* Removes the code that plays the low health alarm sound effect, by removing that instead of making HealthMeter_IsCritical always return false, Link will still play the tired animation when low on health.
* Made the low health alarm an enhancement toggle
* Adds tooltip function and tooltips to various ImGui menu items
* Update SohImGuiImpl.cpp
* Adds more tooltips and changes input scale tooltip
Adds for anti-aliasing settings, cheats, and debug settings
Changes tooltip for input scale to be more clear
* Fixes typos, makes N64 mode more clear, and americanizes it
* Update SohImGuiImpl.cpp
* Standardises D-pad spelling
* Update SohImGuiImpl.cpp
* Fixes typo, changes dungeon entrances tooltip, and fixes tabs
* Clearer wording
* Removes full stop
* Removes spaces from new line
* Removes space after \n
* Makes Linux compile
* Fixes wording
* Initial Linux/GCC support commit
* Add instructins for linux in the README
* apply suggestions by @Erotemic and @Emill
* Fix python 3.10 symlink line
* Fix func_80041E80 type mismatch (#3)
Type mismatch functions.h:664
* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES
* Makefile: find C/CXX_FILES automatically
* Makefile: remove ugly conditions in find commands
* cleanup _MSC_VER usage
* fix Windows build
* cleanup extraction scripts
* fix Windows build
* Fix Windows path separator issue
* fix rumble support for linux
* use glew-cmake in dockerfile
* add pulseaudio backend
* fix ZAPDTR linkage
* Check for "soh.elf" in directory (#6)
hide second button if `soh.exe` or `soh.elf` is present
* Fix hardcoded segment addresses (#5)
* fix condition
* hack lus -> soh dep for ZAPDTR
Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
* Adding Languages section
* Added LanguagesSection
* Register the Cvar
* Added switcher method
* Added Language selection menu + function
* function ref.
* Conflict fixes to be sure nothing else is modded
* space removed
* no need to have conditions since ID are the same
Added back EndMenu into the Cheats section. Preventing the dropdown from expanding across the screen.
Co-Authored-By: IShallRiseAgain <49771132+IShallRiseAgain@users.noreply.github.com>
* Rumble indefinitely until turned off
* Add rumble cvar
* Register CVar
* Check if controller can rumble to insert rumble pak
* Reduce verbosity of checks
* Remove extraneous const_cast
* Once again remove extraneous const_cast
* Add per-controller settings
* Add nice spacing
* Only display controller entry if pad connected
* Const some stuff
* Fix L/R buttons color in Kaleido menu.
I know this is a bug even official game but that definitely a logic bug.
That could be considered are a mods.
This make both button L and R have the same color on Hover and normal.
* Update z_kaleido_scope_PAL.c
* Condition to be on
Added condition to be on only if toggled on
* Cvar registers
* bool addition
* Added the item in menu
* Added bool in bootcommands
By default it is on.
* Hide and make it forced on by default
* Hide menu entry for that fix
* Add Enhancement 3D Dropped Items
It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.)
* Fix z_kaleido_scope_PAL.c L and R button color issues
This fix an issue in IF and gDPSetPrimColor for button L & R icon.
making it with an else to place the on hover and normal color properly in both button so they both have exact same colour
* Fix quite a big logic issue for 3D item drops
In short,case logic required to be different with break; old version make it all fucked up with improper values.
* Clean Const that was present nor not.
* Update z_kaleido_scope_PAL.c
* Update z_kaleido_scope_PAL.c