Shipwright/soh/src
Garrett Cox 897e70b6fc
Sfx Editor - 3rd Pass (#1873)
* First pass on SFX Editor

* Fix crash at night in Colossus (and probably other undocumented issues)

The SFX editor was swapping out the bytes corresponding to the sequence
to be played regardless of the audio command being issued. This fix
ensures the swap will only happen on commands which actually treat those
bytes as a sequence identifier.

* enabling a few more songs/fanfares

* Removing a few broken bgms, fixing the preview button returning to the wrong bgm

* Fixes restoration from miniboss music to previous one

* add timed minigame into the sounds pool

* A few small tweaks

* More cleanup and add instruments

* adjust usage of getReverseReplacementSeq

* Changes from feedback and prefix external methods with SfxEditor

Co-authored-by: RaelCappra <rael.cappra@gmail.com>
2022-11-02 12:27:05 -04:00
..
boot set version in build.c from CmakeLists.txt version info (#1678) 2022-10-04 01:13:29 +02:00
buffers Add Support for macOS (#441) 2022-06-22 14:59:21 -04:00
code Sfx Editor - 3rd Pass (#1873) 2022-11-02 12:27:05 -04:00
dmadata git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
elf_message git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
libultra Use Macro for __FILE__ & __LINE__ when possible (#559) 2022-07-05 19:29:34 -04:00
overlays Adds in-game menu for selecting a dungeon quest/randomizer (#1863) 2022-11-02 11:50:47 -04:00