING.md regarding CMake Tools plugin
* Add "Build All" task to VS Code configuration
2025-01-19 13:49:23 -05:00
aMannus
c466c92905
Uncomment chime on one points ( #4901 )
2025-01-18 23:54:59 +01:00
Eric Hoey
3061b138fa
pause menu behind advanced + remove from applysideeffects ( #4903 )
2025-01-18 19:54:52 +01:00
aMannus
8a5dd022f6
Fix ice trap size not getting reset ( #4897 )
2025-01-18 11:46:59 +01:00
aMannus
188b9757da
Fix triforce hunt timer ( #4896 )
2025-01-18 11:46:48 +01:00
aMannus
b4f7d2289a
Play success sound on dropping in spoiler log ( #4899 )
2025-01-18 11:46:38 +01:00
aMannus
7d2a4e5818
Default "Hide unshuffled shop item checks" to off ( #4900 )
2025-01-18 11:46:01 +01:00
Archez
d1b7a5b814
Fix new Boss Soul skeleton based items ( #4902 )
...
* Fix and tweak boss soul skeleton patterns
* slow down morpha tex scroll
* extern c
* lower kotake a little
2025-01-18 11:45:21 +01:00
Pepper0ni
47fdaabd1b
Update Actor Flags to decomp ( #4822 )
2025-01-16 04:02:23 +01:00
Pepper0ni
88a432aac5
fix minor issues and a BotW rupee ( #4888 )
2025-01-16 03:26:11 +01:00
aMannus
7f4344e28e
Fix mystery items applying to GI skipped items ( #4886 )
2025-01-16 00:12:30 +01:00
aMannus
a06b6c4365
check tracker typos ( #4885 )
2025-01-16 00:12:16 +01:00
aMannus
5ae527c194
Shuffle Fairies - Fix fairies spawning without playing song ( #4884 )
...
* Fix fairies spawning without playing song
* Better if statement
2025-01-15 23:12:06 +01:00
Jordan Longstaff
0497ad20d8
Rename Business Scrub functions/flags from decomp ( #4776 )
...
* Rename Business Scrub functions/flags from decomp
* Update XML references
2025-01-15 11:23:06 -05:00
aMannus
a86205b999
[RANDO] Boss Soul Shuffle using actual boss models ( #4827 )
...
* First pass for first 8 bosses
* Finish all souls
2025-01-15 15:26:44 +01:00
Pepper0ni
3e6a0ef566
Add Dana's models to the game, add cosmetic customisation for keys and rename Bombchus in Logic ( #4311 )
...
* initial implementation of new models
* fix typo
* Add smaller skeleton key model and try to fix windows build
* stupid windows, you made me look bad!
* make DrawBombchuBag function work
* small cleanups
* OOGGA BOOGA BOO
* fix post merge leftovers
* post merge fix
* Added Big Key Lighting override to show vanilla lighting when unchanged
* rename CustomdLists into customIconDLs
* post merge fixes
* fix some tooltip issues
* post merge cleanup and some small menu changes
* post merge fix
* post merge fix
* add new boss soul model, colours broken
* update boss soul model for env support
* Add dungeon customise buttons to cosmetic editor
* fix mac build?
* keys don't support alpha
* fix submodules
* ring now draws
* fix keyring colours
* Add bombchu Bag RG, fix boss soul skull colour
* address reviews
2025-01-15 14:18:52 +01:00
Pepper0ni
95a4e1cfba
Fix big poe bottle logic ( #4837 )
...
* fix big poe logic
* oops
2025-01-15 13:47:30 +01:00
Philip Dubé
d3c619ec2f
Fix ImgUI red boxes ( #4869 )
...
Invisible buttons needed unique IDs
2025-01-15 13:46:47 +01:00
Fredrik Andreasson
651623a845
[Rando] Prevent alarm when at full HP ( #4831 )
...
* * Prevent low HP alarm when at full HP for 1 heart start
* * updated name
2025-01-15 13:15:08 +01:00
Pepe20129
a46cfff438
Move some cheats to Shipinit ( #4819 )
...
* Infinite ammo
* Infinite health
* Infinite magic
* Infinite money
* Infinite Nayru's love
* Unrestricted items
* Freeze time
* Easy QPA
* Easy ISG
* Deku stick cheats
* Moon jump cleanup
* Update Ammo.cpp
* Address reviews
2025-01-15 13:08:33 +01:00
Pepper0ni
ce289c0be9
Properly store starting age in spoiler log ( #4873 )
...
* properly store starting age in spoiler log
* convert ResolvedStatingAge to a setting to store it in the save
2025-01-15 13:05:52 +01:00
Pepe20129
7f31fd2e4e
Organize ship specific save context additions ( #4597 )
...
* Basic restructure
* Undo most randomizerInf changes for now
* Small fixes
* Fix linux & mac builds?
* Fix remnants of randomizerInf changes
* Post-merge fix
* Post-merge fix
2025-01-15 13:04:47 +01:00
Malkierian
0d80c4695f
Change UnregisterGameHook
type for freestanding handler to OnVanillaBehavior
to match registration type. ( #4883 )
2025-01-14 21:49:49 -07:00
Pepper0ni
2fc3a563c9
fix spirit MQ south child climb chest logic ( #4850 )
2025-01-13 11:17:12 -07:00
briaguya
b774d39bc7
fix tooltip wonkyness ( #4856 )
2025-01-12 02:06:34 +01:00
Pepper0ni
66f5e6c26c
Fix generation errors exposed by loccacc refactor ( #4861 )
...
* Fix generation errors exposed by loccacc refactor
* oops
2025-01-12 01:50:50 +01:00
Eric Hoey
61de721fe5
Fix Skeleton Key Hint ( #4860 )
...
* add skeleton key hint text
* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
* Update soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
* add end quote back, oops
---------
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2025-01-12 01:49:24 +01:00
Eric Hoey
4a91d94507
pass one + pass two + pass three ( #4863 )
2025-01-12 01:48:27 +01:00
Jordan Longstaff
0ae7f626a1
Added skip of Forest Stage leader cutscene ( #4818 )
2025-01-11 10:55:36 +01:00
Pepe20129
8e8befc6d5
Update settings.cpp ( #4830 )
2025-01-11 10:53:45 +01:00
Pepper0ni
7ea6422b6f
fix LW Boulder ( #4835 )
2025-01-11 08:44:02 +01:00