mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-22 23:58:48 -05:00
Add particles
This commit is contained in:
parent
443bbe6a78
commit
61f5ca6b16
@ -262,6 +262,7 @@ set(minetest_SRCS
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keycode.cpp
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camera.cpp
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clouds.cpp
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particles.cpp
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clientobject.cpp
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chat.cpp
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guiMainMenu.cpp
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filecache.h"
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#include "localplayer.h"
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#include "server.h"
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#include "particles.h"
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#include "util/pointedthing.h"
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struct MeshMakeData;
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@ -124,6 +124,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("preload_item_visuals", "true");
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settings->setDefault("enable_shaders", "2");
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settings->setDefault("repeat_rightclick_time", "0.25");
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settings->setDefault("enable_particles", "true");
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settings->setDefault("media_fetch_threads", "8");
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22
src/game.cpp
22
src/game.cpp
@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiChatConsole.h"
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#include "config.h"
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#include "clouds.h"
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#include "particles.h"
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#include "camera.h"
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#include "farmesh.h"
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#include "mapblock.h"
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@ -2399,6 +2400,13 @@ void the_game(
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else
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{
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dig_time_complete = params.time;
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if (g_settings->getBool("enable_particles"))
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{
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const ContentFeatures &features =
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client.getNodeDefManager()->get(n);
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addPunchingParticles
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(gamedef, smgr, player, nodepos, features.tiles);
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}
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}
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if(dig_time_complete >= 0.001)
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@ -2430,6 +2438,14 @@ void the_game(
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MapNode wasnode = map.getNode(nodepos);
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client.removeNode(nodepos);
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if (g_settings->getBool("enable_particles"))
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{
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const ContentFeatures &features =
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client.getNodeDefManager()->get(wasnode);
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addDiggingParticles
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(gamedef, smgr, player, nodepos, features.tiles);
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}
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dig_time = 0;
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digging = false;
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@ -2698,6 +2714,12 @@ void the_game(
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farmesh->update(v2f(player_position.X, player_position.Z),
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brightness, farmesh_range);
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}
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/*
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Update particles
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*/
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allparticles_step(dtime, client.getEnv());
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/*
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Fog
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@ -104,6 +104,7 @@ enum
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GUI_ID_TRILINEAR_CB,
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GUI_ID_SHADERS_CB,
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GUI_ID_PRELOAD_ITEM_VISUALS_CB,
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GUI_ID_ENABLE_PARTICLES_CB,
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GUI_ID_DAMAGE_CB,
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GUI_ID_CREATIVE_CB,
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GUI_ID_JOIN_GAME_BUTTON,
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@ -618,7 +619,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
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}
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// shader/on demand image loading settings
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// shader/on demand image loading/particles settings
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{
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core::rect<s32> rect(0, 0, option_w+20, 30);
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rect += m_topleft_client + v2s32(option_x+175*2, option_y);
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@ -633,6 +634,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
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}
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{
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core::rect<s32> rect(0, 0, option_w+20+20, 30);
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rect += m_topleft_client + v2s32(option_x+175*2, option_y+20*2);
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Environment->addCheckBox(m_data->enable_particles, rect, this,
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GUI_ID_ENABLE_PARTICLES_CB, wgettext("Enable Particles"));
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}
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// Key change button
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{
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core::rect<s32> rect(0, 0, 120, 30);
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@ -849,6 +857,12 @@ void GUIMainMenu::readInput(MainMenuData *dst)
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dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_ENABLE_PARTICLES_CB);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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dst->enable_particles = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
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if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
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@ -47,6 +47,7 @@ struct MainMenuData
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bool trilinear_filter;
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int enable_shaders;
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bool preload_item_visuals;
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bool enable_particles;
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// Server options
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bool creative_mode;
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bool enable_damage;
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@ -1448,6 +1448,7 @@ int main(int argc, char *argv[])
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menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
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menudata.enable_shaders = g_settings->getS32("enable_shaders");
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menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
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menudata.enable_particles = g_settings->getBool("enable_particles");
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driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
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menudata.creative_mode = g_settings->getBool("creative_mode");
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menudata.enable_damage = g_settings->getBool("enable_damage");
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@ -1570,6 +1571,7 @@ int main(int argc, char *argv[])
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g_settings->setS32("enable_shaders", menudata.enable_shaders);
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g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
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g_settings->set("enable_particles", itos(menudata.enable_particles));
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g_settings->set("creative_mode", itos(menudata.creative_mode));
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g_settings->set("enable_damage", itos(menudata.enable_damage));
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229
src/particles.cpp
Normal file
229
src/particles.cpp
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@ -0,0 +1,229 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "particles.h"
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#include "constants.h"
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#include "debug.h"
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#include "main.h" // For g_profiler and g_settings
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#include "settings.h"
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#include "tile.h"
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#include "gamedef.h"
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#include "collision.h"
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#include <stdlib.h>
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#include "util/numeric.h"
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#include "light.h"
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#include "environment.h"
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#include "clientmap.h"
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#include "mapnode.h"
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Particle::Particle(
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IGameDef *gamedef,
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scene::ISceneManager* smgr,
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LocalPlayer *player,
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s32 id,
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v3f pos,
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v3f velocity,
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v3f acceleration,
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float expirationtime,
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float size,
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AtlasPointer ap
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):
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scene::ISceneNode(smgr->getRootSceneNode(), smgr, id)
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{
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// Misc
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m_gamedef = gamedef;
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// Texture
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m_material.setFlag(video::EMF_LIGHTING, false);
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m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
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m_material.setFlag(video::EMF_FOG_ENABLE, true);
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m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_material.setTexture(0, ap.atlas);
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m_ap = ap;
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m_light = 0;
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// Particle related
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m_pos = pos;
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m_velocity = velocity;
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m_acceleration = acceleration;
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m_expiration = expirationtime;
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m_time = 0;
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m_player = player;
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m_size = size;
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// Irrlicht stuff (TODO)
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m_collisionbox = core::aabbox3d<f32>(-size/2,-size/2,-size/2,size/2,size/2,size/2);
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this->setAutomaticCulling(scene::EAC_OFF);
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}
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Particle::~Particle()
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{
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}
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void Particle::OnRegisterSceneNode()
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{
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if (IsVisible)
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{
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SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
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SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
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}
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ISceneNode::OnRegisterSceneNode();
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}
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void Particle::render()
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{
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// TODO: Render particles in front of water and the selectionbox
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setMaterial(m_material);
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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video::SColor c(255, m_light, m_light, m_light);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x0(), m_ap.y1()),
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video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y1()),
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video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, c, m_ap.x1(), m_ap.y0()),
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video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, c ,m_ap.x0(), m_ap.y0()),
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};
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for(u16 i=0; i<4; i++)
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{
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vertices[i].Pos.rotateYZBy(m_player->getPitch());
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vertices[i].Pos.rotateXZBy(m_player->getYaw());
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m_box.addInternalPoint(vertices[i].Pos);
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vertices[i].Pos += m_pos*BS;
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}
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u16 indices[] = {0,1,2, 2,3,0};
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driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
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video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
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}
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void Particle::step(float dtime, ClientEnvironment &env)
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{
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core::aabbox3d<f32> box = m_collisionbox;
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v3f p_pos = m_pos*BS;
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v3f p_velocity = m_velocity*BS;
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v3f p_acceleration = m_acceleration*BS;
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collisionMoveSimple(&env.getClientMap(), m_gamedef,
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BS*0.5, box,
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0, dtime,
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p_pos, p_velocity, p_acceleration);
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m_pos = p_pos/BS;
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m_velocity = p_velocity/BS;
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m_acceleration = p_acceleration/BS;
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m_time += dtime;
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// Update lighting
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u8 light = 0;
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try{
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v3s16 p = v3s16(
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floor(m_pos.X+0.5),
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floor(m_pos.Y+0.5),
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floor(m_pos.Z+0.5)
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);
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MapNode n = env.getClientMap().getNode(p);
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light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef());
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}
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catch(InvalidPositionException &e){
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light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0);
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}
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m_light = decode_light(light);
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}
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std::vector<Particle*> all_particles;
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void allparticles_step (float dtime, ClientEnvironment &env)
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{
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for(std::vector<Particle*>::iterator i = all_particles.begin(); i != all_particles.end();)
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{
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if ((*i)->get_expired())
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{
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(*i)->remove();
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delete *i;
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all_particles.erase(i);
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}
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else
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{
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(*i)->step(dtime, env);
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i++;
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}
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}
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}
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void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
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{
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for (u16 j = 0; j < 32; j++) // set the amount of particles here
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{
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addNodeParticle(gamedef, smgr, player, pos, tiles);
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}
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}
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void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
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{
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addNodeParticle(gamedef, smgr, player, pos, tiles);
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}
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// add a particle of a node
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// used by digging and punching particles
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void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
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{
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// Texture
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u8 texid = myrand_range(0,5);
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AtlasPointer ap = tiles[texid].texture;
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float size = rand()%64/512.;
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float visual_size = BS*size;
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float texsize = size*2;
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float x1 = ap.x1();
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float y1 = ap.y1();
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ap.size.X = (ap.x1() - ap.x0()) * texsize;
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ap.size.Y = (ap.x1() - ap.x0()) * texsize;
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ap.pos.X = ap.x0() + (x1 - ap.x0()) * ((rand()%64)/64.-texsize);
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ap.pos.Y = ap.y0() + (y1 - ap.y0()) * ((rand()%64)/64.-texsize);
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// Physics
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v3f velocity((rand()%100/50.-1)/1.5, rand()%100/35., (rand()%100/50.-1)/1.5);
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v3f acceleration(0,-9,0);
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v3f particlepos = v3f(
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(f32)pos.X+rand()%100/200.-0.25,
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(f32)pos.Y+rand()%100/200.-0.25,
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(f32)pos.Z+rand()%100/200.-0.25
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);
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Particle *particle = new Particle(
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gamedef,
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smgr,
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player,
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0,
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particlepos,
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velocity,
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acceleration,
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rand()%100/100., // expiration time
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visual_size,
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ap);
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all_particles.push_back(particle);
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}
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98
src/particles.h
Normal file
98
src/particles.h
Normal file
@ -0,0 +1,98 @@
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
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|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
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#ifndef PARTICLES_HEADER
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#define PARTICLES_HEADER
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#define DIGGING_PARTICLES_AMOUNT 10
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#include <iostream>
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#include "irrlichttypes_extrabloated.h"
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#include "tile.h"
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#include "localplayer.h"
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#include "environment.h"
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class Particle : public scene::ISceneNode
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{
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public:
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Particle(
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IGameDef* gamedef,
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scene::ISceneManager* mgr,
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LocalPlayer *player,
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s32 id,
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v3f pos,
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v3f velocity,
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v3f acceleration,
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float expirationtime,
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float size,
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AtlasPointer texture
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);
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~Particle();
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virtual const core::aabbox3d<f32>& getBoundingBox() const
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{
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return m_box;
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}
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virtual u32 getMaterialCount() const
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{
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return 1;
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}
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virtual video::SMaterial& getMaterial(u32 i)
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{
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return m_material;
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}
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virtual void OnRegisterSceneNode();
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virtual void render();
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void step(float dtime, ClientEnvironment &env);
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bool get_expired ()
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{ return m_expiration < m_time; }
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private:
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float m_time;
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float m_expiration;
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IGameDef *m_gamedef;
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core::aabbox3d<f32> m_box;
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core::aabbox3d<f32> m_collisionbox;
|
||||
video::SMaterial m_material;
|
||||
v3f m_pos;
|
||||
v3f m_velocity;
|
||||
v3f m_acceleration;
|
||||
float tex_x0;
|
||||
float tex_x1;
|
||||
float tex_y0;
|
||||
float tex_y1;
|
||||
LocalPlayer *m_player;
|
||||
float m_size;
|
||||
AtlasPointer m_ap;
|
||||
u8 m_light;
|
||||
};
|
||||
|
||||
void allparticles_step (float dtime, ClientEnvironment &env);
|
||||
|
||||
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
||||
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
||||
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user