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Fix rebase bug, make render loop use cache setting

This commit is contained in:
gregorycu 2015-02-02 23:54:32 +11:00 committed by Craig Robbins
parent 0904884ad4
commit a0535d286b

View File

@ -859,7 +859,7 @@ public:
// Fog distance
float fog_distance = 10000 * BS;
if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
if (m_fogEnabled && !*m_force_fog_off)
fog_distance = *m_fog_range;
services->setPixelShaderConstant("fogDistance", &fog_distance, 1);