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mirror of https://github.com/moparisthebest/minetest synced 2024-08-13 16:53:49 -04:00
minetest/src
Pavel Puchkin a1ea017b51 Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
Details:
- https://sourceforge.net/p/irrlicht/bugs/433/
- https://github.com/minetest/minetest/issues/1687#issuecomment-61368769
- https://forum.minetest.net/viewtopic.php?f=42&t=9190&start=125#p159364

In case when "settings.h" is included from "emerge.cpp" or
"environment.cpp", u64 type has "unsigned long" length because
previously <stdint> was included. When "settings.h" is included from
"settings.cpp", u64 has "unsigned long long" length because no <stdint>
was included previously. This leads to different signatures of "setU64" method
and linker cannot find appropriate symbol.

The best fix of this bug should be done in the Irrlicht, but as hotfix I
think this is OK and better than types changing.

Previously this bug didn't appear because there was no "settings.cpp" file and
implementation of all methods was done in the header file.
2014-12-09 20:40:52 +10:00
..
cguittfont OS X compatibility fixes 2014-06-29 17:27:33 +02:00
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
lua Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
script Add flags and lacunarity as new noise parameters 2014-12-07 21:59:32 -05:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util Fixes for Android build errors. Enable sensor landscape rotation. 2014-11-25 13:28:51 +10:00
activeobject.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
base64.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
base64.h Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
camera.cpp Increase third person view distance 2014-12-07 21:54:44 +10:00
camera.h Fix regression (increase/decrease viewing range with +/- keys) 2014-12-07 18:32:30 +10:00
cavegen.cpp Add flags and lacunarity as new noise parameters 2014-12-07 21:59:32 -05:00
cavegen.h Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
chat.cpp Fix typo in comment in chat.cpp 2014-09-14 15:37:27 +02:00
chat.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
client.cpp Fix lighting artifacts (Issue #1887). 2014-12-08 08:53:31 +01:00
client.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientiface.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
clientiface.h Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
clientmap.cpp Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmap.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmedia.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientobject.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
clientserver.h Allow use all 6 faces for special tiles. 2014-08-25 12:47:06 +02:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Refactor decoration-related code 2014-10-29 01:56:37 -04:00
clouds.h Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
cmake_config_githash.h.in Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
cmake_config.h.in serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
CMakeLists.txt Add workaround for failing clang build 2014-12-06 19:56:31 +01:00
collision.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
connection.cpp Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 2014-10-28 13:39:23 -04:00
connection.h Improve timeout calculation 2014-08-22 20:56:16 +02:00
constants.h (INTERIM) Make sizes of the font in formspecs consistent and not so large 2014-12-05 02:35:21 +10:00
content_abm.cpp Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
content_cao.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
content_cso.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Fix raillike bug (currently manifests itself on Android), and minor improvement to readability. 2014-11-20 15:41:59 +10:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_object.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_sao.cpp Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
content_sao.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
convert_json.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix aliases not working in shapeless crafting recipes 2013-08-25 18:14:26 +02:00
craftdef.h Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
database-dummy.cpp Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-dummy.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-leveldb.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-leveldb.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-redis.cpp Fix build with redis 2014-09-21 21:02:49 -04:00
database-redis.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
database-sqlite3.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
database-sqlite3.h Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
database.cpp Revert binary database block position encoding 2014-04-23 15:39:33 -04:00
database.h Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
debug.h Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
defaultsettings.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp Add flags and lacunarity as new noise parameters 2014-12-07 21:59:32 -05:00
dungeongen.h Rewrite generate notification mechanism 2014-12-06 13:53:35 -05:00
emerge.cpp Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
emerge.h Rewrite generate notification mechanism 2014-12-06 13:53:35 -05:00
environment.cpp Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
environment.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
filecache.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
fontengine.cpp Fix segfault at exit caused by non grabbed font 2014-11-30 23:21:14 +01:00
fontengine.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
game.cpp Disable loading .mtl files. Theyre not used anyway. 2014-12-08 02:24:46 +01:00
game.h Implement proper font handling 2014-11-30 17:50:09 +01:00
gamedef.h Clean up rollback 2014-11-19 16:21:59 -05:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
gettext.h Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
gettime.h Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
guiChatConsole.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
guiChatConsole.h Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiEngine.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
guiEngine.h Implement proper font handling 2014-11-30 17:50:09 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp (INTERIM) Make sizes of the font in formspecs consistent and not so large 2014-12-05 02:35:21 +10:00
guiFormSpecMenu.h Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item. 2014-12-04 23:30:53 +10:00
guiKeyChangeMenu.cpp Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
guiKeyChangeMenu.h fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Ignore some mouse events sent from scrollbar to GUITable 2014-12-06 22:45:23 +01:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
hex.h Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
httpfetch.cpp Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Fix MSVC build 2014-12-05 16:09:53 +10:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
inventory.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
inventory.h Clean up rollback 2014-11-19 16:21:59 -05:00
inventorymanager.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
inventorymanager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
itemdef.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Split settings into seperate source and header files 2014-09-21 14:39:35 -04:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
light.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
localplayer.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
localplayer.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
log.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
log.h Update Copyright Years 2013-02-24 20:15:24 +01:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Make hud use fontengine too 2014-11-30 18:06:54 +01:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
map.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
map.h Clean up rollback 2014-11-19 16:21:59 -05:00
mapblock_mesh.cpp Restore finalColorBlend implementation in shaders. 2014-12-07 11:05:00 +01:00
mapblock_mesh.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
mapblock.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
mapblock.h Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen_singlenode.cpp Rewrite generate notification mechanism 2014-12-06 13:53:35 -05:00
mapgen_singlenode.h mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
mapgen_v5.cpp Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
mapgen_v5.h Mapgen V5: Fix use of uninitialized value in ctor 2014-12-07 01:19:42 -05:00
mapgen_v6.cpp Add flags and lacunarity as new noise parameters 2014-12-07 21:59:32 -05:00
mapgen_v6.h Rewrite generate notification mechanism 2014-12-06 13:53:35 -05:00
mapgen_v7.cpp Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
mapgen_v7.h Rewrite generate notification mechanism 2014-12-06 13:53:35 -05:00
mapgen.cpp Add minetest.clear_registered_biomes() api 2014-12-06 18:08:23 -05:00
mapgen.h Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
mapnode.cpp Optimise getTileInfo() 2014-11-21 14:56:45 +10:00
mapnode.h Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
mapsector.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapsector.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mesh.cpp Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
mg_biome.h Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
mg_decoration.cpp Rewrite generate notification mechanism 2014-12-06 13:53:35 -05:00
mg_decoration.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
mg_ore.cpp Rewrite generate notification mechanism 2014-12-06 13:53:35 -05:00
mg_ore.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
mg_schematic.cpp Fix compiler warning (signed vs. unsigned) 2014-12-08 23:00:49 +10:00
mg_schematic.h Add Generator Element Management framework 2014-11-12 23:02:41 -05:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Recalculate normals for mesh #0. Fix for issue #1902. 2014-12-05 01:05:18 +01:00
nodedef.h Refactor decoration-related code 2014-10-29 01:56:37 -04:00
nodemetadata.cpp serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
nodemetadata.h Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
nodetimer.cpp serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2 2014-12-09 00:50:58 -05:00
noise.h Optimize noise implementations 2014-12-08 03:26:29 -05:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
particles.h Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
pathfinder.cpp Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
player.h Implement WieldMeshSceneNode which improves wield mesh rendering 2014-11-08 23:11:57 +01:00
porting_android.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.cpp Implement proper font handling 2014-11-30 17:50:09 +01:00
porting.h Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
profiler.h Fix f6 debug/profiler display 2014-12-08 00:01:22 +10:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Add compression API 2014-09-20 14:02:54 -04:00
server.cpp Add space between client names in status text (client) 2014-12-07 21:32:08 +10:00
server.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serverlist.cpp Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
serverlist.h Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
serverobject.cpp Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
serverobject.h Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
settings.cpp Add flags and lacunarity as new noise parameters 2014-12-07 21:59:32 -05:00
settings.h Settings: Various setting group fixes and enhancements 2014-12-04 03:20:07 -05:00
sha1.cpp Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Make directional fog colors respect tonemap 2014-12-08 01:44:28 +01:00
sky.h Various uninitialised variable fixes 2014-10-19 15:33:08 +02:00
socket.cpp Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound_openal.cpp Pass arguments by reference 2014-03-12 17:34:48 -04:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() 2014-11-21 22:33:48 +10:00
staticobject.h Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Fix various indentation issues 2014-10-28 15:37:58 -04:00
subgame.h Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
test.cpp Add flags and lacunarity as new noise parameters 2014-12-07 21:59:32 -05:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tile.cpp Add [colorize modifier 2014-10-05 16:49:52 +02:00
tile.h Fix misc. style issues 2014-10-03 03:49:06 -04:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
touchscreengui.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
treegen.cpp Fix seg fault if popping from empty stack (L-system trees) 2014-08-23 06:40:27 +02:00
treegen.h Fix seg fault if popping from empty stack (L-system trees) 2014-08-23 06:40:27 +02:00
version.cpp Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
version.h Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
voxel.cpp Optimise VoxelManipulator::copyFrom 2014-12-04 23:37:04 +10:00
voxel.h Optimise functions from CNodeDefManager and VoxelManipulator 2014-11-21 14:56:45 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Wield: always obey anisotropic_filter setting, not just for hi res textures 2014-11-26 19:54:04 +01:00
wieldmesh.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00