* Allows strings to be used for rando seed hashes;
updated conversion method from `stoi` to `stoul`
* apply suggestions
* Allow spaces + autoselect on input field focus
* Added new text filter; applied suggestions
* leaving 3d rando logic alone
* Apply more suggestions
* Revert buffer size to 1024
* Projectile ammo matches ItemAction instead of age
extracted logic from months-old PR
* Added cvar under "Enhancements -> Gameplay -> Items" for bow/slingshot ammo
* Update GameMenuBar.cpp
* fix entrance init and entrance tracker not working properly when no spoiler log is loaded
* fix rando adult trade spoilable items reverting when no spoiler log loaded
* fix market night escape to work with entrance rando; adjust HF bridge spawn to not have link fall in water at night
* use scene enums for ER logic instead of magic nums
* fix sun song loading are with wrong link position with grotto shuffle on
* Update soh/soh/Enhancements/randomizer/randomizer_entrance.c
* TWEAK: Controller Navigation rename + tooltip
* TWEAK: add back FW
* TWEAK: Button size + name
* TWEAK: Tooltip and text position
* TWEAK: added a PaddedSeparator
* TWEAK: Removed the padding from aMannus Request
* Moves SoH mixer to SoH from LUS.
* Debug camera now works in SoH, but mempak saving does not (yet).
* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.
* Updates OTRGlobals comments
* Updates OTRGlobals comments
* Increases the actual block pushing speed.
Previously this enhancement only decreased the delay between pushes in any noticeable way because the top speed of the blocks was clamped. The enhancement now increases the top speed of the blocks according to the slider's value.
* Applies previous changes to milk crates.
* Applies same fix to fire temple stone blocks
(I believe these are the ones with the faces on them)
* Applies fixes to Poe painting blocks (forest temple)
* Begin GameInteractor
* Basic skeleton of PoC
* WIP
* First 2 CC effects transitioned to GameInteractor
* Prepare GameInteractor classes for CrowdControl
* More effects & replace chaosEffects with GameInteractor
* CC connection fixes & all CC effects (enemy spawns still borked)
* First couple of build error fixes
* Fix build
* Proper enemy spawning
* Clean up old CC code
* Extract link size/invisibility into GameInteractor
* Small fix/cleanup
* Suggestions for PR
* Address PR comment
* Addressed more comments & small adjustments
* Fix crash when spawning enemies
* Remove Remove()
* Move checks into Apply() and move CC and some console commands to it
* Use inheritance to abstract check on application
* Rename prefix Actions with RawAction
* Make Remove return a Result
* Fix issue with compilation
* debugconsole -> GameInteractionEffects progress
* Add State in GI
* Unify some Effects
* Port more debug console items
* Remove state modifyiers from raw actions
* Port over last raw action / state in console
* Adjust some types
* Consolidate link size modifier effect
* Adjust more types
* Define category strings in CC
* Clean up remaining non defined strings
* Fix bug in timed effects
* Rename old pack
* CC fixes
* Translate GI enum function
* Console cleanup/fixes/consistency
Co-authored-by: David Chavez <david@dcvz.io>
* fix: add missing comma to fix oob
* bring back some old rupee names, remove some that don't render properly
Co-authored-by: briaguya <briaguya@alice>