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minetest/src/client.h

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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#ifndef CLIENT_HEADER
#define CLIENT_HEADER
#include "connection.h"
#include "environment.h"
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#include "irrlichttypes_extrabloated.h"
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#include "jthread/jmutex.h"
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#include <ostream>
#include <map>
#include <set>
#include <vector>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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#include "hud.h"
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#include "particles.h"
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struct MeshMakeData;
class MapBlockMesh;
class IWritableTextureSource;
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class IWritableShaderSource;
class IWritableItemDefManager;
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class IWritableNodeDefManager;
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//class IWritableCraftDefManager;
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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class ClientMediaDownloader;
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struct MapDrawControl;
class MtEventManager;
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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struct PointedThing;
class Database;
class Server;
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struct QueuedMeshUpdate
{
v3s16 p;
MeshMakeData *data;
bool ack_block_to_server;
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QueuedMeshUpdate();
~QueuedMeshUpdate();
};
enum LocalClientState {
LC_Created,
LC_Init,
LC_Ready
};
/*
A thread-safe queue of mesh update tasks
*/
class MeshUpdateQueue
{
public:
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MeshUpdateQueue();
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~MeshUpdateQueue();
/*
peer_id=0 adds with nobody to send to
*/
void addBlock(v3s16 p, MeshMakeData *data,
bool ack_block_to_server, bool urgent);
// Returned pointer must be deleted
// Returns NULL if queue is empty
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QueuedMeshUpdate * pop();
u32 size()
{
JMutexAutoLock lock(m_mutex);
return m_queue.size();
}
private:
std::vector<QueuedMeshUpdate*> m_queue;
std::set<v3s16> m_urgents;
JMutex m_mutex;
};
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struct MeshUpdateResult
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{
v3s16 p;
MapBlockMesh *mesh;
bool ack_block_to_server;
MeshUpdateResult():
p(-1338,-1338,-1338),
mesh(NULL),
ack_block_to_server(false)
{
}
};
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class MeshUpdateThread : public JThread
{
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public:
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MeshUpdateThread(IGameDef *gamedef):
m_gamedef(gamedef)
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{
}
void * Thread();
MeshUpdateQueue m_queue_in;
MutexedQueue<MeshUpdateResult> m_queue_out;
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IGameDef *m_gamedef;
v3s16 m_camera_offset;
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};
enum ClientEventType
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{
CE_NONE,
CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
CE_SHOW_FORMSPEC,
CE_SPAWN_PARTICLE,
CE_ADD_PARTICLESPAWNER,
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CE_DELETE_PARTICLESPAWNER,
CE_HUDADD,
CE_HUDRM,
CE_HUDCHANGE,
CE_SET_SKY,
CE_OVERRIDE_DAY_NIGHT_RATIO,
};
struct ClientEvent
{
ClientEventType type;
union{
struct{
} none;
struct{
u8 amount;
} player_damage;
struct{
f32 pitch;
f32 yaw;
} player_force_move;
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struct{
bool set_camera_point_target;
f32 camera_point_target_x;
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
struct{
std::string *formspec;
std::string *formname;
} show_formspec;
struct{
} textures_updated;
struct{
v3f *pos;
v3f *vel;
v3f *acc;
f32 expirationtime;
f32 size;
bool collisiondetection;
bool vertical;
std::string *texture;
} spawn_particle;
struct{
u16 amount;
f32 spawntime;
v3f *minpos;
v3f *maxpos;
v3f *minvel;
v3f *maxvel;
v3f *minacc;
v3f *maxacc;
f32 minexptime;
f32 maxexptime;
f32 minsize;
f32 maxsize;
bool collisiondetection;
bool vertical;
std::string *texture;
u32 id;
} add_particlespawner;
struct{
u32 id;
} delete_particlespawner;
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struct{
u32 id;
u8 type;
v2f *pos;
std::string *name;
v2f *scale;
std::string *text;
u32 number;
u32 item;
u32 dir;
v2f *align;
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v2f *offset;
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v3f *world_pos;
v2s32 * size;
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} hudadd;
struct{
u32 id;
} hudrm;
struct{
u32 id;
HudElementStat stat;
v2f *v2fdata;
std::string *sdata;
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u32 data;
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v3f *v3fdata;
v2s32 * v2s32data;
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} hudchange;
struct{
video::SColor *bgcolor;
std::string *type;
std::vector<std::string> *params;
} set_sky;
struct{
bool do_override;
float ratio_f;
} override_day_night_ratio;
};
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};
/*
Packet counter
*/
class PacketCounter
{
public:
PacketCounter()
{
}
void add(u16 command)
{
std::map<u16, u16>::iterator n = m_packets.find(command);
if(n == m_packets.end())
{
m_packets[command] = 1;
}
else
{
n->second++;
}
}
void clear()
{
for(std::map<u16, u16>::iterator
i = m_packets.begin();
i != m_packets.end(); ++i)
{
i->second = 0;
}
}
void print(std::ostream &o)
{
for(std::map<u16, u16>::iterator
i = m_packets.begin();
i != m_packets.end(); ++i)
{
o<<"cmd "<<i->first
<<" count "<<i->second
<<std::endl;
}
}
private:
// command, count
std::map<u16, u16> m_packets;
};
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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{
public:
/*
NOTE: Nothing is thread-safe here.
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*/
Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
bool is_simple_singleplayer_game,
MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
bool ipv6
);
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~Client();
/*
request all threads managed by client to be stopped
*/
void Stop();
bool isShutdown();
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/*
The name of the local player should already be set when
calling this, as it is sent in the initialization.
*/
void connect(Address address);
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/*
Stuff that references the environment is valid only as
long as this is not called. (eg. Players)
If this throws a PeerNotFoundException, the connection has
timed out.
*/
void step(float dtime);
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
// Returns true if something was received
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bool AsyncProcessPacket();
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bool AsyncProcessData();
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
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void interact(u8 action, const PointedThing& pointed);
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void sendNodemetaFields(v3s16 p, const std::string &formname,
const std::map<std::string, std::string> &fields);
void sendInventoryFields(const std::string &formname,
const std::map<std::string, std::string> &fields);
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void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
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void sendChangePassword(const std::wstring &oldpassword,
const std::wstring &newpassword);
void sendDamage(u8 damage);
void sendBreath(u16 breath);
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void sendRespawn();
void sendReady();
ClientEnvironment& getEnv()
{ return m_env; }
// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
void removeNode(v3s16 p);
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void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
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void setPlayerControl(PlayerControl &control);
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void selectPlayerItem(u16 item);
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u16 getPlayerItem() const
{ return m_playeritem; }
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// Returns true if the inventory of the local player has been
// updated from the server. If it is true, it is set to false.
bool getLocalInventoryUpdated();
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
/* InventoryManager interface */
Inventory* getInventory(const InventoryLocation &loc);
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void inventoryAction(InventoryAction *a);
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// Gets closest object pointed by the shootline
// Returns NULL if not found
ClientActiveObject * getSelectedActiveObject(
f32 max_d,
v3f from_pos_f_on_map,
core::line3d<f32> shootline_on_map
);
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std::list<std::string> getConnectedPlayerNames();
float getAnimationTime();
int getCrackLevel();
void setCrack(int level, v3s16 pos);
void setHighlighted(v3s16 pos, bool show_higlighted);
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v3s16 getHighlighted(){ return m_highlighted_pos; }
u16 getHP();
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u16 getBreath();
bool checkPrivilege(const std::string &priv)
{ return (m_privileges.count(priv) != 0); }
bool getChatMessage(std::wstring &message);
void typeChatMessage(const std::wstring& message);
u64 getMapSeed(){ return m_map_seed; }
void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
// Including blocks at appropriate edges
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
void updateCameraOffset(v3s16 camera_offset)
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
// Get event from queue. CE_NONE is returned if queue is empty.
ClientEvent getClientEvent();
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bool accessDenied()
{ return m_access_denied; }
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std::wstring accessDeniedReason()
{ return m_access_denied_reason; }
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bool itemdefReceived()
{ return m_itemdef_received; }
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bool nodedefReceived()
{ return m_nodedef_received; }
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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bool mediaReceived()
{ return m_media_downloader == NULL; }
float mediaReceiveProgress();
void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
float getRTT(void);
float getCurRate(void);
float getAvgRate(void);
// IGameDef interface
virtual IItemDefManager* getItemDefManager();
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virtual INodeDefManager* getNodeDefManager();
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virtual ICraftDefManager* getCraftDefManager();
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virtual ITextureSource* getTextureSource();
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virtual IShaderSource* getShaderSource();
virtual scene::ISceneManager* getSceneManager();
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virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
virtual bool checkLocalPrivilege(const std::string &priv)
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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// The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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// Send a request for conventional media transfer
void request_media(const std::list<std::string> &file_requests);
// Send a notification that no conventional media transfer is needed
void received_media();
LocalClientState getState() { return m_state; }
void makeScreenshot(IrrlichtDevice *device);
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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private:
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// Virtual methods from con::PeerHandler
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
void ReceiveAll();
void Receive();
void sendPlayerPos();
// Send the item number 'item' as player item to the server
void sendPlayerItem(u16 item);
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float m_packetcounter_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
float m_playerpos_send_timer;
float m_ignore_damage_timer; // Used after server moves player
IntervalLimiter m_map_timer_and_unload_interval;
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IWritableTextureSource *m_tsrc;
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IWritableShaderSource *m_shsrc;
IWritableItemDefManager *m_itemdef;
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IWritableNodeDefManager *m_nodedef;
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ISoundManager *m_sound;
MtEventManager *m_event;
MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
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con::Connection m_con;
IrrlichtDevice *m_device;
// Server serialization version
u8 m_server_ser_ver;
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u16 m_playeritem;
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bool m_inventory_updated;
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
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std::set<v3s16> m_active_blocks;
PacketCounter m_packetcounter;
bool m_show_highlighted;
// Block mesh animation parameters
float m_animation_time;
int m_crack_level;
v3s16 m_crack_pos;
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v3s16 m_highlighted_pos;
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// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;
Queue<std::wstring> m_chat_queue;
// The seed returned by the server in TOCLIENT_INIT is stored here
u64 m_map_seed;
std::string m_password;
bool m_access_denied;
std::wstring m_access_denied_reason;
Queue<ClientEvent> m_client_event_queue;
bool m_itemdef_received;
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bool m_nodedef_received;
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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ClientMediaDownloader *m_media_downloader;
// time_of_day speed approximation for old protocol
bool m_time_of_day_set;
float m_last_time_of_day_f;
float m_time_of_day_update_timer;
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// An interval for generally sending object positions and stuff
float m_recommended_send_interval;
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// Sounds
float m_removed_sounds_check_timer;
// Mapping from server sound ids to our sound ids
std::map<s32, int> m_sounds_server_to_client;
// And the other way!
std::map<int, s32> m_sounds_client_to_server;
// And relations to objects
std::map<int, u16> m_sounds_to_objects;
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// Privileges
std::set<std::string> m_privileges;
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// Detached inventories
// key = name
std::map<std::string, Inventory*> m_detached_inventories;
// Storage for mesh data for creating multiple instances of the same mesh
std::map<std::string, std::string> m_mesh_data;
// own state
LocalClientState m_state;
// Used for saving server map to disk client-side
Database *localdb;
Server *localserver;
// TODO: Add callback to update this when g_settings changes
bool m_cache_smooth_lighting;
};
#endif // !CLIENT_HEADER
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