mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-22 23:58:48 -05:00
Hide minimap if it has been disabled by server
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dce9468925
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0903190ba2
@ -228,6 +228,7 @@ Client::Client(
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m_particle_manager(&m_env),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
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m_device(device),
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m_minimap_disabled_by_server(false),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_proto_ver(0),
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m_playeritem(0),
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@ -510,6 +510,9 @@ public:
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Mapper* getMapper ()
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{ return m_mapper; }
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bool isMinimapDisabledByServer()
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{ return m_minimap_disabled_by_server; }
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// IGameDef interface
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virtual IItemDefManager* getItemDefManager();
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virtual INodeDefManager* getNodeDefManager();
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@ -590,6 +593,7 @@ private:
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con::Connection m_con;
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IrrlichtDevice *m_device;
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Mapper *m_mapper;
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bool m_minimap_disabled_by_server;
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// Server serialization version
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u8 m_server_ser_ver;
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@ -1857,6 +1857,9 @@ void Game::run()
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updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
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flags, cam_view);
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updateProfilerGraphs(&graph);
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// Update if minimap has been disabled by the server
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flags.show_minimap &= !client->isMinimapDisabledByServer();
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}
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}
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@ -33,8 +33,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define HUD_CORNER_CENTER 2
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// Note that these visibility flags do not determine if the hud items are
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// actually drawn, but rather, allows the item to be drawn should the rest of
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// the game state permit it.
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// actually drawn, but rather, whether to draw the item should the rest
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// of the game state permit it.
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#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
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#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
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#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "map.h"
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#include "mapsector.h"
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#include "minimap.h"
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#include "nodedef.h"
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#include "serialization.h"
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#include "server.h"
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@ -1094,8 +1095,19 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
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Player *player = m_env.getLocalPlayer();
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assert(player != NULL);
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bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE;
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player->hud_flags &= ~mask;
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player->hud_flags |= flags;
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m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE);
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// Hide minimap if it has been disabled by the server
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if (m_minimap_disabled_by_server && was_minimap_visible) {
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// defers a minimap update, therefore only call it if really
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// needed, by checking that minimap was visible before
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m_mapper->setMinimapMode(MINIMAP_MODE_OFF);
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}
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}
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void Client::handleCommand_HudSetParam(NetworkPacket* pkt)
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