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mirror of https://github.com/moparisthebest/minetest synced 2024-12-22 23:58:48 -05:00

Fix translation finding of overlay messages

This commit is contained in:
ShadowNinja 2015-01-21 15:10:56 -05:00 committed by kwolekr
parent efeb372e95
commit 8bbf106379

View File

@ -1539,7 +1539,7 @@ protected:
// Misc
void limitFps(FpsControl *fps_timings, f32 *dtime);
void showOverlayMessage(const char *msg, float dtime, int percent,
void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
bool draw_clouds = true);
private:
@ -1806,7 +1806,9 @@ void Game::run()
void Game::shutdown()
{
showOverlayMessage("Shutting down...", 0, 0, false);
wchar_t *msg = wgettext("Shutting down...");
showOverlayMessage(msg, 0, 0, false);
delete [] msg;
if (clouds)
clouds->drop();
@ -1855,7 +1857,9 @@ bool Game::init(
u16 port,
const SubgameSpec &gamespec)
{
showOverlayMessage("Loading...", 0, 0);
wchar_t *msg = wgettext("Loading...");
showOverlayMessage(msg, 0, 0);
delete [] msg;
texture_src = createTextureSource(device);
shader_src = createShaderSource(device);
@ -1912,7 +1916,9 @@ bool Game::initSound()
bool Game::createSingleplayerServer(const std::string map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address)
{
showOverlayMessage("Creating server...", 0, 5);
wchar_t *msg = wgettext("Creating server...");
showOverlayMessage(msg, 0, 5);
delete [] msg;
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, port);
@ -1949,7 +1955,9 @@ bool Game::createClient(const std::string &playername,
const std::string &password, std::string *address, u16 port,
std::wstring *error_message)
{
showOverlayMessage("Creating client...", 0, 10);
wchar_t *msg = wgettext("Creating client...");
showOverlayMessage(msg, 0, 10);
delete [] msg;
draw_control = new MapDrawControl;
if (!draw_control)
@ -2122,7 +2130,9 @@ bool Game::connectToServer(const std::string &playername,
*aborted = false;
bool local_server_mode = false;
showOverlayMessage("Resolving address...", 0, 15);
wchar_t *msg = wgettext("Resolving address...");
showOverlayMessage(msg, 0, 15);
delete [] msg;
Address connect_address(0, 0, 0, 0, port);
@ -2213,7 +2223,9 @@ bool Game::connectToServer(const std::string &playername,
}
// Update status
showOverlayMessage("Connecting to server...", dtime, 20);
wchar_t *msg = wgettext("Connecting to server...");
showOverlayMessage(msg, dtime, 20);
delete [] msg;
}
} catch (con::PeerNotFoundException &e) {
// TODO: Should something be done here? At least an info/error
@ -4111,12 +4123,10 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
}
void Game::showOverlayMessage(const char *msg, float dtime,
void Game::showOverlayMessage(const wchar_t *msg, float dtime,
int percent, bool draw_clouds)
{
wchar_t *text = wgettext(msg);
draw_load_screen(text, device, guienv, dtime, percent, draw_clouds);
delete[] text;
draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
}