* Added Shield Aim Invert Y Axis Option
Adds an option in the menu that allows players to invert the shield aiming across the Y Axis. Defaults as checked to replicate original behavior.
* Shield Aiming Improvements
Added an option to invert X Axis Shield Aiming and corrected the default value for Y Axis Shield Aiming.
* Initial attempt
* Fix rendering for most items
* Fixed icon sizes and reorganized icons
* Fix equipment, quest & upgrade icons
* Add colors to the song icons
* Remove box, clean up code & move seed hash icons to top
* Start with counters, fix copy & erase and show spoiler log hash icons
* Add icons for upgrades
* Draw icons for counters
* Initial counter work
* Fix counter digits positioning
* Prevent crashes when over 999 deaths (save editor)
* Add greg to tracker when in a rando save
* Fix color for counter digits using the wrong buffer
* Add double defense icon
* Addressed code review
* Remove unneeded checks against 0
* fix rando gen crash when not enough remaining items to place
* fix rando gen crash due to missing granny shop hint
* add error sound if rando gen fails
* Add check for animation count to prevent continuing final saw textbox while putaway is happening.
* Added Fix toggle for it. Enabling Skip Text forces the behavior, regardless of previous selection for the Fix toggle itself (so it works if you have the Fix toggle enabled, or if you have Skip Text enabled).
* Clarified the comment in `z_en_toryo`.
* Change Granny's Shop collection type to RandomizerInf with proper scene and inf IDs so the tracker tracks it properly.
* Changed pendingSale code to be checked outside of decrementing if block.
* fix pal11 ganondorf falling platform offsets
* fix pal11 dins fire offsets
* add game region and platform methods
* fix pal11 file menu options
* move
* Add the flag and fix errors
* switch assert and skin matrix
* new LUS
* Use normal assert
* hopefully fix WiiU
Signed-off-by: Louis <louist103@pop-os.localdomain>
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Signed-off-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
* mirror fishing rod
* mirror ivan fairy controls
* add mirror dungeons only option
* mirror sold out GI texture
* update dungeons mirror mode for more options
* maybe don't include that
* Mirrored world PoC
* invert culling for health meter and A button action
* A few more fixes
* Fix for item equip animations
* Fix for pause triforce
* Mirror scenes with static backgrounds
* mirror minimap for mirror world
* mirror dungeon maps and icons on the pause menu
* mirror overworld map and icons on the pause menu
* mirror debug world movement
* mirror shops cursor and movement
* use flip flag
* Reverse crouch stab x axis for mirror mode
* use invert culling command and clean up culling logic
* Move mirror mode handler to mods and support random modes
* Small cvar tweaks
* mirror billboard score numbers and fix gyro horse mirrored inputs
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Co-authored-by: Adam Bird <archez39@me.com>
* use correct minimaps in randomizer
* fix minimap dungeon entrance placement
* rework topLeft0 check to be more readable
* who needs topLeft0 anyways
* move minimap hidden checks up higher
* numbers aren't magic
* chest style matches contents
renamed everything except the cvar itself at this point
(waiting for versioned configs for that)
* tracker as part of names
* finish the tracker rename
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Co-authored-by: briaguya <briaguya@alice>
* Initial PAL 1.1 support
* 1.1 Asset Fixes
* Fixed issue where N64 builds were being flagged as MQ
* Misc fixes
* Updated LUS submodule
* Fixed up logo strings
* Updated readme and linux/mac scripts with new hash