Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.
Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.
One array is for the vanilla items that don't have GetItemEntries in
vanilla, the other is for rando exclusive items. They are stored in
separate arrays before getting added to the table so that we can apply
different modIndexes. The items in the first table have are handled
by the vanilla Item_Give, and the second table needed a custom
`Randomizer_Item_Give` function.
Properly routes SPDLog to the console.
Creates an API to be able to send command responses back to the console.
Cleans up the console UI, hiding options when not needed.
Removes stdout console sink for Windows.
* First pass of UX changes
* More padding/styling/layout
* More styling
* Moar styling
* Some more styling
* Implemented padding helpers
* More styling, added closing buttons to windows
* Fixed merge conflict mistake
* Fixed new enhancements
* Hopefully fix jenkins errors
* Changed button behaviour, more styling
* Tiny code cleanup
* Change buttons from close/open to > when open
* Small button spacing fix
* Small styling changes after merge
* Small fix after merge mistake
* Changed input disable to only be forced on switch
* Inverted if
* Finally fixed validation
* Removed enhancement if its a switch build
* Input now only gets blocked when the device is not a keyboard or its on switch
* Input gets blocked when the controller view is opened
* gControlNav is enabled by default on switch
* Fixed compilation issues
* Proof of concept
* Finished default preset
* Added v1 presets
* Overhauled implementation
Function has been moved out of ImGuilmpl.cpp, and all presets have been put in their own functions so they can be applied in a cascading manner.
Also did some slight changes to the presets themselves.
* Fixed link animation settings
* Deleted unneccesary change
* Fixed missing newlines
* Moved functions back to ImGuilmpl.cpp
* Removed Ironman preset
* Skip Jabu Jabu's fishy feeding time if rando is enabled Issue #757
Also skip the ganon tower fall cutscene if you died to ganon during the ganon fight for issue #773
* Immediately give control back to player when talon running cutscene starts.
* Fix case of not skipping Gannon