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mirror of https://github.com/moparisthebest/minetest synced 2024-12-23 08:08:47 -05:00

Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit.

This commit is contained in:
Perttu Ahola 2011-04-29 00:29:34 +03:00
parent 8377b5f2a6
commit 288822e73d
2 changed files with 76 additions and 2 deletions

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@ -81,18 +81,75 @@ SUGG: Calculate lighting per vertex to get a lighting effect like in
SUGG: Background music based on cellular automata?
http://www.earslap.com/projectslab/otomata
Storyline:
----------
NOTE: If you read the text below, PLEASE DON'T TELL ANYTHING ABOUT IT TO
ANYONE, EVEN OF THE EXISTENCE OF IT. I WILL BE VERY DISAPPOINTED IF I SEE
PEOPLE ON THE INTERNET TALKING ABOUT THIS AND IT WILL TAKE AT LEAST HALF
OF MY MOTIVATION AWAY.
At the beginning, there is a sky city (like in CT), in wich is a library
(The Important Library), a part of which explodes. Unfortunately the
magical Important Book in the library gets thrown out in the wind and flies
far away to the dangerous Low Lands. The book is shown to glow in blue when
flying in the wind in some animation, when the wind flies it to the
horizon. It is early morning and quicky sunrise takes the place of the blue
glow. This marks the direction where the book is.
The rulers of the sky city choose to let some brave young men go and start
a mission to get the book back. The rulers still have some magic so they
can let them fall onto the ground without damage, but not further. When a
new player spawns, he will just be an another missioner.
The Low Lands are a very dangerous and a tough place to be in, but
immediately underneath the sky city there is fairly peaceful, but sometimes
dangerous creatures come there too, especially at night.
The far ancestors of the highlanders lived in the lowlands, but then they
learned magic and went to live in the sky. They have really no idea and no
tools to survive in the lowlands. One guy is known to have dropped down to
the lowlands a long time ago, but it is not known if he survived.
The missioners will have to find out how to survive in the lowlands by
finding materials and crafting tools and weapons and armor and interesting
items. As they build up their capabilities, they can go and explore the
lowlands further.
The main flying direction of the book is known from the beginning. The book
will have ended up in anywhere, but quite far in any case. A few or ten
kilometers probably.
The book might just lie on the ground but usually some evil castle lord
will have hidden it in his castle. There are fairly many peaceful people
in the lowlands, and the missioners can talk to them. They will sometimes
tell some rumours of the book. "The Important Book? One guy going by told
me it was seen falling from the highlands, probably towards the town of
Clystaleon." (eh, just a random name I just made up)
The map would of course be generated randomly, with some small towns and
roads. Roads will occasionally have some road signs.
But of course there will be monsters, especially at night. At the location
of the book, there will usually be very little chance to survive without
diamond armor and weapons, at least when the book has been stored by the
evil castle lord. Useful rare minerals and items will be found only in
areas of dangerous monsters.
There is a blue glow coming from the book, which is a blue circle with a
radius of 30m, and which is seen at a distance of 50 to 100m.
When found, the book has to be transported back to beneath the sky city.
Gaming ideas:
-------------
- Aim for something like controlling a single dwarf in Dwarf Fortress
- The player could go faster by a crafting a boat, or riding an animal
- Random NPC traders. what else?
Game content:
-------------
- When furnace is destroyed, move items to player's inventory
- Add lots of stuff
- Glass blocks

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@ -4266,6 +4266,23 @@ void Server::handlePeerChange(PeerChange &c)
// The client should exist
assert(n != NULL);
/*
Mark objects to be not known by the client
*/
RemoteClient *client = n->getValue();
// Handle objects
for(core::map<u16, bool>::Iterator
i = client->m_known_objects.getIterator();
i.atEnd()==false; i++)
{
// Get object
u16 id = i.getNode()->getKey();
ServerActiveObject* obj = m_env.getActiveObject(id);
if(obj && obj->m_known_by_count > 0)
obj->m_known_by_count--;
}
// Collect information about leaving in chat
std::wstring message;
{