mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
Adds in-game menu for selecting a dungeon quest/randomizer (#1863)
* Adds most visuals and interactions for quest select menu. * "Scrolling" menu, adds remaining sub/title textures, language support * Tweak: ENG, FRA, GER title to match the original style * ADD: Randomizer tex * TWEAK: Randomizer ZAPD extension format * Adds control stick prompts to the "scrolling" menu. * Adds third entry for Randomizer. * Bold text on randomizer subtitle. * Ensures the game won't allow selecting an unsupported quest. * Makes save files be created from the quest menu selection. * Removes the master quest and randomizer checkboxes (no longer needed). * Removes lock on MQ-only rando. * Skips quest select if only one quest is playable. * Adds ability to back out of quest select menu * Show seed icons while Randomizer is selected on Quest Select Menu. * Fixes custom hud colors and d-pad navigation. * Implements backing up from name entry to quest select. Also implements backwards rotations on the file select screen. Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
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@ -1322,6 +1322,23 @@ typedef struct {
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/* 0x00A8 */ View view;
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} OpeningContext; // size = 0x1D0
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typedef struct {
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/* 0x00 */ u32 stickColorR;
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/* 0x04 */ u32 stickColorG;
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/* 0x08 */ u32 stickColorB;
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/* 0x0C */ u32 stickColorA;
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/* 0x10 */ f32 stickTexX;
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/* 0x14 */ f32 stickTexY;
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/* 0x18 */ u32 arrowColorR;
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/* 0x1C */ u32 arrowColorG;
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/* 0x20 */ u32 arrowColorB;
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/* 0x24 */ u32 arrowColorA;
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/* 0x28 */ f32 arrowTexX;
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/* 0x2C */ f32 arrowTexY;
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/* 0x30 */ f32 z;
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/* 0x34 */ s32 isEnabled;
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} StickDirectionPrompt;
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typedef struct {
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/* 0x00000 */ GameState state;
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/* 0x000A4 */ Vtx* windowVtx;
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@ -1392,6 +1409,14 @@ typedef struct {
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/* 0x1CAD2 */ s16 kbdY;
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/* 0x1CAD4 */ s16 newFileNameCharCount;
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/* 0x1CAD6 */ s16 unk_1CAD6[5];
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s16 logoAlpha;
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s8 questType[3]; // 0 for Normal, 1 for MQ
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StickDirectionPrompt stickLeftPrompt;
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StickDirectionPrompt stickRightPrompt;
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f32 arrowAnimTween;
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f32 stickAnimTween;
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u8 arrowAnimState;
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u8 stickAnimState;
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} FileChooseContext; // size = 0x1CAE0
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typedef enum {
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@ -27,11 +27,6 @@ void BootCommands_Init()
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CVar_RegisterS32("gHudColors", 0); //0 = N64 / 1 = NGC / 2 = Custom
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CVar_RegisterS32("gInvertYAxis", 1);
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CVar_RegisterS32("gTrailDuration", 4); // 4 = Default trail duration
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if (ResourceMgr_GameHasMasterQuest() && !ResourceMgr_GameHasOriginal()) {
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CVar_SetS32("gMasterQuest", 1);
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} else if (!ResourceMgr_GameHasMasterQuest()) {
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CVar_SetS32("gMasterQuest", 0);
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}
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#if defined(__SWITCH__) || defined(__WIIU__)
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CVar_RegisterS32("gControlNav", 1); // always enable controller nav on switch/wii u
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#endif
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@ -2590,42 +2590,30 @@ void DrawRandoEditor(bool& open) {
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return;
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}
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if (OTRGlobals::Instance->HasMasterQuest() && !OTRGlobals::Instance->HasOriginal()) {
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ImGui::Text("Coming Soon! Randomizer is currently not compatible with Master Quest Dungeons.\nFor now, please "
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"generate an "
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"OTR using a non-Master Quest rom to play the Randomizer");
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ImGui::End();
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return;
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}
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bool disableEditingRandoSettings = CVar_GetS32("gRandoGenerating", 0) || CVar_GetS32("gOnFileSelectNameEntry", 0);
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ImGui::PushItemFlag(ImGuiItemFlags_Disabled, disableEditingRandoSettings);
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * (disableEditingRandoSettings ? 0.5f : 1.0f));
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UIWidgets::EnhancementCheckbox("Enable Randomizer", "gRandomizer");
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if (CVar_GetS32("gRandomizer", 0)) {
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ImGui::Dummy(ImVec2(0.0f, 0.0f));
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if (ImGui::Button("Generate Seed")) {
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if (CVar_GetS32("gRandoGenerating", 0) == 0) {
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randoThread = std::thread(&GenerateRandomizerImgui);
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}
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ImGui::Dummy(ImVec2(0.0f, 0.0f));
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if (ImGui::Button("Generate Seed")) {
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if (CVar_GetS32("gRandoGenerating", 0) == 0) {
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randoThread = std::thread(&GenerateRandomizerImgui);
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}
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ImGui::Dummy(ImVec2(0.0f, 0.0f));
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std::string spoilerfilepath = CVar_GetString("gSpoilerLog", "");
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ImGui::Text("Spoiler File: %s", spoilerfilepath.c_str());
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// RANDOTODO settings presets
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// std::string presetfilepath = CVar_GetString("gLoadedPreset", "");
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// ImGui::Text("Settings File: %s", presetfilepath.c_str());
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}
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ImGui::Dummy(ImVec2(0.0f, 0.0f));
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std::string spoilerfilepath = CVar_GetString("gSpoilerLog", "");
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ImGui::Text("Spoiler File: %s", spoilerfilepath.c_str());
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// RANDOTODO settings presets
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// std::string presetfilepath = CVar_GetString("gLoadedPreset", "");
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// ImGui::Text("Settings File: %s", presetfilepath.c_str());
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UIWidgets::PaddedSeparator();
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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static ImVec2 cellPadding(8.0f, 8.0f);
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if (CVar_GetS32("gRandomizer", 0) &&
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ImGui::BeginTabBar("Randomizer Settings", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
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if (ImGui::BeginTabBar("Randomizer Settings", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
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if (ImGui::BeginTabItem("World")) {
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ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding);
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if (ImGui::BeginTable("tableRandoWorld", 3, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
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@ -95,35 +95,6 @@ namespace GameMenuBar {
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Audio_SetGameVolume(SEQ_SFX, CVar_GetFloat("gFanfareVolume", 1));
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}
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bool MasterQuestCheckboxDisabled() {
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return !(OTRGlobals::Instance->HasMasterQuest() && OTRGlobals::Instance->HasOriginal())
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|| CVar_GetS32("gRandomizer", 0);
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}
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std::string MasterQuestDisabledTooltip() {
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std::string tooltip = "";
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if (CVar_GetS32("gRandomizer", 0)) {
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tooltip = "This option is disabled because you have the Randomizer enabled.\nRandomizer has it's own "
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"settings surrounding Master Quest dungeons\nthat you can set from the Randomizer Settings Menu.";
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}
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if (!OTRGlobals::Instance->HasOriginal()) {
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tooltip = "This option is force-enabled because you have only loaded the\noot-mq.otr file. If you wish to "
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"play the Original Quest,\nplease provide the oot.otr file.";
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}
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if (!OTRGlobals::Instance->HasMasterQuest()) {
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tooltip = "This option is disabled because you have only loaded the\noot.otr file. If you wish to play "
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"the Master Quest,\nplease proivde the oot-mq.otr file.";
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}
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return tooltip;
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}
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UIWidgets::CheckboxGraphics MasterQuestDisabledGraphic() {
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if (!OTRGlobals::Instance->HasOriginal()) {
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return UIWidgets::CheckboxGraphics::Checkmark;
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}
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return UIWidgets::CheckboxGraphics::Cross;
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}
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void applyEnhancementPresetDefault(void) {
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// D-pad Support on Pause
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CVar_SetS32("gDpadPause", 0);
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@ -1313,10 +1284,6 @@ namespace GameMenuBar {
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UIWidgets::Tooltip("Holding down B skips text");
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UIWidgets::PaddedEnhancementCheckbox("Free Camera", "gFreeCamera", true, false);
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UIWidgets::Tooltip("Enables camera control\nNote: You must remap C buttons off of the right stick in the controller config menu, and map the camera stick to the right stick.");
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UIWidgets::PaddedEnhancementCheckbox("Master Quest", "gMasterQuest", true, false, MasterQuestCheckboxDisabled(), MasterQuestDisabledTooltip().c_str(), MasterQuestDisabledGraphic());
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UIWidgets::Tooltip("Enables Master Quest.\n\nWhen checked, any non-rando save files you create will be "
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"Master Quest save files. Master Quest save files will still have Master Quest dungeons "
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"regardless of this setting and require oot-mq.otr to be present in order to play.");
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#ifdef __SWITCH__
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UIWidgets::Spacer(0);
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@ -56,8 +56,6 @@ SaveManager::SaveManager() {
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}
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void SaveManager::LoadRandomizerVersion1() {
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if(!CVar_GetS32("gRandomizer", 0)) return;
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for (int i = 0; i < ARRAY_COUNT(gSaveContext.itemLocations); i++) {
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SaveManager::Instance->LoadStruct("get" + std::to_string(i), [&]() {
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SaveManager::Instance->LoadData("rgID", gSaveContext.itemLocations[i].get.rgID);
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@ -482,9 +480,6 @@ void SaveManager::InitFileNormal() {
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gSaveContext.magicLevel = 0;
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gSaveContext.infTable[29] = 1;
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gSaveContext.sceneFlags[5].swch = 0x40000000;
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gSaveContext.isMasterQuest = CVar_GetS32("gMasterQuest", 0) && !CVar_GetS32("gRandomizer", 0);
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//RANDOTODO (ADD ITEMLOCATIONS TO GSAVECONTEXT)
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}
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@ -297,7 +297,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx) {
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gSaveContext.playerName[offset] = Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->playerName[offset];
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}
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if (CVar_GetS32("gRandomizer", 0) && strnlen(CVar_GetString("gSpoilerLog", ""), 1) != 0 &&
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if (fileChooseCtx->questType[fileChooseCtx->buttonIndex] == 2 && strnlen(CVar_GetString("gSpoilerLog", ""), 1) != 0 &&
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!((Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->requiresMasterQuest && !ResourceMgr_GameHasMasterQuest()) ||
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(Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->requiresMasterQuest && !ResourceMgr_GameHasOriginal()))) {
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// Set N64DD Flags for save file
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@ -14,23 +14,6 @@ typedef void (*EnOssanInitFunc)(struct EnOssan*, GlobalContext*);
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typedef s16 (*EnOssanGetGirlAParamsFunc)(s16);
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typedef void (*EnOssanStateFunc)(struct EnOssan*, GlobalContext*, Player*);
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typedef struct {
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/* 0x00 */ u32 stickColorR;
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/* 0x04 */ u32 stickColorG;
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/* 0x08 */ u32 stickColorB;
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/* 0x0C */ u32 stickColorA;
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/* 0x10 */ f32 stickTexX;
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/* 0x14 */ f32 stickTexY;
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/* 0x18 */ u32 arrowColorR;
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/* 0x1C */ u32 arrowColorG;
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/* 0x20 */ u32 arrowColorB;
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/* 0x24 */ u32 arrowColorA;
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/* 0x28 */ f32 arrowTexX;
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/* 0x2C */ f32 arrowTexY;
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/* 0x30 */ f32 z;
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/* 0x34 */ s32 isEnabled;
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} StickDirectionPrompt; // size = 0x38
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#define ColChanMix(c1, c2, m) (c1 - (s32)(c2 * m)) & 0xFF
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typedef struct EnOssan {
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/* 37 */ CM_OPTIONS_MENU,
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/* 38 */ CM_START_OPTIONS,
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/* 39 */ CM_OPTIONS_TO_MAIN,
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/* 40 */ CM_UNUSED_DELAY
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/* 40 */ CM_UNUSED_DELAY,
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CM_ROTATE_TO_QUEST_MENU,
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CM_QUEST_MENU,
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CM_START_QUEST_MENU,
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CM_QUEST_TO_MAIN,
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CM_NAME_ENTRY_TO_QUEST_MENU,
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} ConfigMode;
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typedef enum {
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File diff suppressed because it is too large
Load Diff
@ -390,7 +390,12 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
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if (this->newFileNameCharCount < 0) {
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this->newFileNameCharCount = 0;
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this->configMode = CM_NAME_ENTRY_TO_MAIN;
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if (this->prevConfigMode == CM_QUEST_MENU) {
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this->configMode = CM_NAME_ENTRY_TO_QUEST_MENU;
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} else {
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this->configMode = CM_NAME_ENTRY_TO_MAIN;
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}
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this->prevConfigMode = CM_NAME_ENTRY;
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CVar_SetS32("gOnFileSelectNameEntry", 0);
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} else {
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for (i = this->newFileNameCharCount; i < 7; i++) {
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@ -464,6 +469,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
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dayTime = ((void)0, gSaveContext.dayTime);
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Sram_InitSave(this);
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gSaveContext.dayTime = dayTime;
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this->prevConfigMode = CM_MAIN_MENU;
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this->configMode = CM_NAME_ENTRY_TO_MAIN;
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CVar_SetS32("gOnFileSelectNameEntry", 0);
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CVar_SetS32("gNewFileDropped", 0);
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@ -687,6 +693,7 @@ void FileChoose_UpdateOptionsMenu(GameState* thisx) {
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if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
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Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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this->prevConfigMode = this->configMode;
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this->configMode = CM_OPTIONS_TO_MAIN;
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osSyncPrintf("SAVE");
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Save_SaveGlobal();
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