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mirror of https://github.com/moparisthebest/minetest synced 2024-11-15 13:55:11 -05:00
Commit Graph

464 Commits

Author SHA1 Message Date
BlockMen
127b9aed09 Fix on_rightclick() being called directly after placing node
fixes https://github.com/minetest/minetest_game/issues/537
2015-10-24 12:18:57 +02:00
est31
6b0cae5a9d Remove wstrgettext
Everywhere where wstrgettext was used, its output was converted back
to utf8. As wstrgettext internally converts the return value
from utf8 to wstring, it has been a waste. Remove the function, and
use strgettext instead.
2015-10-18 02:29:06 +02:00
ShadowNinja
2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
est31
0903190ba2 Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
David Jones
34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
kwolekr
be9024a397 minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
est31
a670ecfde4 game.cpp: Update cached settings 2015-08-13 20:05:53 +02:00
est31
3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
RealBadAngel
655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
Kahrl
b30e8d8ec6 Make serialization error message translatable
Also don't show "probably running a different version" message in simple singleplayer mode
2015-07-14 19:01:33 +02:00
est31
cb8978fb1d Settings: pass name to callbacks by reference
Spare some copies.
2015-07-09 08:25:17 +02:00
est31
b0784ba871 Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
2015-07-08 10:12:44 +02:00
kwolekr
e234d8b378 Clean-up Minimap code
- Fixed race conditions
- Fixed null dereference
- Fixed out-of-bounds array access
- MinimapMapblock is now allocated and added to update queue only when enabled
- Removed dependency on LocalPlayer
- Fixed code style
- Simplified expressions and program logic
- Cleaned minimap object interfaces
2015-07-08 01:50:31 -04:00
RealBadAngel
ffd16e3fec Add minimap feature 2015-06-27 03:42:01 +02:00
est31
40226e5274 Make attached objects visible in 3rd person view 2015-06-20 02:59:53 +02:00
Ilya Zhuravlev
b6387b4e0f Use utf-8 in formspecs 2015-06-13 19:49:55 +02:00
Craig Robbins
addf3ee165 (Android) Only simulate holding down fast key if fast_move is toggled to true 2015-05-29 22:59:21 +10:00
kwolekr
da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
Craig Robbins
99cf53c908 ANDROID: Do not limit situations where fast is enabled
Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control
2015-05-15 13:22:07 +10:00
ShadowNinja
d720fd5644 Fix connection speed unit names 2015-05-06 15:41:37 -04:00
sfan5
4ea5a96fff Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
Kevin Ott
400c6087b6 Fix player pitch and yaw not being set properly 2015-04-26 23:36:05 +10:00
est31
f1a41e4f77 Disable connection timeout for singleplayer and server tabs
In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
SmallJoker
5f0b36b8b7 10s timeout when connecting to server 2015-04-17 10:40:48 +02:00
Aaron Suen
db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
Craig Robbins
ff924ef0dc On Android enable always fast
Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
2015-03-30 00:40:12 +10:00
ShadowNinja
30075467b8 Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
ShadowNinja
93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
Craig Robbins
34c5a5b377 Minor cleanup: game.cpp
* Sort includes
* Remove unnecessary includes
* Ensure the parameter name for GameRunData is consistent for class member functions
2015-03-17 17:07:39 +10:00
est31
e4f7c92cff Finer progress bar updates when initializing nodes
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
2015-03-15 22:01:52 +10:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Craig Robbins
5698e2baf8 Fix Android text bug (no text displaying) 2015-03-07 20:51:07 +10:00
Loic Blot
6c09b34edc ProfilerGraph: Use std::list instead of std::vector 2015-03-05 17:57:47 +01:00
Loic Blot
0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
rubenwardy
d65a90a86b Add camera smoothing and cinematic mode (F8) 2015-02-25 15:34:33 +01:00
Perttu Ahola
4d744cf87a Use fixed size for builtin menus on non-android platforms 2015-02-18 12:33:40 +02:00
Yaman
98d80e2012 Add player direction to on-screen debug text
(PR Modified slightly)
2015-02-17 01:56:21 +10:00
ngosang
c7a7803780 Minor fixes in translations 2015-02-12 16:41:40 +01:00
Loic Blot
a9355284b5 Don't permit to open inventory is playerCAO isn't present. This prevent to open an empty inventory at player load. ok @zeno- 2015-02-11 12:23:14 +01:00
Loic Blot
8252e1ecd0 Fix issue #2279. ok @zeno- 2015-02-11 10:03:29 +01:00
ngosang
dd2bb950be Fix Exit to OS button focus in Pause Menu 2015-02-10 21:23:16 +10:00
gregorycu
a0535d286b Fix rebase bug, make render loop use cache setting 2015-02-07 22:23:36 +10:00
ShadowNinja
9e2a9b55e1 Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
ShadowNinja
84c367bb46 Fix translation memory leak 2015-02-05 03:24:13 -05:00
ShadowNinja
8bbf106379 Fix translation finding of overlay messages 2015-02-05 03:24:00 -05:00
Craig Robbins
38561023b4 Fix local map saving when joining a local server from the server tab
Disables local map saving for all local server types

See: https://github.com/minetest/minetest/issues/2024
2015-01-31 00:42:08 +10:00
gregorycu
ed7c9c4cb8 Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe 2015-01-25 15:23:37 +10:00
Craig Robbins
2c4a5e1861 Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
This reverts commit a555e2d9b0.
2015-01-25 01:19:40 +10:00
Craig Robbins
0ea843bbdb Fix unitialised variable occassionally being used 2015-01-24 14:54:42 +10:00
gregorycu
a555e2d9b0 Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
Amend the settings callback to support userdata
2015-01-23 21:27:51 -05:00
Kahrl
e80a044818 Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
Clean up nearby code a bit

As a small side effect, it is now possible to add a background texture
to the chat console by simply providing background_chat.jpg, it is no
longer necessary to also add "console_color =" to minetest.conf.
2015-01-18 13:16:01 +01:00
sapier
aed70cb0b6 Disable sound and key binding settings in "pause" menu on android 2015-01-11 13:58:49 +01:00
sapier
de3888ca09 Remove automatic consistent formspec size <-> font size (now has to be done manually)
Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
sapier
63867b1a37 Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
sapier
0db73bd83e More consistent progress bar from 0-100 on startup 2015-01-02 17:53:42 +01:00
Craig Robbins
3d29be24e0 Add display_gamma option for client 2014-12-31 02:44:31 +10:00
Craig Robbins
53bc56dc3c Cleanup updateCameraDirection and fix random input not working 2014-12-30 22:59:55 +10:00
Kodexky
a79a116ac8 Center status text for better visibility. 2014-12-30 00:30:28 +10:00
RealBadAngel
638f3a8454 Disable loading .mtl files. Theyre not used anyway. 2014-12-08 02:24:46 +01:00
Craig Robbins
5c55738276 Fix f6 debug/profiler display
After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
2014-12-08 00:01:22 +10:00
Craig Robbins
2b119e1e19 Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Craig Robbins
0e78aa296e Add name of node 'pointed at' to debug
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
2014-12-05 16:14:50 +10:00
Craig Robbins
691b18c41b Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false
There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
2014-12-01 22:13:21 +10:00
sapier
39162de15a Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
sapier
dceb9f7d60 Implement proper font handling 2014-11-30 17:50:09 +01:00
Sokomine
9f9279008c added enable_build_where_you_stand option
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
Craig Robbins
26cf98ccfc Fix client "double saving" simple singleplayer local maps 2014-11-26 00:49:54 +10:00
KodexKy
5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
Craig Robbins
45ebaa3524 Fix profiler values not being updated (F6) and not being logged 2014-11-11 20:58:57 +10:00
Craig Robbins
987e565eeb Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
Craig Robbins
1c21e391ed Fix regressions and minor improvements in refactor_the_game
a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08 21:40:11 +01:00
Craig Robbins
96fcca4ea0 Address issues related to refactoring the_game
Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
2014-11-03 13:57:56 +01:00
Kahrl
817e3a6c64 Fix regression: mouse wheel couldn't scroll from last hotbar item to first 2014-11-02 21:59:56 +01:00
Craig Robbins
43bf4324d5 Cleanup and (mostly) document util/string.h and (very) minor refactoring
Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02 18:07:20 +01:00
Craig Robbins
dfd15fd1d9 Modified dtime calculation method in limitFps() 2014-11-02 02:20:06 +01:00
Craig Robbins
429ecb2b94 Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:

Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"

This reverts commit b49e5cfc70.

Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered

Start "outlining" what a MinetestApp class might look like

Add MinetestApp::shutdown()

Converted class member functions to camelCase and created protos for new functions

First stage of connect to server done

Add get itemdefs/nodedefs/media code

Init clouds, camera, sky, init GUI, HUD

Input handling

Client events, camera, sound, draw

Fix wield hand getting stuck digging and add debug text back

Fix FPS

Added profiler graph back

Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff

Annotate

Various:
Rewrote limitFps()
Limited scope of some variables

Jitter calcs

Reduce scope of objects

Move some stuff out of ::run and minor formatting cleanup

Scope reduction

Function splits

Removed old (broken) limitFps()

Added exception handling back

Fixed some formatting

Reverted commented out unit tests (uncommented them)

Slow clouds down on loading and media screens so the behaviour is like the original the_game()

Formatting/style (no functional changes)

Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism

Fixed silly errors on my part
Minor formatting cleanups

Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense

Cleaning up

Add some comments
2014-11-02 02:18:25 +01:00
Kahrl
b49e5cfc70 Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
Craig Robbins
fe8ef1be59 Move buttons upwards to accommodate for new configure keys button in the
pause menu
2014-10-18 17:30:17 +02:00
Mushiden
7b548cd2b5 Add in-game key change menu 2014-10-07 17:24:09 -04:00
RealBadAngel
b9cb196d49 Bugfix: dont highlight (0,0,0) when theres no node pointed. 2014-10-03 16:03:14 +02:00
sapier
15c7460eda Fix chat lines not word wrapped correct 2014-09-25 19:54:02 +02:00
BlockMen
a020d1b653 Allow taking screenshots of formspecs and move message to chat 2014-09-21 19:15:48 +02:00
RealBadAngel
58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
BlockMen
8948907431 Change screenshot colorformat properly 2014-09-03 19:41:29 +02:00
BlockMen
b2102bfe49 Don't save alpha channel in screenshots (fixes #1451) 2014-09-03 11:39:29 +02:00
sapier
7940a4264a Fix chat messages capturing mouse interactions for menu/formspecs 2014-08-23 00:23:14 +02:00
SmallJoker
55c646c5c2 Use pause_fps_max also on multiplayer 2014-08-22 22:52:20 +02:00
SmallJoker
e4d570eafc Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
Perttu Ahola
2fee2baf98 Remove FPS from being next to the version string 2014-07-05 11:55:13 +03:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
ebf7ea5019 Add formspec api versioning 2014-06-29 12:13:55 +02:00
RealBadAngel
ed2c8ba9c5 Fix wrong status text rectangle. Fix for #1412 2014-06-27 20:16:37 +02:00
sapier
2dd69a85e7 Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line 2014-06-20 15:18:45 +02:00
sapier
c0e4551249 Remove not really used guiTextInputMenu 2014-06-17 21:27:40 +02:00
RealBadAngel
cb3b42efe4 Fix issue #1275 - wielded index greater than inv size. 2014-06-17 14:17:53 +02:00
sapier
c78aa7cf24 Fix HUD not visible if below ground blacked out 2014-06-12 23:38:34 +02:00
Perttu Ahola
1cea2f1b49 Fix switch from "skybox" to other sky types as triggered by player:set_sky() 2014-06-08 12:33:16 +03:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00