mirror of
https://github.com/moparisthebest/minetest
synced 2024-11-06 17:35:14 -05:00
Make attached objects visible in 3rd person view
This commit is contained in:
parent
3b65a6a36c
commit
40226e5274
@ -727,6 +727,17 @@ scene::IBillboardSceneNode* GenericCAO::getSpriteSceneNode()
|
||||
return m_spritenode;
|
||||
}
|
||||
|
||||
void GenericCAO::setChildrenVisible(bool toset)
|
||||
{
|
||||
for (std::vector<u16>::iterator ci = m_children.begin();
|
||||
ci != m_children.end(); ci++) {
|
||||
GenericCAO *obj = m_env->getGenericCAO(*ci);
|
||||
if (obj) {
|
||||
obj->setVisible(toset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GenericCAO::setAttachments()
|
||||
{
|
||||
updateAttachments();
|
||||
@ -1489,16 +1500,7 @@ void GenericCAO::updateBonePosition()
|
||||
void GenericCAO::updateAttachments()
|
||||
{
|
||||
|
||||
// localplayer itself can't be attached to localplayer
|
||||
if (!m_is_local_player)
|
||||
{
|
||||
m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
|
||||
// Objects attached to the local player should always be hidden
|
||||
m_is_visible = !m_attached_to_local;
|
||||
}
|
||||
|
||||
if(getParent() == NULL || m_attached_to_local) // Detach or don't attach
|
||||
{
|
||||
if (getParent() == NULL) { // Detach or don't attach
|
||||
scene::ISceneNode *node = getSceneNode();
|
||||
if (node) {
|
||||
v3f old_position = node->getAbsolutePosition();
|
||||
@ -1667,14 +1669,26 @@ void GenericCAO::processMessage(const std::string &data)
|
||||
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
|
||||
|
||||
updateBonePosition();
|
||||
}
|
||||
else if(cmd == GENERIC_CMD_SET_ATTACHMENT) {
|
||||
m_env->m_attachements[getId()] = readS16(is);
|
||||
m_children.push_back(m_env->m_attachements[getId()]);
|
||||
} else if (cmd == GENERIC_CMD_SET_ATTACHMENT) {
|
||||
u16 parentID = readS16(is);
|
||||
m_env->m_attachements[getId()] = parentID;
|
||||
GenericCAO *parentobj = m_env->getGenericCAO(parentID);
|
||||
|
||||
if (parentobj) {
|
||||
parentobj->m_children.push_back(getId());
|
||||
}
|
||||
|
||||
m_attachment_bone = deSerializeString(is);
|
||||
m_attachment_position = readV3F1000(is);
|
||||
m_attachment_rotation = readV3F1000(is);
|
||||
|
||||
// localplayer itself can't be attached to localplayer
|
||||
if (!m_is_local_player) {
|
||||
m_attached_to_local = getParent() != NULL && getParent()->isLocalPlayer();
|
||||
// Objects attached to the local player should be hidden by default
|
||||
m_is_visible = !m_attached_to_local;
|
||||
}
|
||||
|
||||
updateAttachments();
|
||||
}
|
||||
else if(cmd == GENERIC_CMD_PUNCHED) {
|
||||
|
@ -162,6 +162,8 @@ public:
|
||||
m_is_visible = toset;
|
||||
}
|
||||
|
||||
void setChildrenVisible(bool toset);
|
||||
|
||||
void setAttachments();
|
||||
|
||||
void removeFromScene(bool permanent);
|
||||
|
@ -2400,6 +2400,15 @@ void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
|
||||
m_simple_objects.push_back(simple);
|
||||
}
|
||||
|
||||
GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
|
||||
{
|
||||
ClientActiveObject *obj = getActiveObject(id);
|
||||
if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
|
||||
return (GenericCAO*) obj;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
|
||||
{
|
||||
std::map<u16, ClientActiveObject*>::iterator n;
|
||||
|
@ -405,6 +405,8 @@ private:
|
||||
#ifndef SERVER
|
||||
|
||||
#include "clientobject.h"
|
||||
#include "content_cao.h"
|
||||
|
||||
class ClientSimpleObject;
|
||||
|
||||
/*
|
||||
@ -467,6 +469,7 @@ public:
|
||||
ActiveObjects
|
||||
*/
|
||||
|
||||
GenericCAO* getGenericCAO(u16 id);
|
||||
ClientActiveObject* getActiveObject(u16 id);
|
||||
|
||||
/*
|
||||
|
@ -3298,6 +3298,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
|
||||
camera->toggleCameraMode();
|
||||
|
||||
playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
||||
playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
|
||||
}
|
||||
|
||||
float full_punch_interval = playeritem_toolcap.full_punch_interval;
|
||||
|
Loading…
Reference in New Issue
Block a user