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https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-07 02:40:30 -05:00
Fixes some build errors resulting from merge.
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d58968d196
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2ef978c792
@ -31,7 +31,7 @@ void AreaTable_Init_GanonsCastle() {
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Entrance(RR_GANONS_CASTLE_MAIN, {[]{return true;}}),
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});
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areaTable[RR_GANONS_CASTLE_MAIN] = Area("Ganon's Castle Main", "Ganon's Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[RR_GANONS_CASTLE_MAIN] = Area("Ganon's Castle Main", "Ganon's Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_LOBBY, {[]{return true;}}),
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Entrance(RR_GANONS_CASTLE_FOREST_TRIAL, {[]{return true;}}),
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@ -136,10 +136,10 @@ void AreaTable_Init_GanonsCastle() {
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}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_ENTRYWAY, {[]{return true;}}),
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Entrance(RR_GANONS_CASTLE_MQ_MAIN, {[]{return (CanUse(RG_MASTER_SWORD) || CanUse(BIGGORON_SWORD) || CanUse(MEGATON_HAMMER)) || ((HasExplosives || Nuts || CanUse(BOOMERANG)) && CanJumpslash);}}),
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Entrance(RR_GANONS_CASTLE_MQ_MAIN, {[]{return (CanUse(RG_MASTER_SWORD) || CanUse(RG_BIGGORON_SWORD) || CanUse(RG_MEGATON_HAMMER)) || ((HasExplosives || Nuts || CanUse(RG_BOOMERANG)) && CanJumpslash);}}),
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});
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areaTable[RR_GANONS_CASTLE_MQ_MAIN] = Area("Ganon's Castle MQ Main", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
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areaTable[RR_GANONS_CASTLE_MQ_MAIN] = Area("Ganon's Castle MQ Main", "Ganons Castle", RA_GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_GANONS_CASTLE_MQ_LOBBY, {[]{return true;}}),
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Entrance(RR_GANONS_CASTLE_MQ_FOREST_TRIAL, {[]{return true;}}),
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@ -19,9 +19,9 @@ Item::Item(const RandomizerGet randomizerGet_, Text name_, const ItemType type_,
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: randomizerGet(randomizerGet_), name(std::move(name_)), type(type_), getItemId(getItemId_),
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advancement(advancement_), logicVar(logicVar_), hintKey(hintKey_), progressive(progressive_), price(price_) {
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if (modIndex_ == MOD_RANDOMIZER || getItemId > 0x7D) {
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giEntry = std::make_shared<GetItemEntry>(GetItemEntry{itemId_, field_, static_cast<int16_t>((chestAnimation_ != CHEST_ANIM_SHORT ? 1 : -1) * (gid_ + 1)), textId_, objectId_, modIndex_, static_cast<int16_t>(randomizerGet_), gid_, true, ITEM_FROM_NPC, category_, NULL});
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giEntry = std::make_shared<GetItemEntry>(GetItemEntry{itemId_, field_, static_cast<int16_t>((chestAnimation_ != CHEST_ANIM_SHORT ? 1 : -1) * (gid_ + 1)), textId_, objectId_, modIndex_, TABLE_RANDOMIZER, static_cast<int16_t>(randomizerGet_), gid_, true, ITEM_FROM_NPC, category_, NULL});
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} else {
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giEntry = std::make_shared<GetItemEntry>(GetItemEntry{itemId_, field_, static_cast<int16_t>((chestAnimation_ != CHEST_ANIM_SHORT ? 1 : -1) * (gid_ + 1)), textId_, objectId_, modIndex_, getItemId_, gid_, true, ITEM_FROM_NPC, category_, NULL});
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giEntry = std::make_shared<GetItemEntry>(GetItemEntry{itemId_, field_, static_cast<int16_t>((chestAnimation_ != CHEST_ANIM_SHORT ? 1 : -1) * (gid_ + 1)), textId_, objectId_, modIndex_, TABLE_VANILLA, getItemId_, gid_, true, ITEM_FROM_NPC, category_, NULL});
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}
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}
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@ -33,9 +33,9 @@ Item::Item(const RandomizerGet randomizerGet_, Text name_, const ItemType type_,
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: randomizerGet(randomizerGet_), name(std::move(name_)), type(type_), getItemId(getItemId_),
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advancement(advancement_), logicVar(logicVar_), hintKey(hintKey_), progressive(progressive_), price(price_) {
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if (modIndex_ == MOD_RANDOMIZER || getItemId > 0x7D) {
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giEntry = std::make_shared<GetItemEntry>(GetItemEntry{itemId_, field_, static_cast<int16_t>((chestAnimation_ != CHEST_ANIM_SHORT ? 1 : -1) * (gid_ + 1)), textId_, objectId_, modIndex_, static_cast<int16_t>(randomizerGet_), gid_, true, ITEM_FROM_NPC, category_, NULL});
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giEntry = std::make_shared<GetItemEntry>(GetItemEntry{itemId_, field_, static_cast<int16_t>((chestAnimation_ != CHEST_ANIM_SHORT ? 1 : -1) * (gid_ + 1)), textId_, objectId_, modIndex_, TABLE_RANDOMIZER, static_cast<int16_t>(randomizerGet_), gid_, true, ITEM_FROM_NPC, category_, NULL});
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} else {
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giEntry = std::make_shared<GetItemEntry>(GetItemEntry{itemId_, field_, static_cast<int16_t>((chestAnimation_ != CHEST_ANIM_SHORT ? 1 : -1) * (gid_ + 1)), textId_, objectId_, modIndex_, getItemId_, gid_, true, ITEM_FROM_NPC, category_, NULL});
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giEntry = std::make_shared<GetItemEntry>(GetItemEntry{itemId_, field_, static_cast<int16_t>((chestAnimation_ != CHEST_ANIM_SHORT ? 1 : -1) * (gid_ + 1)), textId_, objectId_, modIndex_, TABLE_VANILLA, getItemId_, gid_, true, ITEM_FROM_NPC, category_, NULL});
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}
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}
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@ -508,7 +508,9 @@ void Settings::CreateOptionDescriptions() {
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"\n"
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//"Glitched - Glitches may be required to beat the game. You can disable and enable glitches below.\n"
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//"\n"
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"No logic - Item placement is completely random. MAY BE IMPOSSIBLE TO BEAT.";
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"No logic - Item placement is completely random. MAY BE IMPOSSIBLE TO BEAT.\n"
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"\n"
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"Vanilla - Places all items and dungeon rewards in their vanilla locations.";
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mOptionDescriptions[RSK_ALL_LOCATIONS_REACHABLE] = "When this options is enabled, the randomizer will "
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"guarantee that every item is obtainable and every "
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"location is reachable. When disabled, only "
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@ -1960,8 +1960,7 @@ void RandomizerSettingsWindow::DrawElement() {
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mNeedsUpdate = true;
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}
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// RANDOTODO: Implement Disalbling of Options for Vanilla Logic
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// RANDOTODO: UIWidgets::EnhancementCombobox("gRandomizeLogicRules", randoLogicRules, RO_LOGIC_GLITCHLESS);
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if (CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) != RO_LOGIC_NO_LOGIC) {
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if (CVarGetInteger("gRandomizeLogicRules", RO_LOGIC_GLITCHLESS) == RO_LOGIC_GLITCHLESS) {
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ImGui::SameLine();
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if (mSettings->GetOption(RSK_ALL_LOCATIONS_REACHABLE).RenderImGui()) {
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mNeedsUpdate = true;
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@ -2513,7 +2512,7 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) {
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}
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CustomMessage Randomizer::GetSariaMessage(u16 originalTextId) {
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if (originalTextId == TEXT_SARIA_SFM || (originalTextId >= TEXT_SARIAS_SONG_TEXT_START && originalTextId <= TEXT_SARIAS_SONG_TEXT_END)) {
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if (originalTextId == TEXT_SARIA_SFM || (originalTextId == TEXT_SARIAS_SONG_FOREST_SOUNDS && originalTextId == TEXT_SARIAS_SONG_FOREST_TEMPLE)) {
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CustomMessage messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_SARIAS_SONG_FACE_TO_FACE);
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CustomMessage messageEntry2 = messageEntry;
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std::string code = originalTextId == TEXT_SARIA_SFM ? "" : "\x0B";
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@ -607,6 +607,7 @@ typedef enum {
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RR_GERUDO_TRAINING_GROUNDS_MQ_CENTRAL_MAZE_RIGHT,
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RR_GANONS_CASTLE_LOBBY,
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RR_GANONS_CASTLE_MAIN,
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RR_GANONS_CASTLE_DEKU_SCRUBS,
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RR_GANONS_CASTLE_FOREST_TRIAL,
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RR_GANONS_CASTLE_FIRE_TRIAL,
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@ -617,6 +618,7 @@ typedef enum {
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RR_GANONS_CASTLE_TOWER,
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RR_GANONS_CASTLE_MQ_LOBBY,
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RR_GANONS_CASTLE_MQ_MAIN,
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RR_GANONS_CASTLE_MQ_DEKU_SCRUBS,
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RR_GANONS_CASTLE_MQ_FOREST_TRIAL,
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RR_GANONS_CASTLE_MQ_FIRE_TRIAL,
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@ -614,7 +614,7 @@ void CheckTrackerSceneFlagSet(int16_t sceneNum, int16_t flagType, int32_t flag)
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SetCheckCollected(RC_GRAVEYARD_DAMPE_GRAVEDIGGING_TOUR);
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return;
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}
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for (auto& loc : Rando::StaticData::GetLocationTable) {
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for (auto& loc : Rando::StaticData::GetLocationTable()) {
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if (!IsVisibleInCheckTracker(loc.GetRandomizerCheck())) {
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continue;
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}
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@ -709,7 +709,7 @@ void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SCRUB ||
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD ||
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scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF)) {
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if (flag == OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(rc)) {
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if (flag == OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(loc.GetRandomizerCheck())) {
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SetCheckCollected(loc.GetRandomizerCheck());
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return;
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}
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@ -1878,6 +1878,8 @@ void Settings::ParseJson(nlohmann::json spoilerFileJson) {
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mOptions[index].SetSelectedIndex(RO_LOGIC_GLITCHLESS);
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} else if (it.value() == "No Logic") {
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mOptions[index].SetSelectedIndex(RO_LOGIC_NO_LOGIC);
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} else if (it.value() == "Vanilla") {
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mOptions[index].SetSelectedIndex(RO_LOGIC_VANILLA);
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}
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break;
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case RSK_FOREST:
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@ -239,6 +239,8 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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gSaveContext.n64ddFlag = fileChooseCtx->n64ddFlag;
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u8 currentQuest = fileChooseCtx->questType[fileChooseCtx->buttonIndex];
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if (Randomizer_IsSeedGenerated()) {
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gSaveContext.questId = QUEST_RANDOMIZER;
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