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https://github.com/HarbourMasters/Shipwright.git
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Change declaration of Morpha tentacle verts to combine them all and avoid overlaps that result in dropped verts
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@ -79,7 +79,7 @@
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
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<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
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<Vtx/>
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</Array>
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@ -8,7 +8,7 @@
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
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<!-- DLists for Morpha's Core -->
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<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
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<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
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@ -69,17 +69,17 @@
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<!-- Unused content -->
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<!-- This is the dlist for EnVbBall for some reason. -->
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
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<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
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<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
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<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
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<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
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<Vtx/>
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</Array>
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@ -8,7 +8,7 @@
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
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<!-- DLists for Morpha's Core -->
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<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
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<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
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@ -69,17 +69,17 @@
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<!-- Unused content -->
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<!-- This is the dlist for EnVbBall for some reason. -->
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
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<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
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<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
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<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
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<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
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<Vtx/>
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</Array>
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@ -8,7 +8,7 @@
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
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<!-- DLists for Morpha's Core -->
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<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
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<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
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@ -69,17 +69,17 @@
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<!-- Unused content -->
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<!-- This is the dlist for EnVbBall for some reason. -->
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
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<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
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<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
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<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
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<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
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<Vtx/>
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</Array>
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@ -8,7 +8,7 @@
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
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<!-- DLists for Morpha's Core -->
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<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
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<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
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@ -69,17 +69,17 @@
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<!-- Unused content -->
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<!-- This is the dlist for EnVbBall for some reason. -->
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
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<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
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<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
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<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
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<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
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<Vtx/>
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</Array>
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@ -8,7 +8,7 @@
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<!-- Morpha's Title Card -->
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<Texture Name="gMorphaTitleCardTex" Format="i8" Width="128" Height="120" Offset="0x1010"/>
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<Texture Name="gMorphaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x8870"/>
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<!-- DLists for Morpha's Core -->
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<DList Name="gMorphaCoreMembraneDL" Offset="0x6700"/>
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<DList Name="gMorphaCoreNucleusDL" Offset="0x6838"/>
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@ -69,17 +69,17 @@
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<!-- Unused content -->
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<!-- This is the dlist for EnVbBall for some reason. -->
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000550" Offset="0x550"/>
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<DList Name="gMorphaDL_000EC0" Offset="0xEC0"/>
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<DList Name="gMorphaDL_000EF8" Offset="0xEF8"/>
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<DList Name="gMorphaDL_007BF8" Offset="0x7BF8"/>
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<Array Name="gMorphaVtx_006938" Count="14" Offset="0x6938">
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<Vtx/>
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</Array>
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<Array Name="gMorphaVtx_007BB8" Count="4" Offset="0x7BB8">
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<Array Name="gMorphaVtx_006A18" Count="286" Offset="0x006A18">
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<Vtx/>
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</Array>
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