Commit Graph

2055 Commits

Author SHA1 Message Date
briaguya
9b947615bc
Merge pull request #3539 from Archez/merge-echo-develop
Merge (8.0.4) develop-macready -> develop
2023-12-17 21:56:11 -08:00
Adam Bird
03da69d7b7 Merge tag '8.0.4' into HEAD
MacReady Echo
2023-12-18 00:34:59 -05:00
Garrett Cox
60faf3f750
Bump version to MacReady Echo 8.0.4 (#3537) 2023-12-17 22:47:39 -06:00
Garrett Cox
ef910a02f7
Remove use of static variable in en_box (#3536) 2023-12-17 21:47:02 -06:00
inspectredc
f607afc754
Add player state dead check to Player_UseTunicBoots (#3530)
* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-12-17 21:46:35 -06:00
inspectredc
865bcc57a7
Fix Logical Error With Darunias Door Entrance (#3529) 2023-12-17 21:20:09 -06:00
Garrett Cox
b5caf33a9b
Initialize GameInteractor before SaveManager so it can correctly set up a hook (#3535) 2023-12-17 21:19:30 -06:00
Jordan Gilbreath
36e030e339
Reorder pop for #3532 (#3533)
* add make sure disabled flag gets popped

* reordering : ]

* what?

---------

Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
2023-12-17 21:13:35 -06:00
Jordan Gilbreath
d99cd52eea
add make sure disabled flag gets popped (#3532)
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
2023-12-17 18:02:47 -06:00
Adam Bird
f655ab592d
Re-implement Pause menu Dungeon map texture effects (#3496)
* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus
2023-12-17 15:42:34 -05:00
Garrett Cox
86044a1c50
Remote GI Work (#3073)
Co-authored-by: David Chavez <david@dcvz.io>
2023-12-17 13:41:33 -06:00
briaguya
e6fc34e4c2
bump lus to latest 1.x (#3528) 2023-12-17 13:36:38 -05:00
Adam Bird
d370ca93fd
[Tweak] Improve KD lava effect performance and stability (#3501)
* improve kd lava performance and stability

* enum typo

* account for rock tex size
2023-12-17 13:23:07 -05:00
Adam Bird
a6b4e0b7fd
Fix entrance tracker crash (#3502) 2023-12-17 11:06:01 -05:00
Garrett Cox
fcf2141266
Fix JSON parsing every frame on file select (#3513)
* Fix JSON parsing every frame on file select

* string (#73)

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-12-16 21:40:09 -05:00
Adam Bird
e2f1cebfb5
fix condition causing enemies to always be small (#3512) 2023-12-16 20:56:36 -05:00
Adam Bird
907b770676
more swordless fixes when time traveling (#3510) 2023-12-16 20:56:14 -05:00
Adam Bird
ea49196bae
retain gameplay stats window size (#3508) 2023-12-16 20:52:36 -05:00
Adam Bird
f65b711376
fix led crash when set to health (#3507) 2023-12-16 20:52:07 -05:00
Adam Bird
269e9faa46
change adult shooting gallery reward and add message (#3506) 2023-12-16 20:51:44 -05:00
Malkierian
35301556d9
Added "Always show gold skulltula" to check tracker options. Toggleable without restart. (#3505)
Made "Hide right-side shop checks" toggleable without restart.
2023-12-16 20:51:25 -05:00
Adam Bird
fb0f7169d7
fix jabu mq minimap mark points (#3494) 2023-12-16 20:50:32 -05:00
Malkierian
9740ccc59b
Fix Gravedigging Tour rando check. (#3524) 2023-12-14 17:12:43 -05:00
Christopher Leggett
3e0fc5efa5
Merge pull request #3509 from leggettc18/merge-develop
develop->develop-rando
2023-12-14 13:39:34 -05:00
Christopher Leggett
674645ef14
Fixes some miscellaneous issues for Switch builds. 2023-12-12 18:51:26 -05:00
Christopher Leggett
c7c29034eb
Fixes crash from attempted nullptr access. 2023-12-11 12:19:57 -05:00
Christopher Leggett
bc49998e55
Reimplements ImGui Disable of options with Vanilla logic selected. 2023-12-10 21:25:59 -05:00
Christopher Leggett
2ef978c792
Fixes some build errors resulting from merge. 2023-12-10 14:00:31 -05:00
Christopher Leggett
d58968d196
Merge branch 'develop' into merge-develop
# Conflicts:
#	soh/soh/Enhancements/custom-message/CustomMessageTypes.h
#	soh/soh/Enhancements/debugger/debugSaveEditor.h
#	soh/soh/Enhancements/item-tables/ItemTableTypes.h
#	soh/soh/Enhancements/mods.cpp
#	soh/soh/Enhancements/randomizer/3drando/entrance.cpp
#	soh/soh/Enhancements/randomizer/3drando/item_location.cpp
#	soh/soh/Enhancements/randomizer/3drando/keys.hpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_training_grounds.cpp
#	soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ice_cavern.cpp
#	soh/soh/Enhancements/randomizer/3drando/menu.cpp
#	soh/soh/Enhancements/randomizer/3drando/playthrough.cpp
#	soh/soh/Enhancements/randomizer/3drando/settings.cpp
#	soh/soh/Enhancements/randomizer/3drando/settings.hpp
#	soh/soh/Enhancements/randomizer/randomizer.cpp
#	soh/soh/Enhancements/randomizer/randomizerTypes.h
#	soh/soh/Enhancements/randomizer/randomizer_check_objects.cpp
#	soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
#	soh/soh/Enhancements/randomizer/randomizer_entrance.c
#	soh/soh/OTRGlobals.cpp
#	soh/src/code/z_sram.c
#	soh/src/overlays/gamestates/ovl_file_choose/z_file_choose.c
2023-12-10 12:49:15 -05:00
Christopher Leggett
dad4ae0095
Rando settings streamline and auto render (#3391)
* Removes cvarSettings map.

Options now link with CVar names directly. So instead of passing the
cvarSettings map, the Option class can check a corresponding CVar
if a cvarName was provided during construction. Of note, it does not
automatically sync the Option selected index with the CVar value, as
we would not want this to happen in all cases, for example when dragging
a spoiler file, we don't want to overwrite all the CVars with the Options
from the spoiler file. Currently all Options are set to the value of the CVar
they are linked to right before generating a new seed, unless a spoiler file
has been dropped in which case those settings are used instead.

* Early version of ImGui Render function

Currently only the slider variant. Will allow for auto rendering of options
in ImGui, with tooltips and automatic display of the values in each Option's
options array while keeping the CVars at the selected index, preventing
Off By One Errors.

* Implementation of Checkbox and Combobox rendering.

Currently only in use for a couple of items, future commit will implement for all
options.

* Auto-render entire first tab of Randomizer Settings

* Switch remaining tabs to auto-render

* Implements disabling options

* Cleanup/Documentation

* Auto-render entire table columns

* Implement OptionGroup rendering for "Sections"

* Automates the rendering of tables in the Settings window.

With the exception of the Locations and Tricks tabs, those are special
and will need a lot more work.

* Adds ability for option groups to have descriptions,

These descriptions will automatically display as tooltips in ImGui,
if the widget container type accounts for it.

* Fix as many IDE warnings as possible in option.h/cpp

Trying out CLion Nova, and it highlighted some things I decided to fix, some from CLion itself and some from CLang-Tidy. Oddly, it didn't like a conversion from size_t to int whether I left it implicit or added a static_cast, so I guess that warning is staying.

* Fixes some simple bugs

* fix another small oopsie

* Fixes parsing some of the option changes

Specifically we went from storing the actual value in the CVar to storing an index, meaning sliders that started with 1 now have the index offset by 1. This is currently only Big Poe Count, Triforce Hunt total/required, and starting hearts. Everything else either already started at 0, or in the case of LACS/Bridge counts, we were starting the sliders at 1 but they would have always worked at 0 according to the 3drando logic.

* Fix bug with status of skip child stealth

* Renames the Settings::Setting function to GetOption

* Add `Settings` pointer as a member of `RandomizerSettingsWindow`.

* Replaces ctx->GetOption with direct access to mOptions

This is equivalent, the access through ctx in this case was completely unnecessary and a muscle-memory mistake on my part.

* Implements a few IDE/Linter suggestions
2023-12-10 11:20:47 -05:00
Pepper0ni
4925abdd67
Fill in textId List (#3499) 2023-12-09 21:55:59 -05:00
Christopher Leggett
65d893bc85
Fix a seed gen bug surrounding new area enum (#3497)
* Fix a seed gen bug surrounding new area enum

* Sets areas after shuffling entrances.
2023-12-08 13:07:27 -05:00
Pepper0ni
c5790d9284
Move Barren handling to before hint generation, Add RandomizerArea enum and other cleanups (#3339)
* Initial wothCandidates change, pushed early foreseeing conflicts

* Implement better barren handling, waiting on #3205

* pls save next time VS code

* Finish implementation of barren and randomizer area refactor

* Apply function changes to develop merge

* Fix double default decleration issue

* change some var types for uniformity

* Fix post merge differences to the point of building and generating randos

* Address reviews

* address more reviews
2023-12-07 18:11:44 -05:00
Christopher Leggett
1cc3201c19
Develop rando tidy up (#3425)
* Fixes some IDE warnings/linter-suggestions in context.*

Most of these come from CLion Nova. Some of these may be controversial, such as the if-init-statement related ones. Most of them should not be controversial though, like replacing C-style casts with static casts.

* Fixes IDE warnings/Linter suggestions in option.*

* Fixes some IDE warnings/linter suggestions.

Left a few about "Template Arguments can be deduced", and a "Redundant static_cast" for the sake of clarity.

* Fixes some IDE warnings/linter suggestions in item.*

* Fixes some IDE warnings/linter suggestions in location.*

* Fixes some IDE warnings/linter suggestions in item_location.*

* Fixes some IDE warnings/linter suggestions in item_override.*

* Fixes some IDE warnings/linter suggestions in dungeon.*

* Fixes some IDE warnings/linter suggestions in trial.*

* Use std::ranges::generate rather than manually looping.

* Fixes a typo

* Changes a TODO comment with more info.

Previously this TODO statement was a question of whether or not we ever want to not output a spoiler log. Eventually we may want different amounts or types of data to be output when generating a seed according to certain settings. For instance, maybe we want a human-readable spoiler log, that has item locations and hint content without the formatting info. Maybe we want a "Plandomizer File", which is that but the hint strings include formatting info so that the formatting/colors can be changed, and eventually we may want to let cosmetic info be specified in there as well. Or maybe we just want a Race/Patch file that just has the seed and settings, for Race files we could also specify non-rando settings that should be locked to certain values. Or maybe want one of each. All of that is stuff that should at least start being handled at the location of this TODO statement.

* Fixes a scope issue Windows didn't catch

* Removes std::ranges::generate as apparently AppleClang can't do it.

* Removes std::ranges::any_of as apparently AppleClang can't do it.

* Re-adds what I thought was an unused include.

* An attempt to fix the macos construct_at error
2023-12-05 19:03:36 -05:00
Garrett Cox
2d22a3ebcc
Add vanilla logic option (#2191) 2023-12-04 11:29:48 -06:00
Garrett Cox
a8c18882f0
Merge pull request #3487 from HarbourMasters/develop-macready
develop-macready -> develop
2023-12-04 14:31:58 +00:00
aMannus
6297df98e9
Fix GBK check for vanilla (#3473) 2023-12-04 08:22:35 -06:00
Garrett Cox
365afe7833
Add tableId to getItemEntry (#3064) 2023-12-04 07:52:39 -06:00
Adam Bird
fbc397a131
Tweak skeleton limbs to use OTR path strings for loading DList and improve Alt toggling (#3479)
* set otr string paths for DList on skeleton limbs

* delay toggling alt assets cvar to end of frame
2023-12-04 07:33:14 -06:00
Garrett Cox
1fea642f33
Fix OnItemReceive hook for items in the extendedVanillaGetItem table (#3063) 2023-12-04 07:26:55 -06:00
aMannus
19cede44c3
Merge pull request #3468 from briaguya-ai/delta-to-dev
MacReady Delta -> develop
2023-11-30 00:07:38 +01:00
briaguya
b39e6ec5af bump to latest lus main 2023-11-29 02:27:19 -05:00
briaguya
351f896cfa Merge branch 'develop' into delta-to-dev 2023-11-29 02:16:54 -05:00
briaguya
818addfdda
delta bump (#3465) 2023-11-29 01:32:15 -05:00
Malkierian
f14c390364
[Vanilla Fix] Slow Down Darunia's Dance (#3438)
* Fix Darunia's dancing animation speed (static for now; needs toggle later).

* Moved previous code to toggleable fix in enhancements. Tweaked speed factors, partially successful.
2023-11-29 00:38:48 -05:00
Adam Bird
dd5e72a023
limit entrance discovered saving to end of operation (#3459) 2023-11-29 00:29:25 -05:00
rozlette
d523b104d8 Change declaration of Morpha tentacle verts to combine them all and avoid overlaps that result in dropped verts 2023-11-28 21:09:34 -08:00
Garrett Cox
fdcd9a7508
Race Integrity QoL (#3445)
* Add gDisableChangingSettings

* Add support for dropping a config file to overwrite CVars
2023-11-28 23:42:37 -05:00
Malkierian
c4f34624ba
Flag tracker (#3447)
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.

* Additional vanilla handling.

* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.

* Set all areas to spoiled if not rando.

* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.

* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.

* Remove Anchor-specific code :baguette:

* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.

* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.

* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.

* Fix 100 GS check.

* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.

* Fix gravedigging tour tracking.

* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.

* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.

* Fix Kak Potion Shop being "seen" when entering as child.
2023-11-28 21:25:48 -05:00
Adam Bird
33fe8776bb
Fix bugs dont despawn cheat to work with soil patches (#3457) 2023-11-29 02:02:45 +01:00