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https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-16 15:20:11 -05:00
Changed input disable to only be forced on switch (#941)
* Changed input disable to only be forced on switch * Inverted if * Finally fixed validation * Removed enhancement if its a switch build * Input now only gets blocked when the device is not a keyboard or its on switch * Input gets blocked when the controller view is opened * gControlNav is enabled by default on switch * Fixed compilation issues
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@ -6,6 +6,7 @@
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#include "KeyboardController.h"
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#include "SDLController.h"
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#include <Utils/StringHelper.h>
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#include "Cvar.h"
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namespace Ship {
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uint8_t* controllerBits;
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@ -51,18 +52,31 @@ namespace Ship {
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*controllerBits |= (backend->Connected()) << slot;
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}
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void ControlDeck::WriteToPad(OSContPad* pad) const {
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for (size_t i = 0; i < virtualDevices.size(); i++) {
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const std::shared_ptr<Controller> backend = physicalDevices[virtualDevices[i]];
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if (backend->GetGuid() == "Auto") {
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for (const auto& device : physicalDevices) {
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device->Read(&pad[i], i);
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}
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continue;
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}
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backend->Read(&pad[i], i);
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}
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}
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void ControlDeck::WriteToPad(OSContPad* pad) const {
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#ifdef __SWITCH__
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bool shouldBlockGameInput = CVar_GetS32("gOpenMenuBar", 0);
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#else
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bool shouldBlockGameInput = CVar_GetS32("gOpenMenuBar", 0) && CVar_GetS32("gControlNav", 0);
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#endif
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for (size_t i = 0; i < virtualDevices.size(); i++) {
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const std::shared_ptr<Controller> backend = physicalDevices[virtualDevices[i]];
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if (backend->GetGuid() == "Auto") {
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for (const auto& device : physicalDevices) {
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if(shouldBlockGameInput && device->GetGuid() != "Keyboard") {
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continue;
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}
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device->Read(&pad[i], i);
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}
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continue;
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}
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if(shouldBlockGameInput && backend->GetGuid() != "Keyboard") {
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continue;
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}
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backend->Read(&pad[i], i);
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}
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}
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#define NESTED(key, ...) StringHelper::Sprintf("Controllers.%s.Slot_%d." key, device->GetGuid().c_str(), slot, __VA_ARGS__)
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@ -822,7 +822,12 @@ namespace SohImGui {
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GlobalCtx2::GetInstance()->GetWindow()->SetMenuBar(menu_bar);
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ShowCursor(menu_bar, Dialogues::dMenubar);
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GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck()->SaveControllerSettings();
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if (CVar_GetS32("gControlNav", 0)) {
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#ifdef __SWITCH__
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bool enableControllerNavigation = true;
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#else
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bool enableControllerNavigation = CVar_GetS32("gControlNav", 0);
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#endif
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if (enableControllerNavigation) {
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if (CVar_GetS32("gOpenMenuBar", 0)) {
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io->ConfigFlags |=ImGuiConfigFlags_NavEnableGamepad | ImGuiConfigFlags_NavEnableKeyboard;
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} else {
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@ -892,9 +897,11 @@ namespace SohImGui {
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if (ImGui::BeginMenu("Controller"))
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{
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#ifndef __SWITCH__
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EnhancementCheckbox("Use Controller Navigation", "gControlNav");
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Tooltip("Allows controller navigation of the menu bar\nD-pad to move between items, A to select, and X to grab focus on the menu bar");
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#endif
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EnhancementCheckbox("Controller Configuration", "gControllerConfigurationEnabled");
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controller->Opened = CVar_GetS32("gControllerConfigurationEnabled", 0);
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@ -1365,7 +1372,7 @@ namespace SohImGui {
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{
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val = 20;
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}
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CVar_SetS32(fps_cvar, val);
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needs_save = true;
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}
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@ -19,7 +19,7 @@
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#include <string>
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#include <chrono>
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#include "Console.h"
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#include "Cvar.h"
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#include "ImGuiImpl.h"
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#include <iostream>
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@ -67,10 +67,9 @@ extern "C" {
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pad->gyro_x = 0;
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pad->gyro_y = 0;
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if (!CVar_GetS32("gOpenMenuBar", 0)) {
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Ship::GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck()->WriteToPad(pad);
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}
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if (SohImGui::controller->Opened) return;
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Ship::GlobalCtx2::GetInstance()->GetWindow()->GetControlDeck()->WriteToPad(pad);
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Ship::ExecuteHooks<Ship::ControllerRead>(pad);
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}
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